Jumper R6
Key RequiredUniversal

Jumper R6

Universal Scriptskibidimariodisneyskibidimariodisney 15.4K views 2.8K executesUpdated Apr 26, 2025
3.8/ 5(4 votes)
3175% Positive
Lua Scriptβ€’109 lines (3960 chars)
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local hrp = character:WaitForChild("HumanoidRootPart")

local animation = Instance.new("Animation")
animation.AnimationId = "rbxassetid://46196309"
local loadedAnim = humanoid:LoadAnimation(animation)

local sound = Instance.new("Sound")
sound.SoundId = "rbxassetid://2428506580"
sound.Volume = 1
sound.Parent = hrp

local debris = game:GetService("Debris")
local runService = game:GetService("RunService")
local uis = game:GetService("UserInputService")

local isJumping = false

uis.JumpRequest:Connect(function()
    if character and humanoid and hrp then
        sound:Play()

        task.delay(0, function()
            local direction = hrp.CFrame.LookVector
            hrp.Velocity = (direction * 100) + Vector3.new(0, 50, 0)
        end)

        task.delay(0.1, function()
            if isJumping then
                loadedAnim:Play()
            end
        end)
    end
end)

humanoid.StateChanged:Connect(function(_, newState)
    if newState == Enum.HumanoidStateType.Jumping then
        isJumping = true
    elseif newState == Enum.HumanoidStateType.Landed then
        isJumping = false
        if loadedAnim.IsPlaying then
            loadedAnim:Stop()
        end

        for _, legName in pairs({"LeftFoot", "RightFoot", "LeftLeg", "RightLeg"}) do
            local leg = character:FindFirstChild(legName)
            if leg then
                local attachment = Instance.new("Attachment")
                attachment.Parent = leg

                local dust = Instance.new("ParticleEmitter")
                dust.Texture = "rbxassetid://241837157"
                dust.Rate = 2000
                dust.Lifetime = NumberRange.new(0.2)
                dust.Speed = NumberRange.new(15, 20)
                dust.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 5), NumberSequenceKeypoint.new(1, 0)})
                dust.SpreadAngle = Vector2.new(180, 0)
                dust.Rotation = NumberRange.new(0, 360)
                dust.RotSpeed = NumberRange.new(100)
                dust.Parent = attachment

                debris:AddItem(attachment, 0.2)
                debris:AddItem(dust, 0.2)
            end
        end
    end
end)

runService.Heartbeat:Connect(function()
    if isJumping then
        local rayOrigin = hrp.Position
        local rayDirection = Vector3.new(0, -3, 0)
        local raycastParams = RaycastParams.new()
        raycastParams.FilterDescendantsInstances = {character}
        raycastParams.FilterType = Enum.RaycastFilterType.Blacklist

        local rayResult = workspace:Raycast(rayOrigin, rayDirection, raycastParams)
        if rayResult then
            isJumping = false
            if loadedAnim.IsPlaying then
                loadedAnim:Stop()
            end

            for _, legName in pairs({"LeftFoot", "RightFoot", "LeftLeg", "RightLeg"}) do
                local leg = character:FindFirstChild(legName)
                if leg then
                    local attachment = Instance.new("Attachment")
                    attachment.Parent = leg

                    local dust = Instance.new("ParticleEmitter")
                    dust.Texture = "rbxassetid://241837157"
                    dust.Rate = 2000
                    dust.Lifetime = NumberRange.new(0.2)
                    dust.Speed = NumberRange.new(15, 20)
                    dust.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 5), NumberSequenceKeypoint.new(1, 0)})
                    dust.SpreadAngle = Vector2.new(180, 0)
                    dust.Rotation = NumberRange.new(0, 360)
                    dust.RotSpeed = NumberRange.new(100)
                    dust.Parent = attachment

                    debris:AddItem(attachment, 0.2)
                    debris:AddItem(dust, 0.2)
                end
            end
        end
    end
end)

Features & Information

Jump R6
#Jump#R#Reanimate#Hatless#FE

Community Comments (4)

NINENINEApr 26, 2025(edited)

Pretty good script! The animation is fine, but the idea works! (Ay btw after you reset it goes away, if that's intentional then πŸ”₯πŸ”₯πŸ”₯)

pffryupffryuApr 26, 2025

not working xeno

irisesirisesApr 27, 2025

@pffryu use another exec instead of xeno, it has lots of vulns

skibidimariodisneyskibidimariodisneyApr 28, 2025

3 comments on my scriptπŸ™

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