Just a executor I made
Key RequiredUniversal

Just a executor I made

Universal Scriptc94838555c94838555 290 views 621 executesUpdated Sep 1, 2026
Unrated
00
Lua Scriptβ€’951 lines (22178 chars)
--==============================================================
-- MODERN LUA RUNNER UI
-- Put this LocalScript in StarterPlayer > StarterPlayerScripts
--==============================================================

local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local TweenService = game:GetService("TweenService")

local player = Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")

--==============================================================
-- COLORS
--==============================================================

local BG = Color3.fromRGB(8, 10, 17)
local PANEL = Color3.fromRGB(15, 18, 29)
local PANEL2 = Color3.fromRGB(20, 23, 37)
local PANEL3 = Color3.fromRGB(27, 30, 47)

local WHITE = Color3.fromRGB(240, 242, 250)
local TEXT = Color3.fromRGB(205, 208, 222)
local MUTED = Color3.fromRGB(130, 135, 155)

local PURPLE = Color3.fromRGB(110, 65, 245)
local BLUE = Color3.fromRGB(65, 105, 245)

local GREEN = Color3.fromRGB(75, 220, 145)
local YELLOW = Color3.fromRGB(245, 190, 80)
local RED = Color3.fromRGB(240, 80, 95)

--==============================================================
-- HELPERS
--==============================================================

local function create(class, props, parent)
	local obj = Instance.new(class)

	for property, value in pairs(props) do
		obj[property] = value
	end

	obj.Parent = parent
	return obj
end

local function corner(parent, radius)
	local c = Instance.new("UICorner")
	c.CornerRadius = UDim.new(0, radius)
	c.Parent = parent
	return c
end

local function stroke(parent, transparency)
	local s = Instance.new("UIStroke")
	s.Color = Color3.fromRGB(75, 80, 105)
	s.Transparency = transparency or 0.5
	s.Thickness = 1
	s.Parent = parent
	return s
end

local function gradient(parent)
	local g = Instance.new("UIGradient")
	g.Color = ColorSequence.new({
		ColorSequenceKeypoint.new(0, PURPLE),
		ColorSequenceKeypoint.new(1, BLUE)
	})
	g.Rotation = 20
	g.Parent = parent
	return g
end

local function tween(object, properties, time)
	local t = TweenService:Create(
		object,
		TweenInfo.new(
			time or 0.2,
			Enum.EasingStyle.Quint,
			Enum.EasingDirection.Out
		),
		properties
	)

	t:Play()
	return t
end

--==============================================================
-- GUI
--==============================================================

local gui = create("ScreenGui", {
	Name = "ModernLuaRunner",
	ResetOnSpawn = false,
	IgnoreGuiInset = true,
	DisplayOrder = 999,
	ZIndexBehavior = Enum.ZIndexBehavior.Sibling,
}, playerGui)

--==============================================================
-- BACKGROUND
--==============================================================

local background = create("Frame", {
	Name = "Background",
	Size = UDim2.fromScale(1, 1),
	BackgroundColor3 = Color3.fromRGB(4, 5, 9),
	BorderSizePixel = 0,
	ZIndex = 1,
}, gui)

--==============================================================
-- MAIN WINDOW
--==============================================================

local main = create("Frame", {
	Name = "Main",
	Size = UDim2.new(0.92, 0, 0.88, 0),
	Position = UDim2.fromScale(0.5, 0.5),
	AnchorPoint = Vector2.new(0.5, 0.5),
	BackgroundColor3 = BG,
	BorderSizePixel = 0,
	ClipsDescendants = true,
	ZIndex = 10,
}, gui)

corner(main, 18)
stroke(main, 0.35)

--==============================================================
-- HEADER
--==============================================================

local header = create("Frame", {
	Name = "Header",
	Size = UDim2.new(1, 0, 0, 68),
	BackgroundColor3 = Color3.fromRGB(11, 13, 22),
	BorderSizePixel = 0,
	ZIndex = 20,
}, main)

