
KeylessUniversal

local RunService = game:GetService("RunService")
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local root = character:WaitForChild("HumanoidRootPart")
local torso = character:WaitForChild("Torso")
local rootJoint = root:WaitForChild("RootJoint")
local humanoid = character:WaitForChild("Humanoid")
local TENSION = 210
local DAMPING = 8
local SQUISH_INTENSITY = 0.012
local currentScale = 1
local velocityScale = 0
local lastVelocityY = 0
local originalRootC1 = rootJoint.C1
local objects = {}
local jumpSound = Instance.new("Sound")
jumpSound.SoundId = "rbxassetid://111539020190610"
jumpSound.Volume = 0.4
jumpSound.Parent = root
local landSound = Instance.new("Sound")
landSound.SoundId = "rbxassetid://112358504840457"
landSound.Volume = 0.4
landSound.Parent = root
local function playJumpSound()
jumpSound:Play()
end
local function playLandSound()
landSound:Play()
end
local spawnTime = time()
local function setup()
objects = {}
for _, v in ipairs(character:GetDescendants()) do
local isBody = v:IsA("BasePart") and v.Parent == character and v.Name ~= "HumanoidRootPart"
local isAcc = v:IsA("BasePart") and v.Name == "Handle" and v.Parent:IsA("Accessory")
if isBody or isAcc then
local joint
pcall(function()
joint = v:FindFirstChildOfClass("Motor6D") or v:FindFirstChildOfClass("Weld")
if not joint and isBody then
for _, m in ipairs(torso:GetChildren()) do
if m:IsA("Motor6D") and m.Part1 == v then
joint = m
break
end
end
end
end)
local mesh = v:FindFirstChildOfClass("SpecialMesh")
local meshScale = mesh and mesh.Scale or Vector3.new(1,1,1)
objects[v] = {
Size = v.Size,
Joint = joint,
C0 = joint and joint.C0 or nil,
Mesh = mesh,
MeshScale = meshScale,
Name = v.Name
}
end
end
end
torso.Touched:Connect(function(hit)
pcall(function()
if time() - spawnTime < 1.5 then return end
if hit:IsDescendantOf(character) then return end
local relativeVelocity = hit.AssemblyLinearVelocity - root.AssemblyLinearVelocity
if relativeVelocity.Y < -14 then
velocityScale = velocityScale - (math.abs(relativeVelocity.Y) * 1.35)
playLandSound()
end
end)
end)
local head = character:FindFirstChild("Head")
if head then
head.Touched:Connect(function(hit)
pcall(function()
if time() - spawnTime < 1.5 then return end
if hit:IsDescendantOf(character) then return end
velocityScale = velocityScale - 15
playLandSound()
end)
end)
end
humanoid.StateChanged:Connect(function(_, newState)
pcall(function()
if newState == Enum.HumanoidStateType.Jumping then
velocityScale = velocityScale - 3
playJumpSound()
end
if newState == Enum.HumanoidStateType.Landed then
velocityScale = velocityScale - 12
playLandSound()
end
end)
end)
setup()
character.DescendantAdded:Connect(function()
wait(0.1)
setup()
end)
RunService.RenderStepped:Connect(function(dt)
pcall(function()
dt = math.min(dt, 0.033)
if not root or not root.Parent then return end
local velocity = root.AssemblyLinearVelocity
local targetScale = 1 + (velocity.Y * SQUISH_INTENSITY)
targetScale = math.clamp(targetScale, 0.84, 1.5)
if lastVelocityY < -10 and velocity.Y >= -1 then
velocityScale = velocityScale - (math.abs(lastVelocityY) * 0.35)
playLandSound()
end
lastVelocityY = velocity.Y
local displacement = currentScale - targetScale
local force = -TENSION * displacement - DAMPING * velocityScale
force = math.clamp(force, -500, 500)
if currentScale < 0.88 then
force = force * 2
end
velocityScale = math.clamp(velocityScale + (force * dt), -40, 40)
currentScale = math.clamp(currentScale + (velocityScale * dt), 0.7, 1.5)
local xzScale = (currentScale < 1) and (1 + (1 - currentScale) * 0.45) or (1 - (currentScale - 1) * 0.2)
local originalTorsoHeight = objects[torso] and objects[torso].Size.Y or 2
for part, data in pairs(objects) do
if part and part.Parent then
if part.Size then
local newSize = Vector3.new(
data.Size.X * xzScale,
data.Size.Y * currentScale,
data.Size.Z * xzScale
)
if newSize.X > 0 and newSize.Y > 0 and newSize.Z > 0 then
part.Size = newSize
end
end
if data.Mesh and data.Mesh.Parent then
data.Mesh.Scale = Vector3.new(
data.MeshScale.X * xzScale,
data.MeshScale.Y * currentScale,
data.MeshScale.Z * xzScale
)
end
if data.Joint and part ~= torso and data.Joint.Parent then
local origC0 = data.C0
if origC0 then
local yPos = origC0.Y * currentScale
if data.Name and data.Name:find("Leg") then
local torsoBottomShift = (originalTorsoHeight * 0.5) * (1 - currentScale)
yPos = (origC0.Y * currentScale) + torsoBottomShift
end
if data.Name and data.Name:find("Arm") then
local torsoBottomShift = (originalTorsoHeight * 0.35) * (1 - currentScale)
yPos = (origC0.Y * currentScale) + torsoBottomShift
end
pcall(function()
data.Joint.C0 = CFrame.new(origC0.X, yPos, origC0.Z) * origC0.Rotation
end)
end
end
end
end
if objects[torso] then
local verticalOffset = (1 - currentScale) * (objects[torso].Size.Y * 0.5)
if rootJoint and originalRootC1 then
rootJoint.C1 = originalRootC1 * CFrame.new(0, verticalOffset, 0)
end
end
end)
end)



Unfortunately, this is a script that must be placed in startercharacterscripts. You can't actually use this one on an executor that can't modify your scripts on the server. but you CAN put this in your game👀
@TheQuietMaestro oh okay I will port it soon