Gooner Hub
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Gooner Hub

Universal Scriptpix3lkiddpix3lkidd 85 views 5.6K executesUpdated Aug 8, 2026
Unrated
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Lua Script•1667 lines (22479 chars)
--[[
============================================================
                  šŸ† GOONER HUB šŸ‘
============================================================

Roblox Studio LocalScript
Place in:
StarterPlayer > StarterPlayerScripts

FEATURES
• Mobile / PC compatible
• R6 + R15
• Fly
• Fly speed: DEFAULT 50 / MAX 350
• Camera-controlled 3D flying
• Avatar physically pitches up/down while flying
• No flying animations
• Noclip
• Infinite jump
• Player teleport list
• RGB menu
• RGB ESP
• Username ESP
• RGB minimized button
• Square responsive GUI
• Draggable GUI
• Mobile-friendly controls

============================================================
]]

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")

local LocalPlayer = Players.LocalPlayer
local PlayerGui = LocalPlayer:WaitForChild("PlayerGui")

--========================================================--
-- SETTINGS
--========================================================--

local MIN_FLY_SPEED = 1
local MAX_FLY_SPEED = 350
local FlySpeed = 50

local Flying = false
local Noclip = false
local InfiniteJump = false
local ESPEnabled = false

local Character
local Humanoid
local Root

local FlyAttachment
local FlyVelocity

local ESPObjects = {}

--========================================================--
-- CHARACTER SETUP
--========================================================--

local function SetupCharacter(char)

	Character = char
	Humanoid = char:WaitForChild("Humanoid")
	Root = char:WaitForChild("HumanoidRootPart")

end

if LocalPlayer.Character then
	SetupCharacter(LocalPlayer.Character)
end

LocalPlayer.CharacterAdded:Connect(function(char)

	Flying = false

	if FlyVelocity then
		FlyVelocity:Destroy()
		FlyVelocity = nil
	end

	if FlyAttachment then
		FlyAttachment:Destroy()
		FlyAttachment = nil
	end

	SetupCharacter(char)

end)

--========================================================--
-- RGB
--========================================================--

local function GetRGB()

	return Color3.fromHSV(
		(tick() % 6) / 6,
		1,
		1
	)

end

--========================================================--
-- GUI
--========================================================--

local Gui = Instance.new("ScreenGui")

Gui.Name = "šŸ† Gooner Hub šŸ‘"
Gui.ResetOnSpawn = false
Gui.IgnoreGuiInset = true
Gui.Parent = PlayerGui

--========================================================--
-- RESPONSIVE SQUARE
--========================================================--

local function GetGuiSize()

	local Camera = workspace.CurrentCamera

	if not Camera then
		return 320
	end

	local Viewport = Camera.ViewportSize

	local Smallest =
		math.min(
			Viewport.X,
			Viewport.Y
		)

	return math.floor(
		math.clamp(
			Smallest * 0.86,
			285,
			365
		)
	)

end

local GuiSize = GetGuiSize()

--========================================================--
-- MAIN WINDOW
--========================================================--

local Main = Instance.new("Frame")

Main.Name = "Main"

Main.Size =
	UDim2.fromOffset(
		GuiSize,
		GuiSize
	)

Main.AnchorPoint =
	Vector2.new(
		0.5,
		0.5
	)

Main.Position =
	UDim2.fromScale(
		0.5,
		0.5
	)

Main.BackgroundColor3 =
	Color3.fromRGB(
		20,
		20,
		27
	)

Main.BorderSizePixel = 0
Main.Parent = Gui

local MainCorner = Instance.new("UICorner")

MainCorner.CornerRadius =
	UDim.new(
		0,
		15
	)

MainCorner.Parent = Main

local MainStroke = Instance.new("UIStroke")

MainStroke.Thickness = 3
MainStroke.Parent = Main

--========================================================--
-- DRAGGING
--========================================================--

local function MakeDraggable(Object)

	local Dragging = false
	local StartInput
	local StartPosition

	Object.InputBegan:Connect(function(Input)

		if Input.UserInputType ==
			Enum.UserInputType.Touch
			or Input.UserInputType ==
			Enum.UserInputType.MouseButton1 then

			Dragging = true
			StartInput = Input.Position
			StartPosition = Object.Position

		end

	end)

