
KeylessUniversal

local Libary = loadstring(game:HttpGet("https://scriptsneonauth.vercel.app/api/scripts/79d25a83-acfb-4d77-89c9-545aefde074d/raw"))()
workspace.FallenPartsDestroyHeight = -math.huge
local Window = Libary:MakeWindow({
Title = "Galaxy hjb [ REMAKE ]",
SubTitle = " by (IvaniltonFileName2, Nomi, ixi362)",
LoadText = "Cookie Developers",
Flags = "Cookies"
})
Window:AddMinimizeButton({
Button = { Image = "rbxassetid://110424329621285", BackgroundTransparency = 0 },
Corner = { CornerRadius = UDim.new(35, 1) },
})
local InfoTab = Window:MakeTab({ Title = "Info", Icon = "rbxassetid://110424329621285" })
InfoTab:AddDiscordInvite({
Name = "Galaxy | Oficial",
Description = "Join server",
Logo = "rbxassetid://110424329621285",
Invite = "https://discord.gg/VTDV8T5gH",
})
InfoTab:AddSection({ "Informações do Script" })
InfoTab:AddParagraph({ "You Are Using:", "Galaxy Hub" })
InfoTab:AddParagraph({"Era: X"})
InfoTab:AddParagraph({"NEW UPDATE - BEST UPDATE EVER."})
InfoTab:AddButton({"Cafezin hub", function()
loadstring(game:HttpGet("https://scriptsneonauth.vercel.app/api/scripts/a4273c60-75ce-4306-931e-280fe017e3e3/raw"))()
end})
InfoTab:AddSection({ "Rejoin" })
InfoTab:AddButton({
Name = "Rejoin",
Callback = function()
local TeleportService = game:GetService("TeleportService")
TeleportService:TeleportToPlaceInstance(game.PlaceId, game.JobId, game.Players.LocalPlayer)
end
})
local ToolsTab = Window:MakeTab({"Tools Tab Update", "backpack"})
-- Referências aos remotes
local cleartoolremote = game:GetService("ReplicatedStorage").RE:FindFirstChild("1Clea1rTool1s")
local picktoolremote = game:GetService("ReplicatedStorage").RE:FindFirstChild("1Too1l")
-- Seção de controle de itens
local Section = ToolsTab:AddSection({
Name = "Items Control"
})
-- Botão para limpar todas as ferramentas
ToolsTab:AddButton({
Name = "Clear All Tools",
Callback = function()
local args = {
[1] = "ClearAllTools"
}
game:GetService("ReplicatedStorage"):WaitForChild("RE"):WaitForChild("1Clea1rTool1s"):FireServer(unpack(args))
end
})
-- Seção para equipar itens
Section = ToolsTab:AddSection({
Name = "Equip Items"
})
-- Botão para equipar todos os itens
ToolsTab:AddButton({
Name = "Equipar todos os itens",
Callback = function()
for _, tool in pairs(game:GetService("Players").LocalPlayer.Backpack:GetChildren()) do
if tool:IsA("Tool") then
tool.Parent = game.Players.LocalPlayer.Character
end
end
end
})
-- Seção para Testes
Section = ToolsTab:AddSection({
Name = "Super Aura Things/Tools"
})
-- Botão para Super Aura Smoke
ToolsTab:AddButton({
Name = "Super Aura Smoke [ NEW ! ]",
Description = "A aura vai aparecer se vc segurar a tela, aí a fumaça vai aparecendo!",
Callback = function()
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
-- Caminho do FireX
local fireXPath = workspace:FindFirstChild("WorkspaceCom")
and workspace.WorkspaceCom:FindFirstChild("001_GiveTools")
and workspace.WorkspaceCom["001_GiveTools"]:FindFirstChild("FireX")
local nametools = "crystal nazi lel"
local oldcframe = LocalPlayer.Character.HumanoidRootPart.CFrame
local attempts = 57
local delayBetweenClicks = 0.3
-- Grip e Handle
local gripBase = CFrame.new(-0.290086746, 0.0755810738, -0.0109872818, 0.0439560413, 0.509705901, -0.859225094, -0.0591450632, -0.857220173, -0.511542261, -0.997281134, 0.0733042806, -0.00753343105)
local handleOffset = CFrame.new(2, 1, -3)
-- Velocidade absurda de rotação (sempre)
local rotSpeed = math.rad(3600) -- 3600°/s
-- Função de clique na ferramenta
local function clickTool(object)
local clickDetector = object:FindFirstChildWhichIsA("ClickDetector")
if clickDetector then
fireclickdetector(clickDetector)
end
end
-- Configura Grip e Handle
local function setupTool(tool)
tool.Grip = gripBase
tool.Name = nametools
local handle = tool:FindFirstChild("Handle")
if handle then
local weld = handle:FindFirstChildWhichIsA("Motor6D")
if weld then weld:Destroy() end
-- HandleOffset fixo
RunService.RenderStepped:Connect(function()
if handle.Parent == LocalPlayer.Character then
handle.CFrame = LocalPlayer.Character.HumanoidRootPart.CFrame * handleOffset
end
end)
end
tool.Parent = LocalPlayer.Character
end
-- Rotação contínua infinita
RunService.RenderStepped:Connect(function(deltaTime)
local hrp = LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
if hrp then
hrp.CFrame = hrp.CFrame * CFrame.Angles(0, rotSpeed * deltaTime, 0)
end
end)
-- Função de duplicação do FireX
local function dupeToolsFireX(fireXPath)
if not fireXPath then
warn("FireX não encontrado.")
