KaaXsploits2 F3X gui PUBLIC
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KaaXsploits2 F3X gui PUBLIC

Universal Scriptk00pkidd415k00pkidd415 4K views 551 executesUpdated Apr 3, 2026
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Lua Script•3371 lines (81722 chars)
-- Gui to Lua
-- Version: 3.2

-- Instances:

local KaaX2 = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local ImageLabel = Instance.new("ImageLabel")
local TextLabel = Instance.new("TextLabel")
local TextLabel_2 = Instance.new("TextLabel")
local sky = Instance.new("TextButton")
local DcalSpem = Instance.new("TextButton")
local Song = Instance.new("TextButton")
local restor = Instance.new("TextButton")
local Roast = Instance.new("TextButton")
local hamstermeltingafunnithingskybox = Instance.new("TextButton")
local Hint1 = Instance.new("TextButton")
local Hint1212121 = Instance.new("TextButton")
local Restartgametobaseplate = Instance.new("TextButton")
local MsgNg = Instance.new("TextButton")
local sagagsag = Instance.new("TextButton")
local TextButton = Instance.new("TextButton")
local Pad = Instance.new("TextButton")
local AssShake = Instance.new("TextButton")
local DiscoCharacter = Instance.new("TextButton")
local TextLabel_3 = Instance.new("TextLabel")
local sky_2 = Instance.new("TextButton")

--Properties:

KaaX2.Name = "KaaX2"
KaaX2.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
KaaX2.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
KaaX2.ResetOnSpawn = false

Frame.Parent = KaaX2
Frame.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Frame.BorderColor3 = Color3.fromRGB(0, 0, 0)
Frame.BorderSizePixel = 3
Frame.Position = UDim2.new(0.299999982, 0, 0.327067673, 0)
Frame.Size = UDim2.new(0, 507, 0, 328)

ImageLabel.Parent = Frame
ImageLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
ImageLabel.BackgroundTransparency = 1.000
ImageLabel.BorderColor3 = Color3.fromRGB(0, 0, 0)
ImageLabel.BorderSizePixel = 3
ImageLabel.Size = UDim2.new(0, 507, 0, 328)
ImageLabel.ZIndex = 2
ImageLabel.Image = "rbxassetid://117307368687287"
ImageLabel.ImageTransparency = 0.500

TextLabel.Parent = Frame
TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.BackgroundTransparency = 1.000
TextLabel.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.BorderSizePixel = 0
TextLabel.Position = UDim2.new(0, 0, 0.0945121944, 0)
TextLabel.Size = UDim2.new(0, 507, 0, 20)
TextLabel.Font = Enum.Font.SourceSans
TextLabel.Text = "By @ Not_snakeGOD  "
TextLabel.TextColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.TextScaled = true
TextLabel.TextSize = 14.000
TextLabel.TextWrapped = true

TextLabel_2.Parent = Frame
TextLabel_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_2.BackgroundTransparency = 1.000
TextLabel_2.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_2.BorderSizePixel = 0
TextLabel_2.Size = UDim2.new(0, 507, 0, 38)
TextLabel_2.Font = Enum.Font.SourceSans
TextLabel_2.Text = "Team KaaXsploits 2 F3X gui"
TextLabel_2.TextColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_2.TextScaled = true
TextLabel_2.TextSize = 14.000
TextLabel_2.TextWrapped = true

sky.Name = "sky"
sky.Parent = Frame
sky.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
sky.BorderColor3 = Color3.fromRGB(0, 0, 0)
sky.BorderSizePixel = 2
sky.Position = UDim2.new(0.0157790929, 0, 0.176829264, 0)
sky.Size = UDim2.new(0, 87, 0, 55)
sky.Font = Enum.Font.SourceSans
sky.Text = "Sky"
sky.TextColor3 = Color3.fromRGB(0, 0, 0)
sky.TextScaled = true
sky.TextSize = 14.000
sky.TextWrapped = true

DcalSpem.Name = "DcalSpem"
DcalSpem.Parent = Frame
DcalSpem.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
DcalSpem.BorderColor3 = Color3.fromRGB(0, 0, 0)
DcalSpem.BorderSizePixel = 2
DcalSpem.Position = UDim2.new(0.214990139, 0, 0.176829264, 0)
DcalSpem.Size = UDim2.new(0, 87, 0, 55)
DcalSpem.Font = Enum.Font.SourceSans
DcalSpem.Text = "DecalSpam"
DcalSpem.TextColor3 = Color3.fromRGB(0, 0, 0)
DcalSpem.TextScaled = true
DcalSpem.TextSize = 14.000
DcalSpem.TextWrapped = true

Song.Name = "Song"
Song.Parent = Frame
Song.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Song.BorderColor3 = Color3.fromRGB(0, 0, 0)
Song.BorderSizePixel = 2
Song.Position = UDim2.new(0.41420117, 0, 0.176829264, 0)
Song.Size = UDim2.new(0, 87, 0, 55)
Song.Font = Enum.Font.SourceSans
Song.Text = "Theme Song"
Song.TextColor3 = Color3.fromRGB(0, 0, 0)
Song.TextScaled = true
Song.TextSize = 14.000
Song.TextWrapped = true

restor.Name = "restor"
restor.Parent = Frame
restor.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
restor.BorderColor3 = Color3.fromRGB(0, 0, 0)
restor.BorderSizePixel = 2
restor.Position = UDim2.new(0.615384638, 0, 0.176829264, 0)
restor.Size = UDim2.new(0, 87, 0, 55)
restor.Font = Enum.Font.SourceSans
restor.Text = "Restore Sky"
restor.TextColor3 = Color3.fromRGB(0, 0, 0)
restor.TextScaled = true
restor.TextSize = 14.000
restor.TextWrapped = true

Roast.Name = "Roast"
Roast.Parent = Frame
Roast.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Roast.BorderColor3 = Color3.fromRGB(0, 0, 0)
Roast.BorderSizePixel = 2
Roast.Position = UDim2.new(0.812623262, 0, 0.176829264, 0)
Roast.Size = UDim2.new(0, 87, 0, 55)
Roast.Font = Enum.Font.SourceSans
Roast.Text = "Toadroast KaaX2"
Roast.TextColor3 = Color3.fromRGB(0, 0, 0)
Roast.TextScaled = true
Roast.TextSize = 14.000
Roast.TextWrapped = true

hamstermeltingafunnithingskybox.Name = "hamster melting a funni thing skybox"
hamstermeltingafunnithingskybox.Parent = Frame
hamstermeltingafunnithingskybox.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
hamstermeltingafunnithingskybox.BorderColor3 = Color3.fromRGB(0, 0, 0)
hamstermeltingafunnithingskybox.BorderSizePixel = 2
hamstermeltingafunnithingskybox.Position = UDim2.new(0.0157790929, 0, 0.396341473, 0)
hamstermeltingafunnithingskybox.Size = UDim2.new(0, 87, 0, 55)
hamstermeltingafunnithingskybox.Font = Enum.Font.SourceSans
hamstermeltingafunnithingskybox.Text = "hamster melting a funni thing skybox\\n"
hamstermeltingafunnithingskybox.TextColor3 = Color3.fromRGB(0, 0, 0)
hamstermeltingafunnithingskybox.TextScaled = true
hamstermeltingafunnithingskybox.TextSize = 14.000
hamstermeltingafunnithingskybox.TextWrapped = true

Hint1.Name = "Hint1"
Hint1.Parent = Frame
Hint1.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Hint1.BorderColor3 = Color3.fromRGB(0, 0, 0)
Hint1.BorderSizePixel = 2
Hint1.Position = UDim2.new(0.214990139, 0, 0.396341473, 0)
Hint1.Size = UDim2.new(0, 87, 0, 55)
Hint1.Font = Enum.Font.SourceSans
Hint1.Text = "Hint 1"
Hint1.TextColor3 = Color3.fromRGB(0, 0, 0)
Hint1.TextScaled = true
Hint1.TextSize = 14.000
Hint1.TextWrapped = true

Hint1212121.Name = "Hint1212121"
Hint1212121.Parent = Frame
Hint1212121.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Hint1212121.BorderColor3 = Color3.fromRGB(0, 0, 0)
Hint1212121.BorderSizePixel = 2
Hint1212121.Position = UDim2.new(0.41420117, 0, 0.396341473, 0)
Hint1212121.Size = UDim2.new(0, 87, 0, 55)
Hint1212121.Font = Enum.Font.SourceSans
Hint1212121.Text = "Hint 2"
Hint1212121.TextColor3 = Color3.fromRGB(0, 0, 0)
Hint1212121.TextScaled = true
Hint1212121.TextSize = 14.000
Hint1212121.TextWrapped = true

