
KeylessUniversal Patched

-- [[ HITBOX EXPANDER PRO v1.0 ]]
-- [[ KEY: 89271 ]]
-- [[ FEATURES: Hitbox Expander, ESP, X-Ray ]]
local key = "89271"
local entered = game:GetService("Players").LocalPlayer.PlayerGui:FindFirstChild("KeyPrompt")
if entered then entered.Text = key end
local function loadScript()
-- GUI
local sg = Instance.new("ScreenGui")
sg.Name = "HitboxPro"
sg.ResetOnSpawn = false
sg.Parent = game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui")
local main = Instance.new("Frame")
main.Size = UDim2.new(0, 280, 0, 220)
main.Position = UDim2.new(0.5, -140, 0.5, -110)
main.BackgroundColor3 = Color3.fromRGB(15, 15, 25)
main.BackgroundTransparency = 0.05
main.BorderSizePixel = 0
main.Active = true
main.Draggable = true
main.Parent = sg
local title = Instance.new("Frame")
title.Size = UDim2.new(1, 0, 0, 30)
title.BackgroundColor3 = Color3.fromRGB(40, 30, 60)
title.BorderSizePixel = 0
title.Parent = main
local tl = Instance.new("TextLabel")
tl.Size = UDim2.new(1, 0, 1, 0)
tl.BackgroundTransparency = 1
tl.Text = "HITBOX PRO [89271]"
tl.TextColor3 = Color3.fromRGB(255, 200, 80)
tl.Font = Enum.Font.GothamBold
tl.TextSize = 14
tl.Parent = title
local close = Instance.new("TextButton")
close.Size = UDim2.new(0, 25, 1, 0)
close.Position = UDim2.new(1, -25, 0, 0)
close.BackgroundColor3 = Color3.fromRGB(200, 40, 40)
close.Text = "X"
close.TextColor3 = Color3.new(1,1,1)
close.Font = Enum.Font.GothamBold
close.TextSize = 14
close.Parent = title
local scroll = Instance.new("ScrollingFrame")
scroll.Size = UDim2.new(1, -10, 1, -40)
scroll.Position = UDim2.new(0, 5, 0, 35)
scroll.BackgroundTransparency = 1
scroll.CanvasSize = UDim2.new(0, 0, 0, 300)
scroll.ScrollBarThickness = 4
scroll.Parent = main
local layout = Instance.new("UIListLayout")
layout.Padding = UDim.new(0, 6)
layout.SortOrder = Enum.SortOrder.LayoutOrder
layout.Parent = scroll
local state = {
hitbox = true,
esp = true,
xray = false,
scale = 3.0
}
-- Toggle helper
local function toggle(parent, text, stateKey, default)
local f = Instance.new("Frame")
f.Size = UDim2.new(1, -10, 0, 32)
f.BackgroundColor3 = Color3.fromRGB(30, 30, 45)
f.BorderSizePixel = 0
f.Parent = parent
local l = Instance.new("TextLabel")
l.Size = UDim2.new(0.65, 0, 1, 0)
l.BackgroundTransparency = 1
l.Text = text
l.TextColor3 = Color3.new(1,1,1)
l.TextXAlignment = Enum.TextXAlignment.Left
l.Font = Enum.Font.Gotham
l.TextSize = 13
l.Parent = f
local b = Instance.new("TextButton")
b.Size = UDim2.new(0, 55, 0, 25)
b.Position = UDim2.new(1, -60, 0.5, -12.5)
b.BackgroundColor3 = default and Color3.fromRGB(0,180,0) or Color3.fromRGB(150,0,0)
b.Text = default and "ON" or "OFF"
b.TextColor3 = Color3.new(1,1,1)
b.Font = Enum.Font.GothamBold
b.TextSize = 12
b.Parent = f
state[stateKey] = default
b.MouseButton1Click:Connect(function()
state[stateKey] = not state[stateKey]
b.BackgroundColor3 = state[stateKey] and Color3.fromRGB(0,180,0) or Color3.fromRGB(150,0,0)
b.Text = state[stateKey] and "ON" or "OFF"
if stateKey == "xray" then
game.Lighting.Brightness = state.xray and 10 or 2
game.Lighting.Ambient = state.xray and Color3.fromRGB(255,255,255) or Color3.fromRGB(0,0,0)
end
end)
return f
end
-- Scale slider
local function scaleSlider(parent)
local f = Instance.new("Frame")
f.Size = UDim2.new(1, -10, 0, 50)
f.BackgroundColor3 = Color3.fromRGB(30, 30, 45)
