John Doe F3X Script
Key RequiredUniversal

John Doe F3X Script

Universal Scriptfed0lanfed0lan 4.6K views 5K executesUpdated Jan 16, 2026
5.0/ 5(4 votes)
40100% Positive
Lua Script•1107 lines (24678 chars)
function BurningEff(part)
local eff1 = Instance.new("ParticleEmitter",part)
eff1.Size = NumberSequence.new(.1)
eff1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)})
eff1.LightEmission = 1
eff1.Lifetime = NumberRange.new(1)
eff1.Speed = NumberRange.new(0)
eff1.Rate = 100
eff1.Texture = "rbxassetid://347504241"
eff1.Acceleration = Vector3.new(0,10,0)
eff1.Color = ColorSequence.new(Color3.new(1,0,0))
local eff2 = Instance.new("ParticleEmitter",part)
eff2.Size = NumberSequence.new(.1)
eff2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)})
eff2.LightEmission = 1
eff2.Lifetime = NumberRange.new(1)
eff2.Speed = NumberRange.new(0)
eff2.Rate = 100
eff2.Texture = "rbxassetid://347504259"
eff2.Acceleration = Vector3.new(0,10,0)
eff2.Color = ColorSequence.new(Color3.new(1,0,0))
local eff3 = Instance.new("ParticleEmitter",part)
eff3.Size = NumberSequence.new(1)
eff3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
eff3.LightEmission = 1
eff3.Lifetime = NumberRange.new(1)
eff3.Speed = NumberRange.new(0)
eff3.Rate = 100
eff3.Texture = "rbxasset://textures/particles/fire_main.dds"
eff3.Acceleration = Vector3.new(0,10,0)
eff3.Color = ColorSequence.new(Color3.new(1,0,0))
end


local player = game.Players.LocalPlayer
    local char = player.Character
    local tool
    for i,v in player:GetDescendants() do
        if v.Name == "SyncAPI" then
            tool = v.Parent
        end
    end
    for i,v in game.ReplicatedStorage:GetDescendants() do
        if v.Name == "SyncAPI" then
            tool = v.Parent
        end
    end
   
    remote = tool.SyncAPI.ServerEndpoint
    function _(args)
        remote:InvokeServer(unpack(args))
    end
blak=Color3.new(0,0,0)

local function Color(part, color)
	local args = {
		"SyncColor",
		{
			{
				Part = part,
				Color = color,
				UnionColoring = false
			}
		}
	}
	_(args)
end
   function DestroyPart(part)
        local args = {
            [1] = "Remove",
            [2] = {
                [1] = part
            }
        }
        _(args)
    end
    function MoveVector(part,vector)
        local args = {
            [1] = "SyncMesh",
            [2] = {
                [1] = {
                    ["Part"] = part,
                    ["Offset"] = vector
                }
            }
        }
        _(args)
    end
function AddMesh(part)
        local args = {
            [1] = "CreateMeshes",
            [2] = {
                [1] = {
                    ["Part"] = part
                }
            }
        }
        _(args)
    end
    function SetMesh(part,meshid)
        local args = {
            [1] = "SyncMesh",
            [2] = {
                [1] = {
                    ["Part"] = part,
                    ["MeshId"] = "rbxassetid://"..meshid
                }
            }
        }
        _(args)
    end
  function SetTrans(part,int)
        local args = {
            [1] = "SyncMaterial",
            [2] = {
                [1] = {
                    ["Part"] = part,
                    ["Transparency"] = int
                }
            }
        }
        _(args)
    end
local function applyDecorationToPart(part) 
    local argsCreate = {
        [1] = "CreateDecorations",
        [2] = {
            [1] = {
                ["Part"] = part,
                ["DecorationType"] = "Fire"
            }
        }
    }
    local argsSync = {
        [1] = "SyncDecorate",
        [2] = {
            [1] = {
                ["Part"] = part,
                ["DecorationType"] = "Fire",
                ["Size"] = 3,
                ["Heat"] = 25,
                ["Color"] = Color3.fromRGB(255, 0, 0), 
                ["SecondaryColor"] = Color3.fromRGB(255, 0, 0) 
            } 
        } 
    }
    _(argsCreate)
    _(argsSync)
end

function eyePart(part) 
    
    local argsCreate = {
        [1] = "CreateDecorations",
        [2] = {
            [1] = {
                ["Part"] = part,
                ["DecorationType"] = "Fire"
            }
        }
    }
    local argsSync = {
        [1] = "SyncDecorate",
        [2] = {
            [1] = {
                ["Part"] = part,
                ["DecorationType"] = "Fire",
                ["Size"] = 1,
                ["Heat"] = 12,
                ["Color"] = Color3.fromRGB(155, 0, 0), 
                ["SecondaryColor"] = Color3.fromRGB(255, 0, 0) 
            } 
        } 
    }
   
