GALAXY HUB beta
Key RequiredUniversal

GALAXY HUB beta

Universal Scriptivaniltonlucasivaniltonlucas 832 views 481 executesUpdated Nov 17, 2025
1.7/ 5(3 votes)
1233% Positive
Lua Script•652 lines (20000 chars)
local Libary = loadstring(game:HttpGet("https://scriptsneonauth.vercel.app/api/scripts/79d25a83-acfb-4d77-89c9-545aefde074d/raw"))()
workspace.FallenPartsDestroyHeight = -math.huge

local Window = Libary:MakeWindow({
    Title = "Galaxy hjb [ REMAKE ]",
    SubTitle = "             by (IvaniltonFileName2, Nomi, ixi362)",
    LoadText = "Cookie Developers",
    Flags = "Cookies"
})
Window:AddMinimizeButton({
    Button = { Image = "rbxassetid://110424329621285", BackgroundTransparency = 0 },
    Corner = { CornerRadius = UDim.new(35, 1) },
})

local InfoTab = Window:MakeTab({ Title = "Info", Icon = "rbxassetid://110424329621285" })


InfoTab:AddDiscordInvite({
    Name = "Galaxy | Oficial",
    Description = "Join server",
    Logo = "rbxassetid://110424329621285",
    Invite = "https://discord.gg/VTDV8T5gH",
})
InfoTab:AddSection({ "Informações do Script" })
InfoTab:AddParagraph({ "You Are Using:", "Galaxy Hub" })
InfoTab:AddParagraph({"Era: X"})
InfoTab:AddParagraph({"NEW UPDATE - BEST UPDATE EVER."})
InfoTab:AddButton({"Cafezin hub", function()
    loadstring(game:HttpGet("https://scriptsneonauth.vercel.app/api/scripts/a4273c60-75ce-4306-931e-280fe017e3e3/raw"))()
end})

InfoTab:AddSection({ "Rejoin" })
InfoTab:AddButton({
    Name = "Rejoin",
    Callback = function()
        local TeleportService = game:GetService("TeleportService")
        TeleportService:TeleportToPlaceInstance(game.PlaceId, game.JobId, game.Players.LocalPlayer)
    end
})


local ToolsTab = Window:MakeTab({"Tools Tab Update", "backpack"})


    
        

-- Referências aos remotes
local cleartoolremote = game:GetService("ReplicatedStorage").RE:FindFirstChild("1Clea1rTool1s")
local picktoolremote = game:GetService("ReplicatedStorage").RE:FindFirstChild("1Too1l")

-- Seção de controle de itens
local Section = ToolsTab:AddSection({
    Name = "Items Control"
})

-- Botão para limpar todas as ferramentas
ToolsTab:AddButton({
    Name = "Clear All Tools",
    Callback = function()
        local args = {
            [1] = "ClearAllTools"
        }
        game:GetService("ReplicatedStorage"):WaitForChild("RE"):WaitForChild("1Clea1rTool1s"):FireServer(unpack(args))
    end
})

-- Seção para equipar itens
Section = ToolsTab:AddSection({
    Name = "Equip Items"
})

-- Botão para equipar todos os itens
ToolsTab:AddButton({
    Name = "Equipar todos os itens",
    Callback = function()
        for _, tool in pairs(game:GetService("Players").LocalPlayer.Backpack:GetChildren()) do
            if tool:IsA("Tool") then
                tool.Parent = game.Players.LocalPlayer.Character
            end
        end
    end
})

-- Seção para Testes
Section = ToolsTab:AddSection({
    Name = "Super Aura Things/Tools"
})





                          
-- Botão para Super Aura Smoke
ToolsTab:AddButton({
    Name = "Super Aura Smoke [ NEW ! ]",
    Description = "A aura vai aparecer se vc segurar a tela, aí a fumaça vai aparecendo!",
    Callback = function()
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer

