
KeylessUniversal

local Workspace = game:GetService("Workspace")
local function configureInfinitePrompt(prompt: Instance)
if prompt:IsA("ProximityPrompt") then
prompt.HoldDuration = 0
prompt.MaxActivationDistance = math.huge
end
end
for _, descendant: Instance in ipairs(Workspace:GetDescendants()) do
configureInfinitePrompt(descendant)
end
Workspace.DescendantAdded:Connect(configureInfinitePrompt)



I'm not trying to be a hater, but I have to say I don't see how this script would be useful. Most games check the player's distance when you activate the proximity prompt, so this script won't do you any good. Besides, even if the game didn't do it, it's much better to activate proximity through a script. Otherwise, if the game has several proximity prompts, your whole screen will be covered in them.
@UnsightedMan Bro don't dislike his post i u don't want just comments
@Oehx I don't know what you're talking about, I didn't dislike this post.
@UnsightedMan Mb
@UnsightedMan i do this 1 script because someone requested it, there's separate Instant Proximity Prompt script i made..
Cool