    _(argsCreate)
    _(argsSync)
end

local ReplicatedStorage = game:GetService("ReplicatedStorage")

local Players = game:GetService("Players")

local UserInputService = game:GetService("UserInputService")

local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

--kill thingy
function thekille(target)
if target and target.Character then
    for i,v in target.Character:GetDescendants() do
        if v:IsA("BasePart") then
            RequestCommand:InvokeServer(";paint "..target.Name.." black")
            spawn(function()
            Color(v,blak)
            end)
            spawn(function()
            SetTrans(v,0.1)
            end)
            wait(0.5)
            spawn(function()
            SetTrans(v,0.2)
            end)
            wait(0.5)
            spawn(function()
            SetTrans(v,0.3)
            end)
            wait(0.5)
            spawn(function()
            SetTrans(v,0.4)
            end)
            wait(0.5)
            spawn(function()
            SetTrans(v,0.5)
            end)
            wait(0.5)
            spawn(function()
            SetTrans(v,0.6)
            end)
            wait(0.5)
            spawn(function()
            SetTrans(v,0.7)
            end)
            wait(0.5)
            spawn(function()
            SetTrans(v,0.8)
            end)
            wait(0.5)
            spawn(function()
            SetTrans(v,0.9)
            end)
            wait(0.5)
            spawn(function()
            SetTrans(v,1)
            end)
            wait(3)
            spawn(function()
            DestroyPart(v)
            end)
        end
    end
end
end
wait(0.1)

local kill = Instance.new("Sound",char)
kill.SoundId = "rbxassetid://28144425"
kill.Pitch = 0.6
kill.Volume = 3

local at = kill:Clone()
at.SoundId="rbxassetid://82500396906354"
at.Parent = char
at.Volume = 0.5

local player = Players.LocalPlayer
local character = char


RequestCommand:InvokeServer(";titlebk me ᴊᴏʜɴ ᴅᴏᴇ")
RequestCommand:InvokeServer(";removeaccessories")
wait(1.5)
RequestCommand:InvokeServer(";hat me 18196403126")
wait(0.6)
 RequestCommand:InvokeServer(";shirt me 100276101149100")
wait(0.9)
 RequestCommand:InvokeServer(";pants me 109662040845019")
wait(0.5)
RequestCommand:InvokeServer(";head me 0")
wait(0.7)
RequestCommand:InvokeServer(";face me 144075659")
wait(0.3)
local eye = char:FindFirstChild("Accessory (JohnEye)").Handle
local arm = char:FindFirstChild("Right Arm")
local tor = char:FindFirstChild("Torso")
local ar2 = char:FindFirstChild("Left Arm")

local RLeg = char:FindFirstChild("Right Leg")
local head = char:FindFirstChild("Head")
local LLeg = char:FindFirstChild("Left Leg")
task.spawn(function()
applyDecorationToPart(arm)
end)
task.spawn(function()
applyDecorationToPart(ar2)
end)
task.spawn(function()
eyePart(eye)
end)
RequestCommand:InvokeServer(";music 17717379222 ;pitch 0.2 ;volume inf")
task.spawn(function()
Color(arm, Color3.fromRGB(0,0,0))
end)
task.spawn(function()
Color(ar2, Color3.fromRGB(252, 255, 150))
end)
task.spawn(function()
Color(head, Color3.fromRGB(252, 255, 150))
end)
task.spawn(function()
Color(tor, Color3.fromRGB(255, 255, 0))
end)
task.spawn(function()
Color(RLeg, Color3.fromRGB(0, 200, 255))
end)
task.spawn(function()
Color(LLeg, Color3.fromRGB(0, 200, 255))
end)
task.spawn(function()
AddMesh(arm)
end)
task.spawn(function()
SetMesh(arm,"94818190090394")
end)
task.spawn(function()
MoveVector(arm,Vector3.new(0.37, -0.6, 0))
end)

