
KeylessUniversal

-- script bought by kal (private request)
--[[
KKKKKKKKK KKKKKKK AAA LLLLLLLLLLL
K:::::::K K:::::K A:::A L:::::::::L
K:::::::K K:::::K A:::::A L:::::::::L
K:::::::K K::::::K A:::::::A LL:::::::LL
KK::::::K K:::::KKK A:::::::::A L:::::L
K:::::K K:::::K A:::::A:::::A L:::::L
K::::::K:::::K A:::::A A:::::A 22 L:::::L
K:::::::::::K A:::::A A:::::A L:::::L
K:::::::::::K A:::::A A:::::A L:::::L
K::::::K:::::K A:::::AAAAAAAAA:::::A L:::::L
K:::::K K:::::K A:::::::::::::::::::::A L:::::L
KK::::::K K:::::KKK A:::::AAAAAAAAAAAAA:::::A L:::::L LLLLLL
K:::::::K K::::::K A:::::A A:::::A LL:::::::LLLLLLLLL:::::L
K:::::::K K:::::K A:::::A A:::::A L::::::::::::::::::::::L
K:::::::K K:::::K A:::::A A:::::A L::::::::::::::::::::::L
KKKKKKKKK KKKKKKKAAAAAAA AAAAAAALLLLLLLLLLLLLLLLLLLLLLLL
]]
--[[
_ _ _ _
( ) ( ) ( ) (_ )
___ ___ _ _ _| | __ | |_ _ _ | |/') _ _ | |
/' _ ` _ `\ /'_` ) /'_` | /'__`\ | '_`\ ( ) ( ) | , < /'_` ) | |
| ( ) ( ) |( (_| |( (_| |( ___/ | |_) )| (_) | | |\`\ ( (_| | | |
(_) (_) (_)`\__,_)`\__,_)`\____) (_,__/'`\__, | (_) (_)`\__,_)(___)
( )_| |
`\___/'
-- Moongod Modfified (Switched out metatables / airshot and Sorted things out optimzing it)
-- Was this fully made by kal? fuck no bro its literally skidded but skidded inna good way no1
seen before so yes its good
]]
--[[ set Values to
true if you want it to show
false if not
--]]
-- Configurations
--[[
CLose = HumanoidRootPart / 0.120689803 Predict / 0.132 Accomdation / No AIRSHOT
Mid = HumanoidRootPart / 0.141 Predict / 0.135 Accomdation / No AIRSHOT
Far = 121 Predict / 0.138 Accomdation / Airshot true
^ My Sets
// -- = -- sets -- = -- \\
| astro - 0.109 |
| astro - 0.115 |
| astro - 0.121 |
| astro - 0.135 |
| astro - 0.132 |
| silent - 0.1325 |
| silent - 0.119 |
| silent - 0.112 |
// -- = -- holy -- = -- \\
]]
--[[
_G.Types = {
Ball = Enum.PartType.Ball,
Block = Enum.PartType.Block,
Cylinder = Enum.PartType.Cylinder
}
--variables
local Tracer = Instance.new("Part", game.Workspace)
Tracer.Name = "gay"
Tracer.Shape = _G.Types.Ball
Tracer.Material = "ForceField"
Tracer.Size = Vector3.new(7,7,7)
game:GetService("RunService").RenderStepped:Connect(function()
Tracer.Transparency = Options.MySlider.Value
Tracer.Color = Options.ColorPicker.Value
end)
--]]
Settings = {
Kalslock = {
Enabled = true,
Key = "q",
showdot = true,
airshots = true,
notifaction = true,
pingprediction = false,
FOV = math.huge,
RESOVLER = true,
Tracer = true,
TracerColor = Color3.new(0, 255, 238),
TracerTransparency = 0.75,
TracerThickness = 5,
Circles = false,
CircleFOV = 500,
CircleColor = Color3.new(255, 255, 255),
CircleThickness = 2,
CircleFilled = true,
CircleTransparency = 0.10,
CircleTransparencyOutline = 0,
OutlineColor = Color3.new(255, 255, 255),
Texts = false,
TextColor = Color3.new(255, 255, 255),
TextSize = 35,
TextInput = "made by kal",
Hitbox = true,
NoBulletDelay = true,
Autoclicker = true,
AutoclickerTime = 0.01,
AutoclickerKey = "v",
AnimationPack = true
}
}
--[[
Parts - / HumanoidRootPart / LowerTorso / UpperTorso / Head
]]
local SelectedPart = "HumanoidRootPart"
local Prediction = true
local PredictionValue = 0.2
local AnchorCount = 0
local MaxAnchor = 50
local CC = game:GetService"Workspace".CurrentCamera
local Plr;
local enabled = false
local accomidationfactor = 0.132
local mouse = game.Players.LocalPlayer:GetMouse()
local Inset = game:GetService("GuiService"):GetGuiInset().Y
local Line = Drawing.new("Line")