Restartgametobaseplate.Name = "Restart game to baseplate"
Restartgametobaseplate.Parent = Frame
Restartgametobaseplate.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Restartgametobaseplate.BorderColor3 = Color3.fromRGB(0, 0, 0)
Restartgametobaseplate.BorderSizePixel = 2
Restartgametobaseplate.Position = UDim2.new(0.615384638, 0, 0.396341473, 0)
Restartgametobaseplate.Size = UDim2.new(0, 87, 0, 55)
Restartgametobaseplate.Font = Enum.Font.SourceSans
Restartgametobaseplate.Text = "Restart game to baseplate"
Restartgametobaseplate.TextColor3 = Color3.fromRGB(0, 0, 0)
Restartgametobaseplate.TextScaled = true
Restartgametobaseplate.TextSize = 14.000
Restartgametobaseplate.TextWrapped = true

MsgNg.Name = "MsgNg"
MsgNg.Parent = Frame
MsgNg.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
MsgNg.BorderColor3 = Color3.fromRGB(0, 0, 0)
MsgNg.BorderSizePixel = 2
MsgNg.Position = UDim2.new(0.812623262, 0, 0.396341473, 0)
MsgNg.Size = UDim2.new(0, 87, 0, 55)
MsgNg.Font = Enum.Font.SourceSans
MsgNg.Text = "Message 1"
MsgNg.TextColor3 = Color3.fromRGB(0, 0, 0)
MsgNg.TextScaled = true
MsgNg.TextSize = 14.000
MsgNg.TextWrapped = true

sagagsag.Name = "sagagsag"
sagagsag.Parent = Frame
sagagsag.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
sagagsag.BorderColor3 = Color3.fromRGB(0, 0, 0)
sagagsag.BorderSizePixel = 2
sagagsag.Position = UDim2.new(0.0157790929, 0, 0.609756112, 0)
sagagsag.Size = UDim2.new(0, 87, 0, 55)
sagagsag.Font = Enum.Font.SourceSans
sagagsag.Text = "Message 2"
sagagsag.TextColor3 = Color3.fromRGB(0, 0, 0)
sagagsag.TextScaled = true
sagagsag.TextSize = 14.000
sagagsag.TextWrapped = true

TextButton.Parent = Frame
TextButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton.BorderSizePixel = 2
TextButton.Position = UDim2.new(0.214990139, 0, 0.609756112, 0)
TextButton.Size = UDim2.new(0, 87, 0, 55)
TextButton.Font = Enum.Font.SourceSans
TextButton.Text = "Unanchor all"
TextButton.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton.TextScaled = true
TextButton.TextSize = 14.000
TextButton.TextWrapped = true

Pad.Name = "Pad"
Pad.Parent = Frame
Pad.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Pad.BorderColor3 = Color3.fromRGB(0, 0, 0)
Pad.BorderSizePixel = 2
Pad.Position = UDim2.new(0.41420117, 0, 0.609756112, 0)
Pad.Size = UDim2.new(0, 87, 0, 55)
Pad.Font = Enum.Font.SourceSans
Pad.Text = "Leaked Floating pad"
Pad.TextColor3 = Color3.fromRGB(0, 0, 0)
Pad.TextScaled = true
Pad.TextSize = 14.000
Pad.TextWrapped = true

AssShake.Name = "Ass Shake"
AssShake.Parent = Frame
AssShake.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
AssShake.BorderColor3 = Color3.fromRGB(0, 0, 0)
AssShake.BorderSizePixel = 2
AssShake.Position = UDim2.new(0.615384638, 0, 0.609756112, 0)
AssShake.Size = UDim2.new(0, 87, 0, 55)
AssShake.Font = Enum.Font.SourceSans
AssShake.Text = "Skidded Ass Headshake"
AssShake.TextColor3 = Color3.fromRGB(0, 0, 0)
AssShake.TextScaled = true
AssShake.TextSize = 14.000
AssShake.TextWrapped = true

DiscoCharacter.Name = "Disco Character"
DiscoCharacter.Parent = Frame
DiscoCharacter.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
DiscoCharacter.BorderColor3 = Color3.fromRGB(0, 0, 0)
DiscoCharacter.BorderSizePixel = 2
DiscoCharacter.Position = UDim2.new(0.812623262, 0, 0.609756112, 0)
DiscoCharacter.Size = UDim2.new(0, 87, 0, 55)
DiscoCharacter.Font = Enum.Font.SourceSans
DiscoCharacter.Text = "Character disco"
DiscoCharacter.TextColor3 = Color3.fromRGB(0, 0, 0)
DiscoCharacter.TextScaled = true
DiscoCharacter.TextSize = 14.000
DiscoCharacter.TextWrapped = true

TextLabel_3.Parent = Frame
TextLabel_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_3.BackgroundTransparency = 1.000
TextLabel_3.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_3.BorderSizePixel = 0
TextLabel_3.Position = UDim2.new(0, 0, 0.817073166, 0)
TextLabel_3.Size = UDim2.new(0, 507, 0, 60)
TextLabel_3.ZIndex = 6
TextLabel_3.Font = Enum.Font.SourceSans
TextLabel_3.Text = "Note: none of the scripts from this gui are mine, all of them come from skidblox. and i dont want to leak my Headshake that works with hats or my floating pad. thank you for understanding."
TextLabel_3.TextColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_3.TextScaled = true
TextLabel_3.TextSize = 14.000
TextLabel_3.TextWrapped = true

sky_2.Name = "sky"
sky_2.Parent = Frame
sky_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
sky_2.BorderColor3 = Color3.fromRGB(0, 0, 0)
sky_2.BorderSizePixel = 2
sky_2.Position = UDim2.new(0.0157790929, 0, 0.0304878056, 0)
sky_2.Size = UDim2.new(0, 55, 0, 28)
sky_2.Font = Enum.Font.SourceSansBold
sky_2.Text = "R6"
sky_2.TextColor3 = Color3.fromRGB(0, 0, 0)
sky_2.TextScaled = true
sky_2.TextSize = 14.000
sky_2.TextWrapped = true

-- Module Scripts:

local fake_module_scripts = {}

do -- nil.TextureConfiguration
	local script = Instance.new('ModuleScript', nil)
	script.Name = "TextureConfiguration"
	local function module_script()
		-- TextureConfiguration.lua [14/10/2022]
		-- Made by @Retsatrophe // follow me on twitter :)
		-- Advanced Texture Management System for Roblox
		-- This system provides automated texture creation, analysis, and optimization
		-- Features include: dynamic texture generation, quality enhancement, memory optimization,
		-- and intelligent texture distribution across game assets
		
		local TextureConfiguration = {}
		
		-- Texture quality presets for different performance requirements
		local TEXTURE_PRESETS = {
			Low = {
				Resolution = 128,
				Compression = 80,
				Format = "PNG",
				Mipmaps = false
			},
			Medium = {
				Resolution = 512,
				Compression = 60,
				Format = "PNG",
				Mipmaps = true
			},
			High = {
				Resolution = 1024,
				Compression = 40,
				Format = "PNG",
				Mipmaps = true
			},
			Ultra = {
				Resolution = 2048,
				Compression = 20,
				Format = "PNG",
				Mipmaps = true
			}
		}
		
		-- Supported texture types and their default properties
		local SUPPORTED_TEXTURE_TYPES = {
			["Decal"] = {
				Class = "Decal",
				DefaultProperties = {
					Face = "Top",
					Texture = "",
					Transparency = 0
				}
			},
			["Texture"] = {
				Class = "Texture",
				DefaultProperties = {
					OffsetStudsU = 0,
					OffsetStudsV = 0,
					StudsPerTileU = 2,
					StudsPerTileV = 2
				}
			},
			["SurfaceAppearance"] = {
				Class = "SurfaceAppearance",
				DefaultProperties = {
					AlphaMode = "Overlay",
					ColorMap = "",
					MetalnessMap = "",
					NormalMap = "",
					RoughnessMap = ""
				}
			}
		}
		
		-- Cache for texture configurations to avoid redundant operations
		local TextureCache = {}
		setmetatable(TextureCache, {__mode = "k"})
		
