
KeylessUniversal

local tut = game:GetService("Players").LocalPlayer
local char = tut.Character or tut.CharacterAdded:Wait()
local h = char:FindFirstChildOfClass("Humanoid")
local kanji1Data=game:HttpGet("https://raw.githubusercontent.com/softbf395/NMG-assets/main/NMGKanji1.png")
local kanji2Data=game:HttpGet("https://raw.githubusercontent.com/softbf395/NMG-assets/main/NMGKanji2.png")
local kanji3Data=game:HttpGet("https://raw.githubusercontent.com/softbf395/NMG-assets/main/NMGKanji3.png")
local kanji4Data=game:HttpGet("https://raw.githubusercontent.com/softbf395/NMG-assets/main/NMGKanji4.png")
writefile("FE/Jun/NMG/Kanji1.png", kanji1Data)
writefile("FE/Jun/NMG/Kanji2.png", kanji2Data)
writefile("FE/Jun/NMG/Kanji3.png", kanji3Data)
writefile("FE/Jun/NMG/Kanji4.png", kanji4Data)
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local TextChatService = game:GetService("TextChatService")
local function say(message)
if TextChatService.ChatVersion == Enum.ChatVersion.TextChatService then
local channel = TextChatService:FindFirstChild("TextChannels") and TextChatService.TextChannels:FindFirstChild("RBXGeneral")
if channel then
channel:SendAsync(message)
end
else
local chatEvents = ReplicatedStorage:FindFirstChild("DefaultChatSystemChatEvents")
if chatEvents and chatEvents:FindFirstChild("SayMessageRequest") then
chatEvents.SayMessageRequest:FireServer(message, "All")
end
end
end
-- Example usage:
if not h then return end
local hr=char:FindFirstChild("HumanoidRootPart")
function getCustom(filepath, url)
if not isfile(filepath) then
writefile(filepath, game:HttpGet(url))
end
return getcustomasset(filepath)
end
local run = h:FindFirstChildOfClass("Animator") or Instance.new("Animator", h)
function app(Number, numberY)
local player = game.Players.LocalPlayer
local character = player.Character
local humanoidRootPart = character and character:FindFirstChild("HumanoidRootPart")
if not humanoidRootPart then
warn("HumanoidRootPart not found in the character.")
return
end
-- Calculate the forward teleportation
local forwardOffset = humanoidRootPart.CFrame.LookVector * Number
-- Calculate the upward teleportation
local upOffset = Vector3.new(0, numberY, 0)
-- Calculate the new position
local newPosition = humanoidRootPart.CFrame.Position + forwardOffset + upOffset
-- Maintain the player's original horizontal orientation
local lookAtPosition = humanoidRootPart.CFrame.Position + forwardOffset + upOffset + humanoidRootPart.CFrame.LookVector
local newCFrame = CFrame.new(newPosition, lookAtPosition)
humanoidRootPart.CFrame = newCFrame
end
function anim(animID, speed, time)
local player = game.Players.LocalPlayer
local character = player.Character
local humanoid = character and character:FindFirstChild("Humanoid")
if humanoid then
local animation = Instance.new("Animation")
animation.AnimationId = animID
local animTrack = humanoid:LoadAnimation(animation)
animTrack:AdjustSpeed(speed)
animTrack:Play()
animTrack.Looped=true
wait(time)
animTrack:Stop()
else
warn("Humanoid not found in the character.")