local arm = character:FindFirstChild("Right Arm") 
local humanoid = character:FindFirstChildOfClass("Humanoid")

local isDead = false
humanoid.Died:Connect(function()
	isDead = true
end)

local animator = humanoid:FindFirstChildOfClass("Animator")

local attackAnim = Instance.new("Animation")
attackAnim.AnimationId = "rbxassetid://186934658"
local attackTrack = animator:LoadAnimation(attackAnim)
function attack()
    attackTrack:Play() 
    local hitPlayer = nil
    local touchedConnection

    local function onTouch(other)
        local otherPlayer = Players:GetPlayerFromCharacter(other.Parent)
        if otherPlayer and otherPlayer ~= player then
            hitPlayer = otherPlayer
        end
    end

    touchedConnection = arm.Touched:Connect(onTouch)
    task.wait(0.5)
    if touchedConnection then
        touchedConnection:Disconnect()
    end
    if hitPlayer then
d = at:Clone()
d:Play()
d.Parent = char
spawn(function()
wait(5)
d:Destroy()
end)
task.spawn(DestroyPart,hitPlayer.Character.Head)
    else
d = kill:Clone()
d:Play()
d.Parent = char
wait(5)
d:Destroy()
    end
end




UserInputService.TouchTap:Connect(function(input, gameProcessed)
    if gameProcessed then return end

    if isDead then return end 
    attack()
end)



local backpack = player.Backpack

local function getf3x()
	for _, v in ipairs(backpack:GetChildren()) do
		if v:FindFirstChild("SyncAPI") then
			return v
		end
	end
	for _, v in ipairs(char:GetChildren()) do
		if v:FindFirstChild("SyncAPI") then
			return v
		end
	end
	return nil
end

local f3x = getf3x()
if not f3x then
	warn("you dont have f3x skid")
end

local syncapi = f3x.SyncAPI
local serverendpoint = syncapi.ServerEndpoint
local function fire(part) 
    
    local argsCreate = {
        [1] = "CreateDecorations",
        [2] = {
            [1] = {
                ["Part"] = part,
                ["DecorationType"] = "Fire"
            }
        }
    }

   
    local argsSync = {
        [1] = "SyncDecorate",
        [2] = {
            [1] = {
                ["Part"] = part,
                ["DecorationType"] = "Fire",
                ["Size"] = 10,
                ["Heat"] = 0,
                ["Color"] = Color3.fromRGB(255, 0, 0), 
                ["SecondaryColor"] = Color3.fromRGB(255, 0, 0) 
            } 
        } 
    }

    
    _(argsCreate)
    _(argsSync)
end
			function delete(part)
				local args = {
					[1] = "Remove",
					[2] = {
						[1] = part
					}
				}
				_(args)
			end
function MovePart(part, cf)
    local args = {
        "SyncMove",
        {
            {
                Part = part,
                CFrame = cf
            }
        }
    }
    _(args)
end

local function resize(part, size, cf)
	local args = {
		"SyncResize",
		{
			{
				Part = part,
				CFrame = cf,
				Size = size
			}
		}
	}
	_(args)
end

local function syncmaterial(part, mate)
	local args = {
		"SyncMaterial",
		{
			{
				Part = part,
				Material = mate
			}
		}
	}
	_(args)
end

local function transparency(part, trans)
	local args = {
		"SyncMaterial",
		{
			{
				Part = part,
				Transparency = trans
			}
		}
	}
	_(args)
end

local function color(part, color)
	local args = {
		"SyncColor",
		{
			{
				Part = part,
				Color = color,
				UnionColoring = false
			}
		}
	}
	_(args)
end

local function syncmeshid(part, id)
	local args = {
		"SyncMesh",
		{
			{
				Part = part,
				MeshId = "rbxassetid://" .. id
			}
		}
	}
	_(args)
end
function destroy(part)
				local args = {
					[1] = "Remove",
					[2] = {
						[1] = part
					}
				}
				_(args)
			end
local function makemesh(part)
	local args = {
		"CreateMeshes",
		{
			{
				Part = part
			}
		}
	}
	_(args)
end

local function syncmeshsize(part, vectora)
	local args = {
		"SyncMesh",
		{
			{
				Part = part,
				Scale = vectora
			}
		}
	}
	_(args)
end

local function syncmeshtexture(part, id)
	local args = {
		"SyncMesh",
		{
			{
				Part = part,
				TextureId = "rbxassetid://" .. id
			}
		}
	}
	_(args)
end

