
KeylessUniversal

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local Camera = workspace.CurrentCamera
local LocalPlayer = Players.LocalPlayer
local UserInputService = game:GetService("UserInputService")
local enabled = false
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == Enum.KeyCode.Q then
enabled = not enabled
end
end)
function getClosestPlayer()
local closest, minDist = nil, math.huge
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild("Head") then
local head = player.Character.Head.Position
local screenPos, onScreen = Camera:WorldToViewportPoint(head)
if onScreen then
local dist = (Vector2.new(screenPos.X, screenPos.Y) - Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2)).Magnitude
if dist < minDist then
minDist = dist
closest = player
end
end
end
end
return closest
end
RunService.RenderStepped:Connect(function()
if not enabled then return end
local target = getClosestPlayer()
if target and target.Character and target.Character:FindFirstChild("Head") then
local head = target.Character.Head.Position
Camera.CFrame = CFrame.new(Camera.CFrame.Position, head)
end
end)



pretty nice but you should try to make it only target non-team players
i have written that it is ffa, i am right now publishing the team version
Amazing universal aimbot, thanks