	UserInputService.InputChanged:Connect(function(Input)

		if not Dragging then
			return
		end

		if Input.UserInputType ~=
			Enum.UserInputType.Touch
			and Input.UserInputType ~=
			Enum.UserInputType.MouseMovement then

			return
		end

		local Delta =
			Input.Position -
			StartInput

		Object.Position =
			UDim2.new(
				StartPosition.X.Scale,
				StartPosition.X.Offset + Delta.X,
				StartPosition.Y.Scale,
				StartPosition.Y.Offset + Delta.Y
			)

	end)

	UserInputService.InputEnded:Connect(function(Input)

		if Input.UserInputType ==
			Enum.UserInputType.Touch
			or Input.UserInputType ==
			Enum.UserInputType.MouseButton1 then

			Dragging = false

		end

	end)

end

MakeDraggable(Main)

--========================================================--
-- TITLE
--========================================================--

local Title =
	Instance.new("TextLabel")

Title.Size =
	UDim2.new(
		1,
		-60,
		0,
		40
	)

Title.Position =
	UDim2.fromOffset(
		12,
		4
	)

Title.BackgroundTransparency = 1

Title.Text =
	"šŸ† Gooner Hub šŸ‘"

Title.TextColor3 =
	Color3.new(
		1,
		1,
		1
	)

Title.TextSize = 19

Title.Font =
	Enum.Font.GothamBold

Title.TextXAlignment =
	Enum.TextXAlignment.Left

Title.Parent = Main

--========================================================--
-- CLOSE BUTTON
--========================================================--

local Close =
	Instance.new("TextButton")

Close.Size =
	UDim2.fromOffset(
		34,
		34
	)

Close.Position =
	UDim2.new(
		1,
		-42,
		0,
		7
	)

Close.BackgroundColor3 =
	Color3.fromRGB(
		170,
		45,
		50
	)

Close.Text = "X"

Close.TextColor3 =
	Color3.new(
		1,
		1,
		1
	)

Close.TextSize = 15

Close.Font =
	Enum.Font.GothamBold

Close.Parent = Main

local CloseCorner =
	Instance.new("UICorner")

CloseCorner.CornerRadius =
	UDim.new(
		0,
		8
	)

CloseCorner.Parent = Close

--========================================================--
-- BUTTON CREATOR
--========================================================--

local function CreateButton(
	Text,
	X,
	Y,
	Width,
	Height
)

	local Button =
		Instance.new("TextButton")

	Button.Size =
		UDim2.fromOffset(
			Width,
			Height
		)

	Button.Position =
		UDim2.fromOffset(
			X,
			Y
		)

	Button.BackgroundColor3 =
		Color3.fromRGB(
			43,
			43,
			52
		)

	Button.Text =
		Text

	Button.TextColor3 =
		Color3.new(
			1,
			1,
			1
		)

	Button.TextSize = 12

	Button.Font =
		Enum.Font.GothamBold

	Button.Parent = Main

	local Corner =
		Instance.new("UICorner")

	Corner.CornerRadius =
		UDim.new(
			0,
			8
		)

	Corner.Parent = Button

	local Stroke =
		Instance.new("UIStroke")

	Stroke.Thickness = 1.25
	Stroke.Parent = Button

	return Button

end

local Padding = 10
local Gap = 7

local ButtonWidth =
	(GuiSize - Padding * 2 - Gap) / 2

--========================================================--
-- MAIN BUTTONS
--========================================================--

local FlyButton =
	CreateButton(
		"FLY: OFF",
		Padding,
		48,
		ButtonWidth,
		38
	)

local NoclipButton =
	CreateButton(
		"NOCLIP: OFF",
		Padding + ButtonWidth + Gap,
		48,
		ButtonWidth,
		38
	)

local JumpButton =
	CreateButton(
		"INFINITE JUMP: OFF",
		Padding,
		91,
		ButtonWidth,
		38
	)

local ESPButton =
	CreateButton(
		"ESP: OFF",
		Padding + ButtonWidth + Gap,
		91,
		ButtonWidth,
		38
	)

--========================================================--
-- SPEED LABEL
--========================================================--

local SpeedLabel =
	Instance.new("TextLabel")

SpeedLabel.Size =
	UDim2.new(
		1,
		-20,
		0,
		22
	)

SpeedLabel.Position =
	UDim2.fromOffset(
		10,
		134
	)

SpeedLabel.BackgroundTransparency = 1

SpeedLabel.Text =
	"Fly Speed: 50"

