
KeylessUniversal

local UserInputService = game:GetService("UserInputService")
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local camera = workspace.CurrentCamera
local gui = nil
local connection = nil
local isEnabled = false
local function getSyncPairs(realObj, cloneObj, pairsTable)
if realObj:IsA("BasePart") and cloneObj:IsA("BasePart") then
cloneObj.Anchored = true
table.insert(pairsTable, {real = realObj, clone = cloneObj})
end
local realChildren = realObj:GetChildren()
local cloneChildren = cloneObj:GetChildren()
local cloneMap = {}
for _, child in ipairs(cloneChildren) do
local key = child.Name .. child.ClassName
if not cloneMap[key] then cloneMap[key] = {} end
table.insert(cloneMap[key], child)
end
for _, child in ipairs(realChildren) do
local key = child.Name .. child.ClassName
if cloneMap[key] and #cloneMap[key] > 0 then
local matchedClone = table.remove(cloneMap[key], 1)
getSyncPairs(child, matchedClone, pairsTable)
end
end
end
local function togglePerfectGreenScreen()
isEnabled = not isEnabled
if isEnabled then
local character = player.Character
if not character or not character:FindFirstChild("HumanoidRootPart") then
isEnabled = false
return
end
gui = Instance.new("ScreenGui")
gui.Name = "PerfectChromaKey"
gui.IgnoreGuiInset = true
gui.ResetOnSpawn = false
gui.DisplayOrder = 99999
local bg = Instance.new("Frame")
bg.Size = UDim2.fromScale(1, 1)
bg.BackgroundColor3 = Color3.fromRGB(0, 255, 0)
bg.BorderSizePixel = 0
bg.Parent = gui
local vpf = Instance.new("ViewportFrame")
vpf.Size = UDim2.fromScale(1, 1)
vpf.BackgroundTransparency = 1
vpf.Ambient = Color3.fromRGB(200, 200, 200) Keeps the character well-lit
vpf.Parent = bg
local vpfCamera = Instance.new("Camera")
vpf.CurrentCamera = vpfCamera
vpfCamera.Parent = vpf
character.Archivable = true
local clone = character:Clone()
for _, desc in ipairs(clone:GetDescendants()) do
if desc:IsA("Script") or desc:IsA("LocalScript") then
desc:Destroy()
end
end
local syncPairs = {}
getSyncPairs(character, clone, syncPairs)
clone.Parent = vpf
gui.Parent = player:WaitForChild("PlayerGui")
connection = RunService.RenderStepped:Connect(function()
if not player.Character or not player.Character.Parent then
togglePerfectGreenScreen()
return
end
vpfCamera.CFrame = camera.CFrame
vpfCamera.FieldOfView = camera.FieldOfView
for _, pair in ipairs(syncPairs) do
if pair.real and pair.clone and pair.real.Parent then
pair.clone.CFrame = pair.real.CFrame
end
end
end)
else
if connection then
connection:Disconnect()
connection = nil
end
if gui then
gui:Destroy()
gui = nil
end
end
end
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == Enum.KeyCode.F3 then
togglePerfectGreenScreen()
end
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