
KeylessUniversal

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local player = Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
local camera = workspace.CurrentCamera
-- Création interface principale
local screenGui = Instance.new("ScreenGui", playerGui)
screenGui.Name = "GalaxyMenuV1"
local frame = Instance.new("Frame", screenGui)
frame.Size = UDim2.new(0, 220, 0, 440)
frame.Position = UDim2.new(0, 50, 0, 50)
frame.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
frame.BorderSizePixel = 0
-- Titre
local titleLabel = Instance.new("TextLabel", frame)
titleLabel.Size = UDim2.new(0, 200, 0, 40)
titleLabel.Position = UDim2.new(0, 10, 0, 10)
titleLabel.BackgroundTransparency = 1
titleLabel.Font = Enum.Font.GothamBlack
titleLabel.TextSize = 24
titleLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
titleLabel.Text = "Galaxy Menu V.1.0"
titleLabel.TextStrokeColor3 = Color3.new(0,0,0)
titleLabel.TextStrokeTransparency = 0.5
titleLabel.TextXAlignment = Enum.TextXAlignment.Center
titleLabel.TextYAlignment = Enum.TextYAlignment.Center
local function createButton(text, y)
local btn = Instance.new("TextButton", frame)
btn.Size = UDim2.new(0, 200, 0, 40)
btn.Position = UDim2.new(0, 10, 0, y)
btn.BackgroundColor3 = Color3.fromRGB(180, 50, 50)
btn.TextColor3 = Color3.new(1, 1, 1)
btn.Font = Enum.Font.GothamBold
btn.TextSize = 20
btn.Text = text .. ": OFF"
btn.AutoButtonColor = true
return btn
end
-- États
local god = false
local fly = false
local speedEnabled = false
local moveObjEnabled = false
local normalWalkSpeed = 16
local boostedWalkSpeed = 50
-- Fonction God Mode basique
local function setGodMode(state)
god = state
local char = player.Character
if not char then return end
local hum = char:FindFirstChildOfClass("Humanoid")
if not hum then return end
if god then
hum.MaxHealth = math.huge
hum.Health = math.huge
hum.HealthChanged:Connect(function()
if hum.Health < hum.MaxHealth then
hum.Health = hum.MaxHealth
end
end)
else
hum.MaxHealth = 100
if hum.Health > 100 then hum.Health = 100 end
end
end
-- Fly simpliste fonctionnel
local bodyVelocity
local bodyGyro
local moveVec = Vector3.new(0,0,0)
local speedFly = 50
local keys = {
W = false,
A = false,
S = false,
D = false,
Space = false,
LeftControl = false
}
local function updateMoveVector(rootCFrame)
local direction = Vector3.new(0,0,0)
if keys.W then direction = direction + rootCFrame.LookVector end
if keys.S then direction = direction - rootCFrame.LookVector end
if keys.A then direction = direction - rootCFrame.RightVector end
if keys.D then direction = direction + rootCFrame.RightVector end
if keys.Space then direction = direction + Vector3.new(0,1,0) end
if keys.LeftControl then direction = direction - Vector3.new(0,1,0) end
if direction.Magnitude > 0 then
moveVec = direction.Unit * speedFly
else
moveVec = Vector3.new(0,0,0)
end
end
local inputBeganConnFly, inputEndedConnFly, heartbeatConnFly
local function toggleFly()
local char = player.Character
if not char then return end
local root = char:FindFirstChild("HumanoidRootPart")
local hum = char:FindFirstChildOfClass("Humanoid")
if not root or not hum then return end
if fly then
if bodyVelocity then bodyVelocity:Destroy() bodyVelocity = nil end
if bodyGyro then bodyGyro:Destroy() bodyGyro = nil end
if inputBeganConnFly then inputBeganConnFly:Disconnect() inputBeganConnFly = nil end
if inputEndedConnFly then inputEndedConnFly:Disconnect() inputEndedConnFly = nil end
if heartbeatConnFly then heartbeatConnFly:Disconnect() heartbeatConnFly = nil end
hum.PlatformStand = false
fly = false
return
end
bodyVelocity = Instance.new("BodyVelocity")
bodyVelocity.MaxForce = Vector3.new(1e5, 1e5, 1e5)
bodyVelocity.Velocity = Vector3.new(0,0,0)
bodyVelocity.Parent = root
bodyGyro = Instance.new("BodyGyro")
bodyGyro.MaxTorque = Vector3.new(1e5,1e5,1e5)
bodyGyro.CFrame = root.CFrame
bodyGyro.Parent = root
hum.PlatformStand = true