SpeedLabel.TextColor3 =
	Color3.new(
		1,
		1,
		1
	)

SpeedLabel.TextSize = 13

SpeedLabel.Font =
	Enum.Font.GothamBold

SpeedLabel.TextXAlignment =
	Enum.TextXAlignment.Left

SpeedLabel.Parent = Main

--========================================================--
-- SPEED SLIDER
--========================================================--

local Slider =
	Instance.new("Frame")

Slider.Size =
	UDim2.new(
		1,
		-20,
		0,
		14
	)

Slider.Position =
	UDim2.fromOffset(
		10,
		158
	)

Slider.BackgroundColor3 =
	Color3.fromRGB(
		50,
		50,
		60
	)

Slider.BorderSizePixel = 0
Slider.Parent = Main

local SliderCorner =
	Instance.new("UICorner")

SliderCorner.CornerRadius =
	UDim.new(
		1,
		0
	)

SliderCorner.Parent = Slider

local Fill =
	Instance.new("Frame")

Fill.BorderSizePixel = 0
Fill.Parent = Slider

local FillCorner =
	Instance.new("UICorner")

FillCorner.CornerRadius =
	UDim.new(
		1,
		0
	)

FillCorner.Parent = Fill

local Knob =
	Instance.new("TextButton")

Knob.Size =
	UDim2.fromOffset(
		22,
		22
	)

Knob.AnchorPoint =
	Vector2.new(
		0.5,
		0.5
	)

Knob.BackgroundColor3 =
	Color3.new(
		1,
		1,
		1
	)

Knob.Text = ""
Knob.Parent = Slider

local KnobCorner =
	Instance.new("UICorner")

KnobCorner.CornerRadius =
	UDim.new(
		1,
		0
	)

KnobCorner.Parent = Knob

local function UpdateSlider()

	local Percent =
		(FlySpeed - MIN_FLY_SPEED)
		/
		(MAX_FLY_SPEED - MIN_FLY_SPEED)

	Fill.Size =
		UDim2.new(
			Percent,
			0,
			1,
			0
		)

	Knob.Position =
		UDim2.new(
			Percent,
			0,
			0.5,
			0
		)

	SpeedLabel.Text =
		"Fly Speed: " ..
		tostring(FlySpeed)

end

UpdateSlider()

local Sliding = false

local function SetSpeed(X)

	local Percent =
		math.clamp(
			(X - Slider.AbsolutePosition.X)
			/
			Slider.AbsoluteSize.X,
			0,
			1
		)

	FlySpeed =
		math.clamp(
			math.floor(
				MIN_FLY_SPEED
				+
				(
					MAX_FLY_SPEED -
					MIN_FLY_SPEED
				)
				*
				Percent
				+
				0.5
			),
			MIN_FLY_SPEED,
			MAX_FLY_SPEED
		)

	UpdateSlider()

end

Slider.InputBegan:Connect(function(Input)

	if Input.UserInputType ==
		Enum.UserInputType.Touch
		or Input.UserInputType ==
		Enum.UserInputType.MouseButton1 then

		Sliding = true
		SetSpeed(Input.Position.X)

	end

end)

Knob.InputBegan:Connect(function(Input)

	if Input.UserInputType ==
		Enum.UserInputType.Touch
		or Input.UserInputType ==
		Enum.UserInputType.MouseButton1 then

		Sliding = true

	end

end)

UserInputService.InputChanged:Connect(function(Input)

	if not Sliding then
		return
	end

	if Input.UserInputType ==
		Enum.UserInputType.Touch
		or Input.UserInputType ==
		Enum.UserInputType.MouseMovement then

		SetSpeed(Input.Position.X)

	end

end)

UserInputService.InputEnded:Connect(function(Input)

	if Input.UserInputType ==
		Enum.UserInputType.Touch
		or Input.UserInputType ==
		Enum.UserInputType.MouseButton1 then

		Sliding = false

	end

end)

--========================================================--
-- STOP CHARACTER ANIMATIONS
--========================================================--

local function StopAnimations()

	if not Humanoid then
		return
	end

	for _, Track in ipairs(
		Humanoid:GetPlayingAnimationTracks()
	) do

		Track:Stop(0)

	end

end

--========================================================--
-- FLY START
--========================================================--

local function StartFly()

	if not Root or not Humanoid then
		return
	end

	Flying = true
	Humanoid.AutoRotate = false

	StopAnimations()

	FlyAttachment =
		Instance.new("Attachment")