local Text = Drawing.new("Text")
local Circle = Drawing.new("Circle")
local Circle1 = Drawing.new("Circle")
_G.Types = {
Ball = Enum.PartType.Ball,
Block = Enum.PartType.Block,
Cylinder = Enum.PartType.Cylinder
}
local placemarker = Instance.new("Part", game.Workspace)
placemarker.Shape = _G.Types.Ball
placemarker.Material = "ForceField"
placemarker.Color = Color3.new(0, 1, 1)
function makemarker(Parent, Adornee, Color, Size, Size2)
local e = Instance.new("BillboardGui", Parent)
e.Name = "PP"
e.Adornee = Adornee
e.Size = UDim2.new(Size, Size2, Size, Size2)
e.AlwaysOnTop = Settings.Kalslock.showdot
local a = Instance.new("Frame", e)
if Settings.Kalslock.showdot == true then
a.Size = UDim2.new(1, 0, 1, 0)
else
a.Size = UDim2.new(0, 0, 0, 0)
end
if Settings.Kalslock.showdot == true then
a.Transparency = 0
a.BackgroundTransparency = 0
else
a.Transparency = 1
a.BackgroundTransparency = 1
end
a.BackgroundColor3 = Color
local g = Instance.new("UICorner", a)
if Settings.Kalslock.showdot == false then
g.CornerRadius = UDim.new(0, 0)
else
g.CornerRadius = UDim.new(1, 1)
end
return(e)
end
local data = game.Players:GetPlayers()
function noob(player)
local character
repeat wait() until player.Character
local handler = makemarker(guimain, player.Character:WaitForChild(SelectedPart), Color3.fromRGB(0, 255, 229), 0.3, 3)
handler.Name = player.Name
player.CharacterAdded:connect(function(Char) handler.Adornee = Char:WaitForChild(SelectedPart) end)
spawn(function()
while wait() do
if player.Character then
end
end
end)
end
for i = 1, #data do
if data[i] ~= game.Players.LocalPlayer then
noob(data[i])
end
end
game.Players.PlayerAdded:connect(function(Player)
noob(Player)
end)
spawn(function()
placemarker.Anchored = true
placemarker.CanCollide = false
if Settings.Kalslock.showdot == true then
placemarker.Size = Vector3.new(11, 11, 11)
else
placemarker.Size = Vector3.new(0, 0, 0)
end
if Settings.Kalslock.Hitbox == true then
placemarker.Transparency = 0.30
else
placemarker.Transparency = 1
end
if Settings.Kalslock.showdot then
makemarker(placemarker, placemarker, Color3.fromRGB(0, 255, 238), 0.80, 0)
end
end)
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(k)
if k == Settings.Kalslock.Key and Settings.Kalslock.Enabled then
if enabled == true then
enabled = false
if Settings.Kalslock.notifaction == true then
Plr = getClosestPlayerToCursor()
game.StarterGui:SetCore("SendNotification", {
Title = " Kal >3";
Text = " Unlocked",
Icon = "http://www.roblox.com/asset/?id=5314810647",
Duration = 3
})
end
else
Plr = getClosestPlayerToCursor()
enabled = true
if Settings.Kalslock.notifaction == true then
game.StarterGui:SetCore("SendNotification", {
Title = " Kal >3";
Text = " Target: "..tostring(Plr.Character.Humanoid.DisplayName),
Icon = "http://www.roblox.com/asset/?id=8709610734",
Duration = 3
})
end
end
end
end)
function getClosestPlayerToCursor()
local closestPlayer
local shortestDistance = Settings.Kalslock.FOV
for i, v in pairs(game.Players:GetPlayers()) do
if v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health ~= 0 and v.Character:FindFirstChild("HumanoidRootPart") then
local pos = CC:WorldToViewportPoint(v.Character.PrimaryPart.Position)
local magnitude = (Vector2.new(pos.X, pos.Y) - Vector2.new(mouse.X, mouse.Y)).magnitude
if magnitude < shortestDistance then
closestPlayer = v
shortestDistance = magnitude
end
end
end
return closestPlayer
end
local pingvalue = nil;
local split = nil;
local ping = nil;
