Hellfire fling tool
Key RequiredUniversal

Hellfire fling tool

Universal Scriptdrfluxusdrfluxus 853 views 1.6K executesUpdated Mar 1, 2026
5.0/ 5(1 votes)
10100% Positive
Lua Script•178 lines (5302 chars)
local Players = game:GetService("Players")
local player = Players.LocalPlayer

local function giveTool(character)

    local humanoid = character:WaitForChild("Humanoid")
    local hrp = character:WaitForChild("HumanoidRootPart")

    -- Create Tool
    local tool = Instance.new("Tool")
    tool.Name = "hellfire's fling tool"
    tool.RequiresHandle = true
    tool.ToolTip = "script by hellfire, can fling unanchored parts and players."
    tool.Parent = player:WaitForChild("Backpack")

    -- Handle
    local handle = Instance.new("Part")
    handle.Name = "Handle"
    handle.Size = Vector3.new(2, 2, 2)
    handle.BrickColor = BrickColor.Red()
    handle.CanCollide = false
    handle.Parent = tool

    tool.Equipped:Connect(function()

        local mouse = player:GetMouse()

        local spinForce
        local lockForce
        local spinning = false
        local savedCFrame
        local originalProperties = {}

        local function cleanup()
            if not spinning then return end
            spinning = false

            if spinForce then
                spinForce:Destroy()
                spinForce = nil
            end

            if lockForce then
                lockForce:Destroy()
                lockForce = nil
            end

            -- Restore physics
            for part, props in pairs(originalProperties) do
                if part and part.Parent then
                    part.CustomPhysicalProperties = props
                end
            end

            originalProperties = {}

            hrp.AssemblyLinearVelocity = Vector3.zero
            hrp.AssemblyAngularVelocity = Vector3.zero

            if savedCFrame then
                hrp.CFrame = savedCFrame
            end

            humanoid:ChangeState(Enum.HumanoidStateType.GettingUp)
        end

        mouse.Button1Down:Connect(function()

            if spinning then return end

            local target = mouse.Target
            if not target or not target:IsA("BasePart") or target.Anchored then
                return
            end

            spinning = true
            savedCFrame = hrp.CFrame

            local hoverHeight = 0.75

            -- Increase density massively
            for _, part in pairs(character:GetDescendants()) do
                if part:IsA("BasePart") then
                    originalProperties[part] = part.CustomPhysicalProperties
                    part.CustomPhysicalProperties = PhysicalProperties.new(
                        999999,
                        1,
                        0.5,
                        1,
                        1
                    )
                end
            end

            -- Lock force
            lockForce = Instance.new("BodyPosition")
            lockForce.MaxForce = Vector3.new(1e9, 1e9, 1e9)
            lockForce.P = 1e7
            lockForce.D = 5000
            lockForce.Parent = hrp

            -- Spin force
            spinForce = Instance.new("BodyAngularVelocity")
            spinForce.AngularVelocity = Vector3.new(0, 900, 0)
            spinForce.MaxTorque = Vector3.new(1e9, 1e9, 1e9)
            spinForce.P = 1e7
            spinForce.Parent = hrp

            task.spawn(function()

                local maxFlingVelocity = 120

                while spinning do
                    task.wait()

                    if not target or not target.Parent then
                        cleanup()
                        break
                    end

                    local targetCharacter = target:FindFirstAncestorOfClass("Model")
                    local targetHRP = targetCharacter and targetCharacter:FindFirstChild("HumanoidRootPart")

                    if targetHRP then
                        -- Movement prediction
                        local velocity = targetHRP.AssemblyLinearVelocity
                        local predictionTime = 0.15

                        local predictedPosition =
                            targetHRP.Position + (velocity * predictionTime)

                        lockForce.Position =
                            predictedPosition + Vector3.new(0, hoverHeight, 0)

                        -- Detect successful fling
                        if velocity.Magnitude > maxFlingVelocity then
                            cleanup()
                            break
                        end
                    else
                        -- Normal part follow
                        lockForce.Position =
                            target.Position + Vector3.new(0, hoverHeight, 0)

                            local destroyHeight = workspace.FallenPartsDestroyHeight
local minSafeHeight = destroyHeight + 50 -- 5 studs above kill floor

if hrp.Position.Y < minSafeHeight then
    hrp.CFrame = CFrame.new(
        hrp.Position.X,
        minSafeHeight,
        hrp.Position.Z
    )
end
                    end
                end
            end)

            -- Safety timeout (never get stuck)
            task.delay(2, function()
                if spinning then
                    cleanup()
                end
            end)

        end)

        tool.Unequipped:Connect(cleanup)
    end)
end

-- First spawn
if player.Character then
    giveTool(player.Character)
end

-- Respawns
player.CharacterAdded:Connect(giveTool)

Features & Information

fling unanchored parts and people by clicking on them with a tool
#fling#tool

Community Comments (1)

drfluxusdrfluxusMar 1, 2026

updated now its better

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