		-- Internal utility functions
		local function ApplyProperties(target, properties)
			-- Applies a table of properties to a Roblox instance
			assert(type(properties) == "table", "Properties must be a table")
		
			for property, value in pairs(properties) do
				if type(property) == "number" then
					-- Handle child objects
					if typeof(value) == "Instance" then
						value.Parent = target
					end
				else
					-- Apply property values
					if pcall(function() return target[property] end) then
						target[property] = value
					end
				end
			end
		
			return target
		end
		
		local function CreateTextureAsset(assetType, configuration)
			-- Creates a new texture asset with specified configuration
			local textureData = SUPPORTED_TEXTURE_TYPES[assetType]
			if not textureData then
				error("Unsupported texture type: " .. tostring(assetType), 2)
			end
		
			local newAsset = Instance.new(textureData.Class)
			return ApplyProperties(newAsset, configuration or textureData.DefaultProperties)
		end
		
		-- Texture analysis and optimization functions
		function TextureConfiguration.AnalyzeTextureUsage(gameRoot)
			-- Analyzes all textures in the game and returns usage statistics
			local textureStats = {
				totalTextures = 0,
				byType = {},
				memoryUsage = 0,
				missingTextures = 0
			}
		
			local function scanHierarchy(object)
				if SUPPORTED_TEXTURE_TYPES[object.ClassName] then
					textureStats.totalTextures = textureStats.totalTextures + 1
					textureStats.byType[object.ClassName] = (textureStats.byType[object.ClassName] or 0) + 1
		
					-- Check for missing texture references
					if object:IsA("Decal") and object.Texture == "" then
						textureStats.missingTextures = textureStats.missingTextures + 1
					end
				end
		
				for _, child in ipairs(object:GetChildren()) do
					scanHierarchy(child)
				end
			end
		
			scanHierarchy(gameRoot)
			return textureStats
		end
		
		function TextureConfiguration.GenerateMissingTextures(parentContainer, textureMap)
			-- Generates placeholder textures for missing texture references
			local generatedCount = 0
		
			for textureName, textureConfig in pairs(textureMap) do
				local existingTexture = parentContainer:FindFirstChild(textureName)
		
				if not existingTexture then
					local newTexture = CreateTextureAsset(textureConfig.Type, textureConfig.Properties)
					newTexture.Name = textureName
					newTexture.Parent = parentContainer
					generatedCount = generatedCount + 1
				elseif existingTexture.ClassName ~= textureConfig.Type then
					warn("[TextureConfiguration] - Texture type mismatch for '" .. textureName .. "'. Expected: " .. textureConfig.Type .. ", Found: " .. existingTexture.ClassName)
				end
			end
		
			print("[TextureConfiguration] - Generated " .. generatedCount .. " missing textures")
			return generatedCount
		end
		
		function TextureConfiguration.CreateTextureLayer(layerName, parentContainer)
			-- Creates an organized container for texture assets
			local textureLayer = parentContainer:FindFirstChild(layerName)
		
			if not textureLayer then
				textureLayer = Instance.new("Folder")
				textureLayer.Name = layerName
				textureLayer.Archivable = false
				textureLayer.Parent = parentContainer
			end
		
			return textureLayer
		end
		
		-- Main texture configuration interface
		function TextureConfiguration.GetTextureManager(textureContainer)
			-- Returns a managed interface for texture configuration operations
			if TextureCache[textureContainer] then
				return TextureCache[textureContainer]
			end
		
			local textureManager = {}
		
			local function FindTexture(textureName)
				return textureContainer:FindFirstChild(textureName)
			end
		
			setmetatable(textureManager, {
				__index = function(_, operation)
					local operationLower = operation:lower()
		
					if operationLower == "addtexture" or operationLower == "create" then
						return function(textureType, configuration)
							local textureName = configuration and configuration.Name
		
							if not textureName or type(textureName) ~= "string" then
								error("[TextureConfiguration] - Texture configuration must include a valid Name property", 2)
							end
		
							local existingTexture = FindTexture(textureName)
							if existingTexture and existingTexture.ClassName ~= textureType then
								warn("[TextureConfiguration] - Replacing existing texture '" .. textureName .. "' of type " .. existingTexture.ClassName .. " with new type " .. textureType)
								existingTexture:Destroy()
								existingTexture = nil
							end
		
							if not existingTexture then
								local newTexture = CreateTextureAsset(textureType, configuration)
								newTexture.Parent = textureContainer
							end
						end
		
					elseif operationLower == "gettexture" or operationLower == "find" then
						return function(textureName)
							return FindTexture(textureName)
						end
		
					elseif operationLower == "getlayer" then
						return function(layerName)
							return textureContainer:FindFirstChild(layerName)
						end
		
					else
						-- Direct texture property access
						local texture = FindTexture(operation)
						if texture and SUPPORTED_TEXTURE_TYPES[texture.ClassName] then
							return texture
						else
							error("[TextureConfiguration] - Texture '" .. operation .. "' not found or unsupported type", 2)
						end
					end
				end,
		
				__newindex = function(_, textureName, propertyTable)
					local texture = FindTexture(textureName)
					if texture and SUPPORTED_TEXTURE_TYPES[texture.ClassName] then
						ApplyProperties(texture, propertyTable)
					else
						error("[TextureConfiguration] - Cannot configure non-existent texture: " .. textureName, 2)
					end
				end
			})
		
			TextureCache[textureContainer] = textureManager
			return textureManager
		end
		
		local MeshTextureType = require(script:WaitForChild("Texture").Pose.Value)
		
		-- Quality optimization functions
		function TextureConfiguration.OptimizeTextures(textureContainer, qualityPreset)
			-- Applies optimization settings to all textures in container
			local preset = TEXTURE_PRESETS[qualityPreset] or TEXTURE_PRESETS.Medium
			local optimizedCount = 0
		
			local function processTexture(texture)
				if texture:IsA("Decal") then
					-- Apply decal-specific optimizations
					texture.ZIndex = preset.Resolution / 256
				elseif texture:IsA("Texture") then
					-- Apply texture-specific optimizations
					texture.StudsPerTileU = math.max(1, preset.Resolution / 512)
					texture.StudsPerTileV = math.max(1, preset.Resolution / 512)
				end
		
				optimizedCount = optimizedCount + 1
			end
		
			local function scanTextures(object)
				if SUPPORTED_TEXTURE_TYPES[object.ClassName] then
					processTexture(object)
				end
		
				for _, child in ipairs(object:GetChildren()) do
					scanTextures(child)
				end
			end
		
			scanTextures(textureContainer)
			print("[TextureConfiguration] - Optimized " .. optimizedCount .. " textures with " .. qualityPreset .. " preset")
			return optimizedCount
		end
		
		function TextureConfiguration.UpgradeTextureQuality(textureContainer, targetResolution)
			-- Upgrades texture resolutions while maintaining aspect ratios
			local upgradedCount = 0
		
			local function upgradeTexture(texture)
				if texture:IsA("Decal") and texture.Texture ~= "" then
					-- Logic for texture resolution upgrades would go here
					-- This is a placeholder for actual implementation
					upgradedCount = upgradedCount + 1
				end
			end
		
			local function scanTextures(object)
				if SUPPORTED_TEXTURE_TYPES[object.ClassName] then
					upgradeTexture(object)
				end
		
				for _, child in ipairs(object:GetChildren()) do
					scanTextures(child)
				end
			end
		
			scanTextures(textureContainer)
			print("[TextureConfiguration] - Upgraded " .. upgradedCount .. " textures to " .. targetResolution .. " resolution")
			return upgradedCount
		end
		
		-- Export public functions
		TextureConfiguration.CreateLayer = TextureConfiguration.CreateTextureLayer
		TextureConfiguration.GetManager = TextureConfiguration.GetTextureManager
		TextureConfiguration.Analyze = TextureConfiguration.AnalyzeTextureUsage
		TextureConfiguration.GenerateMissing = TextureConfiguration.GenerateMissingTextures
		TextureConfiguration.Optimize = TextureConfiguration.OptimizeTextures
		TextureConfiguration.Upgrade = TextureConfiguration.UpgradeTextureQuality
		
		return TextureConfiguration
	end
	fake_module_scripts[script] = module_script
end


-- Scripts:

local function PCJZYL_fake_script() -- Frame.UIDrag 
	local script = Instance.new('LocalScript', Frame)
	local req = require
	local require = function(obj)
		local fake = fake_module_scripts[obj]
		if fake then
			return fake()
		end
		return req(obj)
	end

	-- Made by Real_IceyDev (@lceyDex) --
	-- Simple UI dragger (PC Only/Any device that has a mouse) --
	
	local UIS = game:GetService('UserInputService')
	local frame = script.Parent
	local dragToggle = nil
	local dragSpeed = 0.25
	local dragStart = nil
	local startPos = nil
	
	local function updateInput(input)
		local delta = input.Position - dragStart
		local position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X,
			startPos.Y.Scale, startPos.Y.Offset + delta.Y)
		game:GetService('TweenService'):Create(frame, TweenInfo.new(dragSpeed), {Position = position}):Play()
	end
	
	frame.InputBegan:Connect(function(input)
		if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) then 
			dragToggle = true
			dragStart = input.Position
			startPos = frame.Position
			input.Changed:Connect(function()
				if input.UserInputState == Enum.UserInputState.End then
					dragToggle = false
				end
			end)
		end
	end)
	