game:GetService"RunService".Stepped:connect(function()
if enabled and Plr.Character ~= nil and Plr.Character:FindFirstChild("HumanoidRootPart") then
placemarker.CFrame = CFrame.new(Plr.Character.HumanoidRootPart.Position)
local Vector1 = CC:WorldToViewportPoint(Plr.Character.HumanoidRootPart.Position)
Line.Color = Settings.Kalslock.TracerColor
Line.Transparency = Settings.Kalslock.TracerTransparency
Line.Thickness = Settings.Kalslock.TracerThickness
Line.From = Vector2.new(mouse.X, mouse.Y + Inset)
Line.To = Vector2.new(Vector1.X, Vector1.Y)
Line.Visible = Settings.Kalslock.Tracer
Text.Position = Vector2.new(mouse.X, mouse.Y + Inset)
Text.Visible = Settings.Kalslock.Texts
Text.Center = true
Text.Outline = true
Text.Font = 1
Text.Size = Settings.Kalslock.TextSize
Text.Color = Settings.Kalslock.TextColor
Text.Text = Settings.Kalslock.TextInput
Circle.Position = Vector2.new(mouse.X, mouse.Y + Inset)
Circle.Visible = Settings.Kalslock.Circles
Circle.Thickness = 1.5
Circle.Thickness = Settings.Kalslock.CircleThickness
Circle.Radius = Settings.Kalslock.CircleFOV
Circle.Color = Settings.Kalslock.CircleColor
Circle.Filled = Settings.Kalslock.CircleFilled
Circle.Transparency = Settings.Kalslock.CircleTransparency
Circle1.Visible = true
Circle1.Radius = Settings.Kalslock.CircleTransparencyOutline
Circle1.Position = Vector2.new(mouse.X, mouse.Y + Inset)
Circle1.Thickness = 5
Circle1.Color = Settings.Kalslock.OutlineColor
else
Circle.Visible = false
Line.Visible = false
Text.Visible = false
Circle1.Visible = false
placemarker.CFrame = CFrame.new(0, 9999, 0)
end
if Settings.Kalslock.pingprediction == true then
pingvalue = game:GetService("Stats").Network.ServerStatsItem["Data Ping"]:GetValueString()
split = string.split(pingvalue,'(')
ping = tonumber(split[1])
if ping < 130 then
PredictionValue = 0.151
elseif ping < 125 then
PredictionValue = 0.149
elseif ping < 110 then
PredictionValue = 0.146
elseif ping < 105 then
PredictionValue = 0.138
elseif ping < 90 then
PredictionValue = 0.136
elseif ping < 80 then
PredictionValue = 0.134
elseif ping < 70 then
PredictionValue = 0.131
elseif ping < 60 then
PredictionValue = 0.1229
elseif ping < 50 then
PredictionValue = 0.1225
elseif ping < 40 then
PredictionValue = 0.1256
end
end
end)
local mt = getrawmetatable(game)
local old = mt.__namecall
setreadonly(mt, false)
mt.__namecall = newcclosure(function(...)
local args = {...}
if enabled and getnamecallmethod() == "FireServer" and args[2] == "UpdateMousePos" and Settings.Kalslock.Enabled and Plr.Character ~= nil then
-- args[3] = Plr.Character.HumanoidRootPart.Position+(Plr.Character.HumanoidRootPart.Velocity*accomidationfactor)
--[[
if Settings.Kalslock.airshots == true then
if game.Workspace.Players[Plr.Name].Humanoid:GetState() == Enum.HumanoidStateType.Freefall then -- Plr.Character:WaitForChild("Humanoid"):GetState() == Enum.HumanoidStateType.Freefall
--// Airshot
args[3] = Plr.Character.LeftFoot.Position+(Plr.Character.LeftFoot.Velocity*PredictionValue)
else
args[3] = Plr.Character.HumanoidRootPart.Position+(Plr.Character.HumanoidRootPart.Velocity*PredictionValue)
end
else
args[3] = Plr.Character.HumanoidRootPart.Position+(Plr.Character.HumanoidRootPart.Velocity*PredictionValue)
end
]]
if Prediction == true then
args[3] = Plr.Character[SelectedPart].Position+(Plr.Character[SelectedPart].Velocity*PredictionValue)
else
args[3] = Plr.Character[SelectedPart].Position
end
return old(unpack(args))
end
return old(...)
