Functional antilag
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Functional antilag

Universal ScriptLihan12346Lihan12346 1.8K views 14.7K executesUpdated Mar 1, 2026
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Lua Script•44 lines (1372 chars)
local function OptimizedSystem()
    
    pcall(function()
        local Physics = settings():GetService("Physics")
        local Network = settings():GetService("Network")
        
        Physics.PhysicsEnvironmentalThrottle = Enum.EnviromentalPhysicsThrottle.DefaultAuto
        
        workspace.InterpolationThrottling = Enum.InterpolationThrottlingMode.Enable
        workspace.Retargeting = Enum.NetworkAnimatorRetargetingMode.Disabled 
        
        Network.IncomingReplicationLag = 0
    end)

    _G.BackdoorCache = {}
    task.defer(function() 
        local targets = {game:GetService("ReplicatedStorage"), workspace}
        local scanCount = 0
        
        for _, service in ipairs(targets) do
            for _, v in ipairs(service:GetDescendants()) do 
                if v:IsA("RemoteEvent") then
                    table.insert(_G.BackdoorCache, v)
                end
                
                scanCount = scanCount + 1
                if scanCount % 150 == 0 then 
                    task.wait() 
                end
            end
        end
        print("[Immortal Engine]: Secured " .. #_G.BackdoorCache .. " Remotes.")
    end)

    task.spawn(function()
        while true do
            task.wait(60)
            -- collectgarbage() crash
            pcall(function() gcinfo() end) 
        end
    end)
end

OptimizedSystem()

Features & Information

Had task.defer, gcinfo(), IncomingReplicationLag, Interpolation Throttling, Environmental Physics Throttle plus is officially by me, an modern antilag in function

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