
Key RequiredUniversal

-- Gui to Lua
-- Version: 3.2
-- Instances:
local KaaX2 = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local ImageLabel = Instance.new("ImageLabel")
local TextLabel = Instance.new("TextLabel")
local TextLabel_2 = Instance.new("TextLabel")
local sky = Instance.new("TextButton")
local DcalSpem = Instance.new("TextButton")
local Song = Instance.new("TextButton")
local restor = Instance.new("TextButton")
local Roast = Instance.new("TextButton")
local hamstermeltingafunnithingskybox = Instance.new("TextButton")
local Hint1 = Instance.new("TextButton")
local Hint1212121 = Instance.new("TextButton")
local Restartgametobaseplate = Instance.new("TextButton")
local MsgNg = Instance.new("TextButton")
local sagagsag = Instance.new("TextButton")
local TextButton = Instance.new("TextButton")
local Pad = Instance.new("TextButton")
local AssShake = Instance.new("TextButton")
local DiscoCharacter = Instance.new("TextButton")
local TextLabel_3 = Instance.new("TextLabel")
local sky_2 = Instance.new("TextButton")
--Properties:
KaaX2.Name = "KaaX2"
KaaX2.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
KaaX2.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
KaaX2.ResetOnSpawn = false
Frame.Parent = KaaX2
Frame.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Frame.BorderColor3 = Color3.fromRGB(0, 0, 0)
Frame.BorderSizePixel = 3
Frame.Position = UDim2.new(0.299999982, 0, 0.327067673, 0)
Frame.Size = UDim2.new(0, 507, 0, 328)
ImageLabel.Parent = Frame
ImageLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
ImageLabel.BackgroundTransparency = 1.000
ImageLabel.BorderColor3 = Color3.fromRGB(0, 0, 0)
ImageLabel.BorderSizePixel = 3
ImageLabel.Size = UDim2.new(0, 507, 0, 328)
ImageLabel.ZIndex = 2
ImageLabel.Image = "rbxassetid://117307368687287"
ImageLabel.ImageTransparency = 0.500
TextLabel.Parent = Frame
TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.BackgroundTransparency = 1.000
TextLabel.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.BorderSizePixel = 0
TextLabel.Position = UDim2.new(0, 0, 0.0945121944, 0)
TextLabel.Size = UDim2.new(0, 507, 0, 20)
TextLabel.Font = Enum.Font.SourceSans
TextLabel.Text = "By @ Not_snakeGOD "
TextLabel.TextColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.TextScaled = true
TextLabel.TextSize = 14.000
TextLabel.TextWrapped = true
TextLabel_2.Parent = Frame
TextLabel_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_2.BackgroundTransparency = 1.000
TextLabel_2.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_2.BorderSizePixel = 0
TextLabel_2.Size = UDim2.new(0, 507, 0, 38)
TextLabel_2.Font = Enum.Font.SourceSans
TextLabel_2.Text = "Team KaaXsploits 2 F3X gui"
TextLabel_2.TextColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_2.TextScaled = true
TextLabel_2.TextSize = 14.000
TextLabel_2.TextWrapped = true
sky.Name = "sky"
sky.Parent = Frame
sky.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
sky.BorderColor3 = Color3.fromRGB(0, 0, 0)
sky.BorderSizePixel = 2
sky.Position = UDim2.new(0.0157790929, 0, 0.176829264, 0)
sky.Size = UDim2.new(0, 87, 0, 55)
sky.Font = Enum.Font.SourceSans
sky.Text = "Sky"
sky.TextColor3 = Color3.fromRGB(0, 0, 0)
sky.TextScaled = true
sky.TextSize = 14.000
sky.TextWrapped = true
DcalSpem.Name = "DcalSpem"
DcalSpem.Parent = Frame
DcalSpem.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
DcalSpem.BorderColor3 = Color3.fromRGB(0, 0, 0)
DcalSpem.BorderSizePixel = 2
DcalSpem.Position = UDim2.new(0.214990139, 0, 0.176829264, 0)
DcalSpem.Size = UDim2.new(0, 87, 0, 55)
DcalSpem.Font = Enum.Font.SourceSans
DcalSpem.Text = "DecalSpam"
DcalSpem.TextColor3 = Color3.fromRGB(0, 0, 0)
DcalSpem.TextScaled = true
DcalSpem.TextSize = 14.000
DcalSpem.TextWrapped = true
Song.Name = "Song"
Song.Parent = Frame
Song.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Song.BorderColor3 = Color3.fromRGB(0, 0, 0)
Song.BorderSizePixel = 2
Song.Position = UDim2.new(0.41420117, 0, 0.176829264, 0)
Song.Size = UDim2.new(0, 87, 0, 55)
Song.Font = Enum.Font.SourceSans
Song.Text = "Theme Song"
Song.TextColor3 = Color3.fromRGB(0, 0, 0)
Song.TextScaled = true
Song.TextSize = 14.000
Song.TextWrapped = true
restor.Name = "restor"
restor.Parent = Frame
restor.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
restor.BorderColor3 = Color3.fromRGB(0, 0, 0)
restor.BorderSizePixel = 2
restor.Position = UDim2.new(0.615384638, 0, 0.176829264, 0)
restor.Size = UDim2.new(0, 87, 0, 55)
restor.Font = Enum.Font.SourceSans
restor.Text = "Restore Sky"
restor.TextColor3 = Color3.fromRGB(0, 0, 0)
restor.TextScaled = true
restor.TextSize = 14.000
restor.TextWrapped = true
Roast.Name = "Roast"
Roast.Parent = Frame
Roast.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Roast.BorderColor3 = Color3.fromRGB(0, 0, 0)
Roast.BorderSizePixel = 2
Roast.Position = UDim2.new(0.812623262, 0, 0.176829264, 0)
Roast.Size = UDim2.new(0, 87, 0, 55)
Roast.Font = Enum.Font.SourceSans
Roast.Text = "Toadroast KaaX2"
Roast.TextColor3 = Color3.fromRGB(0, 0, 0)
Roast.TextScaled = true
Roast.TextSize = 14.000
Roast.TextWrapped = true
hamstermeltingafunnithingskybox.Name = "hamster melting a funni thing skybox"
hamstermeltingafunnithingskybox.Parent = Frame
hamstermeltingafunnithingskybox.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
hamstermeltingafunnithingskybox.BorderColor3 = Color3.fromRGB(0, 0, 0)
hamstermeltingafunnithingskybox.BorderSizePixel = 2
hamstermeltingafunnithingskybox.Position = UDim2.new(0.0157790929, 0, 0.396341473, 0)
