Jum ui
Key RequiredUniversal

Jum ui

Universal ScriptGuest_7293Guest_7293 283 views 673 executesUpdated Feb 16, 2026
Unrated
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Lua Script•105 lines (2716 chars)
local Players = game:GetService("Players")
local player = Players.LocalPlayer

-------------------------------------------------
-- VARIABLES
-------------------------------------------------

local character
local humanoid

-------------------------------------------------
-- FUNCION PARA CONECTAR NUEVO PERSONAJE
-------------------------------------------------

local function setupCharacter(char)
	character = char
	humanoid = character:WaitForChild("Humanoid")
end

-- Conectar cuando aparece personaje
player.CharacterAdded:Connect(setupCharacter)

-- Si ya existe al iniciar
if player.Character then
	setupCharacter(player.Character)
end

-------------------------------------------------
-- GUI
-------------------------------------------------

local screenGui = Instance.new("ScreenGui")
screenGui.Name = "JumpButtonGui"
screenGui.ResetOnSpawn = false
screenGui.Parent = player:WaitForChild("PlayerGui")

local button = Instance.new("TextButton")
button.Size = UDim2.new(0, 120, 0, 120)
button.Position = UDim2.new(0.5, -60, 0.7, 0)
button.BackgroundColor3 = Color3.fromRGB(0, 170, 255)
button.Text = "Jump"
button.TextScaled = true
button.TextColor3 = Color3.new(1,1,1)
button.Parent = screenGui
button.Active = true
button.AnchorPoint = Vector2.new(0.5,0.5)

local corner = Instance.new("UICorner")
corner.CornerRadius = UDim.new(1,0)
corner.Parent = button

-------------------------------------------------
-- FUNCION SALTO (NO EN EL AIRE)
-------------------------------------------------

local function jump()
	if not humanoid then return end
	
	-- Solo si está tocando el suelo
	if humanoid.FloorMaterial ~= Enum.Material.Air then
		humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
	end
end

button.MouseButton1Click:Connect(jump)

-------------------------------------------------
-- SISTEMA ARRASTRAR (PC + MÓVIL)
-------------------------------------------------

local dragging = false
local dragStart
local startPos

button.InputBegan:Connect(function(input)
	if input.UserInputType == Enum.UserInputType.MouseButton1 
	or input.UserInputType == Enum.UserInputType.Touch then
		
		dragging = true
		dragStart = input.Position
		startPos = button.Position
		
		input.Changed:Connect(function()
			if input.UserInputState == Enum.UserInputState.End then
				dragging = false
			end
		end)
	end
end)

button.InputChanged:Connect(function(input)
	if input.UserInputType == Enum.UserInputType.MouseMovement 
	or input.UserInputType == Enum.UserInputType.Touch then
		
		if dragging then
			local delta = input.Position - dragStart
			button.Position = UDim2.new(
				startPos.X.Scale,
				startPos.X.Offset + delta.X,
				startPos.Y.Scale,
				startPos.Y.Offset + delta.Y
			)
		end
	end
end)

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