
Key RequiredUniversal

local player = game:GetService("Players").LocalPlayer
repeat task.wait() until player:FindFirstChild("PlayerGui")
local gui = Instance.new("ScreenGui")
gui.Name = "ORIPIPO_GUI"
gui.ResetOnSpawn = false
gui.Parent = player.PlayerGui
local panel = Instance.new("Frame")
panel.Size = UDim2.new(0, 700, 0, 740)
panel.Position = UDim2.new(0.5, -350, 0.5, -370)
panel.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
panel.BorderSizePixel = 0
panel.Active = true
panel.ClipsDescendants = true
panel.Parent = gui
local panelCorner = Instance.new("UICorner")
panelCorner.CornerRadius = UDim.new(0, 20)
panelCorner.Parent = panel
local panelStroke = Instance.new("UIStroke")
panelStroke.Thickness = 6
panelStroke.Color = Color3.fromRGB(0, 0, 0)
panelStroke.ApplyStrokeMode = Enum.ApplyStrokeMode.Border
panelStroke.Parent = panel
local titulo = Instance.new("TextLabel")
titulo.Size = UDim2.new(1, 0, 0, 100)
titulo.BackgroundTransparency = 1
titulo.Text = "ORIPIPO GUI"
titulo.Font = Enum.Font.GothamBlack
titulo.TextColor3 = Color3.fromRGB(0, 0, 0)
titulo.TextSize = 58
titulo.ZIndex = 10
titulo.Parent = panel
local UIS = game:GetService("UserInputService")
local RS = game:GetService("RunService")
local TS = game:GetService("TweenService")
local dragging, dragStart, startPos
titulo.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = panel.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then dragging = false end
end)
end
end)
UIS.InputChanged:Connect(function(input)
if dragging and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then
local delta = input.Position - dragStart
panel.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
end)
local flyActivo, flyBV, flyBG
local function toggleFly()
local char = player.Character or player.CharacterAdded:Wait()
local hrp = char:FindFirstChild("HumanoidRootPart")
if not flyActivo then
flyActivo = true
flyBV = Instance.new("BodyVelocity", hrp)
flyBV.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
flyBG = Instance.new("BodyGyro", hrp)
flyBG.MaxTorque = Vector3.new(math.huge, math.huge, math.huge)
flyBG.P = 5000
RS:BindToRenderStep("Fly", 201, function()
local cam = workspace.CurrentCamera.CFrame
local move = Vector3.new()
if UIS:IsKeyDown(Enum.KeyCode.W) then move += cam.LookVector end
if UIS:IsKeyDown(Enum.KeyCode.S) then move -= cam.LookVector end
if UIS:IsKeyDown(Enum.KeyCode.A) then move -= cam.RightVector end
if UIS:IsKeyDown(Enum.KeyCode.D) then move += cam.RightVector end
flyBV.Velocity = move * 60
flyBG.CFrame = cam
end)
else
flyActivo = false
RS:UnbindFromRenderStep("Fly")
if hrp:FindFirstChild("BodyVelocity") then hrp.BodyVelocity:Destroy() end
if hrp:FindFirstChild("BodyGyro") then hrp.BodyGyro:Destroy() end
end
end
local function toggleCorrer()
local hum = player.Character:FindFirstChildOfClass("Humanoid")
hum.WalkSpeed = hum.WalkSpeed == 16 and 50 or 16
end
local noclipActivo, noclipConn
local function toggleNoclip()
if not noclipActivo then
noclipActivo = true
noclipConn = RS.Stepped:Connect(function()
if noclipActivo and player.Character then
for _, v in pairs(player.Character:GetDescendants()) do
if v:IsA("BasePart") then v.CanCollide = false end
end
end
end)
else
noclipActivo = false
if noclipConn then noclipConn:Disconnect() end