return
end
local hrp = LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
if not hrp then return end
hrp.CFrame = fireXPath.CFrame
for i = 1, attempts do
clickTool(fireXPath)
task.wait(delayBetweenClicks)
local tool = LocalPlayer.Backpack:FindFirstChild("FireX")
if tool then
setupTool(tool)
end
end
hrp.CFrame = oldcframe
end
-- Executa o dupe
dupeToolsFireX(fireXPath)
end
})
local animeTab = Window:MakeTab({ Title = "Anime", Icon = "star" })
local shadersTab = Window:MakeTab({ Title = "Shaders", Icon = "rbxassetid://10747382750" })
shadersTab:AddSection({ "Shaders" })
shadersTab:AddParagraph({"Não tem como remover a não ser que reentre."})
shadersTab:AddButton({"Aplicar Shaders 1", function()
-- Aviso: script otimizado, ativação automática sem interface gráfica.
local workspace = game:GetService("Workspace")
local Lighting = game:GetService("Lighting")
local RunService = game:GetService("RunService")
local Debris = game:GetService("Debris")
local TweenService = game:GetService("TweenService")
local SoundService = game:GetService("SoundService")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local model = workspace:FindFirstChild("Model")
-- Som de ativação
local sound = Instance.new("Sound")
sound.SoundId = "rbxassetid://131644923"
sound.Volume = 1
sound.Parent = SoundService
sound:Play()
-- Aplicar materiais ao mapa
if model then
local function setMat(obj)
for _, c in pairs(obj:GetChildren()) do
if c:IsA("BasePart") then
c.Material = Enum.Material.Basalt
elseif c:IsA("Model") or c:IsA("Folder") then
setMat(c)
end
end
end
if model:FindFirstChild("001_SnowStreet") then
setMat(model["001_SnowStreet"])
end
if model:FindFirstChild("Street") then
for _, o in pairs(model.Street:GetDescendants()) do
if o:IsA("BasePart") then
o.Material = Enum.Material.Basalt
end
end
end
for _, o in pairs(model:GetChildren()) do
if o:IsA("BasePart") and (o.Name == "Sidewalk" or o.Name == "Wedge") and o.Material == Enum.Material.SmoothPlastic then
o.Material = Enum.Material.Cobblestone
end
end
model.ChildAdded:Connect(function(obj)
if obj:IsA("BasePart") and (obj.Name == "Sidewalk" or obj.Name == "Wedge") and obj.Material == Enum.Material.SmoothPlastic then
obj.Material = Enum.Material.Cobblestone
end
end)
end
local soundPart = Instance.new("Part")
soundPart.Size = Vector3.new(1,1,1)
soundPart.Transparency = 1
soundPart.Anchored = true
soundPart.CanCollide = false
soundPart.Parent = workspace
local character = player.Character or player.CharacterAdded:Wait()
local hrp = character:WaitForChild("HumanoidRootPart")
local birdSound = Instance.new("Sound")
birdSound.Name = "BirdsSound"
birdSound.SoundId = "rbxassetid://1237969272"
birdSound.Looped = true
birdSound.Volume = 0.05
birdSound.Parent = soundPart
local wolfSound = Instance.new("Sound")
wolfSound.SoundId = "rbxassetid://6654360741"
wolfSound.Volume = 0.05
wolfSound.Looped = false
wolfSound.Parent = workspace
RunService.Heartbeat:Connect(function()
if hrp and hrp.Parent then
soundPart.Position = hrp.Position + Vector3.new(0,10,0)
end
end)
local function isNight()
local t = Lighting.ClockTime
return (t >= 18 or t <= 6)
end
task.spawn(function()
while true do
if isNight() then
if birdSound.IsPlaying then birdSound:Stop() end
if wolfSound.IsPlaying then wolfSound:Stop() end
wolfSound:Play()
else
if wolfSound.IsPlaying then wolfSound:Stop() end
if not birdSound.IsPlaying then birdSound:Play() end
end
wait(20)
end
end)
local fountainPart = Instance.new("Part")
fountainPart.Anchored = true
fountainPart.CanCollide = false