fly = true
inputBeganConnFly = UserInputService.InputBegan:Connect(function(input, gp)
if gp then return end
local key = input.KeyCode.Name
if keys[key] ~= nil then
keys[key] = true
updateMoveVector(root.CFrame)
end
end)
inputEndedConnFly = UserInputService.InputEnded:Connect(function(input, gp)
if gp then return end
local key = input.KeyCode.Name
if keys[key] ~= nil then
keys[key] = false
updateMoveVector(root.CFrame)
end
end)
heartbeatConnFly = RunService.Heartbeat:Connect(function()
if not fly or not bodyVelocity or not bodyGyro or not root.Parent then
heartbeatConnFly:Disconnect()
inputBeganConnFly:Disconnect()
inputEndedConnFly:Disconnect()
return
end
bodyVelocity.Velocity = moveVec
bodyGyro.CFrame = workspace.CurrentCamera.CFrame
end)
end
-- Fonction Speed
local function toggleSpeed()
speedEnabled = not speedEnabled
local char = player.Character
if not char then return end
local hum = char:FindFirstChildOfClass("Humanoid")
if not hum then return end
if speedEnabled then
hum.WalkSpeed = boostedWalkSpeed
else
hum.WalkSpeed = normalWalkSpeed
end
end
-- Fonction changement couleur de peau via BodyColors
local function changeSkinColor(color)
local character = player.Character
if not character then return end
local bodyColors = character:FindFirstChildOfClass("BodyColors")
if not bodyColors then
bodyColors = Instance.new("BodyColors")
bodyColors.Parent = character
end
bodyColors.HeadColor = BrickColor.new(color)
bodyColors.LeftArmColor = BrickColor.new(color)
bodyColors.RightArmColor = BrickColor.new(color)
bodyColors.LeftLegColor = BrickColor.new(color)
bodyColors.RightLegColor = BrickColor.new(color)
bodyColors.TorsoColor = BrickColor.new(color)
end
-- Fonctionnalité Déplacer Objet
local selectedPart = nil
local dragging = false
local function toggleMoveMode()
moveObjEnabled = not moveObjEnabled
if not moveObjEnabled and selectedPart then
selectedPart.Anchored = false
selectedPart = nil
dragging = false
end
end
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if moveObjEnabled and input.UserInputType == Enum.UserInputType.MouseButton1 then
local mousePos = UserInputService:GetMouseLocation()
local ray = camera:ScreenPointToRay(mousePos.X, mousePos.Y)
local raycastParams = RaycastParams.new()
raycastParams.FilterDescendantsInstances = {player.Character}
raycastParams.FilterType = Enum.RaycastFilterType.Blacklist
local raycastResult = workspace:Raycast(ray.Origin, ray.Direction * 500, raycastParams)
if raycastResult and raycastResult.Instance and raycastResult.Instance:IsA("BasePart") then
selectedPart = raycastResult.Instance
dragging = true
selectedPart.Anchored = true
end
end
end)
UserInputService.InputEnded:Connect(function(input, gameProcessed)
if gameProcessed then return end
if moveObjEnabled and input.UserInputType == Enum.UserInputType.MouseButton1 then
if dragging and selectedPart then
selectedPart.Anchored = false
selectedPart = nil
dragging = false
end
end
end)
RunService.RenderStepped:Connect(function()
if dragging and selectedPart then
local mousePos = UserInputService:GetMouseLocation()
local ray = camera:ScreenPointToRay(mousePos.X, mousePos.Y)
local raycastParams = RaycastParams.new()
raycastParams.FilterDescendantsInstances = {player.Character, selectedPart}
raycastParams.FilterType = Enum.RaycastFilterType.Blacklist
local raycastResult = workspace:Raycast(ray.Origin, ray.Direction * 1000, raycastParams)
if raycastResult then
local pos = raycastResult.Position
selectedPart.Position = pos + Vector3.new(0, selectedPart.Size.Y/2, 0)
end
end
end)
-- Création boutons principaux
local godBtn = createButton("God Mode", 60)
local flyBtn = createButton("Fly", 120)
local speedBtn = createButton("Speed", 180)
local apparenceBtn = Instance.new("TextButton", frame)
apparenceBtn.Size = UDim2.new(0, 200, 0, 40)
apparenceBtn.Position = UDim2.new(0, 10, 0, 240)
apparenceBtn.BackgroundColor3 = Color3.fromRGB(180, 50, 50)