f.BorderSizePixel = 0
f.Parent = parent
local l = Instance.new("TextLabel")
l.Size = UDim2.new(1, 0, 0, 20)
l.BackgroundTransparency = 1
l.Text = "Hitbox Scale: " .. tostring(state.scale)
l.TextColor3 = Color3.new(1,1,1)
l.Font = Enum.Font.Gotham
l.TextSize = 12
l.Parent = f
local box = Instance.new("TextBox")
box.Size = UDim2.new(1, -20, 0, 25)
box.Position = UDim2.new(0, 10, 0, 22)
box.BackgroundColor3 = Color3.fromRGB(50,50,65)
box.Text = tostring(state.scale)
box.TextColor3 = Color3.new(1,1,1)
box.Font = Enum.Font.Gotham
box.TextSize = 14
box.Parent = f
box.FocusLost:Connect(function(e)
if e then
local v = tonumber(box.Text)
if v then
state.scale = math.clamp(v, 1, 10)
box.Text = string.format("%.1f", state.scale)
l.Text = "Hitbox Scale: " .. string.format("%.1f", state.scale)
else
box.Text = tostring(state.scale)
end
end
end)
return f
end
toggle(scroll, "Hitbox Expander", "hitbox", true)
toggle(scroll, "ESP (Players)", "esp", true)
toggle(scroll, "X-Ray Vision", "xray", false)
scaleSlider(scroll)
-- HITBOX LOGIC
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
local Camera = workspace.CurrentCamera
local originalSizes = {}
local function getParts(char)
local parts = {}
local names = {"HumanoidRootPart","Head","UpperTorso","LowerTorso","Torso","LeftArm","RightArm","LeftLeg","RightLeg"}
for _, n in ipairs(names) do
local p = char:FindFirstChild(n)
if p and p:IsA("BasePart") then table.insert(parts, p) end
end
for _, c in ipairs(char:GetDescendants()) do
if c:IsA("BasePart") and c.Name ~= "Handle" then
local found = false
for _, p in ipairs(parts) do if p == c then found = true end end
if not found then table.insert(parts, c) end
end
end
return parts
end
local function expand(player)
if player == LocalPlayer then return end
if not state.hitbox then return end
local char = player.Character
if not char then return end
local hum = char:FindFirstChild("Humanoid")
if not hum or hum.Health <= 0 then return end
local parts = getParts(char)
for _, p in ipairs(parts) do
if not originalSizes[player] then originalSizes[player] = {} end
if not originalSizes[player][p] then originalSizes[player][p] = p.Size end
pcall(function()
p.Size = originalSizes[player][p] * state.scale
p.Transparency = 0.6
p.Color = Color3.fromRGB(255,0,0)
p.Material = Enum.Material.Neon
p.CanCollide = false
end)
end
end
local function revert(player)
if not originalSizes[player] then return end
local char = player.Character
if not char then return end
for p, s in pairs(originalSizes[player]) do
if p and p.Parent then
pcall(function()
p.Size = s
p.Transparency = 0
p.Color = Color3.fromRGB(255,255,255)
p.Material = Enum.Material.Plastic
p.CanCollide = true
end)
end
end
originalSizes[player] = nil
end
local function applyAll()
for _, p in ipairs(Players:GetPlayers()) do
if p ~= LocalPlayer then
if state.hitbox then expand(p) else revert(p) end
end
end
end
for _, p in ipairs(Players:GetPlayers()) do
if p ~= LocalPlayer then
p.CharacterAdded:Connect(function() task.wait(0.3); expand(p) end)
if p.Character then task.wait(0.3); expand(p) end
end
end
Players.PlayerAdded:Connect(function(p)
if p ~= LocalPlayer then
p.CharacterAdded:Connect(function() task.wait(0.3); expand(p) end)
end
end)
Players.PlayerRemoving:Connect(revert)
RunService.Heartbeat:Connect(function()
if not state.hitbox then return end