-- Caminho do FireX
local fireXPath = workspace:FindFirstChild("WorkspaceCom") 
    and workspace.WorkspaceCom:FindFirstChild("001_GiveTools") 
    and workspace.WorkspaceCom["001_GiveTools"]:FindFirstChild("FireX")

local nametools = "crystal nazi lel"
local oldcframe = LocalPlayer.Character.HumanoidRootPart.CFrame
local attempts = 57
local delayBetweenClicks = 0.3

-- Grip e Handle
local gripBase = CFrame.new(-0.290086746, 0.0755810738, -0.0109872818, 0.0439560413, 0.509705901, -0.859225094, -0.0591450632, -0.857220173, -0.511542261, -0.997281134, 0.0733042806, -0.00753343105)
local handleOffset = CFrame.new(2, 1, -3)

-- Velocidade absurda de rotação (sempre)
local rotSpeed = math.rad(3600) -- 3600°/s

-- Função de clique na ferramenta
local function clickTool(object)
    local clickDetector = object:FindFirstChildWhichIsA("ClickDetector")
    if clickDetector then
        fireclickdetector(clickDetector)
    end
end

-- Configura Grip e Handle
local function setupTool(tool)
    tool.Grip = gripBase
    tool.Name = nametools

    local handle = tool:FindFirstChild("Handle")
    if handle then
        local weld = handle:FindFirstChildWhichIsA("Motor6D")
        if weld then weld:Destroy() end

        -- HandleOffset fixo
        RunService.RenderStepped:Connect(function()
            if handle.Parent == LocalPlayer.Character then
                handle.CFrame = LocalPlayer.Character.HumanoidRootPart.CFrame * handleOffset
            end
        end)
    end

    tool.Parent = LocalPlayer.Character
end

-- Rotação contínua infinita
RunService.RenderStepped:Connect(function(deltaTime)
    local hrp = LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
    if hrp then
        hrp.CFrame = hrp.CFrame * CFrame.Angles(0, rotSpeed * deltaTime, 0)
    end
end)

-- Função de duplicação do FireX
local function dupeToolsFireX(fireXPath)
    if not fireXPath then
        warn("FireX não encontrado.")
        return
    end

    local hrp = LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
    if not hrp then return end

    hrp.CFrame = fireXPath.CFrame

    for i = 1, attempts do
        clickTool(fireXPath)
        task.wait(delayBetweenClicks)

        local tool = LocalPlayer.Backpack:FindFirstChild("FireX")
        if tool then
            setupTool(tool)
        end
    end

    hrp.CFrame = oldcframe
end

-- Executa o dupe
dupeToolsFireX(fireXPath)
    end
})


local animeTab = Window:MakeTab({ Title = "Anime", Icon = "star" })

local shadersTab = Window:MakeTab({ Title = "Shaders", Icon = "rbxassetid://10747382750" })

shadersTab:AddSection({ "Shaders" })
shadersTab:AddParagraph({"Não tem como remover a não ser que reentre."})
shadersTab:AddButton({"Aplicar Shaders 1", function()
    -- Aviso: script otimizado, ativação automática sem interface gráfica.

local workspace = game:GetService("Workspace")
local Lighting = game:GetService("Lighting")
local RunService = game:GetService("RunService")
local Debris = game:GetService("Debris")
local TweenService = game:GetService("TweenService")
local SoundService = game:GetService("SoundService")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local model = workspace:FindFirstChild("Model")

-- Som de ativação
local sound = Instance.new("Sound")
sound.SoundId = "rbxassetid://131644923"
sound.Volume = 1
sound.Parent = SoundService
sound:Play()