-- logo
local logo = create("Frame", {
	Size = UDim2.fromOffset(42, 42),
	Position = UDim2.fromOffset(16, 13),
	BackgroundColor3 = PURPLE,
	BorderSizePixel = 0,
	ZIndex = 21,
}, header)

corner(logo, 12)
gradient(logo)

create("TextLabel", {
	Size = UDim2.fromScale(1, 1),
	BackgroundTransparency = 1,
	Text = "β–Ά",
	TextColor3 = WHITE,
	TextSize = 19,
	Font = Enum.Font.GothamBold,
	ZIndex = 22,
}, logo)

-- title
create("TextLabel", {
	Size = UDim2.new(0, 300, 0, 24),
	Position = UDim2.fromOffset(70, 10),
	BackgroundTransparency = 1,
	Text = "LUA RUNNER",
	TextColor3 = WHITE,
	TextSize = 18,
	Font = Enum.Font.GothamBold,
	TextXAlignment = Enum.TextXAlignment.Left,
	ZIndex = 21,
}, header)

create("TextLabel", {
	Size = UDim2.new(0, 300, 0, 20),
	Position = UDim2.fromOffset(70, 34),
	BackgroundTransparency = 1,
	Text = "Client-Side Code Workspace",
	TextColor3 = MUTED,
	TextSize = 11,
	Font = Enum.Font.Gotham,
	TextXAlignment = Enum.TextXAlignment.Left,
	ZIndex = 21,
}, header)

--==============================================================
-- WINDOW BUTTONS
--==============================================================

local function windowButton(text, x, textColor)
	local b = create("TextButton", {
		Size = UDim2.fromOffset(34, 34),
		Position = UDim2.new(1, x, 0, 17),
		BackgroundColor3 = PANEL2,
		Text = text,
		TextColor3 = textColor or TEXT,
		TextSize = 17,
		Font = Enum.Font.Gotham,
		BorderSizePixel = 0,
		AutoButtonColor = false,
		ZIndex = 25,
	}, header)

	corner(b, 9)

	b.MouseEnter:Connect(function()
		tween(b, {
			BackgroundColor3 = PANEL3
		}, 0.12)
	end)

	b.MouseLeave:Connect(function()
		tween(b, {
			BackgroundColor3 = PANEL2
		}, 0.12)
	end)

	return b
end

local minimize = windowButton("β€”", -126)
local maximize = windowButton("β–‘", -84)
local close = windowButton("Γ—", -42, Color3.fromRGB(230, 130, 140))

--==============================================================
-- CONTENT
--==============================================================

local content = create("Frame", {
	Name = "Content",
	Size = UDim2.new(1, -24, 1, -80),
	Position = UDim2.fromOffset(12, 76),
	BackgroundTransparency = 1,
	ZIndex = 15,
}, main)

--==============================================================
-- SIDEBAR
--==============================================================

local sidebar = create("Frame", {
	Size = UDim2.new(0, 185, 1, 0),
	BackgroundColor3 = PANEL,
	BorderSizePixel = 0,
	ZIndex = 20,
}, content)

corner(sidebar, 14)
stroke(sidebar, 0.5)

--==============================================================
-- NAV BUTTON
--==============================================================

local function navButton(text, icon, y, selected)
	local b = create("TextButton", {
		Size = UDim2.new(1, -20, 0, 42),
		Position = UDim2.fromOffset(10, y),
		BackgroundColor3 = selected and PURPLE or PANEL,
		BackgroundTransparency = selected and 0 or 1,
		Text = "",
		BorderSizePixel = 0,
		AutoButtonColor = false,
		ZIndex = 22,
	}, sidebar)

	corner(b, 9)

