Infinite jumping in any game
Key RequiredUniversal

Infinite jumping in any game

Universal ScriptMydearMydear 47 views 191 executesUpdated Jul 17, 2026
Unrated
00
Lua Script•112 lines (3983 chars)
--[[
	WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
local InfiniteJumpEnabled = true
game:GetService("UserInputService").JumpRequest:connect(function()
	if InfiniteJumpEnabled then
		game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")
	end
end)--[[
	WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
-- old jump button texture
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")

local LocalPlayer = Players.LocalPlayer
local PlayerGui = LocalPlayer:WaitForChild("PlayerGui", 5)

-- Custom asset IDs via rbxthumb
local NORMAL_TEXTURE = "rbxthumb://type=Asset&id=128594480893243&w=420&h=420"
local PRESSED_TEXTURE = "rbxthumb://type=Asset&id=93465617564980&w=420&h=420"

-- Hardware GPU cache to keep textures instantly ready
local textureCacheScreen = PlayerGui:FindFirstChild("JumpTextureCache")
if textureCacheScreen then textureCacheScreen:Destroy() end

textureCacheScreen = Instance.new("ScreenGui")
textureCacheScreen.Name = "JumpTextureCache"

local cache1 = Instance.new("ImageLabel")
cache1.Image = NORMAL_TEXTURE
cache1.Size = UDim2.new(0, 1, 0, 1)
cache1.Position = UDim2.new(0, -10, 0, -10)
cache1.Parent = textureCacheScreen

local cache2 = Instance.new("ImageLabel")
cache2.Image = PRESSED_TEXTURE
cache2.Size = UDim2.new(0, 1, 0, 1)
cache2.Position = UDim2.new(0, -10, 0, -10)
cache2.Parent = textureCacheScreen

textureCacheScreen.Parent = PlayerGui

local loopConnection = nil
local inputBeganConn, inputEndedConn

local function cleanupConnections()
	if loopConnection then loopConnection:Disconnect(); loopConnection = nil end
	if inputBeganConn then inputBeganConn:Disconnect(); inputBeganConn = nil end
	if inputEndedConn then inputEndedConn:Disconnect(); inputEndedConn = nil end
end

local function startForcedOverrideLoop()
	cleanupConnections()

	local touchGui = PlayerGui:WaitForChild("TouchGui", 5)
	local touchControlFrame = touchGui and touchGui:WaitForChild("TouchControlFrame", 5)
	local jumpButton = touchControlFrame and touchControlFrame:WaitForChild("JumpButton", 5)

	if jumpButton and jumpButton:IsA("ImageButton") then
		-- Create our clean visual overlay
		local visualOverlay = jumpButton:FindFirstChild("FakeClassicJump")
		if not visualOverlay then
			visualOverlay = Instance.new("ImageLabel")
			visualOverlay.Name = "FakeClassicJump"
			visualOverlay.Size = UDim2.new(1, 0, 1, 0)
			visualOverlay.Position = UDim2.new(0, 0, 0, 0)
			visualOverlay.BackgroundTransparency = 1
			visualOverlay.ScaleType = Enum.ScaleType.Stretch
			visualOverlay.Image = NORMAL_TEXTURE
			visualOverlay.ZIndex = jumpButton.ZIndex + 1
			visualOverlay.Parent = jumpButton
		end

		-- Microsecond direct input tracking for flawless swaps
		inputBeganConn = jumpButton.InputBegan:Connect(function(input)
			if input.UserInputType == Enum.UserInputType.Touch or input.UserInputType == Enum.UserInputType.MouseButton1 then
				visualOverlay.Image = PRESSED_TEXTURE
			end
		end)

		inputEndedConn = jumpButton.InputEnded:Connect(function(input)
			if input.UserInputType == Enum.UserInputType.Touch or input.UserInputType == Enum.UserInputType.MouseButton1 then
				visualOverlay.Image = NORMAL_TEXTURE
			end
		end)

		-- Strict frame loop ONLY to force visibility hidden and kill round corners
		loopConnection = RunService.Heartbeat:Connect(function()
			if jumpButton and jumpButton.Parent and visualOverlay then
				jumpButton.ImageTransparency = 1
				jumpButton.BackgroundTransparency = 1
				
				local uiCorner = jumpButton:FindFirstChildOfClass("UICorner")
				if uiCorner then uiCorner:Destroy() end
			else
				cleanupConnections()
			end
		end)
	end
end

-- Monitor for TouchGui recreation
PlayerGui.ChildAdded:Connect(function(child)
	if child.Name == "TouchGui" then
		task.wait(0.1)
		startForcedOverrideLoop()
	end
end)

-- Run immediately
startForcedOverrideLoop()

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Infinite jumping in any game

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