Invoke All Events Script
Key RequiredUniversal

Invoke All Events Script

Universal ScriptNeymarJRNeymarJR 21K views 31 executesUpdated Nov 16, 2024
5.0/ 5(3 votes)
30100% Positive
Lua Script•9 lines (227 chars)
-- Risk ! --
local a = game:GetService("ReplicatedStorage")
local b = game.Players.LocalPlayer

    for _, V in pairs(a:GetDescendants()) do
        if V:IsA("RemoteEvent") then
            V:InvokeServer(V)
        end
    end

Features & Information

You use this script at your own risk. Depending on the game, you could get banned for an event not updating or even get kicked. If neither of those happens, you might gain an advantage by using this script. For example, if an event called 'killall' is active and the script does not have any protection, it will kill everyone. The event will be triggered by the script and will perform the actions defined in the event's script.

Community Comments (1)

unzlaunzlaNov 17, 2024(edited)

make 1 that fires a specific remote or one like if it fires a remote it'll change ur team like a remote called teamplr

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