local function name(part, stringa)
	local args = {
		"SetName",
		{ part },
		stringa
	}
	_(args)
end

local function lock(part, boolean)
	local args = {
		"SetLocked",
		{ part },
		boolean
	}
	_(args)
end

local function setcollision(part, booleana)
	local args = {
		"SyncCollision",
		{
			{
				Part = part,
				CanCollide = booleana
			}
		}
	}
	_(args)
end

local function setanchor(part, boolean)
	local args = {
		"SyncAnchor",
		{
			{
				Part = part,
				Anchored = boolean
			}
		}
	}
	_(args)
end

local function createdecal(part, side)
	local args = {
		"CreateTextures",
		{
			{
				Part = part,
				Face = side,
				TextureType = "Decal"
			}
		}
	}
	_(args)
end

local function setdecal(part, asset, side)
	local args = {
		"SyncTexture",
		{
			{
				Part = part,
				Face = side,
				TextureType = "Decal",
				Texture = "rbxassetid://" .. asset
			}
		}
	}
	_(args)
end
task.spawn(function()
while task.wait(0.02) do
			task.spawn(function()
				local hrp = char.HumanoidRootPart
				local pos = hrp.CFrame * CFrame.new(0, -3, 0)
				local trail = serverendpoint:InvokeServer("CreatePart", "Normal", CFrame.new(0,0,0), char)
        task.spawn(function()
				setcollision(trail, false)
        end)
        task.spawn(function()
				syncmaterial(trail, Enum.Material.Granite)
        end)
        task.spawn(function()
				color(trail, Color3.new(0, 0, 0))
        end)
        task.spawn(function()
				resize(trail, Vector3.new(10,0,10), pos)
        end)
        task.spawn(function()
        fire(trail)
        end)
BurningEff(trail)
				task.wait(1)
				delete(trail)
			end)
		end
end)

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local rq = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
local RunService = game:GetService("RunService")
local rotatetypeshii = Vector3.new(0, 1, 0).Unit
local skypartrotation = 0
local player = game.Players.LocalPlayer
    local char = player.Character
    local tool
    for i,v in player:GetDescendants() do
        if v.Name == "SyncAPI" then
            tool = v.Parent
        end
    end
    for i,v in game.ReplicatedStorage:GetDescendants() do
        if v.Name == "SyncAPI" then
            tool = v.Parent
        end
    end
    --craaa
    remote = tool.SyncAPI.ServerEndpoint
    function _(args)
        remote:InvokeServer(unpack(args))
    end
    function SetCollision(part,boolean)
        local args = {
            [1] = "SyncCollision",
            [2] = {
                [1] = {
                    ["Part"] = part,
                    ["CanCollide"] = boolean
                }
            }
        }
        _(args)
    end
    function SetAnchor(boolean,part)
        local args = {
            [1] = "SyncAnchor",
            [2] = {
                [1] = {
                    ["Part"] = part,
                    ["Anchored"] = boolean
                }
            }
        }
        _(args)
    end
    function CreatePart(cf,parent)
        local args = {
            [1] = "CreatePart",
            [2] = "Normal",
            [3] = cf,
            [4] = parent
        }
        _(args)
    end
    function DestroyPart(part)
        local args = {
            [1] = "Remove",
            [2] = {
                [1] = part
            }
        }
        _(args)
    end
    function MovePart(part,cf)
        local args = {
            [1] = "SyncMove",
            [2] = {
                [1] = {
                    ["Part"] = part,
                    ["CFrame"] = cf
                }
            }
        }
        _(args)
    end
    function Resize(part,size,cf)
        local args = {
            [1] = "SyncResize",
            [2] = {
                [1] = {
                    ["Part"] = part,
                    ["CFrame"] = cf,
                    ["Size"] = size
                }
            }
        }
        _(args)
    end
    function AddMesh(part)
        local args = {
            [1] = "CreateMeshes",
            [2] = {
                [1] = {
                    ["Part"] = part
                }
            }
        }
        _(args)
    end
    function reflect(part,int)
        local args = {
            [1] = "SyncMaterial",
            [2] = {
                [1] = {
                    ["Part"] = part,
                    ["Reflectance"] = int
                }
            }
        }
        _(args)
    end
    function SetMesh(part,meshid)
        local args = {
            [1] = "SyncMesh",
            [2] = {
                [1] = {
                    ["Part"] = part,
                    ["MeshId"] = "rbxassetid://"..meshid
                }
            }
        }
        _(args)
    end
    function SetTexture(part, texid)
        local args = {
            [1] = "SyncMesh",
            [2] = {
                [1] = {
                    ["Part"] = part,
                    ["TextureId"] = "rbxassetid://"..texid
                }
            }
        }
        _(args)
    end
    function SetName(part, stringg)
        local args = {
            [1] = "SetName",
            [2] = {
                [1] = part
            },
            [3] = stringg
        }