end)
game:GetService("RunService").RenderStepped:Connect(function()
if Settings.Kalslock.RESOVLER == true and Plr.Character ~= nil and enabled and Settings.Kalslock.Enabled then
if Settings.Kalslock.airshots == true and enabled and Plr.Character ~= nil then
if game.Workspace.Players[Plr.Name].Humanoid:GetState() == Enum.HumanoidStateType.Freefall then -- Plr.Character:WaitForChild("Humanoid"):GetState() == Enum.HumanoidStateType.Freefall
if Plr.Character ~= nil and Plr.Character.HumanoidRootPart.Anchored == true then
AnchorCount = AnchorCount + 1
if AnchorCount >= MaxAnchor then
Prediction = false
wait(2)
AnchorCount = 0;
end
else
Prediction = true
AnchorCount = 0;
end
SelectedPart = "LeftFoot"
else
if Plr.Character ~= nil and Plr.Character.HumanoidRootPart.Anchored == true then
AnchorCount = AnchorCount + 1
if AnchorCount >= MaxAnchor then
Prediction = false
wait(2)
AnchorCount = 0;
end
else
Prediction = true
AnchorCount = 0;
end
SelectedPart = "HumanoidRootPart"
end
else
if Plr.Character ~= nil and Plr.Character.HumanoidRootPart.Anchored == true then
AnchorCount = AnchorCount + 1
if AnchorCount >= MaxAnchor then
Prediction = false
wait(2)
AnchorCount = 0;
end
else
Prediction = true
AnchorCount = 0;
end
SelectedPart = "HumanoidRootPart"
end
else
SelectedPart = "HumanoidRootPart"
end
end)
if Settings.Kalslock.NoBulletDelay == true then
local FuckDelay = game:GetService("CorePackages").Packages
FuckDelay:Destroy()
end
if Settings.Kalslock.Autoclicker == true then
local time = Settings.Kalslock.AutoclickerTime --decrease if too slow increase if too fast
click = false
m = game.Players.LocalPlayer:GetMouse()
m.KeyDown:connect(function(key)
if key == Settings.Kalslock.AutoclickerKey then
if click == true then click = false
elseif
click == false then click = true
while click == true do
wait(time)
mouse1click()
end
end
end
end)
end
if Settings.Kalslock.AnimationPack == true then
-- Animation Pack --
for _, v in next, game:GetService("CoreGui"):GetChildren() do
if (v.Name:match("Animation")) then
v:Destroy()
end
end
local Folder = Instance.new('Folder', game:GetService("Workspace"))
Folder.Name = ("Animation")
local LeanAnimation = Instance.new("Animation", Folder)
LeanAnimation.Name = "LeanAnimation"
LeanAnimation.AnimationId = "rbxassetid://3152375249"
local LayAnimation = Instance.new("Animation", Folder)
LayAnimation.Name = "LayAnimation"
LayAnimation.AnimationId = "rbxassetid://3152378852"
local Dance1Animation = Instance.new("Animation", Folder)
Dance1Animation.Name = "Dance1Animation"
Dance1Animation.AnimationId = "rbxassetid://3189773368"
local Dance2Animation = Instance.new("Animation", Folder)
Dance2Animation.Name = "Dance2Animation"
Dance2Animation.AnimationId = "rbxassetid://3189776546"
local GreetAnimation = Instance.new("Animation", Folder)
GreetAnimation.Name = "GreetAnimation"
GreetAnimation.AnimationId = "rbxassetid://3189777795"
local ChestPumpAnimation = Instance.new("Animation", Folder)
ChestPumpAnimation.Name = "ChestPumpAnimation"
ChestPumpAnimation.AnimationId = "rbxassetid://3189779152"
local PrayingAnimation = Instance.new("Animation", Folder)
PrayingAnimation.Name = "PrayingAnimation"
PrayingAnimation.AnimationId = "rbxassetid://3487719500"
if game.PlaceId == 2788229376 then
function AnimationPack(Character)
Character:WaitForChild'HumanoidRootPart'
local Animation = Instance.new("ScreenGui")
local AnimationPack = Instance.new("TextButton")
local CloseButton = Instance.new("TextButton")
local ScrollingFrame = Instance.new("ScrollingFrame")
local ChestPumpButton = Instance.new("TextButton")
local Dance1Button = Instance.new("TextButton")
local Dance2Button = Instance.new("TextButton")