	if selected then
		gradient(b)
	end

	create("TextLabel", {
		Size = UDim2.fromOffset(35, 42),
		Position = UDim2.fromOffset(5, 0),
		BackgroundTransparency = 1,
		Text = icon,
		TextColor3 = selected and WHITE or MUTED,
		TextSize = 15,
		Font = Enum.Font.Gotham,
		ZIndex = 23,
	}, b)

	create("TextLabel", {
		Size = UDim2.new(1, -45, 1, 0),
		Position = UDim2.fromOffset(42, 0),
		BackgroundTransparency = 1,
		Text = text,
		TextColor3 = selected and WHITE or TEXT,
		TextSize = 12,
		Font = selected and Enum.Font.GothamMedium or Enum.Font.Gotham,
		TextXAlignment = Enum.TextXAlignment.Left,
		ZIndex = 23,
	}, b)

	return b
end

navButton("Editor", "</>", 14, true)
navButton("Scripts", "β–£", 62, false)
navButton("Snippets", "{}", 110, false)
navButton("Settings", "βš™", 158, false)
navButton("About", "β“˜", 206, false)

-- divider
create("Frame", {
	Size = UDim2.new(1, -30, 0, 1),
	Position = UDim2.fromOffset(15, 260),
	BackgroundColor3 = Color3.fromRGB(48, 51, 68),
	BorderSizePixel = 0,
	ZIndex = 22,
}, sidebar)

create("TextLabel", {
	Size = UDim2.new(1, -30, 0, 20),
	Position = UDim2.fromOffset(15, 274),
	BackgroundTransparency = 1,
	Text = "FILES",
	TextColor3 = MUTED,
	TextSize = 9,
	Font = Enum.Font.GothamBold,
	TextXAlignment = Enum.TextXAlignment.Left,
	ZIndex = 22,
}, sidebar)

-- files
local function fileButton(name, y, active)
	local b = create("TextButton", {
		Size = UDim2.new(1, -20, 0, 36),
		Position = UDim2.fromOffset(10, y),
		BackgroundColor3 = active and PANEL3 or PANEL,
		BackgroundTransparency = active and 0 or 1,
		Text = "",
		BorderSizePixel = 0,
		AutoButtonColor = false,
		ZIndex = 22,
	}, sidebar)

	corner(b, 8)

	create("TextLabel", {
		Size = UDim2.fromOffset(30, 36),
		Position = UDim2.fromOffset(8, 0),
		BackgroundTransparency = 1,
		Text = "</>",
		TextColor3 = active and Color3.fromRGB(160, 125, 255) or MUTED,
		TextSize = 11,
		Font = Enum.Font.Code,
		ZIndex = 23,
	}, b)

	create("TextLabel", {
		Size = UDim2.new(1, -50, 1, 0),
		Position = UDim2.fromOffset(40, 0),
		BackgroundTransparency = 1,
		Text = name,
		TextColor3 = active and WHITE or TEXT,
		TextSize = 11,
		Font = Enum.Font.Code,
		TextXAlignment = Enum.TextXAlignment.Left,
		ZIndex = 23,
	}, b)

	if active then
		local dot = create("Frame", {
			Size = UDim2.fromOffset(8, 8),
			Position = UDim2.new(1, -17, 0.5, -4),
			BackgroundColor3 = Color3.fromRGB(170, 95, 255),
			BorderSizePixel = 0,
			ZIndex = 24,
		}, b)

		corner(dot, 4)
	end
end

fileButton("main.lua", 303, true)
fileButton("utility.lua", 343, false)
fileButton("example.lua", 383, false)

-- new script
local newScript = create("TextButton", {
	Size = UDim2.new(1, -20, 0, 40),
	Position = UDim2.new(0, 10, 1, -50),
	BackgroundColor3 = PURPLE,
	Text = "+   New Script",
	TextColor3 = WHITE,
	TextSize = 12,
	Font = Enum.Font.GothamMedium,
	BorderSizePixel = 0,
	AutoButtonColor = false,
	ZIndex = 22,
}, sidebar)

corner(newScript, 10)
gradient(newScript)

