
KeylessUniversal

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local Camera = workspace.CurrentCamera
local LocalPlayer = Players.LocalPlayer
local FOV = 100
local MaxDistance = 100
local AimPart = "HumanoidRootPart"
local Target = nil
local FakePart, Dot = nil, nil
local function clearVisuals()
if FakePart then FakePart:Destroy() end
if Dot then Dot:Destroy() end
end
local function createVisuals(targetChar)
clearVisuals()
local part = targetChar:FindFirstChild(AimPart)
if not part then return end
FakePart = Instance.new("BoxHandleAdornment")
FakePart.Size = Vector3.new(24, 24, 24)
FakePart.Adornee = part
FakePart.AlwaysOnTop = true
FakePart.ZIndex = 10
FakePart.Color3 = Color3.new(0, 0, 0)
FakePart.Transparency = 0.6
FakePart.Parent = game.CoreGui
Dot = Instance.new("SphereHandleAdornment")
Dot.Radius = 1.5 -- increased size
Dot.Adornee = part
Dot.AlwaysOnTop = true
Dot.ZIndex = 11
Dot.Color3 = Color3.new(1, 1, 1)
Dot.Transparency = 0
Dot.Parent = game.CoreGui
end
local function getClosestTarget()
local closest, shortestDist = nil, math.huge
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild(AimPart) then
local part = player.Character[AimPart]
local screenPos, onScreen = Camera:WorldToViewportPoint(part.Position)
local dist2D = (Vector2.new(screenPos.X, screenPos.Y) - Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2)).Magnitude
local dist3D = (part.Position - Camera.CFrame.Position).Magnitude
local rayParams = RaycastParams.new()
rayParams.FilterType = Enum.RaycastFilterType.Blacklist
rayParams.FilterDescendantsInstances = {LocalPlayer.Character}
local ray = workspace:Raycast(Camera.CFrame.Position, (part.Position - Camera.CFrame.Position).Unit * 500, rayParams)
if onScreen and dist2D <= FOV and dist3D <= MaxDistance and ray and ray.Instance and ray.Instance:IsDescendantOf(player.Character) then
if dist2D < shortestDist then
shortestDist = dist2D
closest = player
end
end
end
end
return closest
end
local function updateDot(part)
local t = tick()
local radius = 12
local orbitSpeed = 2
local x = math.cos(t * orbitSpeed) * radius
local z = math.sin(t * orbitSpeed) * radius
local y = 0
local offset = Vector3.new(x, y, z)
if Dot then
Dot.CFrame = part.CFrame:ToWorldSpace(CFrame.new(offset))
end
end
RunService.RenderStepped:Connect(function()
local newTarget = getClosestTarget()
if newTarget ~= Target then
Target = newTarget
clearVisuals()
if Target and Target.Character then
createVisuals(Target.Character)
end
end
if Target and Target.Character and Target.Character:FindFirstChild(AimPart) then
local part = Target.Character[AimPart]
Camera.CFrame = CFrame.new(Camera.CFrame.Position, part.Position)
updateDot(part)
end
end)



What/which game is this script for or is universal like it says
This is universal!