
KeylessUniversal

local gui = Instance.new("ScreenGui")
gui.Name = "ScreenGui"
gui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
local button = Instance.new("TextButton")
button.Text = "KABOOMA"
button.Size = UDim2.new(0, 100, 0, 50)
button.Position = UDim2.new(0.5, -50, 0.5, -25)
button.Parent = gui
local function convertToMesh(part)
local meshPart = Instance.new("MeshPart")
meshPart.Name = part.Name
meshPart.Size = part.Size
meshPart.Position = part.Position
meshPart.Rotation = part.Rotation
meshPart.Anchored = part.Anchored
meshPart.CanCollide = part.CanCollide
meshPart.Material = part.Material
meshPart.BrickColor = part.BrickColor
meshPart.Transparency = part.Transparency
meshPart.Reflectance = part.Reflectance
meshPart.MeshId = ""
meshPart.TextureID = ""
if part:IsA("UnionOperation") then
meshPart.UsePartColor = true
end
part:Destroy()
return meshPart
end
button.MouseButton1Click:Connect(function()
for _, part in ipairs(workspace:GetDescendants()) do
if part:IsA("BasePart") then
local meshPart = convertToMesh(part)
meshPart.Parent = workspace
end
end
for _, player in ipairs(game.Players:GetPlayers()) do
if player ~= game.Players.LocalPlayer then
player.Character:BreakJoints()
end
end
local function flipPart(part)
part.CFrame = part.CFrame * CFrame.Angles(math.pi, 0, 0)
if part:IsA("Model") then
for _, childPart in ipairs(part:GetDescendants()) do
if childPart:IsA("BasePart") then
flipPart(childPart)
end
end
end
end
local function flipMap()
for _, part in ipairs(workspace:GetDescendants()) do
if part:IsA("BasePart") then
flipPart(part)
end
end
end
local function flipCharacter(character)
local humanoid = character:FindFirstChildOfClass("Humanoid")
if humanoid then
humanoid.Sit = true
humanoid.PlatformStand = true
humanoid.AutoRotate = false
humanoid.Sit = false
humanoid.PlatformStand = false
humanoid.AutoRotate = true
local torso = character:FindFirstChild("HumanoidRootPart")
if torso then
torso.CFrame = torso.CFrame * CFrame.Angles(math.pi, 0, 0)
end
end
end
local function flipPlayers()
for _, player in ipairs(game.Players:GetPlayers()) do
if player ~= game.Players.LocalPlayer then
flipCharacter(player.Character)
end
end
end
end)
![[KEYLESS] Moondiety Script | 17+ supported Games](https://scriptblox.com/images/sb/0-1753093706828.png)


why does it say "paid" when you can legit see the code right in the script? or am I just dumb
I made it paid cuz I'm bored