
KeylessUniversal

-- GUI Fofa para Ink Game (Delta Executor - Celular) sem chave
local player = game.Players.LocalPlayer
-- Criar GUI
local gui = Instance.new("ScreenGui", player:WaitForChild("PlayerGui"))
gui.Name = "FofinhaGui"
gui.ResetOnSpawn = false
-- Frame principal
local main = Instance.new("Frame", gui)
main.Size = UDim2.new(0, 250, 0, 600)
main.Position = UDim2.new(0, 20, 0.5, -300)
main.BackgroundColor3 = Color3.fromRGB(255, 200, 240)
main.Active = true
Instance.new("UICorner", main).CornerRadius = UDim.new(0, 16)
-- Sistema de arrastar para celular
local UIS = game:GetService("UserInputService")
local dragging, dragInput, dragStart, startPos
main.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.Touch or input.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = true
dragStart = input.Position
startPos = main.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
main.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.Touch or input.UserInputType == Enum.UserInputType.MouseMovement then
dragInput = input
end
end)
UIS.InputChanged:Connect(function(input)
if input == dragInput and dragging then
local delta = input.Position - dragStart
main.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
end)
-- Layout
local uilist = Instance.new("UIListLayout", main)
uilist.Padding = UDim.new(0, 5)
uilist.FillDirection = Enum.FillDirection.Vertical
uilist.SortOrder = Enum.SortOrder.LayoutOrder
uilist.HorizontalAlignment = Enum.HorizontalAlignment.Center
local ordem = 0
-- Função de criar botões
local function criarBotao(texto, cor, callback)
local btn = Instance.new("TextButton", main)
btn.Size = UDim2.new(1, -20, 0, 40)
btn.BackgroundColor3 = cor or Color3.fromRGB(255, 100, 150)
btn.Text = texto
btn.Font = Enum.Font.GothamBold
btn.TextColor3 = Color3.new(1, 1, 1)
btn.TextScaled = true
Instance.new("UICorner", btn).CornerRadius = UDim.new(0, 10)
ordem += 1
btn.LayoutOrder = ordem
btn.MouseButton1Click:Connect(callback)
end
-- Botões com funções do jogo
criarBotao("🛏 Teleportar Dormitório", nil, function()
local char = player.Character
if char and char:FindFirstChild("HumanoidRootPart") then
char.HumanoidRootPart.CFrame = CFrame.new(-310, 20, -41)
end
end)
criarBotao("🚦 Final Red Light", nil, function()
local char = player.Character
if char and char:FindFirstChild("HumanoidRootPart") then
char.HumanoidRootPart.CFrame = CFrame.new(-367, 3, -245)
end
end)
criarBotao("🍪 Final Dalgona", nil, function()
for _, v in pairs(getgc(true)) do
if typeof(v) == "function" and debug.getinfo(v).name == "FinishMiniGame" then
pcall(function() v() end)
end
end
end)
criarBotao("🪢 Final Pula Corda", nil, function()
local char = player.Character
if char and char:FindFirstChild("HumanoidRootPart") then
char.HumanoidRootPart.CFrame = CFrame.new(-138, 40, -240)
end
end)
criarBotao("🪟 Final Ponte de Vidro", nil, function()
local char = player.Character
if char and char:FindFirstChild("HumanoidRootPart") then
char.HumanoidRootPart.CFrame = CFrame.new(-431, 3, -246)
end
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