-- Aplicar materiais ao mapa
if model then
	local function setMat(obj)
		for _, c in pairs(obj:GetChildren()) do
			if c:IsA("BasePart") then
				c.Material = Enum.Material.Basalt
			elseif c:IsA("Model") or c:IsA("Folder") then
				setMat(c)
			end
		end
	end
	if model:FindFirstChild("001_SnowStreet") then
		setMat(model["001_SnowStreet"])
	end
	if model:FindFirstChild("Street") then
		for _, o in pairs(model.Street:GetDescendants()) do
			if o:IsA("BasePart") then
				o.Material = Enum.Material.Basalt
			end
		end
	end
	for _, o in pairs(model:GetChildren()) do
		if o:IsA("BasePart") and (o.Name == "Sidewalk" or o.Name == "Wedge") and o.Material == Enum.Material.SmoothPlastic then
			o.Material = Enum.Material.Cobblestone
		end
	end
	model.ChildAdded:Connect(function(obj)
		if obj:IsA("BasePart") and (obj.Name == "Sidewalk" or obj.Name == "Wedge") and obj.Material == Enum.Material.SmoothPlastic then
			obj.Material = Enum.Material.Cobblestone
		end
	end)
end

local soundPart = Instance.new("Part")
soundPart.Size = Vector3.new(1,1,1)
soundPart.Transparency = 1
soundPart.Anchored = true
soundPart.CanCollide = false
soundPart.Parent = workspace
local character = player.Character or player.CharacterAdded:Wait()
local hrp = character:WaitForChild("HumanoidRootPart")

local birdSound = Instance.new("Sound")
birdSound.Name = "BirdsSound"
birdSound.SoundId = "rbxassetid://1237969272"
birdSound.Looped = true
birdSound.Volume = 0.05
birdSound.Parent = soundPart

local wolfSound = Instance.new("Sound")
wolfSound.SoundId = "rbxassetid://6654360741"
wolfSound.Volume = 0.05
wolfSound.Looped = false
wolfSound.Parent = workspace

RunService.Heartbeat:Connect(function()
	if hrp and hrp.Parent then
		soundPart.Position = hrp.Position + Vector3.new(0,10,0)
	end
end)

local function isNight()
	local t = Lighting.ClockTime
	return (t >= 18 or t <= 6)
end

task.spawn(function()
	while true do
		if isNight() then
			if birdSound.IsPlaying then birdSound:Stop() end
			if wolfSound.IsPlaying then wolfSound:Stop() end
			wolfSound:Play()
		else
			if wolfSound.IsPlaying then wolfSound:Stop() end
			if not birdSound.IsPlaying then birdSound:Play() end
		end
		wait(20)
	end
end)

local fountainPart = Instance.new("Part")
fountainPart.Anchored = true
fountainPart.CanCollide = false
fountainPart.Transparency = 1
fountainPart.Size = Vector3.new(1,1,1)
fountainPart.Position = Vector3.new(-27,19,15)
fountainPart.Parent = workspace

local attachment = Instance.new("Attachment")
attachment.Position = Vector3.new(-27,19,15)
attachment.Parent = fountainPart

local fountainSound = Instance.new("Sound")
fountainSound.Name = "FountainSound"
fountainSound.SoundId = "rbxassetid://4766793559"
fountainSound.Looped = true
fountainSound.Volume = 0.03
fountainSound.EmitterSize = 10
fountainSound.RollOffMode = Enum.RollOffMode.Linear
fountainSound.MaxDistance = 100
fountainSound.Parent = attachment
fountainSound:Play()

local customSound = Instance.new("Sound")
customSound.Name = "MyCustomSound"
customSound.SoundId = "rbxassetid://9048659736"
customSound.Volume = 0.01
customSound.Looped = true
customSound.PlayOnRemove = false
customSound.Parent = workspace
customSound:Play()

local active = false
local stars = {}
local shootingStarsFolder = Instance.new("Folder",workspace)
shootingStarsFolder.Name = "ShootingStars"
local STAR_COUNT = 300
local SHOOTING_STAR_CHANCE = 0.3
local SHOOTING_STAR_MAX = 12
local shootingStarCooldown = 0.1

