loadstring(game:HttpGet("https://raw.githubusercontent.com/frzfrsy/decallogger/main/source"))()
Features & Information
IMAGE LOGGER OR DECAL LOGGER,
EVER HEARD OF AUDIO LOGGER BY EDGE?
NOW WE HAVE IMAGE LOGGER THIS YEAR.
BASICALLY LOGS [DECALS], [TEXTURES], AND [SPECIALMESHES].
NOT MUCH, BUT IF YOU ARE A VERY KIND USER,
JOIN 'US' TO EDIT THIS HOT SCRIPT.
AT LEAST YOU MUST BE AN ADVANCED LUAU PROGRAMMER.
THIS IS 'OUR' LIMITATION OF 'OUR' BRAIN TO CODE THESE; TO MAKE THIS SCRIPT.
WE CANNOT PUSH 'OUR' LIMIT LIKE YOUR MAXIMUM IQ IN CODING.
FIRSTLY, 'WE' NEED ANY USERS
THAT CAN CODE LIKE SAVING
ALL THE LOGS TO THE WORKSPACE
FOLDER IN ANY EXECUTORS.
LIKE THE AUDIO LOGGER SCRIPT,
THAT SCRIPT IS ABLE TO
SAVE ALL THE LOGGED AUDIOS
TO THE WORKSPACE FOLDER.
IT WOULD BE AWESOME IF
PEOPLE SCRIPTED LIKE THAT IN
THIS SCRIPT, IMAGE LOGGER SCRIPT.
LASTLY, THAT 2 BUTTONS BESIDE
'?' IMAGE LABEL, ARE TO SET THE
IMAGE PREVIEW BACKGROUND TO OPAQUE
OR TRANSPARENT.
THE ICON WITH NO SLASH IS OPAQUE.
THE ICON WITH SLASH IS TRANSPARENT.
(IF IM CORRECT)
THE WORDS ENCLOSED WITH
[ ] ARE THE ONLY INSTANCES 'WE' MADE
SO BE PATIENT EH EH
give it a try
hey
hey.
yo could you fix the image logger option so it can recompile every decal that is near the avatar? because the decal option function is just to get the decals that the game uses but not the one's that are currently arround you.