	FlyAttachment.Parent =
		Root

	FlyVelocity =
		Instance.new("LinearVelocity")

	FlyVelocity.Attachment0 =
		FlyAttachment

	FlyVelocity.RelativeTo =
		Enum.ActuatorRelativeTo.World

	FlyVelocity.VelocityConstraintMode =
		Enum.VelocityConstraintMode.Vector

	FlyVelocity.MaxForce =
		math.huge

	FlyVelocity.VectorVelocity =
		Vector3.zero

	FlyVelocity.Parent =
		Root

end

--========================================================--
-- FLY STOP
--========================================================--

local function StopFly()

	Flying = false

	if FlyVelocity then
		FlyVelocity:Destroy()
		FlyVelocity = nil
	end

	if FlyAttachment then
		FlyAttachment:Destroy()
		FlyAttachment = nil
	end

	if Humanoid then
		Humanoid.AutoRotate = true
	end

end

--========================================================--
-- FLY BUTTON
--========================================================--

FlyButton.Activated:Connect(function()

	if Flying then
		StopFly()
	else
		StartFly()
	end

	FlyButton.Text =
		"FLY: "
		..
		(
			Flying
			and "ON"
			or "OFF"
		)

end)

--========================================================--
-- FINAL MOBILE FLY MOVEMENT
--========================================================--

RunService.RenderStepped:Connect(function()

	if not Flying
		or not FlyVelocity
		or not Humanoid
		or not Root then

		return

	end

	StopAnimations()

	local Camera =
		workspace.CurrentCamera

	local MoveDirection =
		Humanoid.MoveDirection

	if MoveDirection.Magnitude < 0.01 then

		FlyVelocity.VectorVelocity =
			Vector3.zero

	else

		local CameraLook =
			Camera.CFrame.LookVector

		local CameraRight =
			Camera.CFrame.RightVector

		local FlatRight =
			Vector3.new(
				CameraRight.X,
				0,
				CameraRight.Z
			)

		if FlatRight.Magnitude > 0.001 then
			FlatRight = FlatRight.Unit
		else
			FlatRight =
				Vector3.new(
					1,
					0,
					0
				)
		end

		local FlatForward =
			Vector3.new(
				CameraLook.X,
				0,
				CameraLook.Z
			)

		if FlatForward.Magnitude > 0.001 then
			FlatForward = FlatForward.Unit
		else
			FlatForward =
				Vector3.new(
					0,
					0,
					-1
				)
		end

		local ForwardAmount =
			MoveDirection:Dot(
				FlatForward
			)

		local SideAmount =
			MoveDirection:Dot(
				FlatRight
			)

		local Direction =
			(
				CameraLook *
				ForwardAmount
			)
			+
			(
				FlatRight *
				SideAmount
			)

		if Direction.Magnitude > 0.001 then

			Direction = Direction.Unit

			FlyVelocity.VectorVelocity =
				Direction *
				FlySpeed

		else

			FlyVelocity.VectorVelocity =
				Vector3.zero

		end

	end

	local LookVector =
		Camera.CFrame.LookVector

	local UpVector =
		Camera.CFrame.UpVector

	if LookVector.Magnitude > 0.001 then

		Root.CFrame =
			CFrame.lookAt(
				Root.Position,
				Root.Position + LookVector,
				UpVector
			)

	end

end)

--========================================================--
-- NOCLIP
--========================================================--

NoclipButton.Activated:Connect(function()

	Noclip = not Noclip

	NoclipButton.Text =
		"NOCLIP: "
		..
		(
			Noclip
			and "ON"
			or "OFF"
		)

end)

RunService.Stepped:Connect(function()

	if not Noclip or not Character then
		return
	end

	for _, Part in ipairs(
		Character:GetDescendants()
	) do

		if Part:IsA("BasePart") then
			Part.CanCollide = false
		end

	end

end)

--========================================================--
-- INFINITE JUMP
--========================================================--

JumpButton.Activated:Connect(function()

	InfiniteJump = not InfiniteJump

	JumpButton.Text =
		"INFINITE JUMP: "
		..
		(
			InfiniteJump
			and "ON"
			or "OFF"
		)

end)

UserInputService.JumpRequest:Connect(function()

	if InfiniteJump and Humanoid then

		Humanoid:ChangeState(
			Enum.HumanoidStateType.Jumping
		)

	end

end)

