
KeylessUniversal

local Players = game:GetService("Players")
local function createHealthBar(player)
local character = player.Character
if not character then return end
local humanoid = character:FindFirstChild("Humanoid")
local head = character:FindFirstChild("Head")
if not humanoid or not head then return end
-- Remove old health bar if exists
local oldGui = head:FindFirstChild("HealthBarGui")
if oldGui then oldGui:Destroy() end
local billboardGui = Instance.new("BillboardGui")
billboardGui.Name = "HealthBarGui"
billboardGui.Adornee = head
billboardGui.Size = UDim2.new(4, 0, 1, 0)
billboardGui.StudsOffset = Vector3.new(0, 2.5, 0)
billboardGui.AlwaysOnTop = true
billboardGui.Parent = head
local background = Instance.new("Frame")
background.Size = UDim2.new(1, 0, 0.3, 0)
background.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
background.BorderSizePixel = 1
background.Parent = billboardGui
local healthBar = Instance.new("Frame")
healthBar.Size = UDim2.new(1, 0, 1, 0)
healthBar.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
healthBar.BorderSizePixel = 0
healthBar.Parent = background
local healthText = Instance.new("TextLabel")
healthText.Size = UDim2.new(1, 0, 1, 0)
healthText.BackgroundTransparency = 1
healthText.TextColor3 = Color3.fromRGB(255, 255, 255)
healthText.TextStrokeTransparency = 0.7
healthText.Font = Enum.Font.SourceSansBold
healthText.TextSize = 14
healthText.Parent = background
local function updateHealth()
local health = humanoid.Health
local maxHealth = humanoid.MaxHealth
local healthPercent = math.clamp(health / maxHealth, 0, 1)
healthBar.Size = UDim2.new(healthPercent, 0, 1, 0)
healthText.Text = string.format("%d / %d", math.floor(health), math.floor(maxHealth))
end
humanoid.HealthChanged:Connect(updateHealth)
updateHealth()
end
local function onCharacterAdded(character)
local player = Players:GetPlayerFromCharacter(character)
if player then
createHealthBar(player)
end
end
for _, player in pairs(Players:GetPlayers()) do
if player.Character then
createHealthBar(player)
end
player.CharacterAdded:Connect(onCharacterAdded)
end
Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(onCharacterAdded)
end)No comments yet for this script.

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