
KeylessUniversal

do
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local TweenService = game:GetService("TweenService")
local Players = game:GetService("Players")
local Camera = workspace.CurrentCamera
local LocalPlayer = Players.LocalPlayer
local FOV = 120
local AimbotEnabled = true
local MenuVisible = false
local TargetPart = "Head"
local TeamCheck = false
local WallCheck = true
local Smoothness = 0
local ESPTracers = true
local ESPNames = false
local ESPChams = true
local ESPTeamCheck = false
----------------------------------------------------------------
-- FOV CIRCLE
----------------------------------------------------------------
local FOVCircle = Drawing.new("Circle")
FOVCircle.Visible = true
FOVCircle.Thickness =10
FOVCircle.Color = Color3.fromRGB(128, 0, 0)
FOVCircle.Filled = false
FOVCircle.Radius = FOV
FOVCircle.Position = Camera.ViewportSize / 2
----------------------------------------------------------------
-- TARGET SELECTION
----------------------------------------------------------------
local function getTargetPart(character)
if TargetPart == "Torso" then
return character:FindFirstChild("UpperTorso")
or character:FindFirstChild("Torso")
end
return character:FindFirstChild(TargetPart)
end
local function wallCheck(part)
if not WallCheck then
return true
end
local origin = Camera.CFrame.Position
local direction = part.Position - origin
local params = RaycastParams.new()
params.FilterType = Enum.RaycastFilterType.Exclude
params.FilterDescendantsInstances = { LocalPlayer.Character }
local result = workspace:Raycast(origin, direction, params)
return result and result.Instance:IsDescendantOf(part.Parent)
end
local function getClosestTarget()
local closestPart = nil
local closestDistance = math.huge
local screenCenter = Camera.ViewportSize / 2
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character then
local humanoid = player.Character:FindFirstChild("Humanoid")
if not humanoid or humanoid.Health <= 0 then
continue
end
if TeamCheck and player.Team == LocalPlayer.Team then
continue
end
local part = getTargetPart(player.Character)
if part then
local pos, visible = Camera:WorldToViewportPoint(part.Position)
if visible then
local distance =
(Vector2.new(pos.X, pos.Y) - screenCenter).Magnitude
if distance < closestDistance
and distance < FOV
and wallCheck(part)
then
closestDistance = distance
closestPart = part
end
end
end
end
end
return closestPart
end
----------------------------------------------------------------
-- MAIN LOOP
----------------------------------------------------------------
RunService.RenderStepped:Connect(function()
FOVCircle.Position = Camera.ViewportSize / 2
if AimbotEnabled then
local target = getClosestTarget()
if target then
if Smoothness == 0 then
Camera.CFrame = CFrame.new(
Camera.CFrame.Position,
target.Position
)
else
local current = Camera.CFrame
local goal = CFrame.new(current.Position, target.Position)
Camera.CFrame = current:Lerp(goal, 1 / (Smoothness * 2))
end
end
end
end)
----------------------------------------------------------------
-- KEYBINDS
----------------------------------------------------------------
local h = 1
UserInputService.InputBegan:Connect(function(input, gameProcessed)
-- This ensures that if you're typing in chat, the script ignores it
if gameProcessed then return end
local key = input.KeyCode
-- [0] Toggle Aimbot
if key == Enum.KeyCode.KeypadZero then
AimbotEnabled = not AimbotEnabled
end
-- [1] Cycle Target Part (Head -> Torso -> HumanoidRootPart)
if key == Enum.KeyCode.KeypadOne then
if h == 1 then
h = 2
TargetPart = "Torso"
elseif h == 2 then
h = 3
TargetPart = "HumanoidRootPart"
elseif h == 3 then
h = 1
TargetPart = "Head"
end
end
-- [2] Increase Smoothness (Max 10)
if key == Enum.KeyCode.KeypadTwo then
if Smoothness < 10 then
Smoothness = Smoothness + 1
end
end
-- [3] Decrease Smoothness (Min 0)
if key == Enum.KeyCode.KeypadThree then
if Smoothness > 0 then
Smoothness = Smoothness - 1
end
end
-- [4] Toggle Team Check
if key == Enum.KeyCode.KeypadFour then
TeamCheck = not TeamCheck
end
-- [5] Toggle ESP Team Check
if key == Enum.KeyCode.KeypadFive then
ESPTeamCheck = not ESPTeamCheck
end
-- [6] Toggle ESP Names
if key == Enum.KeyCode.KeypadSix then
ESPNames = not ESPNames
end
-- [7] Toggle ESP Chams
if key == Enum.KeyCode.KeypadSeven then
ESPChams = not ESPChams
end
-- [8] Toggle ESP Tracers
if key == Enum.KeyCode.KeypadEight then
ESPTracers = not ESPTracers
end
-- [9] Toggle FOV Circle Visibility
if key == Enum.KeyCode.KeypadNine then
FOVCircle.Visible = not FOVCircle.Visible
end
end)
end



Doesn't work