--==============================================================
-- RIGHT SIDE
--==============================================================

local right = create("Frame", {
	Size = UDim2.new(1, -197, 1, 0),
	Position = UDim2.fromOffset(197, 0),
	BackgroundTransparency = 1,
	ZIndex = 20,
}, content)

--==============================================================
-- EDITOR
--==============================================================

local editor = create("Frame", {
	Size = UDim2.new(1, 0, 0.61, 0),
	BackgroundColor3 = PANEL,
	BorderSizePixel = 0,
	ClipsDescendants = true,
	ZIndex = 20,
}, right)

corner(editor, 14)
stroke(editor, 0.5)

-- tabs
local tabs = create("Frame", {
	Size = UDim2.new(1, 0, 0, 45),
	BackgroundColor3 = Color3.fromRGB(12, 14, 23),
	BorderSizePixel = 0,
	ZIndex = 25,
}, editor)

local activeTab = create("TextButton", {
	Size = UDim2.fromOffset(125, 35),
	Position = UDim2.fromOffset(8, 5),
	BackgroundColor3 = Color3.fromRGB(34, 29, 55),
	Text = "main.lua   Γ—",
	TextColor3 = WHITE,
	TextSize = 11,
	Font = Enum.Font.Code,
	BorderSizePixel = 0,
	AutoButtonColor = false,
	ZIndex = 26,
}, tabs)

corner(activeTab, 8)

create("Frame", {
	Size = UDim2.new(1, 0, 0, 2),
	Position = UDim2.new(0, 0, 1, -2),
	BackgroundColor3 = PURPLE,
	BorderSizePixel = 0,
	ZIndex = 27,
}, activeTab)

local addTab = create("TextButton", {
	Size = UDim2.fromOffset(35, 35),
	Position = UDim2.fromOffset(140, 5),
	BackgroundColor3 = PANEL2,
	Text = "+",
	TextColor3 = TEXT,
	TextSize = 18,
	Font = Enum.Font.Gotham,
	BorderSizePixel = 0,
	AutoButtonColor = false,
	ZIndex = 26,
}, tabs)

corner(addTab, 8)

-- editor body
local editorBody = create("Frame", {
	Size = UDim2.new(1, 0, 1, -45),
	Position = UDim2.fromOffset(0, 45),
	BackgroundColor3 = Color3.fromRGB(10, 13, 21),
	BorderSizePixel = 0,
	ZIndex = 21,
}, editor)

-- line numbers
local numbers = create("TextLabel", {
	Size = UDim2.fromOffset(38, 1),
	Position = UDim2.fromOffset(10, 12),
	BackgroundTransparency = 1,
	Text = "1\n2\n3\n4\n5\n6\n7\n8\n9\n10\n11\n12\n13\n14\n15",
	TextColor3 = Color3.fromRGB(65, 70, 90),
	TextSize = 12,
	Font = Enum.Font.Code,
	TextYAlignment = Enum.TextYAlignment.Top,
	TextXAlignment = Enum.TextXAlignment.Right,
	ZIndex = 23,
}, editorBody)

-- separator
create("Frame", {
	Size = UDim2.new(0, 1, 1, -20),
	Position = UDim2.fromOffset(58, 10),
	BackgroundColor3 = Color3.fromRGB(43, 47, 64),
	BorderSizePixel = 0,
	ZIndex = 23,
}, editorBody)

-- code editor
local codeBox = create("TextBox", {
	Size = UDim2.new(1, -75, 1, -20),
	Position = UDim2.fromOffset(70, 10),
	BackgroundTransparency = 1,
	BorderSizePixel = 0,

	MultiLine = true,
	ClearTextOnFocus = false,
	TextWrapped = false,

	TextXAlignment = Enum.TextXAlignment.Left,
	TextYAlignment = Enum.TextYAlignment.Top,