hamstermeltingafunnithingskybox.Size = UDim2.new(0, 87, 0, 55)
hamstermeltingafunnithingskybox.Font = Enum.Font.SourceSans
hamstermeltingafunnithingskybox.Text = "hamster melting a funni thing skybox\\n"
hamstermeltingafunnithingskybox.TextColor3 = Color3.fromRGB(0, 0, 0)
hamstermeltingafunnithingskybox.TextScaled = true
hamstermeltingafunnithingskybox.TextSize = 14.000
hamstermeltingafunnithingskybox.TextWrapped = true
Hint1.Name = "Hint1"
Hint1.Parent = Frame
Hint1.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Hint1.BorderColor3 = Color3.fromRGB(0, 0, 0)
Hint1.BorderSizePixel = 2
Hint1.Position = UDim2.new(0.214990139, 0, 0.396341473, 0)
Hint1.Size = UDim2.new(0, 87, 0, 55)
Hint1.Font = Enum.Font.SourceSans
Hint1.Text = "Hint 1"
Hint1.TextColor3 = Color3.fromRGB(0, 0, 0)
Hint1.TextScaled = true
Hint1.TextSize = 14.000
Hint1.TextWrapped = true
Hint1212121.Name = "Hint1212121"
Hint1212121.Parent = Frame
Hint1212121.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Hint1212121.BorderColor3 = Color3.fromRGB(0, 0, 0)
Hint1212121.BorderSizePixel = 2
Hint1212121.Position = UDim2.new(0.41420117, 0, 0.396341473, 0)
Hint1212121.Size = UDim2.new(0, 87, 0, 55)
Hint1212121.Font = Enum.Font.SourceSans
Hint1212121.Text = "Hint 2"
Hint1212121.TextColor3 = Color3.fromRGB(0, 0, 0)
Hint1212121.TextScaled = true
Hint1212121.TextSize = 14.000
Hint1212121.TextWrapped = true
Restartgametobaseplate.Name = "Restart game to baseplate"
Restartgametobaseplate.Parent = Frame
Restartgametobaseplate.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Restartgametobaseplate.BorderColor3 = Color3.fromRGB(0, 0, 0)
Restartgametobaseplate.BorderSizePixel = 2
Restartgametobaseplate.Position = UDim2.new(0.615384638, 0, 0.396341473, 0)
Restartgametobaseplate.Size = UDim2.new(0, 87, 0, 55)
Restartgametobaseplate.Font = Enum.Font.SourceSans
Restartgametobaseplate.Text = "Restart game to baseplate"
Restartgametobaseplate.TextColor3 = Color3.fromRGB(0, 0, 0)
Restartgametobaseplate.TextScaled = true
Restartgametobaseplate.TextSize = 14.000
Restartgametobaseplate.TextWrapped = true
MsgNg.Name = "MsgNg"
MsgNg.Parent = Frame
MsgNg.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
MsgNg.BorderColor3 = Color3.fromRGB(0, 0, 0)
MsgNg.BorderSizePixel = 2
MsgNg.Position = UDim2.new(0.812623262, 0, 0.396341473, 0)
MsgNg.Size = UDim2.new(0, 87, 0, 55)
MsgNg.Font = Enum.Font.SourceSans
MsgNg.Text = "Message 1"
MsgNg.TextColor3 = Color3.fromRGB(0, 0, 0)
MsgNg.TextScaled = true
MsgNg.TextSize = 14.000
MsgNg.TextWrapped = true
sagagsag.Name = "sagagsag"
sagagsag.Parent = Frame
sagagsag.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
sagagsag.BorderColor3 = Color3.fromRGB(0, 0, 0)
sagagsag.BorderSizePixel = 2
sagagsag.Position = UDim2.new(0.0157790929, 0, 0.609756112, 0)
sagagsag.Size = UDim2.new(0, 87, 0, 55)
sagagsag.Font = Enum.Font.SourceSans
sagagsag.Text = "Message 2"
sagagsag.TextColor3 = Color3.fromRGB(0, 0, 0)
sagagsag.TextScaled = true
sagagsag.TextSize = 14.000
sagagsag.TextWrapped = true
TextButton.Parent = Frame
TextButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton.BorderSizePixel = 2
TextButton.Position = UDim2.new(0.214990139, 0, 0.609756112, 0)
TextButton.Size = UDim2.new(0, 87, 0, 55)
TextButton.Font = Enum.Font.SourceSans
TextButton.Text = "Unanchor all"
TextButton.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton.TextScaled = true
TextButton.TextSize = 14.000
TextButton.TextWrapped = true
Pad.Name = "Pad"
Pad.Parent = Frame
Pad.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Pad.BorderColor3 = Color3.fromRGB(0, 0, 0)
Pad.BorderSizePixel = 2
Pad.Position = UDim2.new(0.41420117, 0, 0.609756112, 0)
Pad.Size = UDim2.new(0, 87, 0, 55)
Pad.Font = Enum.Font.SourceSans
Pad.Text = "Leaked Floating pad"
Pad.TextColor3 = Color3.fromRGB(0, 0, 0)
Pad.TextScaled = true
Pad.TextSize = 14.000
Pad.TextWrapped = true
AssShake.Name = "Ass Shake"
AssShake.Parent = Frame
AssShake.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
AssShake.BorderColor3 = Color3.fromRGB(0, 0, 0)
AssShake.BorderSizePixel = 2
AssShake.Position = UDim2.new(0.615384638, 0, 0.609756112, 0)
AssShake.Size = UDim2.new(0, 87, 0, 55)
AssShake.Font = Enum.Font.SourceSans
AssShake.Text = "Skidded Ass Headshake"
AssShake.TextColor3 = Color3.fromRGB(0, 0, 0)
AssShake.TextScaled = true
AssShake.TextSize = 14.000
AssShake.TextWrapped = true
DiscoCharacter.Name = "Disco Character"
DiscoCharacter.Parent = Frame
DiscoCharacter.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
DiscoCharacter.BorderColor3 = Color3.fromRGB(0, 0, 0)
DiscoCharacter.BorderSizePixel = 2
DiscoCharacter.Position = UDim2.new(0.812623262, 0, 0.609756112, 0)
DiscoCharacter.Size = UDim2.new(0, 87, 0, 55)
DiscoCharacter.Font = Enum.Font.SourceSans
DiscoCharacter.Text = "Character disco"
DiscoCharacter.TextColor3 = Color3.fromRGB(0, 0, 0)
DiscoCharacter.TextScaled = true
DiscoCharacter.TextSize = 14.000
DiscoCharacter.TextWrapped = true
TextLabel_3.Parent = Frame
TextLabel_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_3.BackgroundTransparency = 1.000
TextLabel_3.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_3.BorderSizePixel = 0
TextLabel_3.Position = UDim2.new(0, 0, 0.817073166, 0)
TextLabel_3.Size = UDim2.new(0, 507, 0, 60)
TextLabel_3.ZIndex = 6
TextLabel_3.Font = Enum.Font.SourceSans
TextLabel_3.Text = "Note: none of the scripts from this gui are mine, all of them come from skidblox. and i dont want to leak my Headshake that works with hats or my floating pad. thank you for understanding."