--========================================================--
-- ESP
--========================================================--

local function RemoveESP(Player)

	local Data =
		ESPObjects[Player]

	if not Data then
		return
	end

	if Data.Highlight then
		Data.Highlight:Destroy()
	end

	if Data.Billboard then
		Data.Billboard:Destroy()
	end

	ESPObjects[Player] = nil

end

local function AddESP(Player)

	if Player == LocalPlayer then
		return
	end

	RemoveESP(Player)

	local Char =
		Player.Character

	if not Char then
		return
	end

	local Highlight =
		Instance.new("Highlight")

	Highlight.FillTransparency =
		0.75

	Highlight.OutlineTransparency =
		0

	Highlight.DepthMode =
		Enum.HighlightDepthMode.AlwaysOnTop

	Highlight.Parent =
		Char

	local Head =
		Char:FindFirstChild("Head")

	if not Head then
		return
	end

	local Billboard =
		Instance.new("BillboardGui")

	Billboard.Size =
		UDim2.fromOffset(
			200,
			30
		)

	Billboard.StudsOffset =
		Vector3.new(
			0,
			3.5,
			0
		)

	Billboard.AlwaysOnTop =
		true

	Billboard.Adornee =
		Head

	Billboard.Parent =
		Head

	local Label =
		Instance.new("TextLabel")

	Label.Size =
		UDim2.fromScale(
			1,
			1
		)

	Label.BackgroundTransparency =
		1

	Label.Text =
		Player.DisplayName
		..
		"  @"
		..
		Player.Name

	Label.TextStrokeTransparency =
		0

	Label.TextSize =
		12

	Label.Font =
		Enum.Font.GothamBold

	Label.Parent =
		Billboard

	ESPObjects[Player] = {
		Highlight = Highlight,
		Billboard = Billboard,
		Label = Label
	}

end

local function RefreshESP()

	for Player in pairs(
		ESPObjects
	) do

		RemoveESP(Player)

	end

	if not ESPEnabled then
		return
	end

	for _, Player in ipairs(
		Players:GetPlayers()
	) do

		if Player ~= LocalPlayer then
			AddESP(Player)
		end

	end

end

ESPButton.Activated:Connect(function()

	ESPEnabled =
		not ESPEnabled

	ESPButton.Text =
		"ESP: "
		..
		(
			ESPEnabled
			and "ON"
			or "OFF"
		)

	RefreshESP()

end)

Players.PlayerAdded:Connect(function(Player)

	Player.CharacterAdded:Connect(function()

		task.wait(0.5)

		if ESPEnabled then
			AddESP(Player)
		end

	end)

end)

Players.PlayerRemoving:Connect(
	RemoveESP
)

--========================================================--
-- TELEPORT SECTION
--========================================================--

local TeleportTitle =
	Instance.new("TextLabel")

TeleportTitle.Size =
	UDim2.new(
		1,
		-20,
		0,
		22
	)

TeleportTitle.Position =
	UDim2.fromOffset(
		10,
		180
	)

TeleportTitle.BackgroundTransparency =
	1

TeleportTitle.Text =
	"Teleport To Player"

TeleportTitle.TextColor3 =
	Color3.new(
		1,
		1,
		1
	)

TeleportTitle.TextSize =
	13

TeleportTitle.Font =
	Enum.Font.GothamBold

TeleportTitle.TextXAlignment =
	Enum.TextXAlignment.Left

TeleportTitle.Parent =
	Main

--========================================================--
-- PLAYER SCROLLING LIST
--========================================================--

local PlayerList =
	Instance.new("ScrollingFrame")

PlayerList.Position =
	UDim2.fromOffset(
		10,
		205
	)

PlayerList.Size =
	UDim2.new(
		1,
		-20,
		1,
		-215
	)

PlayerList.BackgroundColor3 =
	Color3.fromRGB(
		28,
		28,
		35
	)

PlayerList.BorderSizePixel =
	0

PlayerList.ScrollBarThickness =
	4

PlayerList.CanvasSize =
	UDim2.fromOffset(
		0,
		0
	)

PlayerList.Parent =
	Main

local ListCorner =
	Instance.new("UICorner")

ListCorner.CornerRadius =
	UDim.new(
		0,
		9
	)

ListCorner.Parent =
	PlayerList

local ListLayout =
	Instance.new("UIListLayout")

ListLayout.Padding =
	UDim.new(
		0,
		4
	)