for _, p in ipairs(Players:GetPlayers()) do
if p ~= LocalPlayer and p.Character then
expand(p)
end
end
end)
-- ESP LOGIC
RunService.RenderStepped:Connect(function()
for _, v in ipairs(sg:GetChildren()) do
if v:IsA("Frame") and v.Name == "ESPBox" and v ~= main then v:Destroy() end
end
if not state.esp then return end
for _, p in ipairs(Players:GetPlayers()) do
if p == LocalPlayer then continue end
local char = p.Character
if not char then continue end
local root = char:FindFirstChild("HumanoidRootPart") or char:FindFirstChild("Torso")
if not root then continue end
local pos = root.Position
local sp, on = Camera:WorldToViewportPoint(pos)
if not on then continue end
local head = char:FindFirstChild("Head")
if not head then continue end
local hp = head.Position
local dist = (pos - Camera.CFrame.Position).Magnitude
local h = 4 / dist * 500
local w = h * 0.5
local box = Instance.new("Frame")
box.Name = "ESPBox"
box.Size = UDim2.new(0, w, 0, h)
box.Position = UDim2.new(0, sp.X - w/2, 0, sp.Y - h/2)
box.BackgroundColor3 = p.Team and p.Team.TeamColor.Color or Color3.fromRGB(255,0,0)
box.BackgroundTransparency = 0.5
box.BorderSizePixel = 1
box.BorderColor3 = Color3.new(1,1,1)
box.Parent = sg
end
end)
-- X-RAY LOGIC
if state.xray then
game.Lighting.Brightness = 10
game.Lighting.Ambient = Color3.fromRGB(255,255,255)
end
-- OPEN/CLOSE
local vis = true
close.MouseButton1Click:Connect(function()
vis = not vis
main.Visible = vis
end)
game:GetService("UserInputService").InputBegan:Connect(function(i, g)
if g then return end
if i.KeyCode == Enum.KeyCode.RightShift then
vis = not vis
main.Visible = vis
end
end)
print("Hitbox Pro v1.0 Loaded | Key: 89271")
end
-- Key system
local function promptKey()
local sg = Instance.new("ScreenGui")
sg.Name = "KeyPrompt"
sg.Parent = game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui")
local frame = Instance.new("Frame")
frame.Size = UDim2.new(0, 300, 0, 150)
frame.Position = UDim2.new(0.5, -150, 0.5, -75)
frame.BackgroundColor3 = Color3.fromRGB(20, 20, 30)
frame.BorderSizePixel = 0
frame.Parent = sg
local label = Instance.new("TextLabel")
label.Size = UDim2.new(1, 0, 0, 30)
label.Position = UDim2.new(0, 0, 0, 10)
label.BackgroundTransparency = 1
label.Text = "ENTER KEY:"
label.TextColor3 = Color3.fromRGB(255, 200, 80)
label.Font = Enum.Font.GothamBold
label.TextSize = 18
label.Parent = frame
local box = Instance.new("TextBox")
box.Size = UDim2.new(0.8, 0, 0, 35)
box.Position = UDim2.new(0.1, 0, 0.35, 0)
box.BackgroundColor3 = Color3.fromRGB(50, 50, 65)
box.Text = ""
box.PlaceholderText = "Enter Key"
box.TextColor3 = Color3.new(1,1,1)
box.Font = Enum.Font.Gotham
box.TextSize = 16
box.Parent = frame
local btn = Instance.new("TextButton")
btn.Size = UDim2.new(0.4, 0, 0, 35)
btn.Position = UDim2.new(0.3, 0, 0.65, 0)
btn.BackgroundColor3 = Color3.fromRGB(0, 150, 200)
btn.Text = "ACTIVATE"
btn.TextColor3 = Color3.new(1,1,1)
btn.Font = Enum.Font.GothamBold
btn.TextSize = 16
btn.Parent = frame
btn.MouseButton1Click:Connect(function()
if box.Text == key then
sg:Destroy()
loadScript()
else
box.Text = ""
box.PlaceholderText = "WRONG KEY!"
box.BackgroundColor3 = Color3.fromRGB(150, 0, 0)
task.wait(1)
box.BackgroundColor3 = Color3.fromRGB(50, 50, 65)
box.PlaceholderText = "Enter Key"
end
end)
end
promptKey()No comments yet for this script.