TextLabel_3.TextColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_3.TextScaled = true
TextLabel_3.TextSize = 14.000
TextLabel_3.TextWrapped = true
sky_2.Name = "sky"
sky_2.Parent = Frame
sky_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
sky_2.BorderColor3 = Color3.fromRGB(0, 0, 0)
sky_2.BorderSizePixel = 2
sky_2.Position = UDim2.new(0.0157790929, 0, 0.0304878056, 0)
sky_2.Size = UDim2.new(0, 55, 0, 28)
sky_2.Font = Enum.Font.SourceSansBold
sky_2.Text = "R6"
sky_2.TextColor3 = Color3.fromRGB(0, 0, 0)
sky_2.TextScaled = true
sky_2.TextSize = 14.000
sky_2.TextWrapped = true
-- Module Scripts:
local fake_module_scripts = {}
do -- nil.TextureConfiguration
local script = Instance.new('ModuleScript', nil)
script.Name = "TextureConfiguration"
local function module_script()
-- TextureConfiguration.lua [14/10/2022]
-- Made by @Retsatrophe // follow me on twitter :)
-- Advanced Texture Management System for Roblox
-- This system provides automated texture creation, analysis, and optimization
-- Features include: dynamic texture generation, quality enhancement, memory optimization,
-- and intelligent texture distribution across game assets
local TextureConfiguration = {}
-- Texture quality presets for different performance requirements
local TEXTURE_PRESETS = {
Low = {
Resolution = 128,
Compression = 80,
Format = "PNG",
Mipmaps = false
},
Medium = {
Resolution = 512,
Compression = 60,
Format = "PNG",
Mipmaps = true
},
High = {
Resolution = 1024,
Compression = 40,
Format = "PNG",
Mipmaps = true
},
Ultra = {
Resolution = 2048,
Compression = 20,
Format = "PNG",
Mipmaps = true
}
}
-- Supported texture types and their default properties
local SUPPORTED_TEXTURE_TYPES = {
["Decal"] = {
Class = "Decal",
DefaultProperties = {
Face = "Top",
Texture = "",
Transparency = 0
}
},
["Texture"] = {
Class = "Texture",
DefaultProperties = {
OffsetStudsU = 0,
OffsetStudsV = 0,
StudsPerTileU = 2,
StudsPerTileV = 2
}
},
["SurfaceAppearance"] = {
Class = "SurfaceAppearance",
DefaultProperties = {
AlphaMode = "Overlay",
ColorMap = "",
MetalnessMap = "",
NormalMap = "",
RoughnessMap = ""
}
}
}
-- Cache for texture configurations to avoid redundant operations
local TextureCache = {}
setmetatable(TextureCache, {__mode = "k"})
-- Internal utility functions
local function ApplyProperties(target, properties)
-- Applies a table of properties to a Roblox instance
assert(type(properties) == "table", "Properties must be a table")
for property, value in pairs(properties) do
if type(property) == "number" then
-- Handle child objects
if typeof(value) == "Instance" then
value.Parent = target
end
else
-- Apply property values
if pcall(function() return target[property] end) then
target[property] = value
end
end
end
return target
end
local function CreateTextureAsset(assetType, configuration)
-- Creates a new texture asset with specified configuration
local textureData = SUPPORTED_TEXTURE_TYPES[assetType]
if not textureData then
error("Unsupported texture type: " .. tostring(assetType), 2)
end
local newAsset = Instance.new(textureData.Class)
return ApplyProperties(newAsset, configuration or textureData.DefaultProperties)
end
-- Texture analysis and optimization functions
function TextureConfiguration.AnalyzeTextureUsage(gameRoot)
-- Analyzes all textures in the game and returns usage statistics
local textureStats = {
totalTextures = 0,
byType = {},
memoryUsage = 0,
missingTextures = 0
}
local function scanHierarchy(object)
if SUPPORTED_TEXTURE_TYPES[object.ClassName] then
textureStats.totalTextures = textureStats.totalTextures + 1
textureStats.byType[object.ClassName] = (textureStats.byType[object.ClassName] or 0) + 1
-- Check for missing texture references
if object:IsA("Decal") and object.Texture == "" then
textureStats.missingTextures = textureStats.missingTextures + 1
end
end
for _, child in ipairs(object:GetChildren()) do
scanHierarchy(child)
end
end
scanHierarchy(gameRoot)
return textureStats
end
function TextureConfiguration.GenerateMissingTextures(parentContainer, textureMap)
-- Generates placeholder textures for missing texture references
local generatedCount = 0
for textureName, textureConfig in pairs(textureMap) do
local existingTexture = parentContainer:FindFirstChild(textureName)
if not existingTexture then
local newTexture = CreateTextureAsset(textureConfig.Type, textureConfig.Properties)
newTexture.Name = textureName
newTexture.Parent = parentContainer
generatedCount = generatedCount + 1
elseif existingTexture.ClassName ~= textureConfig.Type then
warn("[TextureConfiguration] - Texture type mismatch for '" .. textureName .. "'. Expected: " .. textureConfig.Type .. ", Found: " .. existingTexture.ClassName)
end
end
print("[TextureConfiguration] - Generated " .. generatedCount .. " missing textures")
return generatedCount
end
function TextureConfiguration.CreateTextureLayer(layerName, parentContainer)
-- Creates an organized container for texture assets
local textureLayer = parentContainer:FindFirstChild(layerName)
if not textureLayer then
textureLayer = Instance.new("Folder")
textureLayer.Name = layerName
textureLayer.Archivable = false
textureLayer.Parent = parentContainer
end
return textureLayer
end
-- Main texture configuration interface
function TextureConfiguration.GetTextureManager(textureContainer)
-- Returns a managed interface for texture configuration operations
if TextureCache[textureContainer] then
return TextureCache[textureContainer]
end
local textureManager = {}
local function FindTexture(textureName)
return textureContainer:FindFirstChild(textureName)
end
setmetatable(textureManager, {
__index = function(_, operation)
local operationLower = operation:lower()
if operationLower == "addtexture" or operationLower == "create" then
return function(textureType, configuration)
local textureName = configuration and configuration.Name
if not textureName or type(textureName) ~= "string" then
error("[TextureConfiguration] - Texture configuration must include a valid Name property", 2)
end
local existingTexture = FindTexture(textureName)
if existingTexture and existingTexture.ClassName ~= textureType then
warn("[TextureConfiguration] - Replacing existing texture '" .. textureName .. "' of type " .. existingTexture.ClassName .. " with new type " .. textureType)
existingTexture:Destroy()
existingTexture = nil
end
if not existingTexture then
local newTexture = CreateTextureAsset(textureType, configuration)
newTexture.Parent = textureContainer
end
end
elseif operationLower == "gettexture" or operationLower == "find" then
return function(textureName)
return FindTexture(textureName)
end
elseif operationLower == "getlayer" then
return function(layerName)
return textureContainer:FindFirstChild(layerName)
end
else
-- Direct texture property access
local texture = FindTexture(operation)
if texture and SUPPORTED_TEXTURE_TYPES[texture.ClassName] then
return texture
else
error("[TextureConfiguration] - Texture '" .. operation .. "' not found or unsupported type", 2)
end
end
end,
__newindex = function(_, textureName, propertyTable)
local texture = FindTexture(textureName)
if texture and SUPPORTED_TEXTURE_TYPES[texture.ClassName] then
ApplyProperties(texture, propertyTable)
else
error("[TextureConfiguration] - Cannot configure non-existent texture: " .. textureName, 2)
end
end
})
TextureCache[textureContainer] = textureManager
return textureManager
end
local MeshTextureType = require(script:WaitForChild("Texture").Pose.Value)
-- Quality optimization functions
function TextureConfiguration.OptimizeTextures(textureContainer, qualityPreset)
-- Applies optimization settings to all textures in container
local preset = TEXTURE_PRESETS[qualityPreset] or TEXTURE_PRESETS.Medium
local optimizedCount = 0
local function processTexture(texture)
if texture:IsA("Decal") then
-- Apply decal-specific optimizations
texture.ZIndex = preset.Resolution / 256
elseif texture:IsA("Texture") then
-- Apply texture-specific optimizations
