
KeylessUniversal

--//Services
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local lighting = game:GetService("Lighting")
local soundService = game:GetService("SoundService")
local workspace = game:GetService("Workspace")
--//Variables
local plr = Players.LocalPlayer
local character = plr.Character or plr.CharacterAdded:Wait()
local camera = workspace.CurrentCamera
plr.CameraMode = Enum.CameraMode.LockFirstPerson
if character:FindFirstChildOfClass("Humanoid") then
character.Humanoid.CameraOffset = Vector3.new(0, 0, -1)
end
RunService.RenderStepped:Connect(function()
for i,v in pairs(character:GetChildren()) do
if (v:IsA("BasePart")) and v.Name ~= "Head" then
v.LocalTransparencyModifier = 0
end
end
end)
-- Function to set walk speed
local function setWalkSpeed(character)
local humanoid = character:FindFirstChildOfClass("Humanoid")
if humanoid then
humanoid.WalkSpeed = 10
end
end
-- Function to attach orange light to the player
local function attachOrangeLight(character)
local rootPart = character:FindFirstChild("HumanoidRootPart") or character:FindFirstChild("Head")
if rootPart then
-- Remove existing light if any
local existingLight = rootPart:FindFirstChild("PlayerOrangeLight")
if existingLight then
existingLight:Destroy()
end
-- Create new light
local light = Instance.new("PointLight")
light.Name = "PlayerOrangeLight"
light.Color = Color3.fromRGB(255, 165, 0) -- orange
light.Brightness = 2
light.Range = 10
light.Parent = rootPart
end
end
local function setupPlayer(character)
setWalkSpeed(character)
attachOrangeLight(character)
end
-- When the character spawns or respawns
local function onCharacterAdded(character)
-- Wait for parts to load
wait(1)
setupPlayer(character)
end
-- Initial setup if character exists
if plr.Character then
onCharacterAdded(plr.Character)
end
-- Setup for future respawns
plr.CharacterAdded:Connect(function(character)
onCharacterAdded(character)
end)
-- Add flashlight (SpotLight attached to the camera) - **NOT included as per request**
--[[
local function addFlashlight()
local flashlight = Instance.new("SpotLight")
flashlight.Name = "PlayerFlashlight"
flashlight.Brightness = 10
flashlight.Angle = 60 -- wider angle for a flashlight beam
flashlight.Range = 50
flashlight.FaceCamera = true -- makes it face the camera direction
flashlight.Shadows = true
flashlight.Parent = camera -- parent to camera so it moves with it
return flashlight
end
local flashlight = addFlashlight()
]]
local function addVHSEffect()
local effectsFolder = Instance.new("Folder")
effectsFolder.Name = "VHSEffects"
effectsFolder.Parent = lighting
-- Color correction for VHS-like distortion
local colorCorrection = Instance.new("ColorCorrectionEffect")
colorCorrection.Brightness = 0
colorCorrection.Contrast = 0.2
colorCorrection.Saturation = 0.2
colorCorrection.TintColor = Color3.new(1, 1, 1)
colorCorrection.Parent = lighting
-- Bloom for glow
local bloom = Instance.new("BloomEffect")
bloom.Intensity = 0.3
bloom.Threshold = 1
bloom.Size = 24
bloom.Parent = lighting
-- Flickering effect via script
spawn(function()
while true do
local flicker = math.random(950, 1050) / 1000 -- flicker strength
colorCorrection.Brightness = flicker - 1
wait(math.random(5, 15) / 100)
end
end)
-- Create a ScreenGui overlay with noise (fully transparent)
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "VHSOverlay"
screenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
local overlay = Instance.new("Frame")
