
KeylessUniversal

repeat
wait()
until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game:IsLoaded()
local function loadassets()
sethiddenproperty(workspace.Terrain, "Decoration", true)
sethiddenproperty(game.Lighting, "Technology", "ShadowMap")
sethiddenproperty(game.Lighting, "ShadowSoftness", .2)
sethiddenproperty(game.Lighting, "Brightness", 3)
sethiddenproperty(game.Lighting, "ExposureCompensation", -.9)
local CC = Instance.new("ColorCorrectionEffect", game.Lighting)
local Atmosphere = Instance.new("Atmosphere", game.Lighting)
local Bloom = Instance.new("BloomEffect", game.Lighting)
local DOP = Instance.new("DepthOfFieldEffect", game.Lighting)
local Blur = Instance.new("BlurEffect", game.Lighting)
local SunRays = Instance.new("SunRaysEffect", game.Lighting)
CC.Saturation = .25
Atmosphere.Color = Color3.fromRGB(199, 170, 107)
Atmosphere.Decay = Color3.fromRGB(92, 60, 13)
Bloom.Intensity = .8
Bloom.Size = 50
Bloom.Threshold = .9
DOP.FarIntensity = .75
DOP.InFocusRadius = 200
DOP.NearIntensity = .75
Blur.Size = 2
SunRays.Intensity = .04
SunRays.Spread = .4
local function refreshparticles()
while wait(5) do
for i, v in pairs(game:GetDescendants()) do
if v.ClassName == "ParticleEmitter" then
v.Brightness = 5
end
end
end
end
task.spawn(refreshparticles)
end
local Success, Failed = pcall(function()
loadassets()
end)
if Failed then
task.delay(3, loadassets)
end



it dont work
@Sly3 wym it works for me
it dont work dude
@xoHvncho is it for some games onlyy or wat since it dont work
@Sly3 for me it works for any game
@Sly3 I could make a new one?
if u want u can make a new one
you didnt make it L there would be a check mark if you made it. BOZO + L+ RATIO + FATHERLESS
its not working
it work looks pretty nice not much diff but there a difference
Does not work for me either
doesnt work, it removes all the lighting
@JoostKills I made one that turns your sky purple its looks cool if you want it ill post it just lmk