
Key RequiredUniversal

local player = game.Players.LocalPlayer
local backpack = player:WaitForChild("Backpack")
local uis = game:GetService("UserInputService")
-- Load Animator6D only once
if not getgenv().Animator6D or getgenv().Animator6DStop then
getgenv().Animator6DLoadedPro = nil
loadstring(game:HttpGet("https://raw.githubusercontent.com/gObl00x/Stuff/refs/heads/main/Animator6D.lua"))()
repeat task.wait() until getgenv().Animator6DLoadedPro
end
local currentAnim = nil
local function StopCurrent()
if currentAnim then
pcall(currentAnim.Stop, currentAnim)
currentAnim = nil
end
end
local function PlayAnim(Config)
StopCurrent() -- Instantly kill any playing anim (perfect for combos)
local char = player.Character or player.CharacterAdded:Wait()
local humanoid = char:FindFirstChild("Humanoid")
if not humanoid or not humanoid.Parent then return end
currentAnim = getgenv().Animator6D(Config.AnimId, 1, false) -- ALWAYS NOT LOOPED
if currentAnim and currentAnim.AdjustSpeed then
currentAnim:AdjustSpeed(Config.Speed or 1)
end
-- Auto stop when animation naturally ends
if currentAnim then
currentAnim.Stopped:Connect(function()
currentAnim = nil
end)
end
end
local function CreateAnimTool(Config)
local tool = Instance.new("Tool")
tool.Name = Config.Display .. " | TAP TO PLAY"
tool.RequiresHandle = false
tool.CanBeDropped = true
tool.Activated:Connect(function()
PlayAnim(Config)
end)
-- Optional hold-to-loop (hold LeftAlt + tap tool)
tool.Equipped:Connect(function()
tool.Name = Config.Display .. " | TAP = ONCE | HOLD ALT = LOOP"
end)
tool.Unequipped:Connect(function()
tool.Name = Config.Display .. " | TAP TO PLAY"
end)
-- Secret hold-to-loop feature (hold LeftAlt while clicking)
local holdingAlt = false
uis.InputBegan:Connect(function(k, gp)
if gp then return end
if k.KeyCode == Enum.KeyCode.LeftAlt then
holdingAlt = true
end
end)
uis.InputEnded:Connect(function(k)
if k.KeyCode == Enum.KeyCode.LeftAlt then
holdingAlt = false
end
end)
local oldActivated = tool.Activated
tool.Activated:Connect(function()
if holdingAlt then
StopCurrent()
currentAnim = getgenv().Animator6D(Config.AnimId, 1, true) -- LOOPED
if currentAnim and currentAnim.AdjustSpeed then
currentAnim:AdjustSpeed(Config.Speed or 1)
end
else
PlayAnim(Config) -- Normal one-time tap
end
end)
tool.Parent = backpack
end
-- ==== YOUR HAKARI MOVESET GOES HERE ====
CreateAnimTool({Display="Ultra BeatDown", AnimId=70573297374505, Speed=1})
CreateAnimTool({Display="Shutter Doors", AnimId=117003057238948, Speed=1.1})
CreateAnimTool({Display="Puncher", AnimId=74085803791395, Speed=0.9})
CreateAnimTool({Display="Kick", AnimId=104106342189430, Speed=1.3})
CreateAnimTool({Display="JackPot Win", AnimId=71786227077530, Speed=1.4})
CreateAnimTool({Display="Gamble Idie", AnimId=89384718052547, Speed=1})
-- add as many as you want bro
-- Force tools to appear instantly
task.spawn(function()
task.wait(1.5)
for _, tool in pairs(backpack:GetChildren()) do
if tool:IsA("Tool") then
tool.Parent = player.Character
task.wait(0.12)
tool.Parent = backpack
end
end
print("I ULTRA MAN BUY ONE GET ONE")
end)



Client sided use a reanimate if u want :/
The Anims won't play, Looking at the console I see Warns for failing to play the animations. Heck, even tried putting in my own, didn't work.
@O49_R @CrypticCoderx Same thing
Hm it works for me what executor are u guys using if u use a executor that's not supported ii.i tell u
Using delta
@O49_R sorry for late reply but am using Delta too it works for me?
W executor work
Weird, let me try again.
Shi, won't work @CrypticCoderx Still says this exact thing when I try to equip a tool and tap my screen: [Animator6D]: ts is bad, Failed to load animation: [ANIMATIONHERE] Nothing else really relating to the stuff itself. (I ALSO used CurrentAngleV4 to see if it would actually Load And fix itself, I was wrong. )
@CrypicCoderx UPDATE: I've managed to get animations working by joining a game and playing the animations from that game, then going to a different game and playing them there, do you know what game you got the hakari animations?
@O49_R Hakari Testing or I forgot :/ I find these anim from a r6 game that uses free model anim or custom model or dances