
KeylessUniversal

-- Create the ScreenGui
local screenGui = Instance.new("ScreenGui")
screenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
screenGui.Name = "JumpPowerGui"
-- Create the Frame
local frame = Instance.new("Frame")
frame.Parent = screenGui
frame.BackgroundColor3 = Color3.new(1, 1, 1)
frame.Size = UDim2.new(0, 300, 0, 250) -- Increased height to accommodate the label
frame.Position = UDim2.new(0.5, -150, 0.5, -125)
frame.Active = true -- Make frame draggable
-- Enable dragging of the Frame
local UIS = game:GetService("UserInputService")
local dragging
local dragInput
local dragStart
local startPos
local function update(input)
local delta = input.Position - dragStart
frame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
frame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
frame.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
UIS.InputChanged:Connect(function(input)
if input == dragInput and dragging then
update(input)
end
end)
-- Create the TextBox
local textBox = Instance.new("TextBox")
textBox.Parent = frame
textBox.Size = UDim2.new(0, 200, 0, 50)
textBox.Position = UDim2.new(0.5, -100, 0.2, -25)
textBox.Text = "Enter JumpPower"
textBox.TextSize = 18
textBox.TextScaled = true -- Scale the text to fit within the box
textBox.ClearTextOnFocus = true
-- Create the TextButton
local button = Instance.new("TextButton")
button.Parent = frame
button.Size = UDim2.new(0, 100, 0, 50)
button.Position = UDim2.new(0.5, -50, 0.6, -25)
button.Text = "Set JumpPower"
button.TextSize = 18
button.TextScaled = true -- Scale the text to fit within the button
-- Create the Label
local label = Instance.new("TextLabel")
label.Parent = frame
label.Size = UDim2.new(0, 280, 0, 50)
label.Position = UDim2.new(0.5, -140, 0.85, -25)
label.Text = "Follow me on roblox, I am LuckymensLostAcc"
label.TextSize = 18
label.TextScaled = true -- Scale the text to fit within the label
label.BackgroundTransparency = 1 -- Make the background transparent
-- Rainbow Background Coroutine
local function rainbowBackground()
local hue = 0
while true do
hue = hue + 1 / 360
if hue > 1 then
hue = 0
end
frame.BackgroundColor3 = Color3.fromHSV(hue, 1, 1)
wait(0.1)
end
end
-- Start the Rainbow Background Coroutine
coroutine.wrap(rainbowBackground)()
-- Function to set JumpPower
local function setJumpPower()
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:FindFirstChildOfClass("Humanoid")
local jumpPower = tonumber(textBox.Text)
if humanoid and jumpPower then
humanoid.JumpPower = jumpPower
else
textBox.Text = "Invalid Input"
end
end
-- Connect the button to setJumpPower function
button.MouseButton1Click:Connect(setJumpPower)No comments yet for this script.