apparenceBtn.TextColor3 = Color3.new(1,1,1)
apparenceBtn.Font = Enum.Font.GothamBold
apparenceBtn.TextSize = 20
apparenceBtn.Text = "Apparence: OFF"
local moveObjBtn = createButton("Déplacer Objet", 300)
local closeBtn = Instance.new("TextButton", frame)
closeBtn.Size = UDim2.new(0, 200, 0, 40)
closeBtn.Position = UDim2.new(0, 10, 0, 360)
closeBtn.BackgroundColor3 = Color3.fromRGB(100, 100, 100)
closeBtn.TextColor3 = Color3.new(1,1,1)
closeBtn.Font = Enum.Font.GothamBold
closeBtn.TextSize = 20
closeBtn.Text = "Fermer Menu"
local function updateBtn(btn, state)
if state then
btn.BackgroundColor3 = Color3.fromRGB(50, 180, 50)
btn.Text = btn.Text:gsub("OFF", "ON")
else
btn.BackgroundColor3 = Color3.fromRGB(180, 50, 50)
btn.Text = btn.Text:gsub("ON", "OFF")
end
end
-- Fenêtre Apparence
local apparenceOpen = false
local apparenceGui = nil
local function createApparenceWindow()
local gui = Instance.new("ScreenGui", playerGui)
gui.Name = "ApparenceWindow"
local frame = Instance.new("Frame", gui)
frame.Size = UDim2.new(0, 300, 0, 350)
frame.Position = UDim2.new(0, 280, 0, 50)
frame.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
frame.BorderSizePixel = 0
local title = Instance.new("TextLabel", frame)
title.Size = UDim2.new(1, 0, 0, 40)
title.Position = UDim2.new(0, 0, 0, 0)
title.BackgroundTransparency = 1
title.Font = Enum.Font.GothamBold
title.TextSize = 22
title.TextColor3 = Color3.fromRGB(255, 255, 255)
title.Text = "Apparence"
title.TextXAlignment = Enum.TextXAlignment.Center
title.TextYAlignment = Enum.TextYAlignment.Center
-- Couleurs de peau proposées
local skinColors = {
{name = "Clair", color = Color3.fromRGB(255, 224, 189)},
{name = "Moyen", color = Color3.fromRGB(198, 134, 66)},
{name = "Foncé", color = Color3.fromRGB(101, 67, 33)},
{name = "Vert", color = Color3.fromRGB(0, 255, 0)},
{name = "Bleu", color = Color3.fromRGB(0, 128, 255)},
{name = "Rouge", color = Color3.fromRGB(255, 0, 0)},
{name = "Jaune", color = Color3.fromRGB(255, 255, 0)},
{name = "Violet", color = Color3.fromRGB(128, 0, 128)},
}
for i, skin in ipairs(skinColors) do
local btn = Instance.new("TextButton", frame)
btn.Size = UDim2.new(0, 130, 0, 40)
btn.Position = UDim2.new(0, 10 + ((i-1)%2)*140, 0, 50 + math.floor((i-1)/2)*50)
btn.BackgroundColor3 = skin.color
btn.Text = skin.name
btn.TextColor3 = Color3.new(0,0,0)
btn.Font = Enum.Font.GothamBold
btn.TextSize = 18
btn.AutoButtonColor = true
btn.MouseButton1Click:Connect(function()
changeSkinColor(skin.color)
end)
end
local closeBtn = Instance.new("TextButton", frame)
closeBtn.Size = UDim2.new(0, 100, 0, 40)
closeBtn.Position = UDim2.new(0.5, -50, 1, -50)
closeBtn.BackgroundColor3 = Color3.fromRGB(180, 50, 50)
closeBtn.TextColor3 = Color3.new(1,1,1)
closeBtn.Font = Enum.Font.GothamBold
closeBtn.TextSize = 20
closeBtn.Text = "Fermer"
closeBtn.MouseButton1Click:Connect(function()
gui:Destroy()
apparenceOpen = false
updateBtn(apparenceBtn, false)
end)
return gui
end
-- Gestion boutons
apparenceBtn.MouseButton1Click:Connect(function()
if apparenceOpen then
if apparenceGui then
apparenceGui:Destroy()
apparenceGui = nil
end
apparenceOpen = false
updateBtn(apparenceBtn, false)
else
apparenceGui = createApparenceWindow()
apparenceOpen = true
updateBtn(apparenceBtn, true)
end
end)
godBtn.MouseButton1Click:Connect(function()
setGodMode(not god)
updateBtn(godBtn, god)
end)
flyBtn.MouseButton1Click:Connect(function()
toggleFly()
updateBtn(flyBtn, fly)
end)
speedBtn.MouseButton1Click:Connect(function()
toggleSpeed()
updateBtn(speedBtn, speedEnabled)
end)
moveObjBtn.MouseButton1Click:Connect(function()
toggleMoveMode()
updateBtn(moveObjBtn, moveObjEnabled)
end)
closeBtn.MouseButton1Click:Connect(function()
if apparenceGui then
apparenceGui:Destroy()
end
screenGui:Destroy()
end)



scammm!
@04i0oc6x2 yeah
@04i0oc6x2 yeah lol
god mode works! i cant reset
Ai from Gemini, U from France?????