God Ascend
Key RequiredUniversal

God Ascend

Universal ScriptNoahBernalPertosoNoahBernalPertoso 573 views 38 executesUpdated May 1, 2026
0.0/ 5(2 votes)
020% Positive
Lua Script•140 lines (3610 chars)
--// GOD ASCEND CINEMATIC

local player = game.Players.LocalPlayer

--------------------------------------------------
-- FUNCION PERSONAJE
--------------------------------------------------

local function getCharacter()
	local char = player.Character or player.CharacterAdded:Wait()
	local hum = char:WaitForChild("Humanoid")
	local root = char:WaitForChild("HumanoidRootPart")
	return char, hum, root
end

--------------------------------------------------
-- GUI
--------------------------------------------------

local gui = Instance.new("ScreenGui")
gui.Name = "GodAscendGUI"
gui.ResetOnSpawn = false
gui.Parent = player.PlayerGui

local frame = Instance.new("Frame")
frame.Size = UDim2.new(0,190,0,95)
frame.Position = UDim2.new(0.5,-95,0.6,0)
frame.BackgroundColor3 = Color3.fromRGB(30,30,30)
frame.Active = true
frame.Draggable = true
frame.Parent = gui

Instance.new("UICorner", frame).CornerRadius = UDim.new(0,18)

-- X
local close = Instance.new("TextButton")
close.Size = UDim2.new(0,25,0,25)
close.Position = UDim2.new(1,-30,0,5)
close.Text = "X"
close.BackgroundColor3 = Color3.fromRGB(200,70,70)
close.TextColor3 = Color3.new(1,1,1)
close.Parent = frame
Instance.new("UICorner", close).CornerRadius = UDim.new(1,0)

-- BOTON
local button = Instance.new("TextButton")
button.Size = UDim2.new(0.8,0,0.5,0)
button.Position = UDim2.new(0.1,0,0.35,0)
button.Text = "God Ascend"
button.TextScaled = true
button.BackgroundColor3 = Color3.fromRGB(255,170,0)
button.TextColor3 = Color3.new(1,1,1)
button.Parent = frame
Instance.new("UICorner", button).CornerRadius = UDim.new(0,14)

close.MouseButton1Click:Connect(function()
	gui:Destroy()
end)

--------------------------------------------------
-- SISTEMA
--------------------------------------------------

local running = false

button.MouseButton1Click:Connect(function()

	if running then return end
	running = true

	local character, humanoid, root = getCharacter()

	--------------------------------------------------
	-- EMOTE
	--------------------------------------------------

	local anim = Instance.new("Animation")
	anim.AnimationId = "rbxassetid://129071704015960"

	local track = humanoid:LoadAnimation(anim)
	track:Play()

	--------------------------------------------------
	-- 🔒 BLOQUEO TOTAL DE MOVIMIENTO
	--------------------------------------------------

	local oldWalk = humanoid.WalkSpeed
	local oldJump = humanoid.JumpPower

	humanoid.WalkSpeed = 0
	humanoid.JumpPower = 0
	humanoid.AutoRotate = false

	-- anclar para que NADIE te mueva
	root.Anchored = true

	--------------------------------------------------
	-- MOMENTO DIVINO
	--------------------------------------------------

	task.wait(3)

	--------------------------------------------------
	-- 🪽 EMPIEZA LEVITACIÓN
	--------------------------------------------------

	root.Anchored = false

	-- devolver movimiento libre
	humanoid.WalkSpeed = oldWalk
	humanoid.JumpPower = oldJump
	humanoid.AutoRotate = true

	local attachment = Instance.new("Attachment", root)

	local velocity = Instance.new("LinearVelocity")
	velocity.Attachment0 = attachment
	velocity.VectorVelocity = Vector3.new(0,7,0)
	velocity.MaxForce = math.huge
	velocity.RelativeTo = Enum.ActuatorRelativeTo.World
	velocity.Parent = root

	--------------------------------------------------
	-- ASCENSO
	--------------------------------------------------

	task.wait(9)

	velocity:Destroy()
	attachment:Destroy()

	--------------------------------------------------
	-- MUERTE DIVINA
	--------------------------------------------------

	humanoid.Health = 0

	task.wait(2)
	running = false
end)

Features & Information

Idk

Community Comments (3)

sleepyhvhsleepyhvhMay 1, 2026

holy ai

NoahBernalPertosoNoahBernalPertosoJul 24, 2026

what do i do then man, only thing i know is print

Replying to @NoahBernalPertoso
sleepyhvhsleepyhvhJul 24, 2026

@NoahBernalPertoso Maybe learn how to code

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