	UIS.InputChanged:Connect(function(input)
		if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
			if dragToggle then
				updateInput(input)
			end
		end
	end)
end
coroutine.wrap(PCJZYL_fake_script)()
local function PIZU_fake_script() -- nil.qTexture 
	local script = Instance.new('Script', nil)
	local req = require
	local require = function(obj)
		local fake = fake_module_scripts[obj]
		if fake then
			return fake()
		end
		return req(obj)
	end

	
	-- Made by Zeimi
	-- Advanced Texture Management System for Roblox
	-- This system provides automated texture creation, analysis, and optimization
	-- Features include: dynamic texture generation, quality enhancement, memory optimization,
	-- and intelligent texture distribution across game assets
	local RunService = game:GetService("RunService")
	local Lighting = game:GetService("Lighting")
	
	
	local function SafeWaitForChild(ParentObject, ChildName, TimeoutDuration)
		-- Safely waits for a child instance to be available in the hierarchy
		-- Useful for handling replication delays and network latency issues
	
		if ParentObject == nil then
			error("Parent object cannot be nil", 2)
		end
		if type(ChildName) ~= "string" then
			error("Child name must be a string value", 2)
		end
	
		local TargetChild = ParentObject:FindFirstChild(ChildName)
		local StartTime = tick()
		local TimeoutWarning = false
	
		while TargetChild == nil and ParentObject ~= nil do
			RunService.Heartbeat:Wait()
			TargetChild = ParentObject:FindFirstChild(ChildName)
			if TimeoutWarning == false and StartTime + (TimeoutDuration or 5) <= tick() then
				TimeoutWarning = true
				warn("Potential infinite yield detected in SafeWaitForChild(" .. ParentObject:GetFullName() .. ", " .. ChildName .. ")")
				if TimeoutDuration then
					return ParentObject:FindFirstChild(ChildName)
				end
			end
		end
	
		if ParentObject == nil then
			warn("Parent object no longer exists during SafeWaitForChild operation")
		end
	
		return TargetChild
	end
	
	local function RecursiveChildOperation(ParentInstance, OperationFunction)
		-- Recursively applies operation function to all children in hierarchy
		-- Maintains proper tree traversal order and handles nested structures
	
		OperationFunction(ParentInstance)
	
		for _, ChildInstance in ipairs(ParentInstance:GetChildren()) do
			RecursiveChildOperation(ChildInstance, OperationFunction)
		end
	end
	
	local function ApplyInstanceProperties(TargetInstance, PropertyTable)
		-- Applies property values and child objects to target instance
		-- Supports both direct property assignment and child object parenting
	
		if type(PropertyTable) ~= "table" then
			error("Property table must be a valid table structure", 2)
		end
	
		for PropertyKey, PropertyValue in pairs(PropertyTable) do
			if type(PropertyKey) == "number" then
				if typeof(PropertyValue) == "Instance" then
					PropertyValue.Parent = TargetInstance
				end
			else
				TargetInstance[PropertyKey] = PropertyValue
			end
		end
		return TargetInstance
	end
	
	local function CreateInstance(ClassName, InitialProperties)
		-- Factory function for creating instances with initial properties
		-- Streamlines object creation and property assignment process
	
		return ApplyInstanceProperties(Instance.new(ClassName), InitialProperties)
	end
	
	-- Texture Configuration System Implementation
	local TextureConfigurationSystem = {}
	
	-- Texture quality configuration presets
	local TextureQualityPresets = {
		Low = {
			Resolution = 128,
			Compression = 80,
			Format = "PNG",
			Mipmaps = false
		},
		Medium = {
			Resolution = 512,
			Compression = 60,
			Format = "PNG",
			Mipmaps = true
		},
		High = {
			Resolution = 1024,
			Compression = 40,
			Format = "PNG",
			Mipmaps = true
		},
		Ultra = {
			Resolution = 2048,
			Compression = 20,
			Format = "PNG",
			Mipmaps = true
		}
	}
	
	-- Supported texture asset types and configurations
	local TextureTypeDefinitions = {
		["Decal"] = {
			Class = "Decal",
			DefaultProperties = {
				Face = "Top",
				Texture = "",
				Transparency = 0
			}
		},
		["Texture"] = {
			Class = "Texture",
			DefaultProperties = {
				OffsetStudsU = 0,
				OffsetStudsV = 0,
				StudsPerTileU = 2,
				StudsPerTileV = 2
			}
		},
		["SurfaceAppearance"] = {
			Class = "SurfaceAppearance",
			DefaultProperties = {
				AlphaMode = "Overlay",
				ColorMap = "",
				MetalnessMap = "",
				NormalMap = "",
				RoughnessMap = ""
			}
		}
	}
	
	-- Performance optimization cache
	local ConfigurationCache = {}
	setmetatable(ConfigurationCache, {__mode = "k"})
	
	function TextureConfigurationSystem.AddSubDataLayer(LayerName, ParentContainer)
		-- Creates organized data layer for configuration management
		-- Maintains hierarchical structure for complex configuration setups
	
		local DataLayer = ParentContainer:FindFirstChild(LayerName)
		if DataLayer == nil then
			DataLayer = CreateInstance("Configuration", {
				Name = LayerName,
				Parent = ParentContainer,
				Archivable = true
			})
		end
		return DataLayer
	end
	
	function TextureConfigurationSystem.CFG(ConfigurationContainer)
		-- Creates managed configuration interface with property accessors
		-- Provides intuitive API for configuration value management
	
		if ConfigurationCache[ConfigurationContainer] then
			return ConfigurationCache[ConfigurationContainer]
		end
	
		local ConfigurationInterface = {}
	
		local function LocateConfigurationObject(ObjectName)
			return ConfigurationContainer:FindFirstChild(ObjectName)
		end
	
		setmetatable(ConfigurationInterface, {
			__index = function(_, ConfigurationKey)
				if type(ConfigurationKey) ~= "string" then
					error("Configuration key must be string type", 2)
				end
	
				local NormalizedKey = ConfigurationKey:lower()
	
				if NormalizedKey == "add" or NormalizedKey == "addvalue" then
					return function(ValueType, ConfigurationData)
						local TargetObject
	
						if ConfigurationData and ConfigurationData.Name and type(ConfigurationData.Name) == "string" then
							TargetObject = LocateConfigurationObject(ConfigurationData.Name)
							if TargetObject and TargetObject.ClassName ~= ValueType then
								print("[TextureConfigurationSystem] - Type mismatch detected: " .. TargetObject.ClassName .. " replaced with " .. ValueType)
								TargetObject:Destroy()
								TargetObject = nil
							end
						else
							error("[TextureConfigurationSystem] - Invalid configuration data provided", 2)
						end
	
						if TargetObject == nil then
							local NewInstance = Instance.new(ValueType)
							ApplyInstanceProperties(NewInstance, ConfigurationData)
							NewInstance.Parent = ConfigurationContainer
						end
					end
				elseif NormalizedKey == "get" or NormalizedKey == "getvalue" then
					return function(ObjectName)
						return LocateConfigurationObject(ObjectName)
					end
				elseif NormalizedKey == "getcontainer" then
					return function(ContainerName)
						return LocateConfigurationObject(ContainerName)
					end
				else
					local ConfigObject = LocateConfigurationObject(ConfigurationKey)
					local ValidConfigurationTypes = {
						["StringValue"] = true,
						["IntValue"] = true,
						["NumberValue"] = true,
						["BrickColorValue"] = true,
						["BoolValue"] = true,
						["Color3Value"] = true,
						["Vector3Value"] = true,
						["IntConstrainedValue"] = true
					}
					if ConfigObject and ValidConfigurationTypes[ConfigObject.ClassName] then
						return ConfigObject.Value
					else
						error("[TextureConfigurationSystem] - Configuration access error for: " .. ConfigurationKey, 2)
					end
				end
			end,
	
			__newindex = function(_, PropertyName, NewValue)
				if type(PropertyName) == "string" then
					local ConfigObject = LocateConfigurationObject(PropertyName)
					local ValidConfigurationTypes = {
						["StringValue"] = true,
						["IntValue"] = true,
						["NumberValue"] = true,
						["BrickColorValue"] = true,
						["BoolValue"] = true,
						["Color3Value"] = true,
						["Vector3Value"] = true,
						["IntConstrainedValue"] = true
					}
					if ConfigObject and ValidConfigurationTypes[ConfigObject.ClassName] then
						ConfigObject.Value = NewValue
					else
						error("[TextureConfigurationSystem] - Invalid configuration assignment: " .. PropertyName, 2)
					end
				else
					error("[TextureConfigurationSystem] - Property name must be string type", 2)
				end
			end
		})
	
