
KeylessUniversal

-- Wishing for Furina avoid losing 50/50 :pray:
-- FURINA
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local SoundService = game:GetService("SoundService")
local LocalPlayer = Players.LocalPlayer or Players.PlayerAdded:Wait()
local PlayerGui = LocalPlayer:WaitForChild("PlayerGui")
local on = false
local tgtPart = "Head"
local teamOnly = true
local damp = 20
local fovRadius = 40
local ok, GothamSSm = pcall(function()
return Font.new("rbxasset://fonts/families/GothamSSm.json", Enum.FontWeight.Regular, Enum.FontStyle.Normal)
end)
local ok2, GothamSSmMedium = pcall(function()
return Font.new("rbxasset://fonts/families/GothamSSm.json", Enum.FontWeight.Medium, Enum.FontStyle.Normal)
end)
local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Name = "AimbotGui"
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
ScreenGui.Parent = PlayerGui
ScreenGui.ResetOnSpawn = false
local Frame = Instance.new("Frame")
Frame.Name = "Frame"
Frame.Active = true
Frame.ZIndex = 2
Frame.BorderSizePixel = 0
Frame.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
Frame.BorderMode = Enum.BorderMode.Inset
Frame.Size = UDim2.new(0, 160, 0, 198)
Frame.Position = UDim2.new(0, 606, 0, -20)
Frame.BorderColor3 = Color3.fromRGB(147, 147, 147)
Frame.Parent = ScreenGui
Frame.Draggable = true
local Frame_UICorner = Instance.new("UICorner", Frame)
local Frame_UIStroke = Instance.new("UIStroke", Frame)
Frame_UIStroke.Thickness = 3
Frame_UIStroke.Color = Color3.fromRGB(255, 226, 244)
local Frame_UIStroke_UIGradient = Instance.new("UIGradient", Frame_UIStroke)
Frame_UIStroke_UIGradient.Rotation = 90
Frame_UIStroke_UIGradient.Color = ColorSequence.new({
ColorSequenceKeypoint.new(0.000, Color3.fromRGB(175, 180, 232)),
ColorSequenceKeypoint.new(0.502, Color3.fromRGB(125, 113, 155)),
ColorSequenceKeypoint.new(0.672, Color3.fromRGB(133, 151, 205)),
ColorSequenceKeypoint.new(1.000, Color3.fromRGB(133, 151, 205))
})
local Frame_UIGradient = Instance.new("UIGradient", Frame)
Frame_UIGradient.Rotation = 90
Frame_UIGradient.Color = ColorSequence.new({
ColorSequenceKeypoint.new(0.000, Color3.fromRGB(175, 180, 232)),
ColorSequenceKeypoint.new(0.502, Color3.fromRGB(125, 113, 155)),
ColorSequenceKeypoint.new(1.000, Color3.fromRGB(125, 141, 192))
})
local Title = Instance.new("TextLabel", Frame)
Title.Name = "Title"
Title.TextWrapped = true
Title.BorderSizePixel = 0
Title.TextSize = 20
Title.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
if ok2 then Title.FontFace = GothamSSmMedium else Title.Font = Enum.Font.SourceSansBold end
Title.TextColor3 = Color3.fromRGB(234, 229, 255)
Title.BackgroundTransparency = 1
Title.Size = UDim2.new(0, 160, 0, 34)
Title.Text = "Mobile Aimbot"
local Title_UIStroke = Instance.new("UIStroke", Title)
Title_UIStroke.Color = Color3.fromRGB(189, 167, 192)
local ToggleAim = Instance.new("TextButton", Frame)
ToggleAim.Name = "ToggleAim"
ToggleAim.BackgroundColor3 = Color3.fromRGB(62, 62, 62)
ToggleAim.BorderSizePixel = 0
ToggleAim.TextSize = 20