overlay.Size = UDim2.new(1, 0, 1, 0)
overlay.BackgroundColor3 = Color3.new(0, 0, 0)
overlay.BackgroundTransparency = 1 -- fully transparent
overlay.ZIndex = 10
overlay.Parent = screenGui
end
local function setupEnvironment()
-- Lock camera to first person
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local workspace = game:GetService("Workspace")
local lighting = game:GetService("Lighting")
local soundService = game:GetService("SoundService")
local runService = game:GetService("RunService")
player.CameraMode = Enum.CameraMode.LockFirstPerson
if character:FindFirstChildOfClass("Humanoid") then
character.Humanoid.CameraOffset = Vector3.new(0, 0, -1)
end
-- Remove existing Sky
local sky = lighting:FindFirstChildOfClass("Sky")
if sky then
sky:Destroy()
end
-- Set environment to dark and less fog
lighting.Ambient = Color3.new(0, 0, 0)
lighting.OutdoorAmbient = Color3.new(0, 0, 0)
lighting.TimeOfDay = "00:00:00"
lighting.FogColor = Color3.new(0, 0, 0)
-- Make fog less thick by increasing FogEnd
lighting.FogStart = 10
lighting.FogEnd = 300 -- increased for less fog density
-- Stop all existing sounds
for _, sound in pairs(soundService:GetChildren()) do
if sound:IsA("Sound") then
sound:Stop()
end
end
-- Play background music
local music = Instance.new("Sound")
music.SoundId = "rbxassetid://133838630142849" -- your music asset ID
music.Volume = 0.5
music.Looped = true
music.Parent = soundService
music:Play()
-- Create ScreenGui for VHS with spinning VHS image
local screenGui = Instance.new("ScreenGui")
screenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
local imageLabel = Instance.new("ImageLabel")
imageLabel.Size = UDim2.new(2, 0, 4, 0)
imageLabel.Position = UDim2.new(0.5, 0, 0.5, 0)
imageLabel.AnchorPoint = Vector2.new(0.5, 0.5)
imageLabel.BackgroundTransparency = 1
imageLabel.Image = "rbxassetid://2510585515" -- your VHS image asset ID
imageLabel.ImageTransparency = 0.9
imageLabel.ZIndex = 1
imageLabel.Parent = screenGui
-- Spin the VHS image continuously
local angle = 0
local spinSpeed = 90 -- degrees per second
runService.RenderStepped:Connect(function()
angle = (angle + spinSpeed * runService.Heartbeat:Wait()) % 360
imageLabel.Rotation = angle
end)
-- Add VHS visual effects
addVHSEffect()
-- Create inward panels with doubled size
local baseWidthPercent = 0.15 -- original width
local expandedWidthPercent = baseWidthPercent * 2 -- doubled width
local expandedHeightFactor = 2 -- doubled height
-- Left panel inward
local leftPanel = Instance.new("Frame")
leftPanel.Size = UDim2.new(expandedWidthPercent, 0, expandedHeightFactor, 0)
leftPanel.AnchorPoint = Vector2.new(0.5, 0.5)
leftPanel.Position = UDim2.new(0, 0, 0.5, 0)
leftPanel.BackgroundColor3 = Color3.new(0, 0, 0)
leftPanel.BackgroundTransparency = 0
leftPanel.ZIndex = 10
leftPanel.Parent = screenGui
-- Right panel inward
local rightPanel = Instance.new("Frame")
rightPanel.Size = UDim2.new(expandedWidthPercent, 0, expandedHeightFactor, 0)
rightPanel.AnchorPoint = Vector2.new(0.5, 0.5)
rightPanel.Position = UDim2.new(1, 0, 0.5, 0)
rightPanel.BackgroundColor3 = Color3.new(0, 0, 0)
rightPanel.BackgroundTransparency = 0
rightPanel.ZIndex = 10
rightPanel.Parent = screenGui
end
-- Run setup initially
setupEnvironment()
-- Re-setup on respawn
game.Players.LocalPlayer.CharacterAdded:Connect(function()
wait(1)
setupEnvironment()
end)
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chatgpt ahh script
Nuh uh
what
Scary👍