
KeylessUniversal

loadstring([[
-- INF JUMP MENU
local Players = game:GetService("Players")
local UIS = game:GetService("UserInputService")
local Player = Players.LocalPlayer
local Char, Hum
local function refresh()
Char = Player.Character or Player.CharacterAdded:Wait()
Hum = Char:WaitForChild("Humanoid")
end
refresh()
Player.CharacterAdded:Connect(refresh)
-- STATE
local infJump = false
-- GUI
local gui = Instance.new("ScreenGui", game.CoreGui)
gui.Name = "INF_JUMP_MENU"
local frame = Instance.new("Frame", gui)
frame.Size = UDim2.fromOffset(220, 150)
frame.Position = UDim2.fromScale(0.1, 0.3)
frame.BackgroundColor3 = Color3.fromRGB(20, 20, 20)
frame.BorderSizePixel = 0
frame.Active = true
frame.Draggable = true
local stroke = Instance.new("UIStroke", frame)
stroke.Color = Color3.fromRGB(255,140,0)
stroke.Thickness = 2
local title = Instance.new("TextLabel", frame)
title.Size = UDim2.new(1,0,0,35)
title.Text = "INF JUMP MENU"
title.Font = Enum.Font.GothamBold
title.TextSize = 18
title.TextColor3 = Color3.fromRGB(255,140,0)
title.BackgroundTransparency = 1
local toggle = Instance.new("TextButton", frame)
toggle.Size = UDim2.new(1,-20,0,40)
toggle.Position = UDim2.new(0,10,0,50)
toggle.Text = "Infinite Jump : OFF"
toggle.Font = Enum.Font.Gotham
toggle.TextSize = 14
toggle.BackgroundColor3 = Color3.fromRGB(40,20,0)
toggle.TextColor3 = Color3.new(1,1,1)
toggle.MouseButton1Click:Connect(function()
infJump = not infJump
toggle.Text = infJump and "Infinite Jump : ON" or "Infinite Jump : OFF"
end)
-- INFINITE JUMP LOGIC
UIS.JumpRequest:Connect(function()
if infJump and Hum then
Hum:ChangeState(Enum.HumanoidStateType.Jumping)
end
end)
-- CLOSE
local close = Instance.new("TextButton", frame)
close.Size = UDim2.new(1,-20,0,30)
close.Position = UDim2.new(0,10,0,100)
close.Text = "Close (+ to open)"
close.Font = Enum.Font.Gotham
close.TextSize = 13
close.BackgroundColor3 = Color3.fromRGB(60,30,0)
close.TextColor3 = Color3.new(1,1,1)
close.MouseButton1Click:Connect(function()
frame.Visible = false
end)
-- + TO TOGGLE MENU
UIS.InputBegan:Connect(function(input, gpe)
if not gpe and input.KeyCode == Enum.KeyCode.Equals then
frame.Visible = not frame.Visible
end
end)
print("INF JUMP MENU LOADED")
]])()No comments yet for this script.

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