local LayButton = Instance.new("TextButton")
local GreetButton = Instance.new("TextButton")
local LeanButton = Instance.new("TextButton")
local PrayingButton = Instance.new("TextButton")
Animation.Name = "Animation"
Animation.Parent = game.CoreGui
Animation.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
AnimationPack.Name = "AnimationPack"
AnimationPack.Parent = Animation
AnimationPack.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
AnimationPack.BorderSizePixel = 0
AnimationPack.Position = UDim2.new(0, 0, 0.5, 0)
AnimationPack.Size = UDim2.new(0, 100, 0, 20)
AnimationPack.Visible = false
AnimationPack.Font = Enum.Font.SourceSansBold
AnimationPack.Text = "Animations"
AnimationPack.TextColor3 = Color3.fromRGB(0, 0, 0)
AnimationPack.TextSize = 18.000
CloseButton.Name = "CloseButton"
CloseButton.Parent = AnimationPack
CloseButton.BackgroundColor3 = Color3.fromRGB(255, 112, 112)
CloseButton.Position = UDim2.new(0, 0, 0, 97)
CloseButton.Size = UDim2.new(0, 120, 0, 25)
CloseButton.Visible = false
CloseButton.Font = Enum.Font.SourceSansBold
CloseButton.Text = "CLOSE"
CloseButton.TextColor3 = Color3.fromRGB(0, 0, 0)
CloseButton.TextSize = 30.000
ScrollingFrame.Parent = AnimationPack
ScrollingFrame.Active = true
ScrollingFrame.AnchorPoint = Vector2.new(0.5, 0.5)
ScrollingFrame.BackgroundColor3 = Color3.fromRGB(102, 102, 102)
ScrollingFrame.Position = UDim2.new(0, 60, 0, 0)
ScrollingFrame.Size = UDim2.new(0, 120, 0, 195)
ScrollingFrame.Visible = false
ScrollingFrame.CanvasSize = UDim2.new(0, 0, 1, 200)
ChestPumpButton.Name = "ChestPumpButton"
ChestPumpButton.Parent = ScrollingFrame
ChestPumpButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
ChestPumpButton.Position = UDim2.new(0, 0, 0.727272749, 0)
ChestPumpButton.Size = UDim2.new(1, 0, 0, 30)
ChestPumpButton.Font = Enum.Font.GothamBlack
ChestPumpButton.Text = "Chest Pump"
ChestPumpButton.TextColor3 = Color3.fromRGB(0, 0, 0)
ChestPumpButton.TextSize = 12.000
ChestPumpButton.TextWrapped = true
Dance1Button.Name = "Dance1Button"
Dance1Button.Parent = ScrollingFrame
Dance1Button.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Dance1Button.Position = UDim2.new(0, 0, 0.290909111, 0)
Dance1Button.Size = UDim2.new(1, 0, 0, 30)
Dance1Button.Font = Enum.Font.GothamBlack
Dance1Button.Text = "Dance1"
Dance1Button.TextColor3 = Color3.fromRGB(0, 0, 0)
Dance1Button.TextSize = 12.000
Dance1Button.TextWrapped = true
Dance2Button.Name = "Dance2Button"
Dance2Button.Parent = ScrollingFrame
Dance2Button.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Dance2Button.Position = UDim2.new(0, 0, 0.436363667, 0)
Dance2Button.Size = UDim2.new(1, 0, 0, 30)
Dance2Button.Font = Enum.Font.GothamBlack
Dance2Button.Text = "Dance2"
Dance2Button.TextColor3 = Color3.fromRGB(0, 0, 0)
Dance2Button.TextSize = 12.000
Dance2Button.TextWrapped = true
LayButton.Name = "LayButton"
LayButton.Parent = ScrollingFrame
LayButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
LayButton.Position = UDim2.new(0, 0, 0.145454556, 0)
LayButton.Size = UDim2.new(1, 0, 0, 30)
LayButton.Font = Enum.Font.GothamBlack
LayButton.Text = "Lay"
LayButton.TextColor3 = Color3.fromRGB(0, 0, 0)
LayButton.TextSize = 12.000
LayButton.TextWrapped = true
GreetButton.Name = "GreetButton"
GreetButton.Parent = ScrollingFrame
GreetButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
GreetButton.Position = UDim2.new(0, 0, 0.581818223, 0)
GreetButton.Size = UDim2.new(1, 0, 0, 30)
GreetButton.Font = Enum.Font.GothamBlack
GreetButton.Text = "Greet"
GreetButton.TextColor3 = Color3.fromRGB(0, 0, 0)
GreetButton.TextSize = 12.000
GreetButton.TextWrapped = true