ListLayout.Parent =
	PlayerList

local function RefreshPlayers()

	for _, Child in ipairs(
		PlayerList:GetChildren()
	) do

		if Child:IsA("TextButton") then
			Child:Destroy()
		end

	end

	for _, Target in ipairs(
		Players:GetPlayers()
	) do

		if Target ~= LocalPlayer then

			local Button =
				Instance.new("TextButton")

			Button.Size =
				UDim2.new(
					1,
					-8,
					0,
					30
				)

			Button.BackgroundColor3 =
				Color3.fromRGB(
					45,
					45,
					53
				)

			Button.TextColor3 =
				Color3.new(
					1,
					1,
					1
				)

			Button.Text =
				"Teleport → "
				..
				Target.DisplayName

			Button.TextSize =
				11

			Button.Font =
				Enum.Font.GothamBold

			Button.Parent =
				PlayerList

			local Corner =
				Instance.new("UICorner")

			Corner.CornerRadius =
				UDim.new(
					0,
					6
				)

			Corner.Parent =
				Button

			Button.Activated:Connect(function()

				if not Root then
					return
				end

				local TargetCharacter =
					Target.Character

				if not TargetCharacter then
					return
				end

				local TargetRoot =
					TargetCharacter:FindFirstChild(
						"HumanoidRootPart"
					)

				if TargetRoot then

					Root.CFrame =
						TargetRoot.CFrame *
						CFrame.new(
							3,
							0,
							0
						)

				end

			end)

		end

	end

	task.wait()

	PlayerList.CanvasSize =
		UDim2.fromOffset(
			0,
			ListLayout.AbsoluteContentSize.Y + 5
		)

end

RefreshPlayers()

Players.PlayerAdded:Connect(
	RefreshPlayers
)

Players.PlayerRemoving:Connect(
	RefreshPlayers
)

--========================================================--
-- MINIMIZED BUTTON
--========================================================--

local Tiger =
	Instance.new("TextButton")

Tiger.Size =
	UDim2.fromOffset(
		60,
		60
	)

Tiger.AnchorPoint =
	Vector2.new(
		0.5,
		0
	)

Tiger.Position =
	UDim2.new(
		0.5,
		0,
		0,
		12
	)

Tiger.BackgroundColor3 =
	Color3.fromRGB(
		20,
		20,
		25
	)

-- CHANGED TO 🄵
Tiger.Text =
	"🄵"

Tiger.TextSize =
	30

Tiger.Visible =
	false

Tiger.Parent =
	Gui

local TigerCorner =
	Instance.new("UICorner")

TigerCorner.CornerRadius =
	UDim.new(
		0,
		14
	)

TigerCorner.Parent =
	Tiger

local TigerStroke =
	Instance.new("UIStroke")

TigerStroke.Thickness =
	4

TigerStroke.Parent =
	Tiger

MakeDraggable(Tiger)

--========================================================--
-- CLOSE
--========================================================--

Close.Activated:Connect(function()

	Main.Visible =
		false

	Tiger.Visible =
		true

	-- Keeps the existing behavior:
	-- minimized button returns to top-center.
	Tiger.Position =
		UDim2.new(
			0.5,
			0,
			0,
			12
		)

end)

--========================================================--
-- OPEN
--========================================================--

Tiger.Activated:Connect(function()

	Main.Visible =
		true

	Tiger.Visible =
		false

end)

--========================================================--
-- RGB LOOP
--========================================================--

RunService.RenderStepped:Connect(function()

	local Color =
		GetRGB()

	MainStroke.Color =
		Color

	TigerStroke.Color =
		Color

	Fill.BackgroundColor3 =
		Color

	if ESPEnabled then

		for _, Data in pairs(
			ESPObjects
		) do

			if Data.Highlight then

				Data.Highlight.FillColor =
					Color

				Data.Highlight.OutlineColor =
					Color

			end

			if Data.Label then

				Data.Label.TextColor3 =
					Color

			end

		end

	end

end)

--========================================================--
-- CLEANUP
--========================================================--

Gui.Destroying:Connect(function()

	StopFly()

	for Player in pairs(
		ESPObjects
	) do

		RemoveESP(Player)

	end

end)

print(
	"šŸ† Gooner Hub šŸ‘ loaded successfully."
)

print(
	"Default fly speed: 50"
)

print(
	"Maximum fly speed: 350"
)

Features & Information

This is a Universal Script with Lots of Features!

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