John Doe FE R15 Animations Only Idle
Key RequiredUniversal

John Doe FE R15 Animations Only Idle

Universal ScriptScriptCreatorFFFScriptCreatorFFF 971 views 21.2K executesUpdated Jul 31, 2026
Unrated
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Lua Script•144 lines (3567 chars)
-- John Doe Anims (versão estável) - Solara
-- Idle funciona | Walk/Sprint tenta carregar

local Players = game:GetService("Players")
local UIS = game:GetService("UserInputService")
local RS = game:GetService("RunService")

local player = Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local hum = char:WaitForChild("Humanoid")
local root = char:WaitForChild("HumanoidRootPart")

if hum.RigType ~= Enum.HumanoidRigType.R15 then
    warn("Só R15")
    return
end

-- Remove Animate
local function cleanAnimate(c)
    local a = c:FindFirstChild("Animate")
    if a then
        a.Disabled = true
        pcall(function() a:Destroy() end)
    end
end
cleanAnimate(char)

local animator = hum:FindFirstChildOfClass("Animator") or Instance.new("Animator")
animator.Parent = hum

-- Para tudo
for _, t in pairs(animator:GetPlayingAnimationTracks()) do
    t:Stop(0)
end

-- IDs (seu idle + tentativas de walk/sprint)
local IDS = {
    Idle   = "rbxassetid://111792319821341", -- seu (funciona)
    Walk   = "rbxassetid://84823630062362",
    Sprint = "rbxassetid://135419935358802",
}

local tracks = {}
local current = nil
local sprinting = false

local function makeTrack(id)
    local anim = Instance.new("Animation")
    anim.AnimationId = id
    local track = animator:LoadAnimation(anim)
    track.Priority = Enum.AnimationPriority.Action4
    track.Looped = true
    return track
end

tracks.Idle   = makeTrack(IDS.Idle)
tracks.Walk   = makeTrack(IDS.Walk)
tracks.Sprint = makeTrack(IDS.Sprint)

local function play(name)
    local track = tracks[name]
    if not track then return end
    if current == track then return end
    
    if current then
        current:Stop(0.15)
    end
    
    current = track
    track:Play(0.15)
end

-- Velocidades
local WALK_SPEED = 11
local SPRINT_SPEED = 25
hum.WalkSpeed = WALK_SPEED

-- Shift
UIS.InputBegan:Connect(function(input, gpe)
    if gpe then return end
    if input.KeyCode == Enum.KeyCode.LeftShift or input.KeyCode == Enum.KeyCode.RightShift then
        sprinting = true
        hum.WalkSpeed = SPRINT_SPEED
    end
end)

UIS.InputEnded:Connect(function(input)
    if input.KeyCode == Enum.KeyCode.LeftShift or input.KeyCode == Enum.KeyCode.RightShift then
        sprinting = false
        hum.WalkSpeed = WALK_SPEED
    end
end)

-- Atualização mais limpa (menos bug)
local lastState = ""
RS.RenderStepped:Connect(function()
    if not hum or hum.Health <= 0 then return end
    
    local moving = root.AssemblyLinearVelocity.Magnitude > 1.2
    local state = ""
    
    if not moving then
        state = "Idle"
    elseif sprinting then
        state = "Sprint"
    else
        state = "Walk"
    end
    
    if state ~= lastState then
        lastState = state
        play(state)
    end
end)

-- Começa no idle
play("Idle")

-- Respawn
player.CharacterAdded:Connect(function(newChar)
    char = newChar
    hum = char:WaitForChild("Humanoid")
    root = char:WaitForChild("HumanoidRootPart")
    cleanAnimate(char)
    
    animator = hum:FindFirstChildOfClass("Animator") or Instance.new("Animator")
    animator.Parent = hum
    
    for _, t in pairs(animator:GetPlayingAnimationTracks()) do
        t:Stop(0)
    end
    
    tracks.Idle   = makeTrack(IDS.Idle)
    tracks.Walk   = makeTrack(IDS.Walk)
    tracks.Sprint = makeTrack(IDS.Sprint)
    
    current = nil
    lastState = ""
    sprinting = false
    hum.WalkSpeed = WALK_SPEED
    play("Idle")
end)

print("Script estável carregado. Idle deve funcionar. Walk/Sprint dependem se os IDs carregarem.")

Features & Information

Just R15 Animation.
#JohnDoe#FE#Universal

Community Comments (2)

CJ_TheEquinoxFoxCJ_TheEquinoxFoxSep 7, 2026

Credit me before you upload this script with an animation i uploaded.

Replying to @CJ_TheEquinoxFox
CJ_TheEquinoxFoxCJ_TheEquinoxFoxSep 7, 2026

Actually ykw * that I didn't even give you permission to upload this.

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