
KeylessUniversal

--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
local InfiniteJumpEnabled = true
game:GetService("UserInputService").JumpRequest:connect(function()
if InfiniteJumpEnabled then
game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")
end
end)--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
-- old jump button texture
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
local PlayerGui = LocalPlayer:WaitForChild("PlayerGui", 5)
-- Custom asset IDs via rbxthumb
local NORMAL_TEXTURE = "rbxthumb://type=Asset&id=128594480893243&w=420&h=420"
local PRESSED_TEXTURE = "rbxthumb://type=Asset&id=93465617564980&w=420&h=420"
-- Hardware GPU cache to keep textures instantly ready
local textureCacheScreen = PlayerGui:FindFirstChild("JumpTextureCache")
if textureCacheScreen then textureCacheScreen:Destroy() end
textureCacheScreen = Instance.new("ScreenGui")
textureCacheScreen.Name = "JumpTextureCache"
local cache1 = Instance.new("ImageLabel")
cache1.Image = NORMAL_TEXTURE
cache1.Size = UDim2.new(0, 1, 0, 1)
cache1.Position = UDim2.new(0, -10, 0, -10)
cache1.Parent = textureCacheScreen
local cache2 = Instance.new("ImageLabel")
cache2.Image = PRESSED_TEXTURE
cache2.Size = UDim2.new(0, 1, 0, 1)
cache2.Position = UDim2.new(0, -10, 0, -10)
cache2.Parent = textureCacheScreen
textureCacheScreen.Parent = PlayerGui
local loopConnection = nil
local inputBeganConn, inputEndedConn
local function cleanupConnections()
if loopConnection then loopConnection:Disconnect(); loopConnection = nil end
if inputBeganConn then inputBeganConn:Disconnect(); inputBeganConn = nil end
if inputEndedConn then inputEndedConn:Disconnect(); inputEndedConn = nil end
end
local function startForcedOverrideLoop()
cleanupConnections()
local touchGui = PlayerGui:WaitForChild("TouchGui", 5)
local touchControlFrame = touchGui and touchGui:WaitForChild("TouchControlFrame", 5)
local jumpButton = touchControlFrame and touchControlFrame:WaitForChild("JumpButton", 5)
if jumpButton and jumpButton:IsA("ImageButton") then
-- Create our clean visual overlay
local visualOverlay = jumpButton:FindFirstChild("FakeClassicJump")
if not visualOverlay then
visualOverlay = Instance.new("ImageLabel")
visualOverlay.Name = "FakeClassicJump"
visualOverlay.Size = UDim2.new(1, 0, 1, 0)
visualOverlay.Position = UDim2.new(0, 0, 0, 0)
visualOverlay.BackgroundTransparency = 1
visualOverlay.ScaleType = Enum.ScaleType.Stretch
visualOverlay.Image = NORMAL_TEXTURE
visualOverlay.ZIndex = jumpButton.ZIndex + 1
visualOverlay.Parent = jumpButton
end
-- Microsecond direct input tracking for flawless swaps
inputBeganConn = jumpButton.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.Touch or input.UserInputType == Enum.UserInputType.MouseButton1 then
visualOverlay.Image = PRESSED_TEXTURE
end
end)
inputEndedConn = jumpButton.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.Touch or input.UserInputType == Enum.UserInputType.MouseButton1 then
visualOverlay.Image = NORMAL_TEXTURE
end
end)
-- Strict frame loop ONLY to force visibility hidden and kill round corners
loopConnection = RunService.Heartbeat:Connect(function()
if jumpButton and jumpButton.Parent and visualOverlay then
jumpButton.ImageTransparency = 1
jumpButton.BackgroundTransparency = 1
local uiCorner = jumpButton:FindFirstChildOfClass("UICorner")
if uiCorner then uiCorner:Destroy() end
else
cleanupConnections()
end
end)
end
end
-- Monitor for TouchGui recreation
PlayerGui.ChildAdded:Connect(function(child)
if child.Name == "TouchGui" then
task.wait(0.1)
startForcedOverrideLoop()
end
end)
-- Run immediately
startForcedOverrideLoop()No comments yet for this script.