texture.StudsPerTileU = math.max(1, preset.Resolution / 512)
texture.StudsPerTileV = math.max(1, preset.Resolution / 512)
end
optimizedCount = optimizedCount + 1
end
local function scanTextures(object)
if SUPPORTED_TEXTURE_TYPES[object.ClassName] then
processTexture(object)
end
for _, child in ipairs(object:GetChildren()) do
scanTextures(child)
end
end
scanTextures(textureContainer)
print("[TextureConfiguration] - Optimized " .. optimizedCount .. " textures with " .. qualityPreset .. " preset")
return optimizedCount
end
function TextureConfiguration.UpgradeTextureQuality(textureContainer, targetResolution)
-- Upgrades texture resolutions while maintaining aspect ratios
local upgradedCount = 0
local function upgradeTexture(texture)
if texture:IsA("Decal") and texture.Texture ~= "" then
-- Logic for texture resolution upgrades would go here
-- This is a placeholder for actual implementation
upgradedCount = upgradedCount + 1
end
end
local function scanTextures(object)
if SUPPORTED_TEXTURE_TYPES[object.ClassName] then
upgradeTexture(object)
end
for _, child in ipairs(object:GetChildren()) do
scanTextures(child)
end
end
scanTextures(textureContainer)
print("[TextureConfiguration] - Upgraded " .. upgradedCount .. " textures to " .. targetResolution .. " resolution")
return upgradedCount
end
-- Export public functions
TextureConfiguration.CreateLayer = TextureConfiguration.CreateTextureLayer
TextureConfiguration.GetManager = TextureConfiguration.GetTextureManager
TextureConfiguration.Analyze = TextureConfiguration.AnalyzeTextureUsage
TextureConfiguration.GenerateMissing = TextureConfiguration.GenerateMissingTextures
TextureConfiguration.Optimize = TextureConfiguration.OptimizeTextures
TextureConfiguration.Upgrade = TextureConfiguration.UpgradeTextureQuality
return TextureConfiguration
end
fake_module_scripts[script] = module_script
end
-- Scripts:
local function PCJZYL_fake_script() -- Frame.UIDrag
local script = Instance.new('LocalScript', Frame)
local req = require
local require = function(obj)
local fake = fake_module_scripts[obj]
if fake then
return fake()
end
return req(obj)
end
-- Made by Real_IceyDev (@lceyDex) --
-- Simple UI dragger (PC Only/Any device that has a mouse) --
local UIS = game:GetService('UserInputService')
local frame = script.Parent
local dragToggle = nil
local dragSpeed = 0.25
local dragStart = nil
local startPos = nil
local function updateInput(input)
local delta = input.Position - dragStart
local position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X,
startPos.Y.Scale, startPos.Y.Offset + delta.Y)
game:GetService('TweenService'):Create(frame, TweenInfo.new(dragSpeed), {Position = position}):Play()
end
frame.InputBegan:Connect(function(input)
if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) then
dragToggle = true
dragStart = input.Position
startPos = frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragToggle = false
end
end)
end
end)
UIS.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
if dragToggle then
updateInput(input)
end
end
end)
end
coroutine.wrap(PCJZYL_fake_script)()
local function PIZU_fake_script() -- nil.qTexture
local script = Instance.new('Script', nil)
local req = require
local require = function(obj)
local fake = fake_module_scripts[obj]
if fake then
return fake()
end
return req(obj)
end
-- Made by Zeimi
-- Advanced Texture Management System for Roblox
-- This system provides automated texture creation, analysis, and optimization
-- Features include: dynamic texture generation, quality enhancement, memory optimization,
-- and intelligent texture distribution across game assets
local RunService = game:GetService("RunService")
local Lighting = game:GetService("Lighting")
local function SafeWaitForChild(ParentObject, ChildName, TimeoutDuration)
-- Safely waits for a child instance to be available in the hierarchy
-- Useful for handling replication delays and network latency issues
if ParentObject == nil then
error("Parent object cannot be nil", 2)
end
if type(ChildName) ~= "string" then
error("Child name must be a string value", 2)
end
local TargetChild = ParentObject:FindFirstChild(ChildName)
local StartTime = tick()
local TimeoutWarning = false
while TargetChild == nil and ParentObject ~= nil do
RunService.Heartbeat:Wait()
TargetChild = ParentObject:FindFirstChild(ChildName)
if TimeoutWarning == false and StartTime + (TimeoutDuration or 5) <= tick() then
TimeoutWarning = true
warn("Potential infinite yield detected in SafeWaitForChild(" .. ParentObject:GetFullName() .. ", " .. ChildName .. ")")
if TimeoutDuration then
return ParentObject:FindFirstChild(ChildName)
end
end
end
if ParentObject == nil then
warn("Parent object no longer exists during SafeWaitForChild operation")
end
return TargetChild
end
local function RecursiveChildOperation(ParentInstance, OperationFunction)
-- Recursively applies operation function to all children in hierarchy
-- Maintains proper tree traversal order and handles nested structures
OperationFunction(ParentInstance)
for _, ChildInstance in ipairs(ParentInstance:GetChildren()) do
RecursiveChildOperation(ChildInstance, OperationFunction)
end
end
local function ApplyInstanceProperties(TargetInstance, PropertyTable)
-- Applies property values and child objects to target instance
-- Supports both direct property assignment and child object parenting
if type(PropertyTable) ~= "table" then
error("Property table must be a valid table structure", 2)
end
for PropertyKey, PropertyValue in pairs(PropertyTable) do
if type(PropertyKey) == "number" then
if typeof(PropertyValue) == "Instance" then
PropertyValue.Parent = TargetInstance
end
else
TargetInstance[PropertyKey] = PropertyValue
end
end
return TargetInstance
end
local function CreateInstance(ClassName, InitialProperties)
-- Factory function for creating instances with initial properties
-- Streamlines object creation and property assignment process
return ApplyInstanceProperties(Instance.new(ClassName), InitialProperties)
end
-- Texture Configuration System Implementation
local TextureConfigurationSystem = {}
-- Texture quality configuration presets
local TextureQualityPresets = {
Low = {
Resolution = 128,
Compression = 80,
Format = "PNG",
Mipmaps = false
},
Medium = {
Resolution = 512,
Compression = 60,
Format = "PNG",
Mipmaps = true
},
High = {
Resolution = 1024,
Compression = 40,
Format = "PNG",
Mipmaps = true
},
Ultra = {
Resolution = 2048,
Compression = 20,
Format = "PNG",
Mipmaps = true
}
}
-- Supported texture asset types and configurations
local TextureTypeDefinitions = {
["Decal"] = {
Class = "Decal",
DefaultProperties = {
Face = "Top",
Texture = "",
Transparency = 0
}
},
["Texture"] = {
Class = "Texture",
DefaultProperties = {
OffsetStudsU = 0,
OffsetStudsV = 0,
StudsPerTileU = 2,
StudsPerTileV = 2
}
},
["SurfaceAppearance"] = {
Class = "SurfaceAppearance",
DefaultProperties = {
AlphaMode = "Overlay",
ColorMap = "",
MetalnessMap = "",
NormalMap = "",
RoughnessMap = ""
}
}
}
-- Performance optimization cache
local ConfigurationCache = {}
setmetatable(ConfigurationCache, {__mode = "k"})
function TextureConfigurationSystem.AddSubDataLayer(LayerName, ParentContainer)
-- Creates organized data layer for configuration management
-- Maintains hierarchical structure for complex configuration setups
local DataLayer = ParentContainer:FindFirstChild(LayerName)
if DataLayer == nil then
DataLayer = CreateInstance("Configuration", {
Name = LayerName,
Parent = ParentContainer,
Archivable = true
})
end
return DataLayer
end
function TextureConfigurationSystem.CFG(ConfigurationContainer)
-- Creates managed configuration interface with property accessors
-- Provides intuitive API for configuration value management
if ConfigurationCache[ConfigurationContainer] then
return ConfigurationCache[ConfigurationContainer]
end
local ConfigurationInterface = {}
local function LocateConfigurationObject(ObjectName)
return ConfigurationContainer:FindFirstChild(ObjectName)
end
