
Key RequiredUniversal

local Player = game:GetService("Players").LocalPlayer
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
-- Clean up any old UI first
local oldUI = Player.PlayerGui:FindFirstChild("DeltaUltimate")
if oldUI then oldUI:Destroy() end
-- UI Container
local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Name = "DeltaUltimate"
ScreenGui.Parent = Player:WaitForChild("PlayerGui")
ScreenGui.ResetOnSpawn = false
-- Main Frame (The Pod) - Taller size to ensure all 3 buttons are visible
local MainFrame = Instance.new("Frame")
MainFrame.Size = UDim2.new(0, 80, 0, 220)
MainFrame.Position = UDim2.new(0.1, 0, 0.4, 0)
MainFrame.BackgroundColor3 = Color3.fromRGB(20, 20, 20)
MainFrame.BorderSizePixel = 0
MainFrame.Active = true
MainFrame.Draggable = true
MainFrame.Parent = ScreenGui
local UICornerMain = Instance.new("UICorner")
UICornerMain.CornerRadius = UDim.new(0, 15)
UICornerMain.Parent = MainFrame
local UIList = Instance.new("UIListLayout")
UIList.Parent = MainFrame
UIList.HorizontalAlignment = Enum.HorizontalAlignment.Center
UIList.VerticalAlignment = Enum.VerticalAlignment.Center
UIList.Padding = UDim.new(0, 10)
-- Button Helper
local function CreateButton(text, color)
local btn = Instance.new("TextButton")
btn.Size = UDim2.new(0, 60, 0, 55)
btn.BackgroundColor3 = color
btn.Text = text
btn.TextColor3 = Color3.fromRGB(255, 255, 255)
btn.Font = Enum.Font.GothamBold
btn.TextSize = 10
btn.Parent = MainFrame
local corner = Instance.new("UICorner")
corner.CornerRadius = UDim.new(0, 10)
corner.Parent = btn
return btn
end
local WobbleBtn = CreateButton("WOBBLE", Color3.fromRGB(255, 60, 60))
local FlyBtn = CreateButton("FLY", Color3.fromRGB(60, 160, 255))
local AntiFlingBtn = CreateButton("ANTI\nPLAYER", Color3.fromRGB(160, 60, 255))
-----------------------------------------------------------
-- 0.1S OVERDRIVE WOBBLE
-----------------------------------------------------------
local isWobbling = false
WobbleBtn.MouseButton1Click:Connect(function()
if isWobbling then return end
isWobbling = true
local char = Player.Character
local root = char and char:FindFirstChild("HumanoidRootPart")
if root then
local startTime = tick()
while tick() - startTime < 3 do
local original = root.CFrame
root.CFrame = original * CFrame.new(-2.5, 0, 0)
for i = 0, 1, 0.5 do root.CFrame = root.CFrame:Lerp(original, i) RunService.RenderStepped:Wait() end
root.CFrame = original * CFrame.new(2.5, 0, 0)
for i = 0, 1, 0.5 do root.CFrame = root.CFrame:Lerp(original, i) RunService.RenderStepped:Wait() end
end
end
isWobbling = false
end)
-----------------------------------------------------------
-- SUPERHERO FLY (90 DEGREE TILT)
-----------------------------------------------------------
local flying = false
local flySpeed = 70
local bv, bg
FlyBtn.MouseButton1Click:Connect(function()
flying = not flying
local char = Player.Character
local root = char and char:FindFirstChild("HumanoidRootPart")
local hum = char and char:FindFirstChildOfClass("Humanoid")
if flying and root and hum then
FlyBtn.BackgroundColor3 = Color3.fromRGB(0, 255, 120)
bg = Instance.new("BodyGyro", root)
bg.P = 9e4
bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
bv = Instance.new("BodyVelocity", root)
bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
hum.PlatformStand = true
task.spawn(function()
while flying do
RunService.RenderStepped:Wait()
local camCF = workspace.CurrentCamera.CFrame
bv.velocity = camCF.LookVector * flySpeed
-- This tilts your head toward your movement direction
bg.cframe = camCF * CFrame.Angles(-math.pi/2, 0, 0)
end
end)
else
FlyBtn.BackgroundColor3 = Color3.fromRGB(60, 160, 255)
if bv then bv:Destroy() end
if bg then bg:Destroy() end
if hum then hum.PlatformStand = false end
end
end)
-----------------------------------------------------------
-- ANTI-PLAYER FLING (NO PLAYER COLLISION)
-----------------------------------------------------------
local antiActive = false
AntiFlingBtn.MouseButton1Click:Connect(function()
antiActive = not antiActive
AntiFlingBtn.BackgroundColor3 = antiActive and Color3.fromRGB(0, 255, 120) or Color3.fromRGB(160, 60, 255)
task.spawn(function()
while antiActive do
for _, otherPlayer in pairs(Players:GetPlayers()) do
if otherPlayer ~= Player and otherPlayer.Character then
for _, part in pairs(otherPlayer.Character:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = false
part.Velocity = Vector3.new(0,0,0)
end
end
end
end
RunService.Stepped:Wait()
end
end)
end)



AI but good
@realhckersbrotheralt it was made by gemini, the wobble was not that good but ill take it
@realhckersbrotheralt it was made by gemini, the wobble was not that good but ill take it