local spaceSound = Instance.new("Sound",workspace)
spaceSound.SoundId = "rbxassetid://1843520836"
spaceSound.Volume = 0.3
spaceSound.Looped = true
spaceSound.Name = "SpaceAmbience"

local function createStar()
	local star = Instance.new("Part")
	local size = math.random(1,3)*0.5
	star.Size = Vector3.new(size,size,size)
	star.Position = Vector3.new(math.random(-1000,1000),math.random(300,700),math.random(-1000,1000))
	star.Anchored = true
	star.CanCollide = false
	star.Material = Enum.Material.Neon
	local colors = {Color3.fromRGB(255,255,255),Color3.fromRGB(255,255,180),Color3.fromRGB(180,200,255)}
	star.Color = colors[math.random(1,#colors)]
	star.Name = "Star"
	star.Parent = workspace
	local light = Instance.new("PointLight",star)
	light.Brightness = 2 + math.random()*1.5
	light.Range = 12
	spawn(function()
		while star.Parent and active do
			star.Transparency = 0.2 + math.sin(tick()*math.random(2,5))*0.2
			RunService.Heartbeat:Wait()
		end
		if star.Parent then star:Destroy() end
	end)
	table.insert(stars,star)
end

local function createShootingStar()
	if not active then return end
	local startPos = Vector3.new(math.random(-1000,1000),math.random(350,600),math.random(-1000,1000))
	local dir = Vector3.new(math.random(-1,1),math.random(-0.1,0.1),math.random(-1,1)).Unit
	local speed = math.random(350,550)
	local isFire = math.random() <= SHOOTING_STAR_CHANCE
	local color = isFire and Color3.fromRGB(255,50,50) or Color3.fromRGB(255,255,220)
	local trailColor = isFire and ColorSequence.new(Color3.fromRGB(255,120,0),Color3.fromRGB(255,230,50)) or ColorSequence.new(Color3.fromRGB(255,255,255),Color3.fromRGB(255,255,180))
	local star = Instance.new("Part")
	star.Size = Vector3.new(0.5,0.5,3)
	star.Position = startPos
	star.Anchored = true
	star.CanCollide = false
	star.Material = Enum.Material.Neon
	star.Color = color
	star.Name = "ShootingStar"
	star.Parent = shootingStarsFolder
	local att0 = Instance.new("Attachment",star)
	local att1 = Instance.new("Attachment",star)
	att1.Position = Vector3.new(0,0,-3)
	local trail = Instance.new("Trail",star)
	trail.Attachment0 = att0
	trail.Attachment1 = att1
	trail.Lifetime = 0.35
	trail.Color = trailColor
	trail.LightEmission = 1
	trail.WidthScale = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
	local light = Instance.new("PointLight",star)
	light.Brightness = isFire and 12 or 7
	light.Range = 35
	light.Color = color
	if isFire then
		local fire = Instance.new("Fire",star)
		fire.Heat = 15
		fire.Size = 3.5
		fire.Color = Color3.fromRGB(255,110,0)
		fire.SecondaryColor = Color3.fromRGB(255,210,0)
	end
	local lifetime = math.random(1,1.5)
	local timePassed = 0
	local moveConn
	moveConn = RunService.Heartbeat:Connect(function(dt)
		if not active then moveConn:Disconnect() if star.Parent then star:Destroy() end return end
		timePassed += dt
		if timePassed >= lifetime then moveConn:Disconnect() if star.Parent then star:Destroy() end return end
		local curve = math.sin(timePassed*20)*0.5
		star.Position += (dir+Vector3.new(0,curve,0)).Unit*speed*dt
	end)
	Debris:AddItem(star,4)
end

