
KeylessUniversal

--[=[
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88. ~8~ 88b d88 .88. j88. 88booo. 88b d88 88 88 @uniquadev
Y888P ~Y8888P' Y888888P 888888D Y88888P ~Y8888P' YP YP CONVERTER
designed using localmaze gui creator
]=]
-- Instances: 4 | Scripts: 1 | Modules: 0 | Tags: 0
local LMG2L = {};
-- Players.SKEBOB_DJ.PlayerGui.ScreenGui
LMG2L["ScreenGui_1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui"));
LMG2L["ScreenGui_1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling;
-- Players.SKEBOB_DJ.PlayerGui.ScreenGui.Frame
LMG2L["Frame_2"] = Instance.new("Frame", LMG2L["ScreenGui_1"]);
LMG2L["Frame_2"]["BorderSizePixel"] = 0;
LMG2L["Frame_2"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["Frame_2"]["Size"] = UDim2.new(0, 252, 0, 520);
LMG2L["Frame_2"]["Position"] = UDim2.new(0, 314, 0, -90);
-- Players.SKEBOB_DJ.PlayerGui.ScreenGui.Frame.LocalScript
LMG2L["LocalScript_3"] = Instance.new("LocalScript", LMG2L["Frame_2"]);
-- Players.SKEBOB_DJ.PlayerGui.ScreenGui.Frame.ImageLabel
LMG2L["ImageLabel_4"] = Instance.new("ImageLabel", LMG2L["Frame_2"]);
LMG2L["ImageLabel_4"]["BorderSizePixel"] = 0;
LMG2L["ImageLabel_4"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
-- LMG2L["ImageLabel_4"]["ImageContent"] = ;
LMG2L["ImageLabel_4"]["Image"] = [[rbxassetid://87967114042267]];
LMG2L["ImageLabel_4"]["Size"] = UDim2.new(0, 292, 0, 532);
LMG2L["ImageLabel_4"]["Position"] = UDim2.new(0, -28, 0, -6);
-- Players.SKEBOB_DJ.PlayerGui.ScreenGui.Frame.LocalScript
local function C_3()
local script = LMG2L["LocalScript_3"];
local UIS = game:GetService("UserInputService")
local frame = script.Parent
local dragging = false
local dragStart
local startPos
local function update(input)
local delta = input.Position - dragStart
frame.Position = UDim2.new(
startPos.X.Scale,
startPos.X.Offset + delta.X,
startPos.Y.Scale,
startPos.Y.Offset + delta.Y
)
end
frame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1
or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
frame.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement
or input.UserInputType == Enum.UserInputType.Touch then
if dragging then
update(input)
end
end
end)
end;
task.spawn(C_3);
return LMG2L["ScreenGui_1"], require;No comments yet for this script.