fountainPart.Transparency = 1
fountainPart.Size = Vector3.new(1,1,1)
fountainPart.Position = Vector3.new(-27,19,15)
fountainPart.Parent = workspace
local attachment = Instance.new("Attachment")
attachment.Position = Vector3.new(-27,19,15)
attachment.Parent = fountainPart
local fountainSound = Instance.new("Sound")
fountainSound.Name = "FountainSound"
fountainSound.SoundId = "rbxassetid://4766793559"
fountainSound.Looped = true
fountainSound.Volume = 0.03
fountainSound.EmitterSize = 10
fountainSound.RollOffMode = Enum.RollOffMode.Linear
fountainSound.MaxDistance = 100
fountainSound.Parent = attachment
fountainSound:Play()
local customSound = Instance.new("Sound")
customSound.Name = "MyCustomSound"
customSound.SoundId = "rbxassetid://9048659736"
customSound.Volume = 0.01
customSound.Looped = true
customSound.PlayOnRemove = false
customSound.Parent = workspace
customSound:Play()
local active = false
local stars = {}
local shootingStarsFolder = Instance.new("Folder",workspace)
shootingStarsFolder.Name = "ShootingStars"
local STAR_COUNT = 300
local SHOOTING_STAR_CHANCE = 0.3
local SHOOTING_STAR_MAX = 12
local shootingStarCooldown = 0.1
local spaceSound = Instance.new("Sound",workspace)
spaceSound.SoundId = "rbxassetid://1843520836"
spaceSound.Volume = 0.3
spaceSound.Looped = true
spaceSound.Name = "SpaceAmbience"
local function createStar()
local star = Instance.new("Part")
local size = math.random(1,3)*0.5
star.Size = Vector3.new(size,size,size)
star.Position = Vector3.new(math.random(-1000,1000),math.random(300,700),math.random(-1000,1000))
star.Anchored = true
star.CanCollide = false
star.Material = Enum.Material.Neon
local colors = {Color3.fromRGB(255,255,255),Color3.fromRGB(255,255,180),Color3.fromRGB(180,200,255)}
star.Color = colors[math.random(1,#colors)]
star.Name = "Star"
star.Parent = workspace
local light = Instance.new("PointLight",star)
light.Brightness = 2 + math.random()*1.5
light.Range = 12
spawn(function()
while star.Parent and active do
star.Transparency = 0.2 + math.sin(tick()*math.random(2,5))*0.2
RunService.Heartbeat:Wait()
end
if star.Parent then star:Destroy() end
end)
table.insert(stars,star)
end
local function createShootingStar()
if not active then return end
local startPos = Vector3.new(math.random(-1000,1000),math.random(350,600),math.random(-1000,1000))
local dir = Vector3.new(math.random(-1,1),math.random(-0.1,0.1),math.random(-1,1)).Unit
local speed = math.random(350,550)
local isFire = math.random() <= SHOOTING_STAR_CHANCE
local color = isFire and Color3.fromRGB(255,50,50) or Color3.fromRGB(255,255,220)
local trailColor = isFire and ColorSequence.new(Color3.fromRGB(255,120,0),Color3.fromRGB(255,230,50)) or ColorSequence.new(Color3.fromRGB(255,255,255),Color3.fromRGB(255,255,180))
local star = Instance.new("Part")
star.Size = Vector3.new(0.5,0.5,3)
star.Position = startPos
star.Anchored = true
star.CanCollide = false
star.Material = Enum.Material.Neon
star.Color = color
star.Name = "ShootingStar"
star.Parent = shootingStarsFolder
local att0 = Instance.new("Attachment",star)
local att1 = Instance.new("Attachment",star)
att1.Position = Vector3.new(0,0,-3)
local trail = Instance.new("Trail",star)
trail.Attachment0 = att0
trail.Attachment1 = att1
trail.Lifetime = 0.35
trail.Color = trailColor
trail.LightEmission = 1
trail.WidthScale = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
local light = Instance.new("PointLight",star)
light.Brightness = isFire and 12 or 7
light.Range = 35
light.Color = color