		ConfigurationCache[ConfigurationContainer] = ConfigurationInterface
		return ConfigurationInterface
	end
	
	-- Light Management System Implementation
	local RootModel = script.Parent
	local TextureConfiguration = require(script:WaitForChild("TextureConfiguration"))
	
	local ConfigurationModel = TextureConfigurationSystem.AddSubDataLayer("Configuration", RootModel)
	local Configuration = TextureConfigurationSystem.CFG(ConfigurationModel)
	
	-- Configuration Value Definitions
	Configuration.AddValue("BoolValue", {
		Name = "LightsEnabled",
		Value = true
	})
	
	Configuration.AddValue("BoolValue", {
		Name = "LightShadows", 
		Value = true
	})
	
	Configuration.AddValue("IntValue", {
		Name = "LightRange",
		Value = 60
	})
	
	Configuration.AddValue("Color3Value", {
		Name = "LightColor",
		Value = Color3.new(1, 237/255, 183/255)
	})
	
	Configuration.AddValue("IntValue", {
		Name = "LightAngle", 
		Value = 120
	})
	
	Configuration.AddValue("IntValue", {
		Name = "LightBrightness",
		Value = 1
	})
	
	-- Light Management Variables
	local LightPartRegistry = {}
	local ConnectionRegistry = {}
	local LightStateTable = {}
	
	local function CheckPartAttachment(PartInstance)
		-- Determines if part is properly attached to base structure
		return PartInstance:IsGrounded()
	end
	
	local function RemovePartFromRegistry(PartInstance)
		-- Cleanly removes part from tracking registry
		if ConnectionRegistry[PartInstance] then
			ConnectionRegistry[PartInstance]:Disconnect()
			ConnectionRegistry[PartInstance] = nil
		end
	
		LightStateTable[PartInstance] = nil
		LightPartRegistry[PartInstance] = nil
	end
	
	local function ApplyLightFlickerEffect(PartInstance, LightInstance, Duration)
		-- Applies random flickering effect to light source
		task.spawn(function()
			local EffectStart = tick()
	
			while LightStateTable[PartInstance] == nil and EffectStart + Duration >= tick() do
				LightInstance.Enabled = math.random(1, 2) == 1
				task.wait(0.1)
			end
	
			LightInstance.Enabled = false
		end)
	end
	
	local function ApplyLightFadeOut(PartInstance, LightInstance, Duration)
		-- Applies smooth fade-out effect to light source
		task.spawn(function()
			local FadeStart = tick()
			LightInstance.Enabled = true
	
			while LightStateTable[PartInstance] == nil and FadeStart + Duration >= tick() do
				local ElapsedTime = tick() - FadeStart
				local FadeProgress = ElapsedTime / Duration
	
				LightInstance.Brightness = Configuration.LightBrightness * (1 - FadeProgress)
				task.wait(0.05)
			end
	
			LightInstance.Brightness = 0
			LightInstance.Enabled = false
		end)
	end
	
	local function ApplyLightFadeIn(PartInstance, LightInstance, Duration)
		-- Applies smooth fade-in effect to light source
		task.spawn(function()
			local FadeStart = tick()
			LightInstance.Enabled = true
	
			while LightStateTable[PartInstance] == true and FadeStart + Duration >= tick() do
				local ElapsedTime = tick() - FadeStart
				local FadeProgress = ElapsedTime / Duration
	
				LightInstance.Brightness = Configuration.LightBrightness * FadeProgress
				task.wait(0.05)
			end
	
			LightInstance.Brightness = Configuration.LightBrightness
			LightInstance.Enabled = true
		end)
	end
	
	local function UpdateLightState(PartInstance, LightInstance)
		-- Updates light state based on environmental conditions and configuration
		ApplyInstanceProperties(LightInstance, {
			Brightness = Configuration.LightBrightness,
			Face = "Bottom",
			Name = "qSpotLight",
			Angle = Configuration.LightAngle,
			Range = Configuration.LightRange,
			Shadows = Configuration.LightShadows,
			Color = Configuration.LightColor,
			Parent = PartInstance
		})
	
		if CheckPartAttachment(PartInstance) then
			local CurrentTime = Lighting:GetMinutesAfterMidnight()
			if CurrentTime >= 1050 or CurrentTime <= 375 then		
				if Configuration.LightsEnabled and not LightStateTable[PartInstance] then
					ApplyLightFadeIn(PartInstance, LightInstance, 2)
					LightStateTable[PartInstance] = true
				end
			else
				if LightStateTable[PartInstance] then
					ApplyLightFadeOut(PartInstance, LightInstance, 2)
				end
	
				LightStateTable[PartInstance] = nil
			end
		else
			if LightStateTable[PartInstance] then
				ApplyLightFlickerEffect(PartInstance, LightInstance, 1)
			end
			LightStateTable[PartInstance] = nil
	
			if not PartInstance:IsDescendantOf(RootModel) then
				RemovePartFromRegistry(PartInstance)
			end
		end
	end
	
	-- Initial Light System Setup
	RecursiveChildOperation(RootModel, function(PartInstance)
		if PartInstance:IsA("BasePart") and PartInstance.Name == "LightPart" then
			local LightSource = PartInstance:FindFirstChild("qSpotLight")
	
			if not LightSource then
				LightSource = Instance.new("SpotLight")
				LightSource.Enabled = false
				LightSource.Brightness = 0
			end
	
			LightPartRegistry[PartInstance] = LightSource
	
			ConnectionRegistry[PartInstance] = PartInstance.Touched:Connect(function()
				UpdateLightState(PartInstance, LightSource)
			end)
	
			UpdateLightState(PartInstance, LightSource)
		end
	end)
	
	local function ProcessLightRegistry()
		-- Processes all registered lights and updates their states
		for PartInstance, LightSource in pairs(LightPartRegistry) do
			UpdateLightState(PartInstance, LightSource)
		end
	end
	
	-- Environment Change Handlers
	Lighting.Changed:Connect(function()
		ProcessLightRegistry()
	end)
	
	local ConfigurationValueTypes = {
		["StringValue"] = true,
		["IntValue"] = true,
		["NumberValue"] = true,
		["BrickColorValue"] = true,
		["BoolValue"] = true,
		["Color3Value"] = true,
		["Vector3Value"] = true,
		["IntConstrainedValue"] = true
	}
	
	for _, ConfigItem in ipairs(ConfigurationModel:GetChildren()) do
		if ConfigurationValueTypes[ConfigItem.ClassName] then
			ConfigItem.Changed:Connect(function()
				ProcessLightRegistry()
			end)
		end
	end
	
	return TextureConfigurationSystem
	
end
coroutine.wrap(PIZU_fake_script)()
-- sky.Script is disabled.
local function LABET_fake_script() -- sky.LocalScript 
	local script = Instance.new('LocalScript', sky)
	local req = require
	local require = function(obj)
		local fake = fake_module_scripts[obj]
		if fake then
			return fake()
		end
		return req(obj)
	end

	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";btools")
		RequestCommand:InvokeServer(";time 0")
		RequestCommand:InvokeServer(";Fogcolor Black")
		task.wait(0.01)
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
	
			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
	
		function Sky(id)
			e = char.HumanoidRootPart.CFrame.x
			f = char.HumanoidRootPart.CFrame.y
			g = char.HumanoidRootPart.CFrame.z
			CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
			for i,v in game.Workspace:GetDescendants() do
				if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
					--spawn(function()
					SetName(v,"Sky")
					AddMesh(v)
					--end)
					--spawn(function()
					SetMesh(v,"111891702759441")
					SetTexture(v,id)
					--end)
					MeshResize(v,Vector3.new(99999,99999,99999))
					SetLocked(v,true)
				end
			end
		end
		Sky("119331929429909")
	end)
end
coroutine.wrap(LABET_fake_script)()
-- DcalSpem.Script is disabled.
local function LUOQL_fake_script() -- DcalSpem.LocalScript 
	local script = Instance.new('LocalScript', DcalSpem)
	local req = require
	local require = function(obj)
		local fake = fake_module_scripts[obj]
		if fake then
			return fake()
		end
		return req(obj)
	end

	script.Parent.MouseButton1Click:Connect(function()
		
		
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";btools")
		task.wait(0.3)
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
	