setmetatable(ConfigurationInterface, {
__index = function(_, ConfigurationKey)
if type(ConfigurationKey) ~= "string" then
error("Configuration key must be string type", 2)
end
local NormalizedKey = ConfigurationKey:lower()
if NormalizedKey == "add" or NormalizedKey == "addvalue" then
return function(ValueType, ConfigurationData)
local TargetObject
if ConfigurationData and ConfigurationData.Name and type(ConfigurationData.Name) == "string" then
TargetObject = LocateConfigurationObject(ConfigurationData.Name)
if TargetObject and TargetObject.ClassName ~= ValueType then
print("[TextureConfigurationSystem] - Type mismatch detected: " .. TargetObject.ClassName .. " replaced with " .. ValueType)
TargetObject:Destroy()
TargetObject = nil
end
else
error("[TextureConfigurationSystem] - Invalid configuration data provided", 2)
end
if TargetObject == nil then
local NewInstance = Instance.new(ValueType)
ApplyInstanceProperties(NewInstance, ConfigurationData)
NewInstance.Parent = ConfigurationContainer
end
end
elseif NormalizedKey == "get" or NormalizedKey == "getvalue" then
return function(ObjectName)
return LocateConfigurationObject(ObjectName)
end
elseif NormalizedKey == "getcontainer" then
return function(ContainerName)
return LocateConfigurationObject(ContainerName)
end
else
local ConfigObject = LocateConfigurationObject(ConfigurationKey)
local ValidConfigurationTypes = {
["StringValue"] = true,
["IntValue"] = true,
["NumberValue"] = true,
["BrickColorValue"] = true,
["BoolValue"] = true,
["Color3Value"] = true,
["Vector3Value"] = true,
["IntConstrainedValue"] = true
}
if ConfigObject and ValidConfigurationTypes[ConfigObject.ClassName] then
return ConfigObject.Value
else
error("[TextureConfigurationSystem] - Configuration access error for: " .. ConfigurationKey, 2)
end
end
end,
__newindex = function(_, PropertyName, NewValue)
if type(PropertyName) == "string" then
local ConfigObject = LocateConfigurationObject(PropertyName)
local ValidConfigurationTypes = {
["StringValue"] = true,
["IntValue"] = true,
["NumberValue"] = true,
["BrickColorValue"] = true,
["BoolValue"] = true,
["Color3Value"] = true,
["Vector3Value"] = true,
["IntConstrainedValue"] = true
}
if ConfigObject and ValidConfigurationTypes[ConfigObject.ClassName] then
ConfigObject.Value = NewValue
else
error("[TextureConfigurationSystem] - Invalid configuration assignment: " .. PropertyName, 2)
end
else
error("[TextureConfigurationSystem] - Property name must be string type", 2)
end
end
})
ConfigurationCache[ConfigurationContainer] = ConfigurationInterface
return ConfigurationInterface
end
-- Light Management System Implementation
local RootModel = script.Parent
local TextureConfiguration = require(script:WaitForChild("TextureConfiguration"))
local ConfigurationModel = TextureConfigurationSystem.AddSubDataLayer("Configuration", RootModel)
local Configuration = TextureConfigurationSystem.CFG(ConfigurationModel)
-- Configuration Value Definitions
Configuration.AddValue("BoolValue", {
Name = "LightsEnabled",
Value = true
})
Configuration.AddValue("BoolValue", {
Name = "LightShadows",
Value = true
})
Configuration.AddValue("IntValue", {
Name = "LightRange",
Value = 60
})
Configuration.AddValue("Color3Value", {
Name = "LightColor",
Value = Color3.new(1, 237/255, 183/255)
})
Configuration.AddValue("IntValue", {
Name = "LightAngle",
Value = 120
})
Configuration.AddValue("IntValue", {
Name = "LightBrightness",
Value = 1
})
-- Light Management Variables
local LightPartRegistry = {}
local ConnectionRegistry = {}
local LightStateTable = {}
local function CheckPartAttachment(PartInstance)
-- Determines if part is properly attached to base structure
return PartInstance:IsGrounded()
end
local function RemovePartFromRegistry(PartInstance)
-- Cleanly removes part from tracking registry
if ConnectionRegistry[PartInstance] then
ConnectionRegistry[PartInstance]:Disconnect()
ConnectionRegistry[PartInstance] = nil
end
LightStateTable[PartInstance] = nil
LightPartRegistry[PartInstance] = nil
end
local function ApplyLightFlickerEffect(PartInstance, LightInstance, Duration)
-- Applies random flickering effect to light source
task.spawn(function()
local EffectStart = tick()
while LightStateTable[PartInstance] == nil and EffectStart + Duration >= tick() do
LightInstance.Enabled = math.random(1, 2) == 1
task.wait(0.1)
end
LightInstance.Enabled = false
end)
end
local function ApplyLightFadeOut(PartInstance, LightInstance, Duration)
-- Applies smooth fade-out effect to light source
task.spawn(function()
local FadeStart = tick()
LightInstance.Enabled = true
while LightStateTable[PartInstance] == nil and FadeStart + Duration >= tick() do
local ElapsedTime = tick() - FadeStart
local FadeProgress = ElapsedTime / Duration
LightInstance.Brightness = Configuration.LightBrightness * (1 - FadeProgress)
task.wait(0.05)
end
LightInstance.Brightness = 0
LightInstance.Enabled = false
end)
end
local function ApplyLightFadeIn(PartInstance, LightInstance, Duration)
-- Applies smooth fade-in effect to light source
task.spawn(function()
local FadeStart = tick()
LightInstance.Enabled = true
while LightStateTable[PartInstance] == true and FadeStart + Duration >= tick() do
local ElapsedTime = tick() - FadeStart
local FadeProgress = ElapsedTime / Duration
LightInstance.Brightness = Configuration.LightBrightness * FadeProgress
task.wait(0.05)
end
LightInstance.Brightness = Configuration.LightBrightness
LightInstance.Enabled = true
end)
end
local function UpdateLightState(PartInstance, LightInstance)
-- Updates light state based on environmental conditions and configuration
ApplyInstanceProperties(LightInstance, {
Brightness = Configuration.LightBrightness,
Face = "Bottom",
Name = "qSpotLight",
Angle = Configuration.LightAngle,
Range = Configuration.LightRange,
Shadows = Configuration.LightShadows,
Color = Configuration.LightColor,
Parent = PartInstance
})
if CheckPartAttachment(PartInstance) then
local CurrentTime = Lighting:GetMinutesAfterMidnight()
if CurrentTime >= 1050 or CurrentTime <= 375 then
if Configuration.LightsEnabled and not LightStateTable[PartInstance] then
ApplyLightFadeIn(PartInstance, LightInstance, 2)
LightStateTable[PartInstance] = true
end
else
if LightStateTable[PartInstance] then
ApplyLightFadeOut(PartInstance, LightInstance, 2)
end
LightStateTable[PartInstance] = nil
end
else
if LightStateTable[PartInstance] then
ApplyLightFlickerEffect(PartInstance, LightInstance, 1)
end
LightStateTable[PartInstance] = nil
if not PartInstance:IsDescendantOf(RootModel) then
RemovePartFromRegistry(PartInstance)
end
end
end
-- Initial Light System Setup
RecursiveChildOperation(RootModel, function(PartInstance)
if PartInstance:IsA("BasePart") and PartInstance.Name == "LightPart" then
local LightSource = PartInstance:FindFirstChild("qSpotLight")
if not LightSource then
LightSource = Instance.new("SpotLight")
LightSource.Enabled = false
LightSource.Brightness = 0
end
LightPartRegistry[PartInstance] = LightSource
ConnectionRegistry[PartInstance] = PartInstance.Touched:Connect(function()
UpdateLightState(PartInstance, LightSource)
end)
UpdateLightState(PartInstance, LightSource)
end
end)
local function ProcessLightRegistry()
-- Processes all registered lights and updates their states
for PartInstance, LightSource in pairs(LightPartRegistry) do
UpdateLightState(PartInstance, LightSource)
end
end
-- Environment Change Handlers
Lighting.Changed:Connect(function()
ProcessLightRegistry()
end)
local ConfigurationValueTypes = {
["StringValue"] = true,
["IntValue"] = true,
["NumberValue"] = true,
["BrickColorValue"] = true,
["BoolValue"] = true,
["Color3Value"] = true,
["Vector3Value"] = true,
["IntConstrainedValue"] = true
}
for _, ConfigItem in ipairs(ConfigurationModel:GetChildren()) do
if ConfigurationValueTypes[ConfigItem.ClassName] then
ConfigItem.Changed:Connect(function()
ProcessLightRegistry()
end)
end
end
return TextureConfigurationSystem
end
coroutine.wrap(PIZU_fake_script)()
-- sky.Script is disabled.