if isFire then
local fire = Instance.new("Fire",star)
fire.Heat = 15
fire.Size = 3.5
fire.Color = Color3.fromRGB(255,110,0)
fire.SecondaryColor = Color3.fromRGB(255,210,0)
end
local lifetime = math.random(1,1.5)
local timePassed = 0
local moveConn
moveConn = RunService.Heartbeat:Connect(function(dt)
if not active then moveConn:Disconnect() if star.Parent then star:Destroy() end return end
timePassed += dt
if timePassed >= lifetime then moveConn:Disconnect() if star.Parent then star:Destroy() end return end
local curve = math.sin(timePassed*20)*0.5
star.Position += (dir+Vector3.new(0,curve,0)).Unit*speed*dt
end)
Debris:AddItem(star,4)
end
local function updateSky()
local hour = Lighting.ClockTime
local shouldBeActive = hour >= 18 or hour < 6
if shouldBeActive and not active then
active = true
Lighting.FogColor = Color3.fromRGB(10,10,30)
Lighting.FogEnd = 5000
Lighting.Brightness = 2
for _,s in ipairs(stars) do if s and s.Parent then s:Destroy() end end
stars = {}
for _,p in ipairs(shootingStarsFolder:GetChildren()) do p:Destroy() end
for i=1,STAR_COUNT do createStar() end
spaceSound:Play()
elseif not shouldBeActive and active then
active = false
for _,s in ipairs(stars) do if s and s.Parent then s:Destroy() end end
stars = {}
for _,p in ipairs(shootingStarsFolder:GetChildren()) do p:Destroy() end
spaceSound:Stop()
Lighting.FogColor = Color3.fromRGB(192,192,192)
Lighting.FogEnd = 100000
Lighting.Brightness = 2
end
end
task.spawn(function()
while true do
if active then
for i=1,SHOOTING_STAR_MAX do
createShootingStar()
task.wait(shootingStarCooldown)
end
else
task.wait(1)
end
end
end)
task.spawn(function()
while true do
updateSky()
task.wait(1)
end
end)
local rainFolder = Instance.new("Folder",workspace)
rainFolder.Name = "FakeRain"
local isRaining = false
local birds = Instance.new("Sound",SoundService)
birds.SoundId = "rbxassetid://9111139882"
birds.Volume = 0.2
birds.Looped = true
birds:Play()
local rainSound = Instance.new("Sound",SoundService)
rainSound.SoundId = "rbxassetid://9118823106"
rainSound.Volume = 0.3
rainSound.Looped = true
rainSound:Play()
local thunder = Instance.new("Sound",SoundService)
thunder.SoundId = "rbxassetid://9120018695"
thunder.Volume = 0.4
local function updateBirdSound()
birds.Volume = isRaining and 0 or 0.2
end
local function spawnRain()
isRaining = true
updateBirdSound()
for i=1,120 do
local drop = Instance.new("Part")
drop.Size = Vector3.new(0.1,2,0.1)
drop.Anchored = true
drop.CanCollide = false
drop.Material = Enum.Material.Glass
drop.Transparency = 0.5
drop.Color = Color3.fromRGB(160,160,255)
drop.Position = Vector3.new(math.random(-150,150),100,math.random(-150,150))
drop.Parent = rainFolder
local tween = TweenService:Create(drop,TweenInfo.new(1),{Position=drop.Position-Vector3.new(0,60,0)})
tween:Play()
Debris:AddItem(drop,1.5)
end
wait(1.5)
isRaining = false
updateBirdSound()
end
local function lightningStrike()
local flash = Instance.new("Part")
flash.Size = Vector3.new(1,1000,1)
flash.Anchored = true
flash.CanCollide = false
flash.Transparency = 0.4
flash.Material = Enum.Material.Neon
flash.Color = Color3.new(1,1,1)
flash.Position = Vector3.new(math.random(-100,100),500,math.random(-100,100))
flash.Parent = workspace
Lighting.Brightness = Lighting.Brightness + 1.5
thunder:Play()
wait(0.1)
Lighting.Brightness = Lighting.Brightness - 1.5
flash:Destroy()
end
for _,part in pairs(workspace:GetDescendants()) do
if part:IsA("BasePart") and part.Material == Enum.Material.SmoothPlastic then