        _(args)
    end
    function MeshResize(part,size)
        local args = {
            [1] = "SyncMesh",
            [2] = {
                [1] = {
                    ["Part"] = part,
                    ["Scale"] = size
                }
            }
        }
        _(args)
    end
function MeshColor(part,color)
local args = {
	"SyncMesh",
	{
		{
			Part = part,
			VertexColor = color 
		}
	}
}
_(args)
    end
    function Weld(part1, part2,lead)
        local args = {
            [1] = "CreateWelds",
            [2] = {
                [1] = part1,
                [2] = part2
            },
            [3] = lead
        }
        _(args)

    end
    function SetLocked(part,boolean)
        local args = {
            [1] = "SetLocked",
            [2] = {
                [1] = part
            },
            [3] = boolean
        }
        _(args)
    end

    function SetTrans(part,int)
        local args = {
            [1] = "SyncMaterial",
            [2] = {
                [1] = {
                    ["Part"] = part,
                    ["Transparency"] = int
                }
            }
        }
        _(args)
    end
function Setmate(part,int)
        local args = {
            [1] = "SyncMaterial",
            [2] = {
                [1] = {
                    ["Part"] = part,
                    ["Material"] = int
                }
            }
        }
        _(args)
    end
    function CreateSpotlight(part)
        local args = {
            [1] = "CreateLights",
            [2] = {
                [1] = {
                    ["Part"] = part,
                    ["LightType"] = "SpotLight"
                }
            }
        }
        _(args)
    end
    function SyncLighting(part,brightness)
        local args = {
            [1] = "SyncLighting",
            [2] = {
                [1] = {
                    ["Part"] = part,
                    ["LightType"] = "SpotLight",
                    ["Brightness"] = brightness
                }
            }
        }
        _(args)
    end
    function Color(part,color)
        local args = {
            [1] = "SyncColor",
            [2] = {
                [1] = {
                    ["Part"] = part,
                    ["Color"] = color --[[Color3]],
                    ["UnionColoring"] = false
                }
            }
        }
        _(args)
    end
    function SpawnDecal(part,side)
        local args = {
            [1] = "CreateTextures",
            [2] = {
                [1] = {
                    ["Part"] = part,
                    ["Face"] = side,
                    ["TextureType"] = "Decal"
                }
            }
        }

        _(args)
    end
    function AddDecal(part,asset,side)
        local args = {
            [1] = "SyncTexture",
            [2] = {
                [1] = {
                    ["Part"] = part,
                    ["Face"] = side,
                    ["TextureType"] = "Decal",
                    ["Texture"] = "rbxassetid://".. asset
                }
            }
        }
        _(args)
    end
function ClonePart(part,parent)
       		 local args = {
           [1] = "Clone",
           [2] = {
           [1] = part
          },
           [3] = parent
        }

    return remote:InvokeServer(unpack(args))
end
    function Sky(id)
local ReplicatedStorage = game:GetService("ReplicatedStorage")
    local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
    
    

local function findBuildingTools()
    local player = game:GetService("Players").LocalPlayer

    for _, item in ipairs(player.Character:GetChildren()) do
        if item:IsA("Tool") and item:FindFirstChild("SyncAPI") then
            return item
        end
    end

    for _, item in ipairs(player.Backpack:GetChildren()) do
        if item:IsA("Tool") and item:FindFirstChild("SyncAPI") then
            return item
        end
    end

    return nil
end

local buildingTools = findBuildingTools()
if not buildingTools then
    warn("btools not found")
    return
end

local syncAPI        = buildingTools:FindFirstChild("SyncAPI")
local serverEndpoint = syncAPI and syncAPI:FindFirstChild("ServerEndpoint")