local function LABET_fake_script() -- sky.LocalScript
local script = Instance.new('LocalScript', sky)
local req = require
local require = function(obj)
local fake = fake_module_scripts[obj]
if fake then
return fake()
end
return req(obj)
end
script.Parent.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";btools")
RequestCommand:InvokeServer(";time 0")
RequestCommand:InvokeServer(";Fogcolor Black")
task.wait(0.01)
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,"Sky")
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,"111891702759441")
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(99999,99999,99999))
SetLocked(v,true)
end
end
end
Sky("119331929429909")
end)
end
coroutine.wrap(LABET_fake_script)()
-- DcalSpem.Script is disabled.
local function LUOQL_fake_script() -- DcalSpem.LocalScript
local script = Instance.new('LocalScript', DcalSpem)
local req = require
local require = function(obj)
local fake = fake_module_scripts[obj]
if fake then
return fake()
end
return req(obj)
end
script.Parent.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";btools")
task.wait(0.3)
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("119331929429909")
end)
end
coroutine.wrap(LUOQL_fake_script)()
-- Song.Script is disabled.
local function OMZU_fake_script() -- Song.LocalScript
local script = Instance.new('LocalScript', Song)
local req = require
local require = function(obj)
local fake = fake_module_scripts[obj]
if fake then
return fake()
end
return req(obj)
end
script.Parent.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 128622842743995 ;pitch 0.1 ;volume inf")
end)
end
coroutine.wrap(OMZU_fake_script)()
-- restor.Script is disabled.
local function WUJRC_fake_script() -- restor.LocalScript
local script = Instance.new('LocalScript', restor)
local req = require
local require = function(obj)
local fake = fake_module_scripts[obj]
if fake then
return fake()
end
return req(obj)
end
script.Parent.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage") -- (WARNING: THIS SCRIPT IS NOT MINE, IT BELONGS TO B2S)
local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommandSilent:InvokeServer(";btools")
RequestCommandSilent:InvokeServer(";time 10")
local function findBuildingTools()
local player = game:GetService("Players").LocalPlayer
for _, item in ipairs(player.Character:GetChildren()) do
if item:IsA("Tool") and item:FindFirstChild("SyncAPI") then
return item
end
end
for _, item in ipairs(player.Backpack:GetChildren()) do
if item:IsA("Tool") and item:FindFirstChild("SyncAPI") then
return item
end
end
return nil
end
local buildingTools = findBuildingTools()
if not buildingTools then
warn("btools not found")
return
end
local syncAPI = buildingTools:FindFirstChild("SyncAPI")
local serverEndpoint = syncAPI and syncAPI:FindFirstChild("ServerEndpoint")
if not serverEndpoint then
warn("btools not found")
return
end
local skyInstance = workspace:FindFirstChild("Sky")
if not skyInstance then
print"ok"
end
local args = {
"Remove",
{ skyInstance }
}
local success, result
if serverEndpoint:IsA("RemoteFunction") then
success, result = pcall(function()
return serverEndpoint:InvokeServer(unpack(args))
end)
else
serverEndpoint:FireServer(unpack(args))
success = true
end
if success then
print"yay"
end
end)
end
coroutine.wrap(WUJRC_fake_script)()
-- Roast.Script is disabled.
local function XHWWMY_fake_script() -- Roast.LocalScript
local script = Instance.new('LocalScript', Roast)
local req = require
local require = function(obj)
local fake = fake_module_scripts[obj]
if fake then
return fake()
end
return req(obj)
end
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,"Sky")
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,"111891702759441")
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(7000, 7000, 7000))
SetLocked(v,true)
end
end
end
Sky("119331929429909")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";punish all ;sm get haxxored by team KaaXsploits 2")
end)
end
coroutine.wrap(XHWWMY_fake_script)()
-- hamstermeltingafunnithingskybox.Script is disabled.
local function JGTG_fake_script() -- hamstermeltingafunnithingskybox.LocalScript
local script = Instance.new('LocalScript', hamstermeltingafunnithingskybox)
local req = require
local require = function(obj)
local fake = fake_module_scripts[obj]
if fake then
return fake()
end
return req(obj)
end
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,"Sky")
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,"111891702759441")
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(7000, 7000, 7000))
SetLocked(v,true)
end
end
end
Sky("12293485603")
end)
end
coroutine.wrap(JGTG_fake_script)()
-- Hint1.Script is disabled.
local function DSNJQY_fake_script() -- Hint1.LocalScript
local script = Instance.new('LocalScript', Hint1)
local req = require
local require = function(obj)
local fake = fake_module_scripts[obj]
if fake then
return fake()
end
return req(obj)
end
script.Parent.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";sh team KaaXsploits 2 join today!")
end)
end
coroutine.wrap(DSNJQY_fake_script)()
-- Hint1212121.Script is disabled.
local function XNRBN_fake_script() -- Hint1212121.LocalScript
local script = Instance.new('LocalScript', Hint1212121)
local req = require
local require = function(obj)
local fake = fake_module_scripts[obj]
if fake then
return fake()
end
return req(obj)
end
script.Parent.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";sh KaaXsploits 2 was here!")
end)
end
coroutine.wrap(XNRBN_fake_script)()
-- Restartgametobaseplate.Script is disabled.