end
end
-- Example of how to call the anim function:
-- anim("rbxassetid://223207191", 1)
local animations = {
{id = "rbxassetid://220512718", stopTime = 2, speed = 1, FT={S=0.2,E=0}}, --//UR ANIM ID\\
{id = "rbxassetid://252557606", stopTime=0.2, speed = 1, FT={S=0,E=0.2}},
{id = "rbxassetid://74909569", stopTime = 0.25, speed = 1, FT={S=0.3,E=0.1}}, --//UR ANIM ID\\
{id = "rbxassetid://74909569", stopTime = 0.25, speed = 1, FT={S=0.3,E=0.1}}, --//UR ANIM ID\\
{id = "rbxassetid://74909569", stopTime = 0.5, speed = 0.5, FT={S=0.3,E=3}}, --//UR ANIM ID\\
}
function Impact(amountofflashes)
local lighting = game:GetService("Lighting")
local colorCorrection = Instance.new("ColorCorrectionEffect", lighting)
colorCorrection.Name = "ImpactFlashCC"
for i = 1, amountofflashes do
-- Black Frame
colorCorrection.Brightness = -1
colorCorrection.Contrast = 0
colorCorrection.Saturation = 0
task.wait() -- Minimal wait
-- White Frame (or bright/desaturated)
colorCorrection.Brightness = 0.5
colorCorrection.Contrast = 1
colorCorrection.Saturation = 1
task.wait() -- Minimal wait
end
-- Revert to normal
colorCorrection.Brightness = 0
colorCorrection.Contrast = 1
colorCorrection.Saturation = 1
-- Destroy the effect
colorCorrection:Destroy()
end
local time=game.Lighting.ClockTime
function Dark()
local lighting = game:GetService("Lighting")
local CC = Instance.new("ColorCorrectionEffect", lighting)
CC.Name = "ImpactFlashCC"
-- Black Frame
local ts=game:GetService("TweenService")
local info=TweenInfo.new(0.5)
ts:Create(CC, info, {Brightness = -0.5, Contrast=0.5}):Play()
--ts:Create(lighting, info, {ClockTime=0}):Play()
task.wait(0.5) -- Minimal wait
-- White Frame (or bright/desaturated)
ts:Create(CC, info, {Brightness = 0, Contrast=0}):Play()
--ts:Create(lighting, info, { ClockTime=time}):Play()
task.wait(0.5) -- Minimal wait
-- Revert to normal
CC.Brightness = 0
CC.Contrast = 0
CC.Saturation = 0
-- Destroy the effect
CC:Destroy()
end
local isCut=false -- is Cutscene
local cam = workspace.CurrentCamera
local camOff=Vector3.new(0,0,0) -- offsets camera position relative to humRootPart (moved back by 5 studs)
local camDirOff=Vector3.new(0,0,0) -- offset for the lookat position (looking at the HRP)
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local camOffVal, camDirVal=Instance.new("CFrameValue"), Instance.new("CFrameValue")
local connect=RunService.Heartbeat:Connect(function()
camOff=camOffVal.Value.Position
camDirOff=camDirVal.Value.Position
local localPlayer = Players.LocalPlayer
if not localPlayer or not localPlayer.Character or not localPlayer.Character:FindFirstChild("HumanoidRootPart") then
return -- Exit if essential player components are missing
end
local hrp = localPlayer.Character.HumanoidRootPart
if isCut == false then
game.StarterGui:SetCore("ResetButtonCallback", true)
cam.CameraType = Enum.CameraType.Custom
game.StarterGui:SetCoreGuiEnabled("Chat", true)
else
game.StarterGui:SetCoreGuiEnabled("Chat", false)
game.StarterGui:SetCore("ResetButtonCallback", false)
local targetPosition = hrp.CFrame * CFrame.new(camOff)
local lookAtPosition = hrp.CFrame * CFrame.new(camDirOff)
cam.CFrame = CFrame.new(targetPosition.Position, lookAtPosition.Position)
end
end)
local ts=game:GetService("TweenService")
function cut(isCutscene, off, dirOff, time, waits)
off = off or Vector3.new(0,0,0)
dirOff=dirOff or Vector3.new(0,0,0)
waits = waits or false
if isCutscene==false then
isCut=false
return
end
cam.CameraType = Enum.CameraType.Scriptable
isCut=true
local TI=TweenInfo.new(time, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut)
ts:Create(camOffVal, TI, {Value=CFrame.new(off)}):Play()
ts:Create(camDirVal, TI, {Value=CFrame.new(dirOff)}):Play()
if waits then
wait(time)
end
end
function offset(off)
local p=Instance.new("Part")
p.Anchored=true
p.CanCollide=false
p.Transparency=1
p.CFrame=tut.Character.HumanoidRootPart.CFrame * CFrame.new(off)
p.Parent=workspace
return p
end
function makeGui(file, p)
local BG=Instance.new("BillboardGui")
local image=getcustomasset(file)
local IL=Instance.new("ImageLabel", BG)
IL.Image=image
IL.BackgroundTransparency=1
IL.Size=UDim2.new(1,0,1,0)
BG.Size=UDim2.new(0,0,0,0)
BG.Parent=p
ts:Create(BG, TweenInfo.new(0.4), {Size=UDim2.new(20,0,20,0)}):Play()
spawn(function()
wait(0.2)
ts:Create(IL, TweenInfo.new(0.2), {ImageTransparency=1}):Play()
wait(0.2)
BG:Destroy()
end)
end
function shake(magnitude, off)
local x,y,z = math.random(-magnitude,magnitude),math.random(-magnitude,magnitude),math.random(-magnitude,magnitude)
cut(true, off, Vector3.new(x,y,z), 0.2)
end
-- Example usage:
-- Impact(2) -- Will create two rapid black-then-white flashes with minimal delay
local functions={
{spawn=true, functions=function()
wait(0.5)
app(0, 5)
hr.Anchored=true
wait(0.5)
app(1,-5)
end},
{spawn=true, functions=function()
wait()
app(30,0)
hr.Anchored=false
end},
{spawn=false, functions=function()
cut(true, Vector3.new(0,0,-3), Vector3.new(0,1,0), 0)
say("No more games.")
