
Key RequiredUniversal

local Players = game:GetService("Players")
local player = Players.LocalPlayer
local humanoid = player.Character:WaitForChild("Humanoid")
local speedIncrement = 10 -- Adjust this value to control the speed increase rate
while true do
humanoid.WalkSpeed = humanoid.WalkSpeed + speedIncrement
wait(1)
-- Check if the player has died
if humanoid.Health <= 0 then
-- Respawn the player
player.Character:Destroy()
player.CharacterAdded:Wait()
humanoid = player.Character:WaitForChild("Humanoid")
humanoid.WalkSpeed = 0
end
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