
KeylessUniversal

local UIS = game:GetService("UserInputService")
local player = game.Players.LocalPlayer
local function onJumpRequest()
local character = player.Character
if not character then return end
local humanoid = character:FindFirstChildOfClass("Humanoid")
if not humanoid then return end
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
end
UIS.JumpRequest:Connect(onJumpRequest)



Perfect!!
jst use infinite yield