ToggleAim.TextColor3 = Color3.fromRGB(255, 255, 255)
if ok then ToggleAim.FontFace = GothamSSm else ToggleAim.Font = Enum.Font.SourceSans end
ToggleAim.Size = UDim2.new(0, 140, 0, 28)
ToggleAim.BorderColor3 = Color3.fromRGB(255, 255, 255)
ToggleAim.Text = "Toggle Aim"
ToggleAim.Position = UDim2.new(0, 10, 0, 38)
local ToggleAim_UICorner = Instance.new("UICorner", ToggleAim)
local ToggleAim_UIStroke = Instance.new("UIStroke", ToggleAim)
ToggleAim_UIStroke.Color = Color3.fromRGB(192, 192, 192)
local ToggleAim_UIGradient = Instance.new("UIGradient", ToggleAim)
ToggleAim_UIGradient.Color = ColorSequence.new({
ColorSequenceKeypoint.new(0.000, Color3.fromRGB(255, 216, 253)),
ColorSequenceKeypoint.new(1.000, Color3.fromRGB(245, 210, 255))
})
local ToogleTeam = Instance.new("TextButton", Frame)
ToogleTeam.Name = "ToogleTeam"
ToogleTeam.BorderSizePixel = 0
ToogleTeam.TextSize = 16
ToogleTeam.TextColor3 = Color3.fromRGB(255, 255, 255)
if ok then ToogleTeam.FontFace = GothamSSm else ToogleTeam.Font = Enum.Font.SourceSans end
ToogleTeam.BackgroundColor3 = Color3.fromRGB(62, 62, 62)
ToogleTeam.Size = UDim2.new(0, 140, 0, 28)
ToogleTeam.BorderColor3 = Color3.fromRGB(255, 255, 255)
ToogleTeam.Text = "Team Only: ON"
ToogleTeam.Position = UDim2.new(0, 10, 0, 68)
local ToogleTeam_UICorner = Instance.new("UICorner", ToogleTeam)
local ToogleTeam_UIStroke = Instance.new("UIStroke", ToogleTeam)
ToogleTeam_UIStroke.Color = Color3.fromRGB(192, 192, 192)
local ToogleTeam_UIGradient = Instance.new("UIGradient", ToogleTeam)
ToogleTeam_UIGradient.Color = ColorSequence.new({
ColorSequenceKeypoint.new(0.000, Color3.fromRGB(241, 208, 255)),
ColorSequenceKeypoint.new(1.000, Color3.fromRGB(245, 210, 255))
})
local ToggleTarget = Instance.new("TextButton", Frame)
ToggleTarget.Name = "ToggleTarget"
ToggleTarget.BorderSizePixel = 0
ToggleTarget.TextSize = 16
ToggleTarget.TextColor3 = Color3.fromRGB(255, 255, 255)
if ok then ToggleTarget.FontFace = GothamSSm else ToggleTarget.Font = Enum.Font.SourceSans end
ToggleTarget.BackgroundColor3 = Color3.fromRGB(62, 62, 62)
ToggleTarget.Size = UDim2.new(0, 140, 0, 28)
ToggleTarget.BorderColor3 = Color3.fromRGB(255, 255, 255)
ToggleTarget.Text = "Target: Head"
ToggleTarget.Position = UDim2.new(0, 10, 0, 98)
local ToggleTarget_UICorner = Instance.new("UICorner", ToggleTarget)
local ToggleTarget_UIStroke = Instance.new("UIStroke", ToggleTarget)
ToggleTarget_UIStroke.Color = Color3.fromRGB(192, 192, 192)
local ToggleTarget_UIGradient = Instance.new("UIGradient", ToggleTarget)
ToggleTarget_UIGradient.Color = ColorSequence.new({
ColorSequenceKeypoint.new(0.000, Color3.fromRGB(244, 209, 255)),
ColorSequenceKeypoint.new(1.000, Color3.fromRGB(245, 210, 255))
})
local Damper = Instance.new("TextBox", Frame)
Damper.Name = "Damper"
Damper.BorderSizePixel = 0
Damper.TextSize = 10
Damper.BackgroundColor3 = Color3.fromRGB(53, 53, 53)
if ok2 then Damper.FontFace = GothamSSmMedium else Damper.Font = Enum.Font.SourceSans end
Damper.PlaceholderText = "Aim Hardness (default = "..tostring(damp)..")"
