
KeylessUniversal

-- 6-Digit Code Generator Squircle GUI
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local player = Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
math.randomseed(os.clock() * 100000)
-- ===== Functions =====
local function generate6DigitCode()
return string.format("%06d", math.random(0, 999999))
end
local function applySquircle(frame, radius)
local corner = Instance.new("UICorner")
corner.CornerRadius = UDim.new(0, radius or 20)
corner.Parent = frame
end
-- ===== GUI =====
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "CodeGeneratorGui"
screenGui.ResetOnSpawn = false
screenGui.Parent = playerGui
local mainFrame = Instance.new("Frame")
mainFrame.Size = UDim2.fromOffset(280, 160)
mainFrame.Position = UDim2.fromScale(0.5, 0.5)
mainFrame.AnchorPoint = Vector2.new(0.5, 0.5)
mainFrame.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
mainFrame.Active = true
mainFrame.Parent = screenGui
applySquircle(mainFrame, 24)
-- ===== Credit Text (Top Left) =====
local creditLabel = Instance.new("TextLabel")
creditLabel.Size = UDim2.fromOffset(160, 20)
creditLabel.Position = UDim2.fromOffset(10, 8)
creditLabel.BackgroundTransparency = 1
creditLabel.Text = "generator by l1laqxz"
creditLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
creditLabel.TextTransparency = 0.5 -- 50% transparent
creditLabel.Font = Enum.Font.Gotham
creditLabel.TextSize = 12
creditLabel.TextXAlignment = Enum.TextXAlignment.Left
creditLabel.TextYAlignment = Enum.TextYAlignment.Center
creditLabel.Parent = mainFrame
-- ===== Code Text =====
local codeLabel = Instance.new("TextLabel")
codeLabel.Size = UDim2.fromScale(1, 0.6)
codeLabel.Position = UDim2.fromScale(0, 0.2)
codeLabel.BackgroundTransparency = 1
codeLabel.Text = generate6DigitCode()
codeLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
codeLabel.Font = Enum.Font.GothamBold
codeLabel.TextScaled = true
codeLabel.Parent = mainFrame
-- ===== Regenerate Button =====
local regenButton = Instance.new("TextButton")
regenButton.Size = UDim2.fromOffset(110, 36)
regenButton.Position = UDim2.new(0, 12, 1, -48)
regenButton.BackgroundColor3 = Color3.fromRGB(70, 70, 70)
regenButton.Text = "Regenerate"
regenButton.TextColor3 = Color3.fromRGB(255, 255, 255)
regenButton.Font = Enum.Font.Gotham
regenButton.TextSize = 14
regenButton.Parent = mainFrame
applySquircle(regenButton, 14)
regenButton.MouseButton1Click:Connect(function()
codeLabel.Text = generate6DigitCode()
end)
-- ===== DRAG SYSTEM =====
local dragging = false
local dragStart
local startPos
mainFrame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1
or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = mainFrame.Position
end
end)
mainFrame.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1
or input.UserInputType == Enum.UserInputType.Touch then
dragging = false
end
end)
UserInputService.InputChanged:Connect(function(input)
if dragging and (input.UserInputType == Enum.UserInputType.MouseMovement
or input.UserInputType == Enum.UserInputType.Touch) then
local delta = input.Position - dragStart
mainFrame.Position = UDim2.new(
startPos.X.Scale,
startPos.X.Offset + delta.X,
startPos.Y.Scale,
startPos.Y.Offset + delta.Y
)
end
end)



Ahh noobs freaky GD deco🥀
@romaegriscin haha it's not mine >:D I decorate better than that