LeanButton.Name = "LeanButton"
LeanButton.Parent = ScrollingFrame
LeanButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
LeanButton.Size = UDim2.new(1, 0, 0, 30)
LeanButton.Font = Enum.Font.GothamBlack
LeanButton.Text = "Lean"
LeanButton.TextColor3 = Color3.fromRGB(0, 0, 0)
LeanButton.TextSize = 12.000
LeanButton.TextWrapped = true
PrayingButton.Name = "PrayingButton"
PrayingButton.Parent = ScrollingFrame
PrayingButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
PrayingButton.Position = UDim2.new(5.96046448e-08, 0, 0.872727275, 0)
PrayingButton.Size = UDim2.new(1, 0, 0, 30)
PrayingButton.Font = Enum.Font.GothamBlack
PrayingButton.Text = "Praying"
PrayingButton.TextColor3 = Color3.fromRGB(0, 0, 0)
PrayingButton.TextSize = 12.000
PrayingButton.TextWrapped = true
wait(1)
local AnimationPack = game:GetService("CoreGui").Animation.AnimationPack
local ScrollingFrame = AnimationPack.ScrollingFrame
local CloseButton = AnimationPack.CloseButton
AnimationPack.Visible = true
local Lean = game:GetService("Players").LocalPlayer.Character.Humanoid:LoadAnimation(LeanAnimation)
local Lay = game:GetService("Players").LocalPlayer.Character.Humanoid:LoadAnimation(LayAnimation)
local Dance1 = game:GetService("Players").LocalPlayer.Character.Humanoid:LoadAnimation(Dance1Animation)
local Dance2 = game:GetService("Players").LocalPlayer.Character.Humanoid:LoadAnimation(Dance2Animation)
local Greet = game:GetService("Players").LocalPlayer.Character.Humanoid:LoadAnimation(GreetAnimation)
local ChestPump = game:GetService("Players").LocalPlayer.Character.Humanoid:LoadAnimation(ChestPumpAnimation)
local Praying = game:GetService("Players").LocalPlayer.Character.Humanoid:LoadAnimation(PrayingAnimation)
function Stop()
Lay:Stop()
Lean:Stop()
Dance1:Stop()
Dance2:Stop()
Greet:Stop()
ChestPump:Stop()
Praying:Stop()
end
local LeanTextButton = ScrollingFrame.LeanButton
local LayTextButton = ScrollingFrame.LayButton
local Dance1TextButton = ScrollingFrame.Dance1Button
local Dance2TextButton = ScrollingFrame.Dance2Button
local GreetTextButton = ScrollingFrame.GreetButton
local ChestPumpTextButton = ScrollingFrame.ChestPumpButton
local PrayingTextButton = ScrollingFrame.PrayingButton
AnimationPack.MouseButton1Click:Connect(function()
if ScrollingFrame.Visible == false then
ScrollingFrame.Visible = true
CloseButton.Visible = true
end
end)
CloseButton.MouseButton1Click:Connect(function()
if ScrollingFrame.Visible == true then
ScrollingFrame.Visible = false
CloseButton.Visible = false
end
end)
LeanTextButton.MouseButton1Click:Connect(function()
Stop()
Lean:Play()
end)
LayTextButton.MouseButton1Click:Connect(function()
Stop()
Lay:Play()
end)
Dance1TextButton.MouseButton1Click:Connect(function()
Stop()
Dance1:Play()
end)
Dance2TextButton.MouseButton1Click:Connect(function()
Stop()
Dance2:Play()
end)
GreetTextButton.MouseButton1Click:Connect(function()
Stop()
Greet:Play()
end)
ChestPumpTextButton.MouseButton1Click:Connect(function()
Stop()
ChestPump:Play()
end)
PrayingTextButton.MouseButton1Click:Connect(function()
top()
Praying:Play()
end)
game:GetService("Players").LocalPlayer.Character.Humanoid.Running:Connect(function()
Stop()
end)
game:GetService("Players").LocalPlayer.CharacterAdded:Connect(function()
game.CoreGui.Animation:Destroy()
end)
end
AnimationPack(game.Players.LocalPlayer.Character)
game.Players.LocalPlayer.CharacterAdded:Connect(AnimationPack)
end
end



Youtube: https://www.youtube.com/channel/UCDXem5aHiiczTgdsOzMAwuA
its for dh but cant put as dh
@YNWMELLY Ye you need to be verified or the owner of the script thats some dumb shi
@ratsssstts is that new ive not upload in a long time
@YNWMELLY No but it sucks