
Key RequiredUniversal

local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local function changeToGrass()
local head = Instance.new("Part")
head.Name = "Head"
head.Size = Vector3.new(2, 1, 1)
head.BrickColor = BrickColor.new("Bright green")
head.Material = Enum.Material.Grass
head.Parent = character
local torso = Instance.new("Part")
torso.Name = "Torso"
torso.Size = Vector3.new(2, 2, 1)
torso.BrickColor = BrickColor.new("Bright green")
torso.Material = Enum.Material.Grass
torso.Parent = character
local leftArm = Instance.new("Part")
leftArm.Name = "Left Arm"
leftArm.Size = Vector3.new(1, 2, 1)
leftArm.BrickColor = BrickColor.new("Bright green")
leftArm.Material = Enum.Material.Grass
leftArm.Parent = character
local rightArm = Instance.new("Part")
rightArm.Name = "Right Arm"
rightArm.Size = Vector3.new(1, 2, 1)
rightArm.BrickColor = BrickColor.new("Bright green")
rightArm.Material = Enum.Material.Grass
rightArm.Parent = character
local leftLeg = Instance.new("Part")
leftLeg.Name = "Left Leg"
leftLeg.Size = Vector3.new(1, 2, 1)
leftLeg.BrickColor = BrickColor.new("Bright green")
leftLeg.Material = Enum.Material.Grass
leftLeg.Parent = character
local rightLeg = Instance.new("Part")
rightLeg.Name = "Right Leg"
rightLeg.Size = Vector3.new(1, 2, 1)
rightLeg.BrickColor = BrickColor.new("Bright green")
rightLeg.Material = Enum.Material.Grass
rightLeg.Parent = character
for _, part in pairs(character:GetChildren()) do
if part:IsA("Part") or part:IsA("MeshPart") then
part:Destroy()
end
end
head.Parent = character
torso.Parent = character
leftArm.Parent = character
rightArm.Parent = character
leftLeg.Parent = character
rightLeg.Parent = character
end
changeToGrass()No comments yet for this script.