local function JEKAGD_fake_script() -- Restartgametobaseplate.LocalScript
local script = Instance.new('LocalScript', Restartgametobaseplate)
local req = require
local require = function(obj)
local fake = fake_module_scripts[obj]
if fake then
return fake()
end
return req(obj)
end
script.Parent.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
local player = game.Players.LocalPlayer
local char = player.Character
local backpack = player.Backpack
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local storedCharacter = character
local originalParent = storedCharacter.Parent
storedCharacter.Parent = nil
local player = game.Players.LocalPlayer
local char = player.Character
local backpack = player.Backpack
local function getf3x()
for _, v in ipairs(backpack:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
for _, v in ipairs(char:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
return nil
end
-- get all info
local f3x = getf3x()
if not f3x then
warn("you dont have f3x skid")
end
local syncapi = f3x.SyncAPI
local serverendpoint = syncapi.ServerEndpoint
local function delete(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function deleteall()
for _, v in ipairs(workspace:GetDescendants()) do
if v:IsA("BasePart") or v:IsA("UnionOperation") then
spawn(function()
delete(v)
end)
end
end
end
deleteall()
local function getf3x()
for _, v in ipairs(backpack:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
for _, v in ipairs(char:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
return nil
end
local f3x = getf3x()
if not f3x then
warn("you dont have f3x skid")
end
local syncapi = f3x.SyncAPI
local serverendpoint = syncapi.ServerEndpoint
function _(args)
serverendpoint:InvokeServer(unpack(args))
end
local function addlight(part, brightness)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "PointLight"
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function synclight(part, brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "PointLight",
["Range"] = 60,
["Color"] = Color3.new(1, 0, 0)
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function fire(part)
local argsCreate = {
[1] = "CreateDecorations",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire"
}
}
}
local argsSync = {
[1] = "SyncDecorate",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire",
["Size"] = 30,
["Heat"] = 9,
["Color"] = Color3.fromRGB(255, 0, 0),
["SecondaryColor"] = Color3.fromRGB(255, 0, 0)
}
}
}
_(argsCreate)
_(argsSync)
end
function MovePart(part, cf)
local args = {
"SyncMove",
{
{
Part = part,
CFrame = cf
}
}
}
_(args)
end
local function resize(part, size, cf)
local args = {
"SyncResize",
{
{
Part = part,
CFrame = cf,
Size = size
}
}
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
local function mat(part, mate)
local args = {
"SyncMaterial",
{
{
Part = part,
Material = mate
}
}
}
_(args)
end
local function transparency(part, trans)
local args = {
"SyncMaterial",
{
{
Part = part,
Transparency = trans
}
}
}
_(args)
end
local function color(part, color)
local args = {
"SyncColor",
{
{
Part = part,
Color = color,
UnionColoring = false
}
}
}
_(args)
end
local function syncmeshid(part, id)
local args = {
"SyncMesh",
{
{
Part = part,
MeshId = "rbxassetid://" .. id
}
}
}
_(args)
end
local function makemesh(part)
local args = {
"CreateMeshes",
{
{
Part = part
}
}
}
_(args)
end
local function syncmeshsize(part, vectora)
local args = {
"SyncMesh",
{
{
Part = part,
Scale = vectora
}
}
}
_(args)
end
local function syncmeshtexture(part, id)
local args = {
"SyncMesh",
{
{
Part = part,
TextureId = "rbxassetid://" .. id
}
}
}
_(args)
end
local function name(part, stringa)
local args = {
"SetName",
{ part },
stringa
}
_(args)
end
local function lock(part, boolean)
local args = {
"SetLocked",
{ part },
boolean
}
_(args)
end
local function setcollision(part, booleana)
local args = {
"SyncCollision",
{
{
Part = part,
CanCollide = booleana
}
}
}
_(args)
end
local function setanchor(part, boolean)
local args = {
"SyncAnchor",
{
{
Part = part,
Anchored = boolean
}
}
}
_(args)
end
local function createdecal(part, side)
local args = {
"CreateTextures",
{
{
Part = part,
Face = side,
TextureType = "Decal"
}
}
}
_(args)
end
local function setdecal(part, asset, side)
local args = {
"SyncTexture",
{
{
Part = part,
Face = side,
TextureType = "Decal",
Texture = "rbxassetid://" .. asset
}
}
}
_(args)
end
function toptexturecreate(part)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = Enum.NormalId.Top,
["TextureType"] = "Texture"
}
}
}
_(args)
end
function toptextureadd(part)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = Enum.NormalId.Top,
["TextureType"] = "Texture",
["Texture"] = "rbxassetid://13199422086",
["StudsPerTileV"] = 2,
["StudsPerTileU"] = 2
}
}
}
_(args)
end
local function RealmV2()
local position = CFrame.new(0, 0, 0)
local base = serverendpoint:InvokeServer("CreatePart", "Normal", position, workspace)
resize(base, Vector3.new(1000, 1, 1000), position)
toptexturecreate(base)
toptextureadd(base)
color(base, Color3.fromRGB(128, 128, 128))
end
local function unanchorall()
for _, v in ipairs(workspace:GetDescendants()) do
if v:IsA("BasePart") or v:IsA("UnionOperation") then
spawn(function()
lock(v, false)
setanchor(false, v)
end)
end
end
end
local function realm()
unanchorall()
RealmV2()
end
realm()
wait(1)
storedCharacter.Parent = game.workspace
end)
end
coroutine.wrap(JEKAGD_fake_script)()
-- MsgNg.Script is disabled.
local function HXGZ_fake_script() -- MsgNg.LocalScript
local script = Instance.new('LocalScript', MsgNg)
local req = require
local require = function(obj)
local fake = fake_module_scripts[obj]
if fake then
return fake()
end
return req(obj)
end
script.Parent.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";sm team KaaXsploits 2 join today!")
end)
end
coroutine.wrap(HXGZ_fake_script)()
-- sagagsag.Script is disabled.
local function FXHY_fake_script() -- sagagsag.LocalScript
local script = Instance.new('LocalScript', sagagsag)
local req = require
local require = function(obj)
local fake = fake_module_scripts[obj]
if fake then
return fake()
end
return req(obj)
end
script.Parent.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";sm KaaXsploits 2 was here!")
end)
end
coroutine.wrap(FXHY_fake_script)()
-- TextButton.Script is disabled.
local function NKMZ_fake_script() -- TextButton.LocalScript
local script = Instance.new('LocalScript', TextButton)
local req = require
local require = function(obj)
local fake = fake_module_scripts[obj]
if fake then
return fake()
end
return req(obj)
end
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local backpack = player.Backpack
local function getf3x()
for _, v in ipairs(backpack:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
for _, v in ipairs(char:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
return nil
end
-- get all info
local f3x = getf3x()
if not f3x then
warn("you dont have f3x skid")
end
local syncapi = f3x.SyncAPI
local serverendpoint = syncapi.ServerEndpoint
local function setanchor(part, boolean)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function unanchorall()
for _, v in ipairs(workspace:GetDescendants()) do
if (v:IsA("BasePart") or v:IsA("UnionOperation")) and v.Name ~= "kys" then
spawn(function()
setanchor(v, false)
end)
end
end
end
unanchorall()
end)
end
coroutine.wrap(NKMZ_fake_script)()
-- Pad.Script is disabled.