	Font = Enum.Font.Code,
	TextSize = 13,
	TextColor3 = Color3.fromRGB(210, 215, 232),
	PlaceholderColor3 = Color3.fromRGB(75, 80, 100),

	Text = [[-- Welcome to Lua Runner
-- Client-side workspace

local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer

local function greet()
    print("Hello, " .. LocalPlayer.Name)
end

greet()

-- Write your game's approved
-- logic here]],

	ZIndex = 24,
}, editorBody)

--==============================================================
-- BOTTOM AREA
--==============================================================

local bottom = create("Frame", {
	Size = UDim2.new(1, 0, 0.36, 0),
	Position = UDim2.new(0, 0, 0.64, 0),
	BackgroundTransparency = 1,
	ZIndex = 20,
}, right)

--==============================================================
-- OUTPUT
--==============================================================

local output = create("Frame", {
	Size = UDim2.new(1, -150, 1, 0),
	BackgroundColor3 = PANEL,
	BorderSizePixel = 0,
	ZIndex = 20,
}, bottom)

corner(output, 14)
stroke(output, 0.5)

create("TextLabel", {
	Size = UDim2.fromOffset(150, 40),
	Position = UDim2.fromOffset(15, 0),
	BackgroundTransparency = 1,
	Text = ">_   OUTPUT",
	TextColor3 = Color3.fromRGB(155, 115, 255),
	TextSize = 11,
	Font = Enum.Font.GothamBold,
	TextXAlignment = Enum.TextXAlignment.Left,
	ZIndex = 25,
}, output)

local clearOutput = create("TextButton", {
	Size = UDim2.fromOffset(70, 30),
	Position = UDim2.new(1, -82, 0, 6),
	BackgroundColor3 = PANEL3,
	Text = "Clear",
	TextColor3 = TEXT,
	TextSize = 10,
	Font = Enum.Font.GothamMedium,
	BorderSizePixel = 0,
	AutoButtonColor = false,
	ZIndex = 26,
}, output)

corner(clearOutput, 8)

local outputList = create("ScrollingFrame", {
	Size = UDim2.new(1, -20, 1, -70),
	Position = UDim2.fromOffset(10, 42),
	BackgroundTransparency = 1,
	BorderSizePixel = 0,
	ScrollBarThickness = 2,
	CanvasSize = UDim2.new(0, 0, 0, 0),
	ZIndex = 25,
}, output)

local outputLayout = create("UIListLayout", {
	Padding = UDim.new(0, 4),
	SortOrder = Enum.SortOrder.LayoutOrder,
}, outputList)

local function addOutput(message, color)
	local label = create("TextLabel", {
		Size = UDim2.new(1, -5, 0, 20),
		BackgroundTransparency = 1,
		Text = message,
		TextColor3 = color or TEXT,
		TextSize = 11,
		Font = Enum.Font.Code,
		TextXAlignment = Enum.TextXAlignment.Left,
		ZIndex = 26,
	}, outputList)

	outputList.CanvasSize = UDim2.new(
		0,
		0,
		0,
		outputLayout.AbsoluteContentSize.Y + 10
	)

	return label
end

addOutput("[10:24:01]  ●  Workspace initialized", GREEN)
addOutput("[10:24:01]  ●  Ready for input", GREEN)

--==============================================================
-- ACTIONS
--==============================================================

local actions = create("Frame", {
	Size = UDim2.new(0, 140, 1, 0),
	Position = UDim2.new(1, -140, 0, 0),
	BackgroundColor3 = PANEL,
	BorderSizePixel = 0,
	ZIndex = 20,
}, bottom)

corner(actions, 14)
stroke(actions, 0.5)

