
Key Required VerifiedUniversal

local TeleportTime = 0.1
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local TweenService = game:GetService("TweenService")
local localPlayer = Players.LocalPlayer
local function resetCameraSubject()
if workspace.CurrentCamera and localPlayer.Character then
local humanoid = localPlayer.Character:FindFirstChildWhichIsA("Humanoid")
if humanoid then
workspace.CurrentCamera.CameraSubject = humanoid
end
end
end
local plr = Players.LocalPlayer
local character = plr.Character or plr.CharacterAdded:Wait()
local hrp = character:WaitForChild("HumanoidRootPart")
local gui = Instance.new("ScreenGui")
local btn = Instance.new("TextButton")
local btnst = Instance.new("UIStroke")
local btnst2 = Instance.new("UIStroke")
local toggle = false
local lastPos = hrp.Position
local targetPos = Vector3.new(0, -80000000, 0)
local db = false
local velConn
local lastS
gui.Parent = plr:WaitForChild("PlayerGui")
btn.Size = UDim2.new(0, 100, 0, 50)
btn.Position = UDim2.new(0.5, -50, 0.5, -25)
btn.Text = "OFF"
btn.BackgroundColor3 = Color3.new(1, 0, 0)
btn.TextColor3 = Color3.new(1, 1, 1)
btn.TextSize = 23
btn.Draggable = true
btn.Parent = gui
btnst.Thickness = 3.5
btnst.Parent = btn
btnst.ApplyStrokeMode = Enum.ApplyStrokeMode.Contextual
btnst.LineJoinMode = Enum.LineJoinMode.Miter
btnst2.Thickness = 5
btnst2.Parent = btn
btnst2.ApplyStrokeMode = Enum.ApplyStrokeMode.Border
btnst2.LineJoinMode = Enum.LineJoinMode.Round
for _, gaze in ipairs(workspace:GetDescendants()) do
if gaze:IsA("Part") and gaze.Name == "Gaze" and gaze.Transparency == 0.5 then
workspace.Gaze:Destroy()
end
end
local function createTween(targetCFrame)
local tweenInfo = TweenInfo.new(TeleportTime, Enum.EasingStyle.Linear, Enum.EasingDirection.Out)
return TweenService:Create(hrp, tweenInfo, {CFrame = targetCFrame})
end
local function startVelLoop()
velConn = RunService.Heartbeat:Connect(function()
if toggle then
hrp.Velocity = Vector3.new(0, 0, 0)
end
end)
end
local function stopVelLoop()
if velConn then
velConn:Disconnect()
velConn = nil
end
end
local function toggleTween()
if db then return end
if toggle then
db = true
toggle = false
stopVelLoop()
local tweenBack = createTween(CFrame.new(lastPos))
tweenBack:Play()
btn.Text = "WAIT"
btn.BackgroundColor3 = Color3.new(0.5, 0.5, 0.5)
tweenBack.Completed:Wait()
btn.Text = "OFF"
btn.BackgroundColor3 = Color3.new(1, 0, 0)
db = false
workspace.FallenPartsDestroyHeight = -500
resetCameraSubject()
for _, gaze in ipairs(workspace:GetDescendants()) do
if gaze:IsA("Part") and gaze.Name == "Gaze" and gaze.Transparency == 0.5 then
workspace.Gaze:Destroy()
end
end
else
db = true
lastPos = hrp.Position
local part = Instance.new("Part")
part.Size = Vector3.new(4, 5, 4)
part.Position = lastPos
part.Anchored = true
part.CanCollide = false
part.Transparency = 0.5
part.Name = "Gaze"
part.Parent = game.Workspace
workspace.CurrentCamera.CameraSubject = part
toggle = true
wait()
workspace.FallenPartsDestroyHeight = 0/0
local tweenToTarget = createTween(CFrame.new(targetPos))
tweenToTarget:Play()
btn.Text = "WAIT"
btn.BackgroundColor3 = Color3.new(0.5, 0.5, 0.5)
tweenToTarget.Completed:Wait()
btn.Text = "ON"
btn.BackgroundColor3 = Color3.new(0, 1, 0)
db = false
startVelLoop()
end
end
btn.MouseButton1Click:Connect(toggleTween)No comments yet for this script.