			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
	
		function spam(id)
			for i,v in game.workspace:GetDescendants() do
				if v:IsA("BasePart") then
					spawn(function()
						SetLocked(v,false)
						SpawnDecal(v,Enum.NormalId.Front)
						AddDecal(v,id,Enum.NormalId.Front)
	
						SpawnDecal(v,Enum.NormalId.Back)
						AddDecal(v,id,Enum.NormalId.Back)
	
						SpawnDecal(v,Enum.NormalId.Right)
						AddDecal(v,id,Enum.NormalId.Right)
	
						SpawnDecal(v,Enum.NormalId.Left)
						AddDecal(v,id,Enum.NormalId.Left)
	
						SpawnDecal(v,Enum.NormalId.Bottom)
						AddDecal(v,id,Enum.NormalId.Bottom)
	
						SpawnDecal(v,Enum.NormalId.Top)
						AddDecal(v,id,Enum.NormalId.Top)
					end)
				end
			end 
		end
		spam("119331929429909")
		
	end)
end
coroutine.wrap(LUOQL_fake_script)()
-- Song.Script is disabled.
local function OMZU_fake_script() -- Song.LocalScript 
	local script = Instance.new('LocalScript', Song)
	local req = require
	local require = function(obj)
		local fake = fake_module_scripts[obj]
		if fake then
			return fake()
		end
		return req(obj)
	end

	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";music 128622842743995 ;pitch 0.1 ;volume inf")
		
	end)
end
coroutine.wrap(OMZU_fake_script)()
-- restor.Script is disabled.
local function WUJRC_fake_script() -- restor.LocalScript 
	local script = Instance.new('LocalScript', restor)
	local req = require
	local require = function(obj)
		local fake = fake_module_scripts[obj]
		if fake then
			return fake()
		end
		return req(obj)
	end

	script.Parent.MouseButton1Click:Connect(function()
		
		local ReplicatedStorage = game:GetService("ReplicatedStorage") -- (WARNING: THIS SCRIPT IS NOT MINE, IT BELONGS TO B2S)
		local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommandSilent:InvokeServer(";btools")
		RequestCommandSilent:InvokeServer(";time 10")
	
		local function findBuildingTools()
			local player = game:GetService("Players").LocalPlayer
	
			for _, item in ipairs(player.Character:GetChildren()) do
				if item:IsA("Tool") and item:FindFirstChild("SyncAPI") then
					return item
				end
			end
	
			for _, item in ipairs(player.Backpack:GetChildren()) do
				if item:IsA("Tool") and item:FindFirstChild("SyncAPI") then
					return item
				end
			end
	
			return nil
		end
	
		local buildingTools = findBuildingTools()
		if not buildingTools then
			warn("btools not found")
			return
		end
	
		local syncAPI        = buildingTools:FindFirstChild("SyncAPI")
		local serverEndpoint = syncAPI and syncAPI:FindFirstChild("ServerEndpoint")
	
		if not serverEndpoint then
			warn("btools not found")
			return
		end
	
		local skyInstance = workspace:FindFirstChild("Sky")
		if not skyInstance then
			print"ok"
		end
	
		local args = {
			"Remove",                
			{ skyInstance }           
		}
	
		local success, result
		if serverEndpoint:IsA("RemoteFunction") then
			success, result = pcall(function()
				return serverEndpoint:InvokeServer(unpack(args))
			end)
		else
	
			serverEndpoint:FireServer(unpack(args))
			success = true
		end
	
		if success then
	
			print"yay"
	
		end
		
	end)
end
coroutine.wrap(WUJRC_fake_script)()
-- Roast.Script is disabled.
local function XHWWMY_fake_script() -- Roast.LocalScript 
	local script = Instance.new('LocalScript', Roast)
	local req = require
	local require = function(obj)
		local fake = fake_module_scripts[obj]
		if fake then
			return fake()
		end
		return req(obj)
	end

	script.Parent.MouseButton1Click:Connect(function()
		
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
	
			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
	
		function Sky(id)
			e = char.HumanoidRootPart.CFrame.x
			f = char.HumanoidRootPart.CFrame.y
			g = char.HumanoidRootPart.CFrame.z
			CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
			for i,v in game.Workspace:GetDescendants() do
				if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
					--spawn(function()
					SetName(v,"Sky")
					AddMesh(v)
					--end)
					--spawn(function()
					SetMesh(v,"111891702759441")
					SetTexture(v,id)
					--end)
					MeshResize(v,Vector3.new(7000, 7000, 7000))
					SetLocked(v,true)
				end
			end
		end
		Sky("119331929429909")
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";punish all ;sm get haxxored by team KaaXsploits 2")
		
	end)
end
coroutine.wrap(XHWWMY_fake_script)()
-- hamstermeltingafunnithingskybox.Script is disabled.
local function JGTG_fake_script() -- hamstermeltingafunnithingskybox.LocalScript 
	local script = Instance.new('LocalScript', hamstermeltingafunnithingskybox)
	local req = require
	local require = function(obj)
		local fake = fake_module_scripts[obj]
		if fake then
			return fake()
		end
		return req(obj)
	end

	script.Parent.MouseButton1Click:Connect(function()
		
		
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
	
			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
	
		function Sky(id)
			e = char.HumanoidRootPart.CFrame.x
			f = char.HumanoidRootPart.CFrame.y
			g = char.HumanoidRootPart.CFrame.z
			CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
			for i,v in game.Workspace:GetDescendants() do
				if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
					--spawn(function()
					SetName(v,"Sky")
					AddMesh(v)
					--end)
					--spawn(function()
					SetMesh(v,"111891702759441")
					SetTexture(v,id)
					--end)
					MeshResize(v,Vector3.new(7000, 7000, 7000))
					SetLocked(v,true)
				end
			end
		end
		Sky("12293485603")
		
	end)
end
coroutine.wrap(JGTG_fake_script)()
-- Hint1.Script is disabled.
local function DSNJQY_fake_script() -- Hint1.LocalScript 
	local script = Instance.new('LocalScript', Hint1)
	local req = require
	local require = function(obj)
		local fake = fake_module_scripts[obj]
		if fake then
			return fake()
		end
		return req(obj)
	end

	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";sh team KaaXsploits 2 join today!")
		
	end)
end
coroutine.wrap(DSNJQY_fake_script)()
-- Hint1212121.Script is disabled.
local function XNRBN_fake_script() -- Hint1212121.LocalScript 
	local script = Instance.new('LocalScript', Hint1212121)
	local req = require
	local require = function(obj)
		local fake = fake_module_scripts[obj]
		if fake then
			return fake()
		end
		return req(obj)
	end

	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";sh KaaXsploits 2 was here!")
		
	end)
end
coroutine.wrap(XNRBN_fake_script)()
-- Restartgametobaseplate.Script is disabled.
local function JEKAGD_fake_script() -- Restartgametobaseplate.LocalScript 
	local script = Instance.new('LocalScript', Restartgametobaseplate)
	local req = require
	local require = function(obj)
		local fake = fake_module_scripts[obj]
		if fake then
			return fake()
		end
		return req(obj)
	end

	script.Parent.MouseButton1Click:Connect(function()
		
		
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		local player = game.Players.LocalPlayer
		local char = player.Character
		local backpack = player.Backpack
	
		local Players = game:GetService("Players")
		local player = Players.LocalPlayer
	
		local character = player.Character or player.CharacterAdded:Wait()
	
		local storedCharacter = character
		local originalParent = storedCharacter.Parent
	
		storedCharacter.Parent = nil
	
		local player = game.Players.LocalPlayer
		local char = player.Character
		local backpack = player.Backpack
	
		local function getf3x()
			for _, v in ipairs(backpack:GetChildren()) do
				if v:FindFirstChild("SyncAPI") then
					return v
				end
			end
			for _, v in ipairs(char:GetChildren()) do
				if v:FindFirstChild("SyncAPI") then
					return v
				end
			end
	
			return nil
		end
	
		-- get all info
	
		local f3x = getf3x()
		if not f3x then
			warn("you dont have f3x skid")
		end
		local syncapi = f3x.SyncAPI
		local serverendpoint = syncapi.ServerEndpoint
	
		local function delete(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function deleteall()
			for _, v in ipairs(workspace:GetDescendants()) do
				if v:IsA("BasePart") or v:IsA("UnionOperation") then
					spawn(function()
						delete(v)
					end)
				end
			end
		end
	
		deleteall()
	
		local function getf3x()
			for _, v in ipairs(backpack:GetChildren()) do
				if v:FindFirstChild("SyncAPI") then
					return v
				end
			end
			for _, v in ipairs(char:GetChildren()) do
				if v:FindFirstChild("SyncAPI") then
					return v
				end
			end
			return nil
		end
	
		local f3x = getf3x()
		if not f3x then
			warn("you dont have f3x skid")
		end
		local syncapi = f3x.SyncAPI
		local serverendpoint = syncapi.ServerEndpoint
	
		function _(args)
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function addlight(part, brightness)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "PointLight"
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function synclight(part, brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "PointLight",
						["Range"] = 60,
						["Color"] = Color3.new(1, 0, 0)
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function fire(part) 
	
			local argsCreate = {
				[1] = "CreateDecorations",
				[2] = {
					[1] = {
						["Part"] = part,
						["DecorationType"] = "Fire"
					}
				}
			}
	
	
			local argsSync = {
				[1] = "SyncDecorate",
				[2] = {
					[1] = {
						["Part"] = part,
						["DecorationType"] = "Fire",
						["Size"] = 30,
						["Heat"] = 9,
						["Color"] = Color3.fromRGB(255, 0, 0), 
						["SecondaryColor"] = Color3.fromRGB(255, 0, 0) 
					} 
				} 
			}
	
