
Key RequiredUniversal

-- Eclipse Hub-style Infinite Jump + Sprint (with forward velocity carry)
local Players = game:GetService("Players")
local UIS = game:GetService("UserInputService")
local player = Players.LocalPlayer
-- Settings
_G.JumpHeight = 50
_G.NormalSpeed = 16
_G.BoostSpeed = 40
_G.InfJumpEnabled = true
-- States
local holdingJump = false
local holdingShift = false
-- Infinite Jump with Momentum
local function doInfJump()
while holdingJump and _G.InfJumpEnabled do
local char = player.Character
if char then
local humanoid = char:FindFirstChildOfClass("Humanoid")
local root = char:FindFirstChild("HumanoidRootPart")
if humanoid and root then
local state = humanoid:GetState()
if state == Enum.HumanoidStateType.Jumping or state == Enum.HumanoidStateType.Freefall then
local currentVel = root.Velocity
root.Velocity = Vector3.new(currentVel.X, _G.JumpHeight, currentVel.Z)
end
end
end
task.wait()
end
end
-- Sprint logic (apply always, even midair)
local function updateSpeed()
local char = player.Character
if char then
local humanoid = char:FindFirstChildOfClass("Humanoid")
if humanoid then
humanoid.WalkSpeed = holdingShift and _G.BoostSpeed or _G.NormalSpeed
end
end
end
-- Input listeners
UIS.InputBegan:Connect(function(input, gp)
if gp then return end
if input.KeyCode == Enum.KeyCode.Space then
holdingJump = true
coroutine.wrap(doInfJump)()
elseif input.KeyCode == Enum.KeyCode.LeftShift then
holdingShift = true
updateSpeed()
end
end)
UIS.InputEnded:Connect(function(input)
if input.KeyCode == Enum.KeyCode.Space then
holdingJump = false
elseif input.KeyCode == Enum.KeyCode.LeftShift then
holdingShift = false
updateSpeed()
end
end)
-- On reset
local function onChar(char)
task.wait(1)
local hum = char:WaitForChild("Humanoid")
hum.WalkSpeed = _G.NormalSpeed
end
player.CharacterAdded:Connect(onChar)
if player.Character then onChar(player.Character) end



theres no way u told gpt to make it like eclipse hub it doesnt even know what it is gng
@idetectchatgpt101 it does tho was able to see a video