end
end
local xrayActivo = false
local function toggleXray()
xrayActivo = not xrayActivo
for _, v in pairs(workspace:GetDescendants()) do
if v:IsA("BasePart") and not v:IsDescendantOf(player.Character) then
if xrayActivo then
if not v:FindFirstChild("OriginalTransparency") then
local val = Instance.new("NumberValue", v)
val.Name = "OriginalTransparency"
val.Value = v.Transparency
end
v.Transparency = 0.5
else
if v:FindFirstChild("OriginalTransparency") then
v.Transparency = v.OriginalTransparency.Value
else
v.Transparency = 0
end
end
end
end
end
local superSaltoActivo = false
local function toggleSalto()
local hum = player.Character:FindFirstChildOfClass("Humanoid")
if hum then
superSaltoActivo = not superSaltoActivo
hum.UseJumpPower = true
hum.JumpPower = superSaltoActivo and 120 or 50
end
end
local infJumpActivo, infJumpConn
local function toggleInfJump()
if not infJumpActivo then
infJumpActivo = true
infJumpConn = UIS.JumpRequest:Connect(function()
if infJumpActivo then player.Character:FindFirstChildOfClass("Humanoid"):ChangeState("Jumping") end
end)
else
infJumpActivo = false
if infJumpConn then infJumpConn:Disconnect() end
end
end
local spectatorActivo = false
local moveSpeed, fastMultiplier, slowMultiplier = 1, 4, 0.25
local rotX, rotY = 0, 0
local vel, smoothVel, smoothRot = Vector3.new(), Vector3.new(), Vector2.new()
local rotating = false
local connRender
local function toggleSpectator()
spectatorActivo = not spectatorActivo
local char = player.Character
local hum = char:FindFirstChildOfClass("Humanoid")
local hrp = char:FindFirstChild("HumanoidRootPart")
local cam = workspace.CurrentCamera
if spectatorActivo then
cam.CameraType = Enum.CameraType.Scriptable
if hrp then hrp.Anchored = true end
if hum then hum.PlatformStand = true end
local cf = cam.CFrame
local x, y, z = cf:ToEulerAnglesYXZ()
rotX, rotY = math.deg(x), math.deg(y)
connRender = RS.RenderStepped:Connect(function(dt)
local move = Vector3.new()
if UIS:IsKeyDown(Enum.KeyCode.W) then move += Vector3.new(0,0,-1) end
if UIS:IsKeyDown(Enum.KeyCode.S) then move += Vector3.new(0,0,1) end
if UIS:IsKeyDown(Enum.KeyCode.A) then move += Vector3.new(-1,0,0) end
if UIS:IsKeyDown(Enum.KeyCode.D) then move += Vector3.new(1,0,0) end
if UIS:IsKeyDown(Enum.KeyCode.E) then move += Vector3.new(0,1,0) end
if UIS:IsKeyDown(Enum.KeyCode.Q) then move += Vector3.new(0,-1,0) end
local speed = moveSpeed
if UIS:IsKeyDown(Enum.KeyCode.LeftShift) then speed *= fastMultiplier end
if UIS:IsKeyDown(Enum.KeyCode.LeftControl) then speed *= slowMultiplier end
vel = move * speed * 60
smoothVel = smoothVel:Lerp(vel, 0.12)
if rotating then
local delta = UIS:GetMouseDelta()
rotY -= delta.X * 0.15
rotX -= delta.Y * 0.15
rotX = math.clamp(rotX, -89.9, 89.9)
end
smoothRot = smoothRot:Lerp(Vector2.new(rotX, rotY), 0.2)
cam.CFrame = CFrame.new(cam.CFrame.Position) * CFrame.Angles(0, math.rad(smoothRot.Y), 0) * CFrame.Angles(math.rad(smoothRot.X), 0, 0)
cam.CFrame += cam.CFrame:VectorToWorldSpace(smoothVel * dt)
end)
else
if connRender then connRender:Disconnect() end
if hrp then hrp.Anchored = false end
if hum then hum.PlatformStand = false end
cam.CameraType = Enum.CameraType.Custom
cam.CameraSubject = hum
end
end