local function actionButton(text, y, primary)
	local b = create("TextButton", {
		Size = UDim2.new(1, -20, 0, 42),
		Position = UDim2.fromOffset(10, y),
		BackgroundColor3 = primary and PURPLE or PANEL3,
		Text = text,
		TextColor3 = WHITE,
		TextSize = 11,
		Font = Enum.Font.GothamMedium,
		BorderSizePixel = 0,
		AutoButtonColor = false,
		ZIndex = 25,
	}, actions)

	corner(b, 10)

	if primary then
		gradient(b)
	end

	b.MouseEnter:Connect(function()
		if primary then
			tween(b, {
				BackgroundTransparency = 0.08
			}, 0.12)
		else
			tween(b, {
				BackgroundColor3 = Color3.fromRGB(35, 39, 58)
			}, 0.12)
		end
	end)

	b.MouseLeave:Connect(function()
		if primary then
			tween(b, {
				BackgroundTransparency = 0
			}, 0.12)
		else
			tween(b, {
				BackgroundColor3 = PANEL3
			}, 0.12)
		end
	end)

	return b
end

local runButton = actionButton("β–Ά   RUN", 10, true)
local clearButton = actionButton("↻   CLEAR", 60, false)
local copyButton = actionButton("β–£   COPY", 110, false)

-- workspace information
create("Frame", {
	Size = UDim2.new(1, -20, 0, 1),
	Position = UDim2.fromOffset(10, 168),
	BackgroundColor3 = Color3.fromRGB(48, 51, 70),
	BackgroundTransparency = 0.3,
	BorderSizePixel = 0,
	ZIndex = 25,
}, actions)

create("TextLabel", {
	Size = UDim2.new(1, -20, 0, 20),
	Position = UDim2.fromOffset(10, 180),
	BackgroundTransparency = 1,
	Text = "WORKSPACE",
	TextColor3 = MUTED,
	TextSize = 9,
	Font = Enum.Font.GothamBold,
	TextXAlignment = Enum.TextXAlignment.Left,
	ZIndex = 25,
}, actions)

create("TextLabel", {
	Size = UDim2.new(1, -20, 0, 45),
	Position = UDim2.fromOffset(10, 203),
	BackgroundTransparency = 1,
	Text = "Local workspace\nReady",
	TextColor3 = TEXT,
	TextSize = 10,
	Font = Enum.Font.Gotham,
	TextXAlignment = Enum.TextXAlignment.Left,
	TextYAlignment = Enum.TextYAlignment.Top,
	ZIndex = 25,
}, actions)

--==============================================================
-- STATUS
--==============================================================

local status = create("TextLabel", {
	Size = UDim2.fromOffset(150, 20),
	Position = UDim2.new(0, 15, 1, -25),
	BackgroundTransparency = 1,
	Text = "●  Ready",
	TextColor3 = GREEN,
	TextSize = 10,
	Font = Enum.Font.GothamMedium,
	TextXAlignment = Enum.TextXAlignment.Left,
	ZIndex = 30,
}, main)

--==============================================================
-- SAFE RUN HOOK
--==============================================================

local function setStatus(text, color)
	status.Text = "●  " .. text
	status.TextColor3 = color
end

local function submitCode(code)
	--==========================================================
	-- PUT YOUR OWN GAME'S APPROVED COMMAND HANDLER HERE.
	--
	-- Do not use arbitrary loadstring/injected-code execution.
	--==========================================================

	print("[Lua Runner] Code submitted:")
	print(code)
end

runButton.MouseButton1Click:Connect(function()
	local code = codeBox.Text

	if code:gsub("%s+", "") == "" then
		setStatus("Nothing to run", YELLOW)
		addOutput("[" .. os.date("%H:%M:%S") .. "]  !  Editor is empty", YELLOW)
		return
	end

	setStatus("Running...", YELLOW)

	submitCode(code)

	addOutput(
		"[" .. os.date("%H:%M:%S") .. "]  β–Ά  Script submitted",
		GREEN
	)

	setStatus("Ready", GREEN)
end)

clearButton.MouseButton1Click:Connect(function()
	codeBox.Text = ""
	setStatus("Editor cleared", MUTED)