Damper.Size = UDim2.new(0, 138, 0, 28)
Damper.Position = UDim2.new(0, 12, 0, 128)
Damper.Text = ""
local Damper_UICorner = Instance.new("UICorner", Damper)
local Damper_UIStroke = Instance.new("UIStroke", Damper)
Damper_UIStroke.Color = Color3.fromRGB(97, 97, 97)
local Damper_UIGradient = Instance.new("UIGradient", Damper)
Damper_UIGradient.Rotation = 90
Damper_UIGradient.Color = ColorSequence.new({
ColorSequenceKeypoint.new(0.000, Color3.fromRGB(237, 163, 255)),
ColorSequenceKeypoint.new(0.653, Color3.fromRGB(200, 210, 255)),
ColorSequenceKeypoint.new(1.000, Color3.fromRGB(208, 176, 255))
})
local Fovsize = Instance.new("TextBox", Frame)
Fovsize.Name = "Fovsize"
Fovsize.BorderSizePixel = 0
Fovsize.TextSize = 10
Fovsize.BackgroundColor3 = Color3.fromRGB(53, 53, 53)
if ok2 then Fovsize.FontFace = GothamSSmMedium else Fovsize.Font = Enum.Font.SourceSans end
Fovsize.PlaceholderText = "Fov Size (default = "..tostring(fovRadius)..")"
Fovsize.Size = UDim2.new(0, 138, 0, 28)
Fovsize.Position = UDim2.new(0, 12, 0, 158)
Fovsize.Text = ""
local Fovsize_UICorner = Instance.new("UICorner", Fovsize)
local Fovsize_UIStroke = Instance.new("UIStroke", Fovsize)
Fovsize_UIStroke.Color = Color3.fromRGB(97, 97, 97)
local Fovsize_UIGradient = Instance.new("UIGradient", Fovsize)
Fovsize_UIGradient.Rotation = 90
Fovsize_UIGradient.Color = ColorSequence.new({
ColorSequenceKeypoint.new(0.000, Color3.fromRGB(237, 163, 255)),
ColorSequenceKeypoint.new(0.653, Color3.fromRGB(200, 210, 255)),
ColorSequenceKeypoint.new(1.000, Color3.fromRGB(208, 176, 255))
})
local cam = workspace.CurrentCamera
local DrawingNew = Drawing and Drawing.new
local fovCircle
if DrawingNew then
fovCircle = Drawing.new("Circle")
fovCircle.Visible = false
fovCircle.Radius = fovRadius
fovCircle.Thickness = 2
fovCircle.Filled = false
fovCircle.NumSides = 100
else
fovCircle = nil
end
local hue = 0
if fovCircle then
spawn(function()
while true do
hue = (hue + 1) % 360
fovCircle.Color = Color3.fromHSV(hue/360, 1, 1)
if cam then
local vp = cam.ViewportSize
fovCircle.Position = Vector2.new(vp.X/2, vp.Y/2)
end
task.wait(0.03)
end
end)
end
local snd = Instance.new("Sound", SoundService)
snd.SoundId = "rbxassetid://9118823102"
snd.Volume = 1
local function getTargetPartFromCharacter(char, partName)
if not char then return nil end
local candidate
if partName == "Head" then
candidate = char:FindFirstChild("Head") or char:FindFirstChild("head")
else
candidate = char:FindFirstChild("Torso") or char:FindFirstChild("UpperTorso") or char:FindFirstChild("LowerTorso") or char:FindFirstChild("HumanoidRootPart")
end
return candidate
end
local function getClosestTarget()
local bp,bprt,bd= nil,nil,math.huge
if not cam then return nil end
local c2=Vector2.new(cam.ViewportSize.X/2,cam.ViewportSize.Y/2)