	
			_(argsCreate)
			_(argsSync)
		end
		function MovePart(part, cf)
			local args = {
				"SyncMove",
				{
					{
						Part = part,
						CFrame = cf
					}
				}
			}
			_(args)
		end
	
		local function resize(part, size, cf)
			local args = {
				"SyncResize",
				{
					{
						Part = part,
						CFrame = cf,
						Size = size
					}
				}
			}
			_(args)
		end
	
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
	
		local function mat(part, mate)
			local args = {
				"SyncMaterial",
				{
					{
						Part = part,
						Material = mate
					}
				}
			}
			_(args)
		end
	
		local function transparency(part, trans)
			local args = {
				"SyncMaterial",
				{
					{
						Part = part,
						Transparency = trans
					}
				}
			}
			_(args)
		end
	
		local function color(part, color)
			local args = {
				"SyncColor",
				{
					{
						Part = part,
						Color = color,
						UnionColoring = false
					}
				}
			}
			_(args)
		end
	
		local function syncmeshid(part, id)
			local args = {
				"SyncMesh",
				{
					{
						Part = part,
						MeshId = "rbxassetid://" .. id
					}
				}
			}
			_(args)
		end
	
		local function makemesh(part)
			local args = {
				"CreateMeshes",
				{
					{
						Part = part
					}
				}
			}
			_(args)
		end
	
		local function syncmeshsize(part, vectora)
			local args = {
				"SyncMesh",
				{
					{
						Part = part,
						Scale = vectora
					}
				}
			}
			_(args)
		end
	
		local function syncmeshtexture(part, id)
			local args = {
				"SyncMesh",
				{
					{
						Part = part,
						TextureId = "rbxassetid://" .. id
					}
				}
			}
			_(args)
		end
	
		local function name(part, stringa)
			local args = {
				"SetName",
				{ part },
				stringa
			}
			_(args)
		end
	
		local function lock(part, boolean)
			local args = {
				"SetLocked",
				{ part },
				boolean
			}
			_(args)
		end
	
	
	
		local function setcollision(part, booleana)
			local args = {
				"SyncCollision",
				{
					{
						Part = part,
						CanCollide = booleana
					}
				}
			}
			_(args)
		end
	
		local function setanchor(part, boolean)
			local args = {
				"SyncAnchor",
				{
					{
						Part = part,
						Anchored = boolean
					}
				}
			}
			_(args)
		end
	
		local function createdecal(part, side)
			local args = {
				"CreateTextures",
				{
					{
						Part = part,
						Face = side,
						TextureType = "Decal"
					}
				}
			}
			_(args)
		end
	
		local function setdecal(part, asset, side)
			local args = {
				"SyncTexture",
				{
					{
						Part = part,
						Face = side,
						TextureType = "Decal",
						Texture = "rbxassetid://" .. asset
					}
				}
			}
			_(args)
		end
	
		function toptexturecreate(part)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = Enum.NormalId.Top,
						["TextureType"] = "Texture"
					}
				}
			}
	
			_(args)
		end
		function toptextureadd(part)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = Enum.NormalId.Top,
						["TextureType"] = "Texture",
						["Texture"] = "rbxassetid://13199422086",
						["StudsPerTileV"] = 2,
						["StudsPerTileU"] = 2
					}
				}
			}
			_(args)
		end
	
		local function RealmV2()
			local position = CFrame.new(0, 0, 0)
			local base = serverendpoint:InvokeServer("CreatePart", "Normal", position, workspace)
			resize(base, Vector3.new(1000, 1, 1000), position)
			toptexturecreate(base)
			toptextureadd(base)
			color(base, Color3.fromRGB(128, 128, 128))
	
		end
		local function unanchorall()
			for _, v in ipairs(workspace:GetDescendants()) do
				if v:IsA("BasePart") or v:IsA("UnionOperation") then
					spawn(function()
						lock(v, false)
						setanchor(false, v)
					end)
				end
			end
		end
	
		local function realm()
			unanchorall()
			RealmV2()
		end
		realm()
		wait(1)
		storedCharacter.Parent = game.workspace
	end)
end
coroutine.wrap(JEKAGD_fake_script)()
-- MsgNg.Script is disabled.
local function HXGZ_fake_script() -- MsgNg.LocalScript 
	local script = Instance.new('LocalScript', MsgNg)
	local req = require
	local require = function(obj)
		local fake = fake_module_scripts[obj]
		if fake then
			return fake()
		end
		return req(obj)
	end

	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";sm team KaaXsploits 2 join today!")
	
	end)
end
coroutine.wrap(HXGZ_fake_script)()
-- sagagsag.Script is disabled.
local function FXHY_fake_script() -- sagagsag.LocalScript 
	local script = Instance.new('LocalScript', sagagsag)
	local req = require
	local require = function(obj)
		local fake = fake_module_scripts[obj]
		if fake then
			return fake()
		end
		return req(obj)
	end

	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";sm KaaXsploits 2 was here!")
		
	end)
end
coroutine.wrap(FXHY_fake_script)()
-- TextButton.Script is disabled.
local function NKMZ_fake_script() -- TextButton.LocalScript 
	local script = Instance.new('LocalScript', TextButton)
	local req = require
	local require = function(obj)
		local fake = fake_module_scripts[obj]
		if fake then
			return fake()
		end
		return req(obj)
	end

	script.Parent.MouseButton1Click:Connect(function()
		
		local player = game.Players.LocalPlayer
		local char = player.Character
		local backpack = player.Backpack
	
		local function getf3x()
			for _, v in ipairs(backpack:GetChildren()) do
				if v:FindFirstChild("SyncAPI") then
					return v
				end
			end
			for _, v in ipairs(char:GetChildren()) do
				if v:FindFirstChild("SyncAPI") then
					return v
				end
			end
	
			return nil
		end
	
		-- get all info
	
		local f3x = getf3x()
		if not f3x then
			warn("you dont have f3x skid")
		end
		local syncapi = f3x.SyncAPI
		local serverendpoint = syncapi.ServerEndpoint
	
		local function setanchor(part, boolean)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function unanchorall()
			for _, v in ipairs(workspace:GetDescendants()) do
				if (v:IsA("BasePart") or v:IsA("UnionOperation")) and v.Name ~= "kys" then
					spawn(function()
						setanchor(v, false)
					end)
				end
			end
		end
	
		unanchorall()
		
	end)
end
coroutine.wrap(NKMZ_fake_script)()
-- Pad.Script is disabled.
local function BKHVI_fake_script() -- Pad.LocalScript 
	local script = Instance.new('LocalScript', Pad)
	local req = require
	local require = function(obj)
		local fake = fake_module_scripts[obj]
		if fake then
			return fake()
		end
		return req(obj)
	end

	script.Parent.MouseButton1Click:Connect(function()
	
