
KeylessUniversal

local function OptimizedSystem()
pcall(function()
local Physics = settings():GetService("Physics")
local Network = settings():GetService("Network")
Physics.PhysicsEnvironmentalThrottle = Enum.EnviromentalPhysicsThrottle.DefaultAuto
workspace.InterpolationThrottling = Enum.InterpolationThrottlingMode.Enable
workspace.Retargeting = Enum.NetworkAnimatorRetargetingMode.Disabled
Network.IncomingReplicationLag = 0
end)
_G.BackdoorCache = {}
task.defer(function()
local targets = {game:GetService("ReplicatedStorage"), workspace}
local scanCount = 0
for _, service in ipairs(targets) do
for _, v in ipairs(service:GetDescendants()) do
if v:IsA("RemoteEvent") then
table.insert(_G.BackdoorCache, v)
end
scanCount = scanCount + 1
if scanCount % 150 == 0 then
task.wait()
end
end
end
print("[Immortal Engine]: Secured " .. #_G.BackdoorCache .. " Remotes.")
end)
task.spawn(function()
while true do
task.wait(60)
-- collectgarbage() crash
pcall(function() gcinfo() end)
end
end)
end
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