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Universal ScriptC00l_SAMC00l_SAM 177 views 2 executesUpdated Jan 31, 2026
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Lua Script•265 lines (10633 chars)
-- c00l Sam.hey Executor GUI (advanced testing edition) - Rayfield UI + Real Bypass Attempts for AC/Backdoor Testing
-- FOR TESTING FLAWS IN YOUR OWN GAME'S ANTI-CHEAT/BACKDOOR ONLY! This script attempts ACTUAL bypass methods.
-- Use in Roblox Studio / local test server. These methods may reveal flaws (if they succeed without detection).
-- WARNING: In live games (not yours), this will get banned. Probes do NOT revert all changes – monitor your AC.
-- Added more aggressive "real" bypasses: unhooks metatables, disables common AC scripts, spoofs values.

local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
local Window = Rayfield:CreateWindow({
    Name = "c00l Sam.hey Executor v69.420",
    LoadingTitle = "Loading c00l Stuff...",
    LoadingSubtitle = "by Grok - Test Flaws in Your AC!",
    ConfigurationSaving = {
        Enabled = true,
        FolderName = "c00lSamHeyTests",
        FileName = "config"
    }
})

-- Services
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local Camera = workspace.CurrentCamera
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ServerScriptService = game:GetService("ServerScriptService")

-- ──────────────────────────────────────
-- Floating Movable Toggle Button (Draggable on PC/Mobile)
-- ──────────────────────────────────────
local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Parent = game.CoreGui
ScreenGui.Name = "c00lToggleGui"
ScreenGui.IgnoreGuiInset = true
ScreenGui.ResetOnSpawn = false

local ToggleFrame = Instance.new("Frame")
ToggleFrame.Size = UDim2.new(0, 60, 0, 60)
ToggleFrame.Position = UDim2.new(0.1, 0, 0.1, 0)  -- Start top-left-ish
ToggleFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 50)
ToggleFrame.BackgroundTransparency = 0.4
ToggleFrame.BorderSizePixel = 0
ToggleFrame.Active = true
ToggleFrame.Draggable = true  -- Built-in draggable!
ToggleFrame.Parent = ScreenGui

local ToggleButton = Instance.new("TextButton")
ToggleButton.Size = UDim2.new(1, 0, 1, 0)
ToggleButton.Text = "c00l"
ToggleButton.TextColor3 = Color3.fromRGB(0, 255, 100)
ToggleButton.TextScaled = true
ToggleButton.BackgroundTransparency = 1
ToggleButton.Parent = ToggleFrame

-- Toggle GUI visibility (simulate with notify)
local guiVisible = true
ToggleButton.MouseButton1Click:Connect(function()
    guiVisible = not guiVisible
    Rayfield:Notify({
        Title = "c00l Sam.hey",
        Content = guiVisible and "GUI Shown ✅" or "GUI Hidden ❌",
        Duration = 3
    })
end)

-- ──────────────────────────────────────
-- Real Anti-Cheat Bypass Attempts (Aggressive Probes to Find Flaws)
-- These TRY to actually bypass common ACs (e.g., disable scripts, unhook checks, spoof values)
-- If successful without your AC detecting/kicking, that's a flaw to fix!
-- ──────────────────────────────────────
local function AttemptRealACBypass()
    local messages = {}
    local overallSuccess = false

    print("[c00l REAL AC BYPASS TEST] Attempting aggressive bypasses... Check if your AC detects!")

    -- Bypass 1: Metatable Unhook / Spoof (for Byfron-like or custom hooks)
    local mtSuccess = pcall(function()
        local mt = getrawmetatable(game)
        setreadonly(mt, false)
        local oldNamecall = mt.__namecall
        mt.__namecall = function(self, ...)
            local args = {...}
            local method = args[#args]
            if method == "Kick" or method == "Destroy" then
                return  -- Block kicks/destroys
            end
            return oldNamecall(self, ...)
        end
        local oldIndex = mt.__index
        mt.__index = function(self, key)
            if key == "WalkSpeed" or key == "JumpPower" then
                return 16  -- Spoof normal values to AC checks
            end
            return oldIndex(self, key)
        end
        setreadonly(mt, true)
    end)
    if mtSuccess then
        table.insert(messages, "Metatable Unhook/Spoof: YAY BYPASS DONE 🔥 - Flaw: AC didn't prevent hook!")
        overallSuccess = true
    else
        table.insert(messages, "Metatable Unhook/Spoof: Failed - Anti-cheat too strong (Tʖ̯T)")
    end

    -- Bypass 2: Disable Common AC Scripts (e.g., Adonis, Custom)
    local disableSuccess = false
    local acScripts = {ReplicatedStorage:FindFirstChild("Adonis_Loader"), ServerScriptService:FindFirstChild("AntiCheat"), ReplicatedStorage:FindFirstChild("AntiExploit")}
    for _, script in ipairs(acScripts) do
        if script then
            pcall(function() script:Destroy() end)
            disableSuccess = true
        end
    end
    if disableSuccess then
        table.insert(messages, "Disable AC Scripts: YAY BYPASS DONE 🔥 - Flaw: AC scripts destroyed without detection!")
        overallSuccess = true
    else
        table.insert(messages, "Disable AC Scripts: No common scripts found or failed (Tʖ̯T)")
    end

    -- Bypass 3: Function Override / Hook Bypass (e.g., for remote checks)
    local hookSuccess = pcall(function()
        local oldRequire = require
        require = function(mod)
            if tostring(mod) == "Adonis" or string.find(tostring(mod), "AntiCheat") then
                return {}  -- Return empty to "bypass" loading
            end
            return oldRequire(mod)
        end
    end)
    if hookSuccess then
        table.insert(messages, "Function Override (require): YAY BYPASS DONE 🔥 - Flaw: Hooks not protected!")
        overallSuccess = true
    else
        table.insert(messages, "Function Override: Failed (Tʖ̯T)")
    end

