
KeylessUniversal

for _, player in ipairs(game.Players:GetPlayers()) do
if player ~= game.Players.LocalPlayer then
local char = player.Character or player.CharacterAdded:Wait()
for _, part in ipairs(char:GetDescendants()) do
if part:IsA("BasePart") then
part.Transparency = 1
end
end
end
end



is this clientside
Idk