Get A Piercing Blood Ability R6
Key RequiredUniversal

Get A Piercing Blood Ability R6

Universal ScriptScripterblablaScripterblabla 6.7K views 2.5K executesUpdated Apr 16, 2026
5.0/ 5(3 votes)
30100% Positive
Lua Script•162 lines (5310 chars)
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local TweenService = game:GetService("TweenService")
local Debris = game:GetService("Debris")

local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local torso = character:WaitForChild("Torso")
local hrp = character:WaitForChild("HumanoidRootPart")

local isOnCooldown = false
local cooldownTime = 5 


local screenGui = Instance.new("ScreenGui")
screenGui.Name = "BloodSkillUI"
screenGui.Parent = player:WaitForChild("PlayerGui")

local skillBarBG = Instance.new("Frame")
skillBarBG.Size = UDim2.new(0, 250, 0, 25)
skillBarBG.Position = UDim2.new(0.5, -125, 0.85, 0)
skillBarBG.BackgroundColor3 = Color3.fromRGB(20, 20, 20)
skillBarBG.BorderSizePixel = 2
skillBarBG.Parent = screenGui

local skillBarFill = Instance.new("Frame")
skillBarFill.Size = UDim2.new(1, 0, 1, 0)
skillBarFill.BackgroundColor3 = Color3.fromRGB(150, 0, 0)
skillBarFill.BorderSizePixel = 0
skillBarFill.Parent = skillBarBG

local skillText = Instance.new("TextLabel")
skillText.Size = UDim2.new(1, 0, 1, 0)
skillText.BackgroundTransparency = 1
skillText.Text = "PIERCING BLOOD [E]"
skillText.TextColor3 = Color3.fromRGB(255, 255, 255)
skillText.Font = Enum.Font.SourceSansBold
skillText.TextSize = 16
skillText.Parent = skillBarBG


local function applySuperFling(targetPart)
	
	local bAngular = Instance.new("BodyAngularVelocity")
	bAngular.MaxTorque = Vector3.new(math.huge, math.huge, math.huge)
	bAngular.P = 10^6
	bAngular.AngularVelocity = Vector3.new(0, 99999, 0)
	bAngular.Parent = targetPart
	
	
	local bVelocity = Instance.new("BodyVelocity")
	bVelocity.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
	bVelocity.Velocity = Vector3.new(0, 500, 0) + (hrp.CFrame.lookVector * 1000)
	bVelocity.Parent = targetPart
	
	Debris:AddItem(bAngular, 0.4)
	Debris:AddItem(bVelocity, 0.4)
end


local function piercingBlood()
	if isOnCooldown then return end
	isOnCooldown = true
	
	local rs = torso:FindFirstChild("Right Shoulder")
	local ls = torso:FindFirstChild("Left Shoulder")
	if not rs or not ls then return end

	
	local oldRSC0 = rs.C0
	local oldLSC0 = ls.C0
	rs.C0 = rs.C0 * CFrame.Angles(0, 0, math.rad(90)) * CFrame.Angles(0, math.rad(90), 0)
	ls.C0 = ls.C0 * CFrame.Angles(0, 0, math.rad(-90)) * CFrame.Angles(0, math.rad(-90), 0)

	
	local sound1 = Instance.new("Sound", hrp)
	sound1.SoundId = "rbxassetid://139256846854084"
	sound1.Volume = 2
	sound1:Play()
	Debris:AddItem(sound1, 2)

	
	local orbs = {}
	for i = 1, 4 do
		local orb = Instance.new("Part", workspace)
		orb.Shape, orb.Size = Enum.PartType.Ball, Vector3.new(0.5, 0.5, 0.5)
		orb.Color, orb.Material = Color3.fromRGB(120, 0, 0), Enum.Material.Neon
		orb.Anchored, orb.CanCollide = true, false
		table.insert(orbs, orb)
	end

	local chargeTime = 1
	local startTime = tick()
	local connection
	connection = RunService.RenderStepped:Connect(function()
		local elapsed = tick() - startTime
		if elapsed >= chargeTime then
			connection:Disconnect()
			rs.C0, ls.C0 = oldRSC0, oldLSC0
			for _, orb in ipairs(orbs) do orb:Destroy() end

			
			local sound2 = Instance.new("Sound", hrp)
			sound2.SoundId = "rbxassetid://117309911459587"
			sound2.Volume = 2.5
			sound2:Play()
			Debris:AddItem(sound2, 3)

			
			local rayDirection = hrp.CFrame.LookVector * 200
			local rayParams = RaycastParams.new()
			rayParams.FilterDescendantsInstances = {character}
			rayParams.FilterType = Enum.RaycastFilterType.Blacklist
			local rayResult = workspace:Raycast(hrp.Position, rayDirection, rayParams)

			if rayResult and rayResult.Instance then
				local targetModel = rayResult.Instance:FindFirstAncestorOfClass("Model")
				if targetModel and targetModel:FindFirstChild("Humanoid") then
					local targetHRP = targetModel:FindFirstChild("HumanoidRootPart")
					if targetHRP then
						
						
						hrp.CFrame = targetHRP.CFrame * CFrame.new(0, 0, -3.5) * CFrame.Angles(0, math.pi, 0)
						
						
						applySuperFling(targetHRP)
					end
				end
			end

			
			local laser = Instance.new("Part", workspace)
			laser.Anchored, laser.CanCollide = true, false
			laser.Material, laser.Color = Enum.Material.Neon, Color3.fromRGB(100, 0, 0)
			local dist = rayResult and rayResult.Distance or 150
			laser.Size = Vector3.new(1.2, 1.2, dist)
			local lPos = hrp.CFrame.Position + (hrp.CFrame.LookVector * (dist/2)) + Vector3.new(0, 1, 0)
			laser.CFrame = CFrame.new(lPos, lPos + hrp.CFrame.LookVector)
			
			local tween = TweenService:Create(laser, TweenInfo.new(0.4), {Size = Vector3.new(0, 0, dist), Transparency = 1})
			tween:Play()
			Debris:AddItem(laser, 0.4)
			return
		end
		
		for i, orb in ipairs(orbs) do
			local angle = (elapsed * 25) + (i * (math.pi/2))
			local radius = 1.5 * (1 - elapsed)
			orb.CFrame = hrp.CFrame * CFrame.new(math.cos(angle)*radius, math.sin(angle)*radius + 1, -2.5)
		end
	end)

	
	skillBarFill.Size = UDim2.new(0, 0, 1, 0)
	TweenService:Create(skillBarFill, TweenInfo.new(cooldownTime), {Size = UDim2.new(1, 0, 1, 0)}):Play()
	task.delay(cooldownTime, function() isOnCooldown = false end)
end

UserInputService.InputBegan:Connect(function(i, p)
	if not p and i.KeyCode == Enum.KeyCode.E then piercingBlood() end
end)

Features & Information

+Super Strong Fling (Bug) +VFX +SFX +Teleport To Player When The laser hit any Player (Aim) +Keyboard button [E] +Fe animation (idk) ----------- Have fun Kinda cool tho -----------
#Piercing blood#Choso jjk

Community Comments (3)

bountyhunter13bountyhunter13Apr 16, 2026

w script

IsuckatbloxfeetsIsuckatbloxfeetsApr 19, 2026

Even tho it's client sided it's still fun to use

ketrelisketrelisApr 23, 2026

no animation but it is really fun, if the aim was adjustable and it was FE then it would be the best script i have ever used

More Scripts for Universal Scripts