if not serverEndpoint then
    warn("btools not found")
    return
end

local skyInstance = workspace.Terrain:FindFirstChild("Sky") or workspace:FindFirstChild("Sky")
if not skyInstance then

print"ok"
end
spawn(function()
DestroyPart(skyInstance)
end)
local success, result
if serverEndpoint:IsA("RemoteFunction") then
    success, result = pcall(function()
        return serverEndpoint:InvokeServer(unpack(args))
    end)
else

    serverEndpoint:FireServer(unpack(args))
    success = true
end

if success then
    
print"yay"
    
end
        e = char.HumanoidRootPart.CFrame.x
        f = char.HumanoidRootPart.CFrame.y
        g = char.HumanoidRootPart.CFrame.z
                mhm = CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,-5,0)
                v = remote:InvokeServer("CreatePart","Normal",mhm,char)
                task.spawn(function()
                SetName(v,"johnbeep")
                end)
                task.spawn(function()
                AddMesh(v)
                end)
                task.spawn(function()
                rq:InvokeServer(";time 0")
                end)
                task.spawn(function()
                Resize(v,Vector3.new(0,0,0),v.CFrame)
                end)
                task.spawn(function()
                SetMesh(v,"1527559")
                end)
                task.spawn(function()
                MeshColor(v,vector.create(2,0,0))
                end)
                task.spawn(function()
                SetTexture(v,id)
                end)
                task.spawn(function()
           MeshResize(v,Vector3.new(-3000,-1000,-3000))
                end)
                task.spawn(function()
                SetLocked(v,true)
                end)

local rotationAngle = 5
    local rotationSpeed = math.rad(20)
    RunService.Heartbeat:Connect(function(deltaTime)
        rotationAngle = rotationAngle + rotationSpeed * deltaTime
        local rotation = CFrame.Angles(0, rotationAngle, 0)
        local cf = CFrame.new(v.Position) * rotation
        
        task.spawn(function()
            MovePart(v, cf)
        end)
    end)

            end
Sky("1529455")

while true do
	wait(0.1)
		if character:FindFirstChildOfClass("Humanoid").Health <= 0 then
			RequestCommand:InvokeServer(";titler me BAD CHOICE")

ClonePart(character.Head,workspace.Terrain)
wait(0.1)
local bg = workspace.Terrain.Head
task.spawn(function()
DestroyPart(bg.face)
end)
task.spawn(function()
SetTrans(bg,1)
end)
ClonePart(character.johnbeep,workspace.Terrain)
                spawn(function()
MeshColor(workspace.Terrain.johnbeep,vector.create(0,0,0))
                end)
task.spawn(function()
MeshResize(workspace.Terrain.johnbeep,Vector3.new(-50000,-50000,-50000))
                end)
RequestCommand:InvokeServer(";explode others")
RequestCommand:InvokeServer(";music 17717379222")
RequestCommand:InvokeServer(";volume 10")
wait(4)
			RequestCommand:InvokeServer(";music 19094700")
			RequestCommand:InvokeServer(";pitch 0.5")
			RequestCommand:InvokeServer(";volume 3")
      wait(0.8)
      RequestCommand:InvokeServer(";fogcolor black")
RequestCommand:InvokeServer(";fog 3000")
			break
		end
	end

Features & Information

You need btools and hd admin to use this script :)

Community Comments (8)

roadblockscherriesroadblockscherriesJan 17, 2026

rest in peace ur gonna be doxxed i know it

Relxtr00pRelxtr00pJan 17, 2026

Yoo Leak i0rb f3x

Replying to @Relxtr00p
roadblockscherriesroadblockscherriesJan 18, 2026

learn how 2 code skid

Replying to @roadblockscherries
MercyRBXMercyRBXJan 18, 2026

@roadblockscherries ong

Replying to @roadblockscherries
c00lVoid_8c00lVoid_8Jan 20, 2026

@roadblockscherries he too me say Yoo Leak i0rb f3x he a skid 100% he want to skid

Replying to @Relxtr00p
AlbertEinsteinAlbertEinsteinJan 27, 2026(edited)

@Relxtr00p probably wanna skided da script

Replying to @Relxtr00p
Official_xtr00pk1dOfficial_xtr00pk1dJan 31, 2026

@Relxtr00p whos this larp?

Replying to @Relxtr00p
x00lman0x00lman0Mar 11, 2026

@Relxtr00p wut da heeel bro

More Scripts for Universal Scripts