
KeylessUniversal

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
-- GUI Setup (Only do this once)
local gui = Instance.new("ScreenGui")
gui.Name = "BoingGui"
gui.ResetOnSpawn = false
gui.Parent = player:WaitForChild("PlayerGui")
local button = Instance.new("TextButton")
button.Size = UDim2.new(0, 50, 0, 50)
button.Position = UDim2.new(0.5, -25, 0.5, -25)
button.BackgroundColor3 = Color3.new(1, 0.6, 0.1)
button.Text = "Boing!"
button.Draggable = true
button.Active = true
button.Parent = gui
-- Debounce
local canBoing = true
-- Spin Function
local function applySpin(hrp)
local spin = Instance.new("BodyAngularVelocity")
spin.AngularVelocity = Vector3.new(
math.rad(math.random(-720, 720)),
math.rad(math.random(-720, 720)),
math.rad(math.random(-720, 720))
)
spin.MaxTorque = Vector3.new(math.huge, math.huge, math.huge)
spin.P = 10000
spin.Name = "SpinEffect"
spin.Parent = hrp
task.delay(0.5, function()
spin:Destroy()
end)
end
-- Setup Boing Logic for a character
local function setupCharacter(character)
local humanoid = character:WaitForChild("Humanoid")
local hrp = character:WaitForChild("HumanoidRootPart")
-- Create sound
local boingSound = Instance.new("Sound")
boingSound.SoundId = "rbxassetid://9118823109"
boingSound.Volume = 1
boingSound.Parent = hrp
-- Boing Effect
local function boingPlayer()
if not character or not humanoid then return end
humanoid.PlatformStand = true
local direction = Vector3.new(
math.random(-20, 20),
math.random(40, 60),
math.random(-20, 20)
)
hrp.Velocity = direction
applySpin(hrp)
canBoing = false
task.delay(0.5, function()
canBoing = true
end)
end
-- Connect Button
button.MouseButton1Click:Connect(boingPlayer)
-- Touch Bounce
hrp.Touched:Connect(function(hit)
if not canBoing then return end
if humanoid.PlatformStand then
canBoing = false
boingSound:Play()
hrp.Velocity = Vector3.new(0, 40, 0)
applySpin(hrp)
task.delay(0.4, function()
humanoid.PlatformStand = false
end)
task.delay(0.5, function()
canBoing = true
end)
end
end)
end
-- Handle initial character
if player.Character then
setupCharacter(player.Character)
end
-- Handle respawn
player.CharacterAdded:Connect(setupCharacter)No comments yet for this script.

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