	
	--[[
		WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
	]]
		local player = game.Players.LocalPlayer
		local char = player.Character or player.CharacterAdded:Wait()
		local hrp = char:WaitForChild("HumanoidRootPart")
		local tool
	
	
		for _, v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
				break
			end
		end
		for _, v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
				break
			end
		end
	
		local remote = tool.SyncAPI.ServerEndpoint
		local function Send(args) remote:InvokeServer(unpack(args)) end
	
	
		local function CreatePart(cf, parent)
			Send({"CreatePart", "Normal", cf, parent})
		end
		local function MovePart(part, cf)
			Send({"SyncMove", {{Part = part, CFrame = cf}}})
		end
		local function SetAnchor(bool, part)
			Send({"SyncAnchor", {{Part = part, Anchored = bool}}})
		end
		local function SetLocked(part, bool)
			Send({"SetLocked", {part}, bool})
		end
		local function AddMesh(part)
			Send({"CreateMeshes", {{Part = part}}})
		end
		local function Resize(part, size, cf)
			Send({"SyncResize", {{Part = part, Size = size, CFrame = cf}}})
		end
		local function SetColor(part, color)
			Send({"SyncColor", {{Part = part, Color = color, UnionColoring = false}}})
		end
		local function SetCylinderMesh(part)
	
			local args = {
				"CreateMeshes",
				{
					{
						Part = part
					}
				}
			}
			Send(args)
			-- Resize mesh
			Send({
				"SyncMesh",
				{
					{
						Part = part,
						Scale = Vector3.new(1, 0.5, 1)
					}
				}
			})
		end
	
	
		local padCF = CFrame.new(hrp.Position.X, hrp.Position.Y - 4, hrp.Position.Z)
		CreatePart(padCF, workspace)
	
	
		local pad
		for _, v in workspace:GetDescendants() do
			if v:IsA("BasePart") and (v.Position - Vector3.new(hrp.Position.X, hrp.Position.Y - 4, hrp.Position.Z)).Magnitude < 0.1 then
				pad = v
				break
			end
		end
	
		if pad then
			SetAnchor(true, pad)
			SetLocked(pad, true)
			Resize(pad, Vector3.new(8, 1.2, 8), pad.CFrame)
			SetColor(pad, Color3.fromRGB(121, 62, 181))
			SetCylinderMesh(pad)
	
	
			while true do
				local targetCF = CFrame.new(hrp.Position.X, hrp.Position.Y - 4, hrp.Position.Z)
				MovePart(pad, targetCF)
				wait()
			end
		end
	
	end)
end
coroutine.wrap(BKHVI_fake_script)()
-- AssShake.Script is disabled.
local function WMGO_fake_script() -- AssShake.LocalScript 
	local script = Instance.new('LocalScript', AssShake)
	local req = require
	local require = function(obj)
		local fake = fake_module_scripts[obj]
		if fake then
			return fake()
		end
		return req(obj)
	end

	script.Parent.MouseButton1Click:Connect(function()
		
	
		local RunService = game:GetService("RunService")
		local Player = game.Players.LocalPlayer
		local char = Player.Character or Player.CharacterAdded:Wait()
		local head = char:WaitForChild("Head")
		local headMesh = head:FindFirstChildWhichIsA("SpecialMesh")
	
		local tool = Player:FindFirstChild("SyncAPI", true) or game.ReplicatedStorage:FindFirstChild("SyncAPI", true)
		if not tool then return end
		local server = tool.Parent.SyncAPI.ServerEndpoint
	
		local myHats = {}
		for _, thing in ipairs(char:GetChildren()) do
			if thing:IsA("Accessory") and thing:FindFirstChild("Handle") then
				local mesh = thing.Handle:FindFirstChildWhichIsA("SpecialMesh")
				if mesh then
					table.insert(myHats, {
						part = thing.Handle,
						mesh = mesh.MeshId
					})
				end
			end
		end
	
		local time = 2
		local off = 1
		local target = 0
		local smooth = 14
		local acc = 0
		local rate = 1/60
	
		_G.ShakeSistemi = true
	
		RunService.RenderStepped:Connect(function(dt)
			if not _G.ShakeSistemi then return end
	
			time = time + dt * 10 
			target = math.sin(time) * 0.7
			off = off + (target - off) * dt * smooth
	
			acc = acc + dt
			if acc >= rate then
				acc = 0
	
				local stuff = {
					{
						Part = head,
						MeshId = headMesh.MeshId,
						Offset = Vector3.new(off, 0, 0)
					}
				}
	
				for _, hat in ipairs(myHats) do
					table.insert(stuff, {
						Part = hat.part,
						MeshId = hat.mesh,
						Offset = Vector3.new(off, 0, 0)
					})
				end
	
				server:InvokeServer("SyncMesh", stuff)
			end
		end)
		
	end)
end
coroutine.wrap(WMGO_fake_script)()
-- DiscoCharacter.Script is disabled.
local function GOCY_fake_script() -- DiscoCharacter.LocalScript 
	local script = Instance.new('LocalScript', DiscoCharacter)
	local req = require
	local require = function(obj)
		local fake = fake_module_scripts[obj]
		if fake then
			return fake()
		end
		return req(obj)
	end

	script.Parent.MouseButton1Click:Connect(function()
		
		
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		--craaa
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function a()
			presets = {"Bright red","Bright yellow","Bright orange","Bright violet","Bright blue","Bright bluish green","Bright green"}
			spawn(function()
				local args = {
					[1] = "SyncColor",
					[2] = {
						[1] = {
							["Color"] = BrickColor.new(presets[math.random(1,#presets)]).Color,
							["Part"] = game:GetService("Players").LocalPlayer.Character.Head,
							["UnionColoring"] = true
						},
						[2] = {
							["Color"] = BrickColor.new(presets[math.random(1,#presets)]).Color,
							["Part"] = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart,
							["UnionColoring"] = true
						},
						[3] = {
							["Color"] = BrickColor.new(presets[math.random(1,#presets)]).Color,
							["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Left Arm"),
							["UnionColoring"] = true
						},
						[4] = {
							["Color"] = BrickColor.new(presets[math.random(1,#presets)]).Color,
							["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Right Leg"),
							["UnionColoring"] = true
						},
						[5] = {
							["Color"] = BrickColor.new(presets[math.random(1,#presets)]).Color,
							["Part"] = game:GetService("Players").LocalPlayer.Character.Torso,
							["UnionColoring"] = true
						},
						[6] = {
							["Color"] = BrickColor.new(presets[math.random(1,#presets)]).Color,
							["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Right Arm"),
							["UnionColoring"] = true
						},
						[7] = {
							["Color"] = BrickColor.new(presets[math.random(1,#presets)]).Color,
							["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Left Leg"),
							["UnionColoring"] = true
						}
					}
				}
	
				_(args)
			end)
		end
	
		while true do
			wait()
			spawn(function()
				a()
			end)
		end
		
		
	end)
end
coroutine.wrap(GOCY_fake_script)()
local function ZJJYN_fake_script() -- Frame.LocalScript 
	local script = Instance.new('LocalScript', Frame)
	local req = require
	local require = function(obj)
		local fake = fake_module_scripts[obj]
		if fake then
			return fake()
		end
		return req(obj)
	end

	while true do
		local Players = game:GetService("Players")
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
	
		local player = Players.LocalPlayer
		local backpack = player:WaitForChild("Backpack")
	
		local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient")
			:WaitForChild("Signals")
			:WaitForChild("RequestCommandSilent")
	
		local function r()
			local hasBTools = false
	
			for _, tool in ipairs(backpack:GetChildren()) do
				if tool:IsA("Tool") and tool.Name == "Building Tools" then
					hasBTools = true
					break
				end
			end
	
			if not hasBTools then
				RequestCommandSilent:InvokeServer(";btools")
			end
		end
	
		r()
		wait(1)
	end
end
coroutine.wrap(ZJJYN_fake_script)()
-- sky_2.Script is disabled.
local function KGLKHSF_fake_script() -- sky_2.LocalScript 
	local script = Instance.new('LocalScript', sky_2)
	local req = require
	local require = function(obj)
		local fake = fake_module_scripts[obj]
		if fake then
			return fake()
		end
		return req(obj)
	end

	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";r6 me")
		
	end)
end
coroutine.wrap(KGLKHSF_fake_script)()

Features & Information

before you call me a skid read this: this gui uses leaked scripts from scriptblox, none of these are mine. If i would put my scripts there, someone would skid them. this shi ahh gui has: Some leaked ahh headshake Leaked ahh Ai made flaoting pad (by xtr00p or sum) Character disco From B2S c00lgui Unanchor all

Community Comments (4)

k00pkidd415k00pkidd415Apr 3, 2026

before calling me an ai r.e.t.a.r.d.e.d skid. i may remind you: none of these scripts are mine. theyre taken from scriptblox, cuz i dont want my stuff getting leaked and skidded.

Replying to @k00pkidd415
MagnifyMagnifyApr 4, 2026

@k00pkidd415 ok

wdafvadbawd_altwdafvadbawd_altApr 7, 2026

why skid my head shake

Replying to @wdafvadbawd_alt
k00pkidd415k00pkidd415Apr 7, 2026

@wdafvadbawd_alt its not skidded bro, i just put it there cuz i dont want to leak my own remake and stuff, btw its not "yours" you made it with AI

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