
KeylessUniversal

--[[
Made By | @Teambald
Note | Please leave this credit if you will use in your guis this script!!
Warning | Btw is this only for R6 and is not fe :^
Credits | I taked Inpiration from the C00lgui and my friend herckidd give me the idea...
]]
-- HeadShake
local Player = game.Players.LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()
local Root = Character:WaitForChild("HumanoidRootPart")
local Neck = Character:FindFirstChild("Neck", true)
local Humanoid = Character:WaitForChild("Humanoid")
local YOffset = Neck.C0.Y
local XOffset = Neck.C0.X
local ZOffset = Neck.C0.Z
local CFNew = CFrame.new
local sin = math.sin
local clock = os.clock
-- Settings
local distance = 0.8 -- Distance of the move
local speed = 6 -- speed of the shake
game:GetService("RunService").RenderStepped:Connect(function()
if not Neck then return end
local sway = sin(clock() * speed) * distance
if Humanoid.RigType == Enum.HumanoidRigType.R15 then
Neck.C0 =
CFNew(XOffset + sway, YOffset, ZOffset)
elseif Humanoid.RigType == Enum.HumanoidRigType.R6 then
Neck.C0 =
CFNew(XOffset + sway, YOffset, ZOffset)
* CFrame.Angles(3 * math.pi / 2, 0, math.pi)
end
end)
-- Chicken Arms
local Player = game.Players.LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()
local Humanoid = Character:WaitForChild("Humanoid")
if Humanoid.RigType ~= Enum.HumanoidRigType.R6 then return end
local Torso = Character:WaitForChild("Torso")
local RightShoulder = Torso:WaitForChild("Right Shoulder")
local LeftShoulder = Torso:WaitForChild("Left Shoulder")
local CFNew, CFAng = CFrame.new, CFrame.Angles
local forwardOffset = 0.5
RightShoulder.C0 =
CFNew(1.4, 0.5, -forwardOffset)
* CFAng(0, 0, math.rad(90))
LeftShoulder.C0 =
CFNew(-1.4, 0.5, -forwardOffset)
* CFAng(0, 0, math.rad(-90))



Güzel Script Knk
Cool script!