part.Reflectance = 0.25
end
end
task.spawn(function()
while true do
spawnRain()
if math.random() < 0.2 then lightningStrike() end
wait(1)
end
end)
-- Iluminação e ambiente geral
Lighting.Brightness = 2
Lighting.GlobalShadows = true
Lighting.OutdoorAmbient = Color3.fromRGB(70, 70, 70)
Lighting.FogColor = Color3.fromRGB(120, 130, 140)
Lighting.FogStart = 80
Lighting.FogEnd = 600
Lighting.EnvironmentSpecularScale = 1
Lighting.EnvironmentDiffuseScale = 0.5
local sky = Instance.new("Sky")
sky.SkyboxBk = "rbxassetid://159454299"
sky.SkyboxDn = "rbxassetid://159454296"
sky.SkyboxFt = "rbxassetid://159454293"
sky.SkyboxLf = "rbxassetid://159454286"
sky.SkyboxRt = "rbxassetid://159454300"
sky.SkyboxUp = "rbxassetid://159454304"
sky.Parent = Lighting
local color = Instance.new("ColorCorrectionEffect", Lighting)
color.Brightness = 0.03
color.Contrast = 0.15
color.Saturation = 0.05
color.TintColor = Color3.fromRGB(255, 240, 220)
local bloom = Instance.new("BloomEffect", Lighting)
bloom.Intensity = 0.8
bloom.Size = 56
bloom.Threshold = 0.9
local sunRays = Instance.new("SunRaysEffect", Lighting)
sunRays.Intensity = 0.05
sunRays.Spread = 0.8
local blur = Instance.new("BlurEffect", Lighting)
blur.Size = 0
end})
local blackTab = Window:MakeTab({ Title = "Doors/parts", Icon = "home" })
local TrollTab = Window:MakeTab({ Title = "Spam + Rgb", Icon = "mousepointer2" })
blackTab:AddSection({ "Bring Parts" })
blackTab:AddButton({
Name = "Bring Parts",
Description = "Bring parts ( op )",
Callback = function()
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
local Workspace = game:GetService("Workspace")
local angle = 1
local radius = 10
local blackHoleActive = false
local function setupPlayer()
local character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local humanoidRootPart = character:WaitForChild("HumanoidRootPart")
local Folder = Instance.new("Folder", Workspace)
local Part = Instance.new("Part", Folder)
local Attachment1 = Instance.new("Attachment", Part)
Part.Anchored = true
Part.CanCollide = false
Part.Transparency = 1
return humanoidRootPart, Attachment1
end
local humanoidRootPart, Attachment1 = setupPlayer()
if not getgenv().Network then
getgenv().Network = {
BaseParts = {},
Velocity = Vector3.new(14.46262424, 14.46262424, 14.46262424)
}
Network.RetainPart = function(part)
if typeof(part) == "Instance" and part:IsA("BasePart") and part:IsDescendantOf(Workspace) then
table.insert(Network.BaseParts, part)
part.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
part.CanCollide = false
end
end
local function EnablePartControl()
LocalPlayer.ReplicationFocus = Workspace
RunService.Heartbeat:Connect(function()
sethiddenproperty(LocalPlayer, "SimulationRadius", math.huge)
for _, part in pairs(Network.BaseParts) do
if part:IsDescendantOf(Workspace) then
part.Velocity = Network.Velocity
end
end
end)
end
EnablePartControl()
end
local function ForcePart(v)
if v:IsA("Part") and not v.Anchored and not v.Parent:FindFirstChild("Humanoid") and not v.Parent:FindFirstChild("Head") and v.Name ~= "Handle" then
for _, x in next, v:GetChildren() do
if x:IsA("BodyAngularVelocity") or x:IsA("BodyForce") or x:IsA("BodyGyro") or x:IsA("BodyPosition") or x:IsA("BodyThrust") or x:IsA("BodyVelocity") or x:IsA("RocketPropulsion") then
x:Destroy()
end
end
if v:FindFirstChild("Attachment") then
v:FindFirstChild("Attachment"):Destroy()
end
if v:FindFirstChild("AlignPosition") then
v:FindFirstChild("AlignPosition"):Destroy()
end
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