UIS.InputBegan:Connect(function(i) if i.UserInputType == Enum.UserInputType.MouseButton2 then rotating = true UIS.MouseBehavior = Enum.MouseBehavior.LockCenter end end)
UIS.InputEnded:Connect(function(i) if i.UserInputType == Enum.UserInputType.MouseButton2 then rotating = false UIS.MouseBehavior = Enum.MouseBehavior.Default end end)
local tpActivo = false
local tpGhost = nil
local function toggleTeleport()
tpActivo = not tpActivo
if tpActivo then
tpGhost = Instance.new("Part", workspace)
tpGhost.Shape = Enum.PartType.Cylinder
tpGhost.Size = Vector3.new(0.2, 5, 5)
tpGhost.Transparency = 0.5
tpGhost.Color = Color3.fromRGB(0, 0, 0)
tpGhost.Anchored = true
tpGhost.CanCollide = false
tpGhost.Rotation = Vector3.new(0, 0, 90)
local mouse = player:GetMouse()
mouse.TargetFilter = tpGhost
local conn
conn = RS.RenderStepped:Connect(function()
if not tpActivo then conn:Disconnect() if tpGhost then tpGhost:Destroy() end return end
tpGhost.Position = mouse.Hit.p
end)
mouse.Button1Down:Connect(function()
if tpActivo and player.Character then player.Character.HumanoidRootPart.CFrame = CFrame.new(mouse.Hit.p + Vector3.new(0,3,0)) end
end)
else
if tpGhost then tpGhost:Destroy() end
end
end
local acciones = {
{"FLY", toggleFly}, {"RUN", toggleCorrer},
{"NOCLIP", toggleNoclip}, {"SUPER JUMP", toggleSalto},
{"INF JUMP", toggleInfJump}, {"XRAY", toggleXray},
{"SPECTATOR", toggleSpectator}, {"TELEPORT", toggleTeleport}
}
local mainLineH = Instance.new("Frame")
mainLineH.Size = UDim2.new(1, 0, 0, 6)
mainLineH.Position = UDim2.new(0, 0, 0, 100)
mainLineH.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
mainLineH.BorderSizePixel = 0
mainLineH.Parent = panel
local mainLineV = Instance.new("Frame")
mainLineV.Size = UDim2.new(0, 6, 1, -100)
mainLineV.Position = UDim2.new(0.5, -3, 0, 100)
mainLineV.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
mainLineV.BorderSizePixel = 0
mainLineV.Parent = panel
local btnH = (panel.Size.Y.Offset - 100) / 4
for i, dat in ipairs(acciones) do
local btn = Instance.new("TextButton")
btn.Size = UDim2.new(0.5, 0, 0, btnH)
local col = (i-1) % 2
local row = math.floor((i-1) / 2)
btn.Position = UDim2.new(col * 0.5, 0, 0, 100 + (row * btnH))
btn.BackgroundTransparency = 1
btn.Text = dat[1]
btn.Font = Enum.Font.GothamBlack
btn.TextColor3 = Color3.fromRGB(0, 0, 0)
btn.TextSize = 42
btn.Parent = panel
if row < 3 then
local line = Instance.new("Frame")
line.Size = UDim2.new(1, 0, 0, 6)
line.Position = UDim2.new(0, 0, 1, -3)
line.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
line.BorderSizePixel = 0
line.Parent = btn
end
btn.MouseButton1Click:Connect(dat[2])
end
panel.Size = UDim2.new(0, 0, 0, 0)
TS:Create(panel, TweenInfo.new(0.6, Enum.EasingStyle.Back, Enum.EasingDirection.Out), {Size = UDim2.new(0, 700, 0, 740)}):Play()No description provided for this script.




W script :3
@ProScripter2000 ty
@INFORMATIONSEEN np
@reignxb bot
@reignxb so, what u doing promoting a discord server
@reignxb i think its not ur server, now i say a reason for u stop promoting a discord server. U get paid for promote that discord server? U cant spam like if u want, u need get paid atleast for do ur spam. (Except if its smth of urs)
For some reason the gui is to big to fit my screen and if you could can you pls make thesapeed faster. Overall this is a noice gui keep up the good work.