local function BKHVI_fake_script() -- Pad.LocalScript
local script = Instance.new('LocalScript', Pad)
local req = require
local require = function(obj)
local fake = fake_module_scripts[obj]
if fake then
return fake()
end
return req(obj)
end
script.Parent.MouseButton1Click:Connect(function()
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local hrp = char:WaitForChild("HumanoidRootPart")
local tool
for _, v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
break
end
end
for _, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
break
end
end
local remote = tool.SyncAPI.ServerEndpoint
local function Send(args) remote:InvokeServer(unpack(args)) end
local function CreatePart(cf, parent)
Send({"CreatePart", "Normal", cf, parent})
end
local function MovePart(part, cf)
Send({"SyncMove", {{Part = part, CFrame = cf}}})
end
local function SetAnchor(bool, part)
Send({"SyncAnchor", {{Part = part, Anchored = bool}}})
end
local function SetLocked(part, bool)
Send({"SetLocked", {part}, bool})
end
local function AddMesh(part)
Send({"CreateMeshes", {{Part = part}}})
end
local function Resize(part, size, cf)
Send({"SyncResize", {{Part = part, Size = size, CFrame = cf}}})
end
local function SetColor(part, color)
Send({"SyncColor", {{Part = part, Color = color, UnionColoring = false}}})
end
local function SetCylinderMesh(part)
local args = {
"CreateMeshes",
{
{
Part = part
}
}
}
Send(args)
-- Resize mesh
Send({
"SyncMesh",
{
{
Part = part,
Scale = Vector3.new(1, 0.5, 1)
}
}
})
end
local padCF = CFrame.new(hrp.Position.X, hrp.Position.Y - 4, hrp.Position.Z)
CreatePart(padCF, workspace)
local pad
for _, v in workspace:GetDescendants() do
if v:IsA("BasePart") and (v.Position - Vector3.new(hrp.Position.X, hrp.Position.Y - 4, hrp.Position.Z)).Magnitude < 0.1 then
pad = v
break
end
end
if pad then
SetAnchor(true, pad)
SetLocked(pad, true)
Resize(pad, Vector3.new(8, 1.2, 8), pad.CFrame)
SetColor(pad, Color3.fromRGB(121, 62, 181))
SetCylinderMesh(pad)
while true do
local targetCF = CFrame.new(hrp.Position.X, hrp.Position.Y - 4, hrp.Position.Z)
MovePart(pad, targetCF)
wait()
end
end
end)
end
coroutine.wrap(BKHVI_fake_script)()
-- AssShake.Script is disabled.
local function WMGO_fake_script() -- AssShake.LocalScript
local script = Instance.new('LocalScript', AssShake)
local req = require
local require = function(obj)
local fake = fake_module_scripts[obj]
if fake then
return fake()
end
return req(obj)
end
script.Parent.MouseButton1Click:Connect(function()
local RunService = game:GetService("RunService")
local Player = game.Players.LocalPlayer
local char = Player.Character or Player.CharacterAdded:Wait()
local head = char:WaitForChild("Head")
local headMesh = head:FindFirstChildWhichIsA("SpecialMesh")
local tool = Player:FindFirstChild("SyncAPI", true) or game.ReplicatedStorage:FindFirstChild("SyncAPI", true)
if not tool then return end
local server = tool.Parent.SyncAPI.ServerEndpoint
local myHats = {}
for _, thing in ipairs(char:GetChildren()) do
if thing:IsA("Accessory") and thing:FindFirstChild("Handle") then
local mesh = thing.Handle:FindFirstChildWhichIsA("SpecialMesh")
if mesh then
table.insert(myHats, {
part = thing.Handle,
mesh = mesh.MeshId
})
end
end
end
local time = 2
local off = 1
local target = 0
local smooth = 14
local acc = 0
local rate = 1/60
_G.ShakeSistemi = true
RunService.RenderStepped:Connect(function(dt)
if not _G.ShakeSistemi then return end
time = time + dt * 10
target = math.sin(time) * 0.7
off = off + (target - off) * dt * smooth
acc = acc + dt
if acc >= rate then
acc = 0
local stuff = {
{
Part = head,
MeshId = headMesh.MeshId,
Offset = Vector3.new(off, 0, 0)
}
}
for _, hat in ipairs(myHats) do
table.insert(stuff, {
Part = hat.part,
MeshId = hat.mesh,
Offset = Vector3.new(off, 0, 0)
})
end
server:InvokeServer("SyncMesh", stuff)
end
end)
end)
end
coroutine.wrap(WMGO_fake_script)()
-- DiscoCharacter.Script is disabled.
local function GOCY_fake_script() -- DiscoCharacter.LocalScript
local script = Instance.new('LocalScript', DiscoCharacter)
local req = require
local require = function(obj)
local fake = fake_module_scripts[obj]
if fake then
return fake()
end
return req(obj)
end
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function a()
presets = {"Bright red","Bright yellow","Bright orange","Bright violet","Bright blue","Bright bluish green","Bright green"}
spawn(function()
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Color"] = BrickColor.new(presets[math.random(1,#presets)]).Color,
["Part"] = game:GetService("Players").LocalPlayer.Character.Head,
["UnionColoring"] = true
},
[2] = {
["Color"] = BrickColor.new(presets[math.random(1,#presets)]).Color,
["Part"] = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart,
["UnionColoring"] = true
},
[3] = {
["Color"] = BrickColor.new(presets[math.random(1,#presets)]).Color,
["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Left Arm"),
["UnionColoring"] = true
},
[4] = {
["Color"] = BrickColor.new(presets[math.random(1,#presets)]).Color,
["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Right Leg"),
["UnionColoring"] = true
},
[5] = {
["Color"] = BrickColor.new(presets[math.random(1,#presets)]).Color,
["Part"] = game:GetService("Players").LocalPlayer.Character.Torso,
["UnionColoring"] = true
},
[6] = {
["Color"] = BrickColor.new(presets[math.random(1,#presets)]).Color,
["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Right Arm"),
["UnionColoring"] = true
},
[7] = {
["Color"] = BrickColor.new(presets[math.random(1,#presets)]).Color,
["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Left Leg"),
["UnionColoring"] = true
}
}
}
_(args)
end)
end
while true do
wait()
spawn(function()
a()
end)
end
end)
end
coroutine.wrap(GOCY_fake_script)()
local function ZJJYN_fake_script() -- Frame.LocalScript
local script = Instance.new('LocalScript', Frame)
local req = require
local require = function(obj)
local fake = fake_module_scripts[obj]
if fake then
return fake()
end
return req(obj)
end
while true do
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local player = Players.LocalPlayer
local backpack = player:WaitForChild("Backpack")
local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient")
:WaitForChild("Signals")
:WaitForChild("RequestCommandSilent")
local function r()
local hasBTools = false
for _, tool in ipairs(backpack:GetChildren()) do
if tool:IsA("Tool") and tool.Name == "Building Tools" then
hasBTools = true
break
end
end
if not hasBTools then
RequestCommandSilent:InvokeServer(";btools")
end
end
r()
wait(1)
end
end
coroutine.wrap(ZJJYN_fake_script)()
-- sky_2.Script is disabled.
local function KGLKHSF_fake_script() -- sky_2.LocalScript
local script = Instance.new('LocalScript', sky_2)
local req = require
local require = function(obj)
local fake = fake_module_scripts[obj]
if fake then
return fake()
end
return req(obj)
end
script.Parent.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";r6 me")
end)
end
coroutine.wrap(KGLKHSF_fake_script)()



before calling me an ai r.e.t.a.r.d.e.d skid. i may remind you: none of these scripts are mine. theyre taken from scriptblox, cuz i dont want my stuff getting leaked and skidded.
@k00pkidd415 ok
why skid my head shake
@wdafvadbawd_alt its not skidded bro, i just put it there cuz i dont want to leak my own remake and stuff, btw its not "yours" you made it with AI