Gaze anti fling ig 2
Key RequiredUniversal

Gaze anti fling ig 2

Universal ScriptGazeGaze 9.2K views 2.8K executesUpdated Sep 2, 2025
5.0/ 5(2 votes)
20100% Positive
Lua Script•161 lines (5477 chars)
-- AntiFling + RemoveFall (respawn-safe) --
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local StarterGui = game:GetService("StarterGui")

if getgenv().AntiFlingRunning then
    pcall(function()
        StarterGui:SetCore("SendNotification", {
            Title = "Anti-Fling",
            Text = "Script is already running",
            Duration = 3
        })
    end)
    print("[AntiFling] already running, aborting.")
    return
end
getgenv().AntiFlingRunning = true
print("[AntiFling] executed")

local player = Players.LocalPlayer
if not player then
    warn("[AntiFling] LocalPlayer not found.")
    return
end

-- weak-key table so parts can GC
local lastPositions = setmetatable({}, {__mode = "k"})
local range = 20

-- reusable OverlapParams (we'll update FilterDescendantsInstances when character changes)
local overlapParams = OverlapParams.new()
overlapParams.FilterType = Enum.RaycastFilterType.Exclude

local currentCharacter = player.Character
local humanoid

local function setupCharacter(char)
    if not char then return end
    currentCharacter = char
    humanoid = char:FindFirstChildOfClass("Humanoid") or char:WaitForChild("Humanoid", 5)
    overlapParams.FilterDescendantsInstances = {char}
    -- clear old last positions to avoid stale state from previous character
    lastPositions = setmetatable({}, {__mode = "k"})
    if humanoid then
        pcall(function()
            humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, false)
        end)
    end
    print("[AntiFling] character set ->", tostring(char.Name))
end

-- initial setup (wait if necessary)
if not currentCharacter or not currentCharacter.Parent then
    currentCharacter = player.Character or player.CharacterAdded:Wait()
end
setupCharacter(currentCharacter)
player.CharacterAdded:Connect(function(char) setupCharacter(char) end)

-- Anti-Fling loop (Heartbeat)
RunService.Heartbeat:Connect(function()
    local char = player.Character
    if not char or not char.Parent then return end
    -- keep overlap filter up to date
    overlapParams.FilterDescendantsInstances = {char}

    local cf, size = char:GetBoundingBox()
    local regionSize = size + Vector3.new(range, range, range)
    local ok, parts = pcall(function()
        return workspace:GetPartBoundsInBox(cf, regionSize, overlapParams)
    end)
    if not ok or not parts then return end

    for _, part in ipairs(parts) do
        if part and part:IsA("BasePart") then
            -- try modern Assembly velocity resets; fallback to Velocity where needed
            pcall(function() part.AssemblyLinearVelocity = Vector3.new(0, 0, 0) end)
            pcall(function() part.AssemblyAngularVelocity = Vector3.new(0, 0, 0) end)
            -- fallback if executor doesn't support Assembly*:
            pcall(function() part.Velocity = Vector3.new(0, 0, 0) end)
            pcall(function() part.RotVelocity = Vector3.new(0, 0, 0) end)

            local lastPos = lastPositions[part]
            if lastPos and (part.Position - lastPos).Magnitude > 1 then
                pcall(function() part.CanCollide = false end)
            end
            lastPositions[part] = part.Position
        end
    end
end)

-- Notify once
pcall(function()
    StarterGui:SetCore("SendNotification", {
        Title = "Anti-Fling",
        Text = "Protection Enabled",
        Duration = 3
    })
end)

-- ===================== Remove Fall UI =====================
local playerGui = player:WaitForChild("PlayerGui")
local gui = Instance.new("ScreenGui")
gui.Name = "RemoveFallGui"
gui.ResetOnSpawn = false -- keep GUI after respawn
gui.Parent = playerGui

local button = Instance.new("TextButton")
button.Size = UDim2.new(0, 170, 0, 48)
button.Position = UDim2.new(0.4, 0, 0.2, 0)
button.Text = "Remove Fall Damage: OFF"
button.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
button.TextColor3 = Color3.fromRGB(255, 255, 255)
button.Active = true
button.Draggable = true
button.Parent = gui

local RemoveFall = false
local loopRunning = false

local function getRoot(char)
    return char and char:FindFirstChild("HumanoidRootPart")
end

local function startRemoveFall()
    if loopRunning then return end
    loopRunning = true
    print("[RemoveFall] started")
    task.spawn(function()
        while RemoveFall do
            RunService.Heartbeat:Wait()
            local char = player.Character
            local root = getRoot(char)
            local vel, movel = nil, 0.1

            if char and char.Parent and root and root.Parent then
                vel = root.Velocity
                pcall(function() root.Velocity = Vector3.new(0, 0, 0) end)

                RunService.RenderStepped:Wait()
                if player.Character and root and root.Parent then
                    pcall(function() root.Velocity = vel end)
                end

                RunService.Stepped:Wait()
                if player.Character and root and root.Parent then
                    pcall(function() root.Velocity = vel + Vector3.new(0, movel, 0) end)
                    movel = -movel
                end
            end
        end
        loopRunning = false
        print("[RemoveFall] stopped")
    end)
end

button.MouseButton1Click:Connect(function()
    RemoveFall = not RemoveFall
    button.Text = "Remove Fall Damage: " .. (RemoveFall and "ON" or "OFF")
    print("[RemoveFall] Toggle ->", RemoveFall and "ON" or "OFF")
    if RemoveFall then startRemoveFall() end
end)

Features & Information

Anti fling but no lag and uhh i think cooler

Community Comments (3)

JeandielJeandielSep 3, 2025

Hey Gaze, i donated! Really love your animation script. Also i was also wondering if you had a discord server i can perhaps join if you have one? Also if you don't, you should make one. Thanks

Replying to @Jeandiel
GazeGazeSep 3, 2025(edited)

@Jeandiel thanks. i think? Server? No

Replying to @Gaze
JeandielJeandielSep 3, 2025

@Gaze Ah, no server then. Got it, anyways keep up the good work! I'll be looking forward to more scripts you end up coding. 👽

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