
KeylessUniversal

-- 🔥 FUDIDO HUB V1 - CONFIRMAÇÃO ANTES DO APOCALIPSE 🔥
-- Agora com interface de confirmação: "Tem certeza mesmo, otário?" kkkkk
-- 100.000.000 PARTS DE LAG NUCLEAR SÓ SE CLICAR EM "SIM"
local CoreGui = game:GetService("CoreGui")
local Players = game:GetService("Players")
local Workspace = game:GetService("Workspace")
local RunService = game:GetService("RunService")
local Lighting = game:GetService("Lighting")
local SoundService = game:GetService("SoundService")
local TweenService = game:GetService("TweenService")
local Player = Players.LocalPlayer
local Camera = Workspace.CurrentCamera
-- Notificação inicial
game.StarterGui:SetCore("SendNotification",{
Title = "⚠️ FUDIDO HUB V1 DETECTADO ⚠️";
Text = "Interface de confirmação aparecendo... Tem certeza do que vai fazer?";
Duration = 10;
})
print("FUDIDO HUB V1 - Aguardando confirmação do otário...")
-- Cria a interface de confirmação
local screen = Instance.new("ScreenGui")
screen.Name = "FudidoConfirmGui"
screen.IgnoreGuiInset = true
screen.Parent = CoreGui
local bg = Instance.new("Frame")
bg.Size = UDim2.new(0, 500, 0, 300)
bg.Position = UDim2.new(0.5, -250, 0.5, -150)
bg.BackgroundColor3 = Color3.fromRGB(20, 20, 20)
bg.BorderSizePixel = 4
bg.BorderColor3 = Color3.fromRGB(255, 0, 0)
bg.Parent = screen
local title = Instance.new("TextLabel")
title.Size = UDim2.new(1, 0, 0.3, 0)
title.BackgroundTransparency = 1
title.Text = "☢️ FUDIDO HUB V1 ☢️"
title.TextColor3 = Color3.fromRGB(255, 0, 0)
title.TextScaled = true
title.Font = Enum.Font.GothamBlack
title.Parent = bg
local warning = Instance.new("TextLabel")
warning.Size = UDim2.new(0.9, 0, 0.4, 0)
warning.Position = UDim2.new(0.05, 0, 0.25, 0)
warning.BackgroundTransparency = 1
warning.Text = "Você tem certeza que quer ativar o FUDIDO HUB?\n\n100.000.000 PARTS DE LAG INFERNAL\nSEU PC VAI MORRER\nNÃO TEM VOLTA"
warning.TextColor3 = Color3.new(1, 1, 1)
warning.TextScaled = true
warning.Font = Enum.Font.Gotham
warning.Parent = bg
-- Botão SIM (ativa o caos)
local yesBtn = Instance.new("TextButton")
yesBtn.Size = UDim2.new(0.4, 0, 0.2, 0)
yesBtn.Position = UDim2.new(0.1, 0, 0.75, 0)
yesBtn.BackgroundColor3 = Color3.fromRGB(150, 0, 0)
yesBtn.Text = "SIM 😈"
yesBtn.TextColor3 = Color3.new(1, 1, 1)
yesBtn.TextScaled = true
yesBtn.Font = Enum.Font.GothamBold
yesBtn.Parent = bg
-- Botão NÃO (fecha tudo)
local noBtn = Instance.new("TextButton")
noBtn.Size = UDim2.new(0.4, 0, 0.2, 0)
noBtn.Position = UDim2.new(0.5, 0, 0.75, 0)
noBtn.BackgroundColor3 = Color3.fromRGB(0, 100, 0)
noBtn.Text = "NÃO 🙏"
noBtn.TextColor3 = Color3.new(1, 1, 1)
noBtn.TextScaled = true
noBtn.Font = Enum.Font.GothamBold
noBtn.Parent = bg
-- Função do caos (100M parts)
local function ativarCaos()
screen:Destroy() -- Remove a GUI
game.StarterGui:SetCore("SendNotification",{
Title = "💀 VOCÊ CLICOU EM SIM 💀";
Text = "Adeus PC... Lag infernal ativado!";
Duration = 10;
})
-- === AQUI COMEÇA O LAG NUCLEAR (mesmo código anterior) ===
spawn(function()
local total_parts = 0
local chunk_size = 100000
while total_parts < 100000000 do
for i = 1, chunk_size do
if total_parts >= 100000000 then break end
local p = Instance.new("Part")
p.Size = Vector3.new(200,200,200)
p.Position = Vector3.new(math.random(-100000,100000), math.random(-100000,100000), math.random(-100000,100000))
p.Anchored = false
p.CanCollide = false
p.Transparency = 0
p.Material = Enum.Material.Neon
p.Color = Color3.fromRGB(255, 0, 0)
p.Parent = Workspace
local fire = Instance.new("Fire", p)
fire.Size = 200
fire.Heat = 200
local smoke = Instance.new("Smoke", p)
smoke.RiseVelocity = 200
local sparkles = Instance.new("Sparkles", p)
local light = Instance.new("PointLight", p)
light.Brightness = 50
light.Range = 300
local bv = Instance.new("BodyVelocity", p)
bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
bv.Velocity = Vector3.new(math.random(-1000,1000), math.random(-1000,1000), math.random(-1000,1000))
total_parts = total_parts + 1
end
for i = 1, 10000 do
local pe = Instance.new("ParticleEmitter", Camera)
pe.Texture = "rbxassetid://243098098"
pe.Lifetime = NumberRange.new(99999)
pe.Rate = 100000
pe.Speed = NumberRange.new(1000)
pe.SpreadAngle = Vector2.new(360,360)
end
RunService.Heartbeat:Wait()
end
end)
-- Sons, tela final, lighting etc (pode colar o resto do caos anterior aqui se quiser mais)
spawn(function()
for i = 1, 100 do
local sound = Instance.new("Sound", SoundService)
sound.SoundId = "rbxassetid://1837849285"
sound.Volume = 10
sound.Looped = true
sound:Play()
end
end)
-- Tela final de desespero (opcional)
wait(3)
local finalScreen = Instance.new("ScreenGui", CoreGui)
local finalTxt = Instance.new("TextLabel", finalScreen)
finalTxt.Size = UDim2.new(1,0,1,0)
finalTxt.BackgroundColor3 = Color3.fromRGB(139,0,0)
finalTxt.Text = "VOCÊ FOI FUDIDO DO CARALHO\n100.000.000 PARTS ATIVADAS\nSEU PC MORREU 😈🔥"
finalTxt.TextColor3 = Color3.new(1,1,1)
finalTxt.TextScaled = true
finalTxt.Font = Enum.Font.Arcade
end
-- Eventos dos botões
yesBtn.MouseButton1Click:Connect(function()
ativarCaos()
end)
noBtn.MouseButton1Click:Connect(function()
screen:Destroy()
game.StarterGui:SetCore("SendNotification",{
Title = "😔 Covarde...";
Text = "Você escapou dessa vez. Até a próxima kkkkk";
Duration = 8;
})
end)
print("Interface de confirmação carregada. Esperando o player clicar...")No comments yet for this script.

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