for _,pl in pairs(Players:GetPlayers())do
if pl~=LocalPlayer and pl.Character and pl.Character:FindFirstChild("Humanoid")and pl.Character.Humanoid.Health>0 then
if not(teamOnly and pl.Team==LocalPlayer.Team)then
local prt=getTargetPartFromCharacter(pl.Character,tgtPart)
if prt and prt.Parent then
local wp=prt.Position
local sp=cam:WorldToViewportPoint(wp)
local sx,sy,depth=sp.X,sp.Y,sp.Z
if depth>0 then
local rp=RaycastParams.new()
rp.FilterDescendantsInstances={LocalPlayer.Character}
rp.FilterType=Enum.RaycastFilterType.Blacklist
rp.IgnoreWater=true
local r=workspace:Raycast(cam.CFrame.Position,(wp-cam.CFrame.Position),rp)
if r and r.Instance and r.Instance:IsDescendantOf(pl.Character)then
local d=(Vector2.new(sx,sy)-c2).Magnitude
if d<bd and d<=fovRadius then
bd=d
bp=pl
bprt=prt
end
end
end
end
end
end
end
return bp,bprt
end
local last = tick()
RunService:BindToRenderStep("AimbotStep", Enum.RenderPriority.Camera.Value + 1, function()
local now = tick()
local dt = math.clamp(now - last, 0, 0.1)
last = now
if fovCircle then fovCircle.Radius = fovRadius end
if on and cam then
local player, part = getClosestTarget()
if player and part and part.Parent then
local targetPos = part.Position
local currentCF = cam.CFrame
local desiredCF = CFrame.new(currentCF.Position, targetPos)
local alpha = math.clamp(1 - math.exp(-damp * dt), 0, 1)
cam.CFrame = currentCF:Lerp(desiredCF, alpha)
end
end
end)
ToggleAim.MouseButton1Click:Connect(function()
on = not on
if fovCircle then fovCircle.Visible = on end
pcall(function() snd:Play() end)
ToggleAim.BackgroundColor3 = on and Color3.fromHex("#b167b8") or Color3.fromRGB(62, 62, 62)
end)
ToggleTarget.MouseButton1Click:Connect(function()
tgtPart = (tgtPart == "Head") and "Torso" or "Head"
ToggleTarget.Text = "Target: " .. tgtPart
pcall(function() snd:Play() end)
end)
ToogleTeam.MouseButton1Click:Connect(function()
teamOnly = not teamOnly
ToogleTeam.Text = "Team Only: " .. (teamOnly and "ON" or "OFF")
ToogleTeam.BackgroundColor3 = teamOnly and Color3.fromRGB(62,62,62) or Color3.fromRGB(100,100,100)
pcall(function() snd:Play() end)
end)
Damper.FocusLost:Connect(function()
local n = tonumber(Damper.Text)
if n and n > 0 then
damp = n
end
end)
Fovsize.FocusLost:Connect(function()
local n = tonumber(Fovsize.Text)
if n and n > 0 then
fovRadius = n
end
end)
if PlayerGui:FindFirstChild("AimbotGui") and PlayerGui.AimbotGui ~= ScreenGui then
PlayerGui.AimbotGui:Destroy()
end
ToggleTarget.Text = "Target: " .. tgtPart
ToogleTeam.Text = "Team Only: " .. (teamOnly and "ON" or "OFF")
Fovsize.PlaceholderText = "Fov Size (default = "..tostring(fovRadius)..")"
Damper.PlaceholderText = "Aim Hardness (default = "..tostring(damp)..")"No comments yet for this script.