local function updateSky()
	local hour = Lighting.ClockTime
	local shouldBeActive = hour >= 18 or hour < 6
	if shouldBeActive and not active then
		active = true
		Lighting.FogColor = Color3.fromRGB(10,10,30)
		Lighting.FogEnd = 5000
		Lighting.Brightness = 2
		for _,s in ipairs(stars) do if s and s.Parent then s:Destroy() end end
		stars = {}
		for _,p in ipairs(shootingStarsFolder:GetChildren()) do p:Destroy() end
		for i=1,STAR_COUNT do createStar() end
		spaceSound:Play()
	elseif not shouldBeActive and active then
		active = false
		for _,s in ipairs(stars) do if s and s.Parent then s:Destroy() end end
		stars = {}
		for _,p in ipairs(shootingStarsFolder:GetChildren()) do p:Destroy() end
		spaceSound:Stop()
		Lighting.FogColor = Color3.fromRGB(192,192,192)
		Lighting.FogEnd = 100000
		Lighting.Brightness = 2
	end
end

task.spawn(function()
	while true do
		if active then
			for i=1,SHOOTING_STAR_MAX do
				createShootingStar()
				task.wait(shootingStarCooldown)
			end
		else
			task.wait(1)
		end
	end
end)

task.spawn(function()
	while true do
		updateSky()
		task.wait(1)
	end
end)

local rainFolder = Instance.new("Folder",workspace)
rainFolder.Name = "FakeRain"
local isRaining = false

local birds = Instance.new("Sound",SoundService)
birds.SoundId = "rbxassetid://9111139882"
birds.Volume = 0.2
birds.Looped = true
birds:Play()

local rainSound = Instance.new("Sound",SoundService)
rainSound.SoundId = "rbxassetid://9118823106"
rainSound.Volume = 0.3
rainSound.Looped = true
rainSound:Play()

local thunder = Instance.new("Sound",SoundService)
thunder.SoundId = "rbxassetid://9120018695"
thunder.Volume = 0.4

local function updateBirdSound()
	birds.Volume = isRaining and 0 or 0.2
end

local function spawnRain()
	isRaining = true
	updateBirdSound()
	for i=1,120 do
		local drop = Instance.new("Part")
		drop.Size = Vector3.new(0.1,2,0.1)
		drop.Anchored = true
		drop.CanCollide = false
		drop.Material = Enum.Material.Glass
		drop.Transparency = 0.5
		drop.Color = Color3.fromRGB(160,160,255)
		drop.Position = Vector3.new(math.random(-150,150),100,math.random(-150,150))
		drop.Parent = rainFolder
		local tween = TweenService:Create(drop,TweenInfo.new(1),{Position=drop.Position-Vector3.new(0,60,0)})
		tween:Play()
		Debris:AddItem(drop,1.5)
	end
	wait(1.5)
	isRaining = false
	updateBirdSound()
end

local function lightningStrike()
	local flash = Instance.new("Part")
	flash.Size = Vector3.new(1,1000,1)
	flash.Anchored = true
	flash.CanCollide = false
	flash.Transparency = 0.4
	flash.Material = Enum.Material.Neon
	flash.Color = Color3.new(1,1,1)
	flash.Position = Vector3.new(math.random(-100,100),500,math.random(-100,100))
	flash.Parent = workspace
	Lighting.Brightness = Lighting.Brightness + 1.5
	thunder:Play()
	wait(0.1)
	Lighting.Brightness = Lighting.Brightness - 1.5
	flash:Destroy()
end

for _,part in pairs(workspace:GetDescendants()) do
	if part:IsA("BasePart") and part.Material == Enum.Material.SmoothPlastic then
		part.Reflectance = 0.25
	end
end

task.spawn(function()
	while true do
		spawnRain()
		if math.random() < 0.2 then lightningStrike() end
		wait(1)
	end
end)