anim("rbxassetid://223207191", 1, 0.5)
cut(true, Vector3.new(5,2,-3), Vector3.new(0,1,3), 0.3)
anim("rbxassetid://126752874", 0.4, 2)
local anm=animations[2]
local animation = Instance.new("Animation")
animation.AnimationId = anm.id
local track = run:LoadAnimation(animation)
track.Looped=true
track:Play(anm.FT.S)
track:AdjustSpeed(anm.speed)
cut(true, Vector3.new(10,0,3), Vector3.new(0,1,0), 0)
for i=1, 5 do
shake(3, Vector3.new(10,0,3))
app(0.7,0)
wait()
end
app(0.7,0)
Impact(3)
wait()
for i=1, 5 do
shake(3, Vector3.new(10,0,3))
app(0.7,0)
wait()
end
app(0.7,0)
Impact(3)
wait()
for i=1, 5 do
shake(3, Vector3.new(10,0,3))
app(0.7,0)
wait()
end
app(0.7,0)
Impact(3)
wait()
for i=1, 5 do
shake(3, Vector3.new(10,0,3))
app(0.7,0)
wait()
end
app(0.35,0)
Impact(3)
wait()
for i=1, 5 do
shake(3, Vector3.new(10,0,3))
app(0.7,0)
wait()
end
app(0.7,0)
Impact(3)
wait()
cut(true, Vector3.new(5,0,-3), Vector3.new(-5,1,3), 0.2)
track:Stop(anm.FT.E)
end},
{spawn=true, functions=function()
cut(true, Vector3.new(3,0,-2), Vector3.new(0,1,-2), 0, true)
Dark()
end},
{spawn=true, functions=function()
end},
}
functions[5]={spawn=true, functions=function() print("hi")
wait(0.5)
cut(false) --connect:Disconnect()
local p = offset(Vector3.new(0,0,-2))
hr.Anchored=false
for i=1,4 do
makeGui("FE/Jun/NMG/Kanji"..i..".png",p)
wait(0.3)
end end}
local function anim()
for i, anm in ipairs(animations) do
local animation = Instance.new("Animation")
animation.AnimationId = anm.id
local track = run:LoadAnimation(animation)
if functions[i] then
if functions[i].spawn then
spawn(function() functions[i].functions() end)
else
functions[i].functions()
end
end
track.Looped=true
track:Play(anm.FT.S)
track:AdjustSpeed(anm.speed)
task.wait(anm.stopTime)
local tp=track.TimePosition
track:AdjustSpeed(0)
track.TimePosition=tp
track:Stop(anm.FT.E)
task.wait(anm.FT.E)
end
end
local T=Instance.new("Tool")
T.RequiresHandle=false
T.Name="Savage Fangs"
function cooldown(tool, CD)
spawn(function()
local name=tool.Name
tool:SetAttribute("OnCD", true)
tool.Name="["..CD.."]"
for i=1, CD do
CD-=1
tool.Name="["..CD.."]"
wait(1)
end
tool.Name=name
tool:SetAttribute("OnCD", false)
end)
end
T.Activated:Connect(function()
if T:GetAttribute("OnCD") == true then return end
cooldown(T, 10)
anim()
end)
h.Died:Connect(function() isCut=false wait() connect:Disconnect() game.StarterGui:SetCore("ResetButtonCallback", true)
end)
T.Parent=tut.Backpack
![[KEYLESS] Moondiety Script | 17+ supported Games](https://scriptblox.com/images/sb/0-1753093706828.png)


nice chatgpt
Uncostomizable 1 thing to say to you your post might be taken down because it dosent include the script and also no need to be rude