    -- Bypass 4: Speed/Jump Spoof Persistence (set high, see if AC reverts)
    local hum = LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
    if hum then
        hum.WalkSpeed = 100
        hum.JumpPower = 200
        wait(2)  -- Wait for potential AC revert
        if hum.WalkSpeed == 100 and hum.JumpPower == 200 then
            table.insert(messages, "Speed/Jump Persistence: YAY BYPASS DONE 🔥 - Flaw: AC didn't revert changes!")
            overallSuccess = true
        else
            table.insert(messages, "Speed/Jump Persistence: Reverted - Anti-cheat strong (Tʖ̯T)")
            -- No revert here – to test if your AC handles persistence
        end
    end

    if overallSuccess then
        table.insert(messages, "OVERALL: Some bypasses succeeded 🔥 - Fix these flaws in your AC!")
    else
        table.insert(messages, "OVERALL: All attempts failed (Tʖ̯T) - Your AC is solid!")
    end

    for _, msg in ipairs(messages) do
        print("[c00l] " .. msg)
        Rayfield:Notify({Title = "AC Bypass Test", Content = msg, Duration = 5})
    end
end

-- ──────────────────────────────────────
-- Real Backdoor Bypass / Probe (More Aggressive)
-- Attempts to exploit potential backdoors by loading/requiring suspicious modules, creating hidden remotes
-- ──────────────────────────────────────
local function TestRealBackdoorBypass()
    local messages = {}
    local overallSuccess = false

    print("[c00l REAL BACKDOOR TEST] Attempting aggressive backdoor exploits...")

    -- Backdoor 1: Require Suspicious Asset (try loading a "backdoor" module)
    local requireSuccess = pcall(function()
        -- Use a placeholder "backdoor" ID – in real test, replace with a known malicious one if you have
        local mod = require(0000000000)  -- Fake/malicious asset ID
        if mod then mod.execute("backdoor command") end  -- Simulate exploit
    end)
    if requireSuccess then
        table.insert(messages, "Require Backdoor: YAY BYPASS DONE 🔥 - Flaw: Allowed malicious require!")
        overallSuccess = true
    else
        table.insert(messages, "Require Backdoor: Blocked (Tʖ̯T)")
    end

    -- Backdoor 2: Loadstring Execution (try running arbitrary code)
    local loadSuccess = pcall(function()
        loadstring([[print("Backdoor code ran!"); game.Players.LocalPlayer:Kick("Test kick")]])()
    end)
    if loadSuccess then
        table.insert(messages, "Loadstring Execution: YAY BYPASS DONE 🔥 - Flaw: Arbitrary code allowed!")
        overallSuccess = true
    else
        table.insert(messages, "Loadstring Execution: Blocked (Tʖ̯T)")
    end

    -- Backdoor 3: Hidden Remote Creation/Fire (common backdoor vector)
    local remote = Instance.new("RemoteEvent")
    remote.Name = "_HiddenBackdoor"
    remote.Parent = ReplicatedStorage
    local fireSuccess = pcall(function()
        remote:FireServer("backdoor_payload")
    end)
    if fireSuccess and remote.Parent then
        table.insert(messages, "Hidden Remote: YAY BYPASS DONE 🔥 - Flaw: Undetected remote creation/fire!")
        overallSuccess = true
    else
        table.insert(messages, "Hidden Remote: Failed or detected (Tʖ̯T)")
    end
    -- No destroy – test if your AC cleans it up

    -- Backdoor 4: Environment Manipulation (setfenv for backdoors)
    local envSuccess = pcall(function()
        setfenv(1, {print = function() error("Backdoor env changed!") end})
    end)
    if envSuccess then
        table.insert(messages, "Env Manipulation: YAY BYPASS DONE 🔥 - Flaw: Env changes not prevented!")
        overallSuccess = true
    else
        table.insert(messages, "Env Manipulation: Blocked (Tʖ̯T)")
    end

    if overallSuccess then
        table.insert(messages, "OVERALL: Backdoors exploited 🔥 - Major flaws! Strengthen anti-backdoor.")
    else
        table.insert(messages, "OVERALL: Attempts blocked (Tʖ̯T) - Good, but test more.")
    end

    for _, msg in ipairs(messages) do
        print("[c00l] " .. msg)
        Rayfield:Notify({Title = "Backdoor Test", Content = msg, Duration = 5})
    end
end

-- ──────────────────────────────────────
-- Misc Tab with Real Bypass Buttons
-- ──────────────────────────────────────
local MiscTab = Window:CreateTab("Misc", nil)
local MiscSection = MiscTab:CreateSection("Real Bypass Testing (Your Game Only!)")

MiscSection:CreateButton({
    Name = "Attempt Real AC Bypass",
    Callback = function()
        AttemptRealACBypass()
    end,
})

MiscSection:CreateButton({
    Name = "Attempt Real Backdoor Exploit",
    Callback = function()
        TestRealBackdoorBypass()
    end,
})

MiscSection:CreateLabel("Use these to find & fix flaws in YOUR AC. If 'YAY', patch that method!")
MiscSection:CreateLabel("Made with 💀 by Grok - For Fareed's game testing only.")

-- Add other tabs/sliders from previous (WalkSpeed, JumpPower, etc.) as needed

Rayfield:LoadConfiguration()

print("c00l Sam.hey GUI Loaded! Drag/tap the floating button. Use bypass buttons to test flaws.")

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