-- Iluminação e ambiente geral
Lighting.Brightness = 2
Lighting.GlobalShadows = true
Lighting.OutdoorAmbient = Color3.fromRGB(70, 70, 70)
Lighting.FogColor = Color3.fromRGB(120, 130, 140)
Lighting.FogStart = 80
Lighting.FogEnd = 600
Lighting.EnvironmentSpecularScale = 1
Lighting.EnvironmentDiffuseScale = 0.5

local sky = Instance.new("Sky")
sky.SkyboxBk = "rbxassetid://159454299"
sky.SkyboxDn = "rbxassetid://159454296"
sky.SkyboxFt = "rbxassetid://159454293"
sky.SkyboxLf = "rbxassetid://159454286"
sky.SkyboxRt = "rbxassetid://159454300"
sky.SkyboxUp = "rbxassetid://159454304"
sky.Parent = Lighting

local color = Instance.new("ColorCorrectionEffect", Lighting)
color.Brightness = 0.03
color.Contrast = 0.15
color.Saturation = 0.05
color.TintColor = Color3.fromRGB(255, 240, 220)

local bloom = Instance.new("BloomEffect", Lighting)
bloom.Intensity = 0.8
bloom.Size = 56
bloom.Threshold = 0.9

local sunRays = Instance.new("SunRaysEffect", Lighting)
sunRays.Intensity = 0.05
sunRays.Spread = 0.8

local blur = Instance.new("BlurEffect", Lighting)
blur.Size = 0
end})
local blackTab = Window:MakeTab({ Title = "Doors/parts", Icon = "home" })
local TrollTab = Window:MakeTab({ Title = "Spam + Rgb", Icon = "mousepointer2" })

blackTab:AddSection({ "Bring Parts" })
blackTab:AddButton({
    Name = "Bring Parts",
    Description = "Bring parts ( op )",
    Callback = function()
        local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
local Workspace = game:GetService("Workspace")

local angle = 1
local radius = 10
local blackHoleActive = false

local function setupPlayer()
    local character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
    local humanoidRootPart = character:WaitForChild("HumanoidRootPart")

    local Folder = Instance.new("Folder", Workspace)
    local Part = Instance.new("Part", Folder)
    local Attachment1 = Instance.new("Attachment", Part)
    Part.Anchored = true
    Part.CanCollide = false
    Part.Transparency = 1

    return humanoidRootPart, Attachment1
end

local humanoidRootPart, Attachment1 = setupPlayer()

if not getgenv().Network then
    getgenv().Network = {
        BaseParts = {},
        Velocity = Vector3.new(14.46262424, 14.46262424, 14.46262424)
    }

    Network.RetainPart = function(part)
        if typeof(part) == "Instance" and part:IsA("BasePart") and part:IsDescendantOf(Workspace) then
            table.insert(Network.BaseParts, part)
            part.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
            part.CanCollide = false
        end
    end

    local function EnablePartControl()
        LocalPlayer.ReplicationFocus = Workspace
        RunService.Heartbeat:Connect(function()
            sethiddenproperty(LocalPlayer, "SimulationRadius", math.huge)
            for _, part in pairs(Network.BaseParts) do
                if part:IsDescendantOf(Workspace) then
                    part.Velocity = Network.Velocity
                end
            end
        end)
    end

    EnablePartControl()
end

local function ForcePart(v)
    if v:IsA("Part") and not v.Anchored and not v.Parent:FindFirstChild("Humanoid") and not v.Parent:FindFirstChild("Head") and v.Name ~= "Handle" then
        for _, x in next, v:GetChildren() do
            if x:IsA("BodyAngularVelocity") or x:IsA("BodyForce") or x:IsA("BodyGyro") or x:IsA("BodyPosition") or x:IsA("BodyThrust") or x:IsA("BodyVelocity") or x:IsA("RocketPropulsion") then
                x:Destroy()
            end
        end
        if v:FindFirstChild("Attachment") then
            v:FindFirstChild("Attachment"):Destroy()
        end
        if v:FindFirstChild("AlignPosition") then
            v:FindFirstChild("AlignPosition"):Destroy()
        end
        if v:FindFirs

Features & Information

GALAXY HUB O SCRIPT UNIVERSAL!!!

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