	addOutput(
		"[" .. os.date("%H:%M:%S") .. "]  ↻  Editor cleared",
		YELLOW
	)
end)

clearOutput.MouseButton1Click:Connect(function()
	for _, child in ipairs(outputList:GetChildren()) do
		if child:IsA("TextLabel") then
			child:Destroy()
		end
	end

	setStatus("Output cleared", MUTED)
end)

copyButton.MouseButton1Click:Connect(function()
	-- Normal Roblox experiences do not have unrestricted
	-- clipboard access from a LocalScript.

	setStatus("Clipboard unavailable", YELLOW)

	addOutput(
		"[" .. os.date("%H:%M:%S") .. "]  !  Clipboard unavailable",
		YELLOW
	)
end)

newScript.MouseButton1Click:Connect(function()
	codeBox.Text = "-- New Luau script\n\n"
	setStatus("New script", GREEN)
end)

--==============================================================
-- CLOSE
--==============================================================

close.MouseButton1Click:Connect(function()
	tween(main, {
		Size = UDim2.new(0.92, 0, 0, 0)
	}, 0.25)

	task.wait(0.25)
	gui:Destroy()
end)

--==============================================================
-- MINIMIZE
--==============================================================

local minimized = false
local normalSize = UDim2.new(0.92, 0, 0.88, 0)

minimize.MouseButton1Click:Connect(function()
	if minimized then
		tween(main, {
			Size = normalSize
		}, 0.25)

		content.Visible = true
		status.Visible = true
		minimized = false
	else
		tween(main, {
			Size = UDim2.new(0.92, 0, 0, 68)
		}, 0.25)

		content.Visible = false
		status.Visible = false
		minimized = true
	end
end)

--==============================================================
-- MAXIMIZE
--==============================================================

local maximized = false

maximize.MouseButton1Click:Connect(function()
	if maximized then
		tween(main, {
			Size = normalSize
		}, 0.25)

		maximized = false
	else
		tween(main, {
			Size = UDim2.new(0.97, 0, 0.94, 0)
		}, 0.25)

		maximized = true
	end
end)

--==============================================================
-- DRAGGING
--==============================================================

local dragging = false
local dragStart
local startPos

header.InputBegan:Connect(function(input)
	if input.UserInputType == Enum.UserInputType.MouseButton1 then
		dragging = true
		dragStart = input.Position
		startPos = main.Position
	end
end)

UserInputService.InputChanged:Connect(function(input)
	if dragging and input.UserInputType == Enum.UserInputType.MouseMovement then

		local delta = input.Position - dragStart

		main.Position = UDim2.new(
			startPos.X.Scale,
			startPos.X.Offset + delta.X,
			startPos.Y.Scale,
			startPos.Y.Offset + delta.Y
		)
	end
end)

UserInputService.InputEnded:Connect(function(input)
	if input.UserInputType == Enum.UserInputType.MouseButton1 then
		dragging = false
	end
end)

--==============================================================
-- F8 TOGGLE
--==============================================================

UserInputService.InputBegan:Connect(function(input, processed)
	if processed then
		return
	end

	if input.KeyCode == Enum.KeyCode.F8 then
		gui.Enabled = not gui.Enabled
	end

	if input.KeyCode == Enum.KeyCode.Return then
		if UserInputService:IsKeyDown(Enum.KeyCode.LeftControl)
			or UserInputService:IsKeyDown(Enum.KeyCode.RightControl) then

			runButton:Activate()
		end
	end
end)

print("Modern Lua Runner loaded successfully.")

Features & Information

Works in any game

Community Comments (1)

J0kzyJ0kzySep 5, 2026

Made by skidGPT tuffπŸ₯ΆπŸ₯ΆπŸ₯ΆπŸ‘ŒπŸ‘ŒπŸ‘Œ

More Scripts for Universal Scripts