
KeylessUniversal

local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local function makeHeadless()
if not char:FindFirstChild("Head") then return end
local head = char.Head
-- Make head invisible / remove visuals
head.Transparency = 1
for _, v in pairs(head:GetChildren()) do
if v:IsA("MeshPart") or v:IsA("SpecialMesh") or v:IsA("Decal") or v:IsA("Texture") then
v.Transparency = 1
end
end
-- Optional: Destroy head parts but re-parent accessories if needed
-- head:Destroy() -- Uncomment if full removal wanted, but accessories may detach
-- Ensure accessories stay attached (they usually do via attachments)
print("Headless activated - Head removed, accessories preserved!")
end
makeHeadless()
-- Auto re-apply on respawn
player.CharacterAdded:Connect(function(newChar)
char = newChar
wait(1) -- Give time for character to load
makeHeadless()
end)



Can other people see it?
Can other people see it?
@Ex_STK no.
@Ex_STK nga atleast read the script omg